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GL intercept output, incorrect display version

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Dec 4th, 2011
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  1. ===============================================================================
  2. GLIntercept version 1.02 Log generated on: Sun Dec 04 13:13:05 2011
  3.  
  4. ===============================================================================
  5.  
  6. wglChoosePixelFormat(30011C01,0046F738)=1
  7. wglSetPixelFormat(30011C01,1,0046F738)=true
  8. wglCreateContext(30011C01)=00010000
  9. wglGetCurrentDC()=00000000
  10. wglGetCurrentContext()=00000000
  11. wglMakeCurrent(30011C01,00010000)=true
  12. wglGetProcAddress("wglChoosePixelFormatARB")=10025340
  13. wglChoosePixelFormat(2901216C,0046F26C)=1
  14. wglSetPixelFormat(2901216C,1,0046F26C)=true
  15. wglCreateContext(2901216C)=00010001
  16. wglGetCurrentDC()=30011C01
  17. wglGetCurrentContext()=00010000
  18. wglMakeCurrent(2901216C,00010001)=true
  19. glGetString(GL_EXTENSIONS)="GL_AMDX_debug_output GL_A..."
  20. wglMakeCurrent(2901216C,00000000)=true
  21. wglDeleteContext(00010001)=true
  22. wglMakeCurrent(30011C01,00010000)=true
  23. wglChoosePixelFormatARB(B30112F2,0046F358,00000000,1,0046F304,0046F300)=true
  24. wglGetProcAddress("wglGetPixelFormatAttribiv...")=10025370
  25. wglGetProcAddress("wglGetPixelFormatAttribiv...")=10025370
  26. wglGetPixelFormatAttribivARB(B30112F2,17,0,14,0046F354,0046EF3C)=true
  27. wglSetPixelFormat(B30112F2,17,0046F7A8)=true
  28. wglGetProcAddress("wglCreateContextAttribsAR...")=100253A0
  29. wglCreateContextAttribsARB(B30112F2,00000000,0046F744)
  30. ----->wglCreateLayerContext(B30112F2,0)=00020001 =00020001
  31. wglMakeCurrent(B30112F2,00020001)=true
  32. glGetString(GL_VERSION)="4.1.11251 Compatibility P..."
  33. glGetIntegerv(GL_CONTEXT_PROFILE_MASK,0046F770)
  34. glGetIntegerv(GL_CONTEXT_FLAGS,0046F770)
  35. wglGetProcAddress("wglSwapIntervalEXT")=100253D0
  36. wglGetProcAddress("wglGetSwapIntervalEXT")=10025400
  37. wglGetSwapIntervalEXT()=0
  38. wglMakeCurrent(30011C01,00000000)=true
  39. wglDeleteContext(00010000)=true
  40. wglGetCurrentContext()=00000000
  41. wglMakeCurrent(B30112F2,00020001)=true
  42. wglGetCurrentContext()=00020001
  43. glShadeModel(GL_SMOOTH)
  44. glEnable(GL_DEPTH_TEST)
  45. glEnable(GL_MULTISAMPLE)
  46. glGenLists(1)=1
  47. glNewList(1,GL_COMPILE)
  48. glBegin(GL_QUADS)
  49. glColor3ub(198,12,129)
  50. glVertex3f(0.540000,86.930000,22.549999)
  51. glVertex3f(1.540000,86.930000,22.549999)
  52. glVertex3f(1.540000,86.930000,23.549999)
  53. glVertex3f(0.540000,86.930000,23.549999)
  54. glColor3ub(161,250,128)
  55. glVertex3f(39.270000,76.489998,74.720001)
  56. glVertex3f(40.270000,76.489998,74.720001)
  57. glVertex3f(40.270000,76.489998,75.720001)
  58. glVertex3f(39.270000,76.489998,75.720001)
  59. glColor3ub(139,187,211)
  60. glVertex3f(35.330002,74.760002,4.260000)
  61. glVertex3f(36.330002,74.760002,4.260000)
  62. glVertex3f(36.330002,74.760002,5.260000)
  63. glVertex3f(35.330002,74.760002,5.260000)
  64. glColor3ub(51,217,240)
  65. glVertex3f(21.500000,12.310000,25.170000)
  66. glVertex3f(22.500000,12.310000,25.170000)
  67. glVertex3f(22.500000,12.310000,26.170000)
  68. glVertex3f(21.500000,12.310000,26.170000)
  69. glColor3ub(59,42,139)
  70. glVertex3f(59.360001,38.490002,43.520000)
  71. glVertex3f(60.360001,38.490002,43.520000)
  72. glVertex3f(60.360001,38.490002,44.520000)
  73. glVertex3f(59.360001,38.490002,44.520000)
  74. glColor3ub(23,85,238)
  75. glVertex3f(74.510002,79.690002,49.590000)
  76. glVertex3f(75.510002,79.690002,49.590000)
  77. glVertex3f(75.510002,79.690002,50.590000)
  78. glVertex3f(74.510002,79.690002,50.590000)
  79.  
  80. ...
  81.  
  82. glColor3ub(130,100,49)
  83. glVertex3f(4.830000,85.910004,5.910000)
  84. glVertex3f(5.830000,85.910004,5.910000)
  85. glVertex3f(5.830000,85.910004,6.910000)
  86. glVertex3f(4.830000,85.910004,6.910000)
  87. glColor3ub(122,250,18)
  88. glVertex3f(53.529999,64.650002,75.489998)
  89. glVertex3f(54.529999,64.650002,75.489998)
  90. glVertex3f(54.529999,64.650002,76.489998)
  91. glVertex3f(53.529999,64.650002,76.489998)
  92. glColor3ub(67,253,175)
  93. glVertex3f(65.790001,15.650000,42.669998)
  94. glVertex3f(66.790001,15.650000,42.669998)
  95. glVertex3f(66.790001,15.650000,43.669998)
  96. glVertex3f(65.790001,15.650000,43.669998)
  97. glColor3ub(69,229,87)
  98. glVertex3f(17.430000,92.559998,63.560001)
  99. glVertex3f(18.430000,92.559998,63.560001)
  100. glVertex3f(18.430000,92.559998,64.559998)
  101. glVertex3f(17.430000,92.559998,64.559998)
  102. glEnd()
  103. glEndList()
  104. glGenLists(1)=2
  105. glNewList(2,GL_COMPILE)
  106. glBegin(GL_QUADS)
  107. glVertex3f(-1.000000,0.000000,-1.000000)
  108. glVertex3f(-1.000000,0.000000,1.000000)
  109. glVertex3f(1.000000,0.000000,1.000000)
  110. glVertex3f(1.000000,0.000000,-1.000000)
  111. glEnd()
  112. glEndList()
  113. glGenLists(1)=3
  114. glNewList(3,GL_COMPILE)
  115. glColor4ub(0,0,255,255)
  116. glPushMatrix()
  117. glScalef(2.000000,1.000000,2.000000)
  118. glPushMatrix()
  119. glScalef(0.500000,1.000000,1.000000)
  120. glTranslatef(0.000000,1.000000,0.000000)
  121. glCallList(2)
  122. glPopMatrix()
  123. glPushMatrix()
  124. glTranslatef(0.000000,0.500000,1.000000)
  125. glScalef(0.500000,0.500000,0.500000)
  126. glRotatef(90.000000,1.000000,0.000000,0.000000)
  127. glCallList(2)
  128. glPopMatrix()
  129. glPushMatrix()
  130. glTranslatef(0.000000,0.500000,-1.000000)
  131. glScalef(0.500000,0.500000,0.500000)
  132. glRotatef(-90.000000,1.000000,0.000000,0.000000)
  133. glCallList(2)
  134. glPopMatrix()
  135. glPushMatrix()
  136. glTranslatef(-0.500000,0.500000,0.000000)
  137. glScalef(0.500000,0.500000,1.000000)
  138. glRotatef(90.000000,0.000000,0.000000,1.000000)
  139. glCallList(2)
  140. glPopMatrix()
  141. glPushMatrix()
  142. glTranslatef(0.500000,0.500000,0.000000)
  143. glScalef(0.500000,0.500000,1.000000)
  144. glRotatef(-90.000000,0.000000,0.000000,1.000000)
  145. glCallList(2)
  146. glPopMatrix()
  147. glPopMatrix()
  148. glEndList()
  149. glGenLists(1)=4
  150. glNewList(4,GL_COMPILE)
  151. glColor4ub(255,0,0,255)
  152. glPushMatrix()
  153. glScaled(2.000000,1.000000,2.000000)
  154. glPushMatrix()
  155. glScaled(0.500000,1.000000,1.000000)
  156. glTranslated(0.000000,1.000000,0.000000)
  157. glCallList(2)
  158. glPopMatrix()
  159. glPushMatrix()
  160. glTranslated(0.000000,0.500000,1.000000)
  161. glScaled(0.500000,0.500000,0.500000)
  162. glRotated(90.000000,1.000000,0.000000,0.000000)
  163. glCallList(2)
  164. glPopMatrix()
  165. glPushMatrix()
  166. glTranslated(0.000000,0.500000,-1.000000)
  167. glScaled(0.500000,0.500000,0.500000)
  168. glRotated(-90.000000,1.000000,0.000000,0.000000)
  169. glCallList(2)
  170. glPopMatrix()
  171. glPushMatrix()
  172. glTranslated(-0.500000,0.500000,0.000000)
  173. glScaled(0.500000,0.500000,1.000000)
  174. glRotated(90.000000,0.000000,0.000000,1.000000)
  175. glCallList(2)
  176. glPopMatrix()
  177. glPushMatrix()
  178. glTranslated(0.500000,0.500000,0.000000)
  179. glScaled(0.500000,0.500000,1.000000)
  180. glRotated(-90.000000,0.000000,0.000000,1.000000)
  181. glCallList(2)
  182. glPopMatrix()
  183. glPopMatrix()
  184. glEndList()
  185. glViewport(0,0,600,400)
  186. glMatrixMode(GL_PROJECTION)
  187. glLoadIdentity()
  188. glMultMatrixd([1.154701,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.000100,-1.000000,0.000000,0.000000,-0.200010,0.000000])
  189. glMatrixMode(GL_MODELVIEW)
  190. glGetString(GL_VERSION)="4.1.11251 Compatibility P..."
  191. glGetString(GL_EXTENSIONS)="GL_AMDX_debug_output GL_A..."
  192. wglGetCurrentContext()=00020001
  193. glViewport(0,0,600,400)
  194. glMatrixMode(GL_PROJECTION)
  195. glLoadIdentity()
  196. glMultMatrixd([1.154701,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.000100,-1.000000,0.000000,0.000000,-0.200010,0.000000])
  197. glMatrixMode(GL_MODELVIEW)
  198. glClearColor(0.000000,0.000000,0.000000,1.000000)
  199. glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
  200. glMatrixMode(GL_MODELVIEW)
  201. glLoadIdentity()
  202. glMultMatrixf([0.707107,-0.408248,0.577350,0.000000,0.000000,0.816497,0.577350,0.000000,-0.707107,-0.408248,0.577350,0.000000,0.000000,0.000000,0.000000,1.000000])
  203. glTranslated(-20.000000,-20.000000,-20.000000)
  204. glTranslatef(-2.500000,0.000000,2.500000)
  205. glCallList(3)
  206. glTranslatef(5.000000,0.000000,-5.000000)
  207. glCallList(4)
  208. wglSwapBuffers(B30112F2)=true
  209. wglGetCurrentContext()=00020001
  210. glViewport(0,0,600,400)
  211. glMatrixMode(GL_PROJECTION)
  212. glLoadIdentity()
  213. glMultMatrixd([1.154701,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.000100,-1.000000,0.000000,0.000000,-0.200010,0.000000])
  214. glMatrixMode(GL_MODELVIEW)
  215. glClearColor(0.000000,0.000000,0.000000,1.000000)
  216. glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
  217. glMatrixMode(GL_MODELVIEW)
  218. glLoadIdentity()
  219. glMultMatrixf([0.707107,-0.408248,0.577350,0.000000,0.000000,0.816497,0.577350,0.000000,-0.707107,-0.408248,0.577350,0.000000,0.000000,0.000000,0.000000,1.000000])
  220. glTranslated(-20.000000,-20.000000,-20.000000)
  221. glTranslatef(-2.500000,0.000000,2.500000)
  222. glCallList(3)
  223. glTranslatef(5.000000,0.000000,-5.000000)
  224. glCallList(4)
  225. wglSwapBuffers(B30112F2)=true
  226. wglMakeCurrent(00000000,00000000)=true
  227. wglDeleteContext(00020001)=true
  228.  
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