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  1. //Animlist 0.2
  2. //That filterscript by MarkzD!
  3. //WITH ZCMD
  4. //
  5.  
  6. #include <a_samp>
  7. #include <zcmd>
  8.  
  9. #if defined FILTERSCRIPT
  10.  
  11.  
  12.  
  13. #else
  14.  
  15.  
  16. #endif
  17.  
  18.  
  19.  
  20. CMD:anim(playerid,params[])
  21. {
  22. ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Ani mlist","Dance 1\nDance 2\nBeach 1\nBeach 2\nCarry 1\nCarry 2\nCarry 3\nCrack 1\nCrack 2\nCrack 2\nDealer 1\nDealer 2\nDildo 1\nDildo 2\nFat 1\nFat 2\nFat 3\nFat 4\nFood 1\nPed 1\nSmoking 1\nStrip 1","Ok","Exit");
  23. return 1;
  24. }
  25.  
  26.  
  27. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  28. {
  29. if(response)
  30. {
  31. switch(dialogid)
  32. {
  33. case 1: // dialog id
  34. {
  35. switch(listitem)
  36. {
  37. case 0:ApplyAnimation(playerid,"DANCING","dnce_M_c",4.1,1,1,1,1,1,1);
  38. case 1:ApplyAnimation(playerid,"DANCING","DAN_Down_A",4.1,1,1,1,1,1,1);
  39. case 2:ApplyAnimation(playerid,"BEACH","Bather",4.1,1,1,1,1,1,1);
  40. case 3:ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,1,1,1,1,1,1);
  41. case 4:ApplyAnimation(playerid,"CARRY","liftup",4.1,1,1,1,1,1,1);
  42. case 5:ApplyAnimation(playerid,"CARRY","liftup05",4.1,1,1,1,1,1,1);
  43. case 6:ApplyAnimation(playerid,"CARRY","putdwn105",4.1,1,1,1,1,1,1);
  44. case 7:ApplyAnimation(playerid,"CRACK","Bbalbat_Idle_02",4.1,1,1,1,1,1,1);
  45. case 8:ApplyAnimation(playerid,"CRACK","crckidle4",4.1,1,1,1,1,1,1);
  46. case 9:ApplyAnimation(playerid,"CRACK","crckdeth1",4.1,1,1,1,1,1,1);
  47. case 10:ApplyAnimation(playerid,"DEALER","DEALER_DEAL",4.1,1,1,1,1,1,1);
  48. case 11:ApplyAnimation(playerid,"DEALER","DEALER_IDLE_01",4.1,1,1,1,1,1,1);
  49. case 12:ApplyAnimation(playerid,"DILDO","DILDO_Hit_1",4.1,1,1,1,1,1,1);
  50. case 13:ApplyAnimation(playerid,"DILDO","DILDO_Hit_2",4.1,1,1,1,1,1,1);
  51. case 14:ApplyAnimation(playerid,"FAT","FatIdle",4.1,1,1,1,1,1,1);
  52. case 15:ApplyAnimation(playerid,"FAT","IDLE_tired",4.1,1,1,1,1,1,1);
  53. case 16:ApplyAnimation(playerid,"FAT","FatWalk_Rocket",4.1,1,1,1,1,1,1);
  54. case 17:ApplyAnimation(playerid,"FAT","FatWalkstart",4.1,1,1,1,1,1,1);
  55. case 18:ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,1,1,1,1,1,1);
  56. case 19:ApplyAnimation(playerid,"ped","SEAT_up",4.1,1,1,1,1,1,1);
  57. case 20:ApplyAnimation(playerid,"SMOKING","M_smk_out",4.1,1,1,1,1,1,1);
  58. case 21:ApplyAnimation(playerid,"STRIP","STR_A2B",4.1,1,1,1,1,1,1);
  59. case 22:ApplyAnimation(playerid,"BASEBALL","Bat_1",4.1,1,1,1,1,1,1);
  60. case 23:ApplyAnimation(playerid,"BASEBALL","Bat_2",4.1,1,1,1,1,1,1);
  61. case 24:ApplyAnimation(playerid,"BASEBALL","Bat_3",4.1,1,1,1,1,1,1);
  62. case 25:ApplyAnimation(playerid,"BASEBALL","Bat_4",4.1,1,1,1,1,1,1);
  63. case 26:ApplyAnimation(playerid,"PAULNMAC","Piss_in",4.1,1,1,1,1,1,1);
  64. case 27:ApplyAnimation(playerid,"ped","bomber",4.1,1,1,1,1,1,1);
  65. case 28:ApplyAnimation(playerid,"ped","CAR_Lsit",4.1,1,1,1,1,1,1);
  66. case 29:ApplyAnimation(playerid,"ped","FALL_back",4.1,1,1,1,1,1,1);
  67. case 30:ApplyAnimation(playerid,"ped","GunMove_R",4.1,1,1,1,1,1,1);
  68. case 31:ApplyAnimation(playerid,"ped","phone_talk",4.1,1,1,1,1,1,1);
  69. case 32:ApplyAnimation(playerid,"ped","woman_runpanic",4.1,1,1,1,1,1,1);
  70. case 33:ApplyAnimation(playerid,"ped","Walk_Wuzi",4.1,1,1,1,1,1,1);
  71. case 34:ApplyAnimation(playerid,"RAPPING","Laugh_01",4.1,1,1,1,1,1,1);
  72. case 35:ApplyAnimation(playerid,"RAPPING","RAP_B_Loop",4.1,1,1,1,1,1,1);
  73. case 36:ApplyAnimation(playerid,"RAPPING","RAP_A_IN",4.1,1,1,1,1,1,1);
  74. case 37:ApplyAnimation(playerid,"RIOT","RIOT_CHANT",4.1,1,1,1,1,1,1);
  75. case 38:ApplyAnimation(playerid,"RIOT","RIOT_FUKU",4.1,1,1,1,1,1,1);
  76. case 39:ApplyAnimation(playerid,"RIOT","RIOT_shout",4.1,1,1,1,1,1,1);
  77. }
  78. }
  79. }
  80. }
  81. return 1;
  82. }
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