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- CURRENT centaursTribulation [CCT] RIGHT NOW responded to memo.
- CCT: shit I have no motivation right now
- CCT: can't even play a video game
- CURRENT frozenMeatpopsicle [CFM] RIGHT NOW responded to memo.
- CFM: ah
- CFM: odd days those ones
- CCT: can't draw, can't program
- CCT: man I can't wait to get a better laptop
- CCT: it should make all of those things less of a hassle, heh
- CCT: it'll be fun to throw pc games up on my big tv in my living room
- CFM: yes, it is pretty glorious
- CCT: I'd love to play legend of grimrock but need a new laptop
- CFM: played wind waker in full 1080p on a 56inch plasma
- CCT: oh shit yeah, that emulator
- CFM: shit looks unreal
- CCT: lets see. this paycheck will mostly get chewed up by expenses
- CCT: maybe I'll start shopping in two more weeks
- CFM: hmm
- CFM: homestrife should look real nice on a big screen
- CCT: yeah, it'll help with development too
- CCT: a computer that can actually process
- CFM: better than most 360/ps3 games, in that the resolution will actually be 1080
- CCT: I like our "do computers until next gen" plan
- CCT: it is good plan
- CFM: indeed
- CRS ceased responding to memo.
- CFM: with the trouble skullgirls had squeezing into the hardware limitations, it'd be porbably more difficult for us
- CCT: yeah
- CFM: so whats your take on jack?
- CFM: referencing the ot thread
- CCT: he's a teleporting furry
- CFM: well, chyea...
- CCT: I dunno I'm not super excited about him
- CFM: fair enough
- CCT: green sun meter sounds cool though
- CFM: yea, i cant remember who come up with it
- CFM: either way i think it fits perfectly
- CCT: somebody talked about potential mobility disparity between characters
- CCT: that is something we need to be careful of. but I don't think we have anybody ultra-slow
- CCT: so hopefully it won't be an isssue
- CFM: yea, shouldnt be
- CCT: slowest character is equius and/or gamzee
- CFM: yea, and even then not that far below average
- CCT: but equius isn't SLOW slow and gamzee is going to be a weird teleporter so technically not slow
- CFM: wheel!tavros would probably be slow
- CCT: unless we gave him the rocket chair
- CFM: i can kinda see aradia being on the slow side as well, but i dunno
- CCT: I kinda feel like the characters are reflecting their earlier times in sburb
- CCT: which would mean tavros would be crippled
- CFM: most will be, yes
- CFM: most of the trolls didnt really change much from the start of their session anyway
- CCT: of course going by this logic, aradia is kinda fiddly. since the moment she became a robot, she mauled vriska, who then went god tier
- CCT: and our vriska for this game isn't god tier
- CCT: so its like we're reflecting one very small slice of time, heh
- CFM: yea, that was the probelm with vriska
- CFM: i think we made the right choice though
- CCT: yeah me too
- CCT: the charactesr are better for it
- CCT: like with john we were getting kinda torn in two directions when we were making him god tier
- CFM: just didnt make sense to have her temporarily turn god tier, then ancesteral awakening screwed everything up
- CFM: yea
- CCT: like we couldn't decide between goofy physical shenanigans, and wind powers
- CFM: yea, its much better design wise to separate god tier to separate characters
- CCT: yeah. god tier john in my head is way different nw
- CCT: now*
- CFM: definitely
- CFM: vriska is the only tricky one in that apart from her complete control of luck, she didnt change much at all
- CCT: yeah
- CCT: of course, she kinda lost some of that control I think
- CFM: i imagine rose dave and jade will be quite different too
- CFM: oh?
- CCT: well, she doesn't have the luck steal anymore
- CFM: oh, yea, thought you meant in the comic
- CCT: so she can't just grab meter whenever, or put weird "bad luck" debuffs on people
- CFM: yea, all she lost was that and the god tier transformation
- CFM: ffo*
- CCT: I think a god tier version of her now, would have a lot more selective control over her chance-based attacks
- CCT: to the point where they're barely even chance based
- CCT: she just flat-out spends meter to do what she wants
- CFM: yea, a lot more dice based stuff
- CFM: as in, more variety in weapons since she can summon whatever she wants
- CCT: like, you do the dice special, and then do a second input to pick whatever you want, assuming you have the meter for it
- CCT: fuck I don't even know what rose and dave would be like
- CCT: jade at least we can imagine some serious spacial control
- CFM: i see god tier vriska like this: http://img.photobucket.com/albums/v194/BwdYeti/Homestrife/Anim%20Plans/Vriskanormals-2.gif
- CFM: i see rose being a lot like terezi at the moment
- CFM: but with magic
- CCT: oh I see
- CCT: yeah that is pretty cool
- CFM: dave i see abusing the hell out of time clones
- CCT: also yeah I can't think of what else to do with rose
- CFM: jade will probably be similar to jack i guess
- CCT: yeah
- CCT: then there's aradia. she's just have huge control over immediate time
- CCT: speeding up, slowing down, and freezing
- CFM: im seeing her as a support kind of character
- CFM: yea
- CCT: ... reversing?
- CCT: that'd be funny
- CFM: lots of time stasus
- CCT: yeah. basically more of what the Fear No Anvil hints at
- CFM: that would be, though somewhat tricky to program
- CCT: indeed. I'd have to save previous states and shit
- CCT: for everyone at all times
- CFM: yea
- CFM: a lot of data to track
- CFM: be worse online
- CCT: maybe she just rewinds herself
- CCT: I dunno
- CFM: if you're adding replays as a feature, the stuff would be there already
- CCT: even in games with replays you typically can't rewind
- CFM: true, but that data would be there
- CCT: all it really does is run through a series of input commands
- CFM: oh right, hmm
- CFM: yea, while it would be cool, i think reversing time is probably too much of a hassle to implement at this point
- CCT: well, we are talking about a far future point here
- CCT: since this is god tier and all
- CFM: yea, of course
- CFM: but even still, i think the core would have to be there to begin with
- CCT: well, one thing to consider
- CCT: I've been recently thinking about how I might have to implement scripting
- CCT: considering all the weird things every individual attack and projectile might do
- CCT: and the fact that I want all of this to be designable through an editor
- CFM: true
- CFM: but something as complex as recording all movement/frame data and then reversing it?
- CCT: yeah I dunno
- CCT: so today I was throwing down the groundwork for attack/hurtboxes
- CFM: cool
- CCT: for some reason I'm putting it in physics objects, when I could just as easily put it in terrain objects (which physics objects inherit from)
- CCT: meaning terrain objects could easily do or take damage
- CCT: which is completely separate from doing actual physics
- CAP: spiked floor.
- CCT: yeah, of course
- CCT: I mean I know we'll need to have stage hazards
- CCT: I was kinda thinking maybe they'd just be physics objects that count as terrain but that's dumb
- CCT: I was tying up physics and attacks in my head earlier, I guess
- CFM: wouldnt it just be neater if hit/hurt boxes were separate from terrain boxes since theres not reall physical collisions involved?
- CCT: well they are
- CFM: i know collisions still need to be calculated, what i mean is that they dont react physically, ie, not bouncing off each other etc
- CCT: yeah that's the idea already
- CCT: nevermind I'm just saying confusing things
- CCT: one thing I will say though
- CFM: what you mean is adding a terrain flag that would start calculating the physicalness of the box?
- CCT: what?
- CCT: oh, yeah
- CCT: right now I have a flag on terrain and physics objects that determines whether or not it counts as terrain
- CFM: ah k
- CFM: that makes sense
- CFM: just a single multi purpose box
- CCT: if its true, then it doesn't move or have physics interactions
- CCT: its like
- CCT: both terrain and non terrain objects have terrain boxes
- CCT: the flag determines how they're used
- CCT: if its terrain, it passively sits there
- CFM: yea
- CCT: if its not terrain, it does collision detection between its own terrain boxes, and the terrain boxes of terrain-flagged objects
- CFM: what about something like one way, or possibly destructable boxes?
- CCT: well we need one-way terrain to have jump-through platforms, so that's a must
- CCT: but yeah, I'm thinking I'll just ditch the terrain flag
- CCT: and have it so terrain objects are always counted as terrain and non-terrain objects always aren't
- CFM: k
- CCT: and then make it so terrain can have attack and hurt boxes
- CFM: one little nuance i want to bring up regarding that
- CCT: which means it can do damage, or be damaged (and destroyed)
- CFM: single direction hitboxes
- CCT: what would that be
- CFM: for instance, spikes only damaging if you actually landing on them
- CCT: oh. well that could simply check if your airborn or not
- CFM: ie. hitting the actual pointy bits
- CCT: yeah I get what you mean
- CCT: but honestly that feels like more fidelity than a fighting game needs
- CFM: i think i came up with a solution while typing that anyway
- CFM: give spikes a regular terrain box, then adding a smaller damage box at the tip of the spikes
- CCT: oh, so you just can't move through them from the sides
- CCT: yeah in that case that would word
- CCT: work
- CFM: always bugs me when you hit spikes from the side but clearly should not be taking damage
- CFM: but yea
- CCT: heh
- CCT: so, like sonic the hedgehog spikes
- CFM: yea
- CAP: or I wanna be the guy.
- CCT: there's something in IWBTG that doesn't kill you?
- CCT: heavens
- CAP: there are plenty of safe things. like the ground, the air, and... um... uh...
- CFM: i imagine the ground isnt always safe either
- CCT: I'm pretty certain it isn't
- CAP: there is actually no point in which the ground directally kills you.
- CAP: there are a few cases where the ground will move to reveal spikes, but thats about it.
- CCT: it never rises up and smashes you?
- CAP: never.
- CCT: surprising
- CAP: I know.
- CFM: something has done that though, i guess just no iwbtg
- CAP: Going back to homestrife, will there be scratch damage?
- CCT: doc scratch won't be playable
- -- CURRENT centaursTribulation [CCT] rimshot --
- CAP: me/ groans
- -- CURRENT archivePeruser [CAP] groans --
- CCT: but yes I believe there will be
- CCT: though one caveat I'd like to implement is that it can't KO
- CAP: then a possible idea: have terezi take less scratch damage than other players.
- CCT: so if you block you can't get knocked below 1 point of health
- CCT: and no I don't think we'll do that
- CCT: its too weirdly out of the ordinary, system-wise
- CAP: understandable.
- CCT: unless we were to vary the amount of shave damage from character to character
- CCT: which I don't think we'll be doing
- CAP: although it always seems weird when everyone takes the same scratch damage, even when one is using their arms and another is using a shield.
- CCT: though it is kind of an interesting idea. like, it'd make sense that, say, equius would take more shave damage since he doesn't have a weapon or energy barrier or whatever else to defend with
- CCT: it'd definitely make certain characters feel more "naked" than others
- CCT: maybe its something to consider. could add in some interesting balancing considerations
- CCT: and encourange dodging/reversals/counters/super armor even more
- CCT: "best defense is a good offense" and all that
- CAP: it would certainly help force equius players to stay on the offencive.
- CCT: well, equius is also all about taking hits and not giving a shit
- CCT: he'd have the health to offset it
- CCT: another character without much to block with would be Nepeta
- CCT: maybe also rose, sollux, and aradia assuming they can't just put up some kind of magic/psychic barrier
- CCT: maybe jade and eridan since blocking with a gun is kinda weird
- CCT: oh and vriska
- CAP: aradia would probably take low damage as she's made of metal though.
- CCT: or just have plenty of health
- CCT: there's not really raw "defense" in this game
- CCT: just more or less health
- CAP: I was talking about scratch damage.
- CAP: but aradia having more health does make sense.
- CCT: well, technically you're still hitting her body just the same as if she wasn't blocking
- CCT: so I'd say she'd take more scratch damage
- CCT: but have health to offset it
- CAP: tav might take more, as blocking with a lance while sitting down sounds rather awkward.
- CCT: heh, probably
- CCT: a lance is a pretty shitty weapon really
- CAP: quite.
- CFM: hmm
- CFM: one thing i will say: dont count scratch out as a playable character
- CCT: I kinda imagine a balanced version of him just doing the fisticuffs thing he did to Spades
- CCT: almost like a classic SF shoto character
- CFM: id also say hed be the slowest character
- CFM: but yea, we might round the roster to an even number
- CFM: and if any character is gonna be added, itll be scratch or hussie himself
- CFM: big ifs at the moment though
- CCT: why would scratch be slow?
- CFM: hes got all the time in the world, so for some reason i imagine him just casually strolling around
- CAP: It's hard to imagine scratch running.
- CCT: yeah, its kinda like gamzee
- CCT: I guess he'd be Slayer, lol
- CCT: slayer is to this day the classiest fighting game character
- CCT: sorry dudley
- CFM: ah, him
- CFM: i knew he was from guilty gear, just couldnt put a face
- CCT: he even has a classy theme
- CCT: but yeah ever since he beat the shit out of Spades, I kinda imagine him being the only character with a really CLASSIC shoryuken
- CCT: rising uppercut
- CCT: wreathed in green flame
- CFM: yea
- CCT: thing is, would he teleport or something? he need some way to be mobile
- CFM: even though he only did a regular uppercut, i can definitely see him doing a rising one
- CCT: kinda feel like thats getting reduntant with gamzee though
- CFM: he is definitely known for teleporting
- CCT: slow guy with teleport dashes
- CFM: but itd be a move as well
- CFM: he have flash step and a teleport move
- CFM: or maybe not have a dash at all, that would be different
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