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Apr 6th, 2015
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  1. =====================================================================
  2. == S:\Spiele\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
  3. == "S:\Spiele\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -password=***** -connect=37.10.107.146 -port=2302 "-mod=S:\Spiele\steamapps\common\Arma 2;Expansion;S:\Spiele\steamapps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch1051;"
  4. =====================================================================
  5. Exe timestamp: 2015/02/13 22:52:12
  6. Current time: 2015/04/06 12:26:10
  7.  
  8. Version 1.63.125548
  9. Unsupported language German in stringtable
  10. Item STR_EQUIP_NAME_41 listed twice
  11. Item STR_EQUIP_DESC_41 listed twice
  12. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  13. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  14. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  15. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  16. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  17. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  18. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  19. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  20. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  21. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  22. Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  23. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  24. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  25. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  26. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  27. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  28. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  29. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  30. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  31. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  32. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  33. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  34. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  35. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  36. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  37. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  38. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  39. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  40. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  41. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  42. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  43. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  44. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  45. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  46. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  47. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  48. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  49. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  50. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  51. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  52. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  53. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  54. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  55. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  56. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  57. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  58. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  59. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  60. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  61. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  62. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  63. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  64. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  65. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  66. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  67. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  68. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  69. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  70. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  71. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  72. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  73. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  74. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  75. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  76. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  77. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  78. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  79. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  80. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  81. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  82. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  83. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  84. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  85. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  86. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  87. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  88. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  89. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  90. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  91. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  92. Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  93. Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  94. Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  95. Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  96. Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  97. Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  98. Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  99. Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  100. Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  101. Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  102. Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  103. Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  104. Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  105. Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  106. Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  107. Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  108. Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  109. Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  110. Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  111. Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  112. Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  113. Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  114. Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  115. Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  116. Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  117. Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  118. Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  119. Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  120. Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  121. Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  122. Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  123. Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  124. Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  125. Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  126. Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  127. Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  128. Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  129. Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  130. Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  131. Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  132. Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  133. Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  134. Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  135. Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  136. Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  137. Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  138. Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  139. Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  140. Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  141. Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  142. Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  143. Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  144. Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  145. Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  146. Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  147. Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  148. Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  149. Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  150. Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  151. Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  152. Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  153. Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  154. Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  155. Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  156. Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  157. Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  158. Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  159. Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  160. Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  161. Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  162. Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  163. Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  164. Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  165. Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  166. Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  167. Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  168. Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  169. Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  170. Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  171. Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  172. Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  173. Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  174. Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  175. Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  176. Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  177. Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  178. Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  179. Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  180. Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  181. Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  182. Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  183. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  184. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  185. "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
  186. "DayZ Epoch: MPframework inited"
  187. No speaker given for Travis Wagner
  188. "DEBUG: loadscreen guard started."
  189. Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  190. "Res3tting B!S effects..."
  191. Fresnel k must be >0, given n=0.8,k=0
  192. Fresnel k must be >0, given n=0.8,k=0
  193. Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  194. Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  195. Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  196. Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  197. Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  198. Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  199. Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  200. Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  201. Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  202. Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  203. Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  204. Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  205. Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  206. Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  207. Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  208. Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  209. Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  210. Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  211. Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  212. Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  213. Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  214. Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  215. Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  216. Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  217. Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  218. Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  219. Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  220. Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  221. Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  222. Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  223. Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  224. Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  225. Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  226. Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  227. Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  228. Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  229. Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  230. Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  231. Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  232. Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  233. "AC_functions version 1.03"
  234. "Elevator script initialized"
  235. Error in expression <false];
  236. };
  237. } else {
  238. player removeAction s_player_elevator_next;
  239. s_player_elevato>
  240. Error position: <s_player_elevator_next;
  241. s_player_elevato>
  242. Error Nicht definierte Variable in Ausdruck: s_player_elevator_next
  243. File mpmissions\__CUR_MP.Chernarus\Scripts\elevator\elevator_init.sqf, line 70
  244. Error in expression <be started on the server";
  245. };
  246. if (count _this != 1) exitWith {
  247. diag_log "Error: >
  248. Error position: <_this != 1) exitWith {
  249. diag_log "Error: >
  250. Error Nicht definierte Variable in Ausdruck: _this
  251. File mpmissions\__CUR_MP.Chernarus\Scripts\elevator\elevator_init.sqf, line 6
  252. "PLAYER RESULT: true"
  253. 2nd UV set needed, but not defined in ReportStack not available
  254. "PLOGIN: Login loop completed!"
  255. "infiSTAR.de - randvar26 created (20.629)"
  256. "infiSTAR.de - randvar1 started (20.629)"
  257. "infiSTAR.de - randvar1 created randvar27a (20.956)"
  258. "infiSTAR.de - randvar1 created randvar27 (20.956)"
  259. "infiSTAR.de - XXXXXXXXXIAHATXXX - Successfully Loaded on Client ID509 (20.956)"
  260. Error in expression <er_studybody = -1;
  261.  
  262. player removeAction s_player_clothes;
  263. s_player_clothes = -1;>
  264. Error position: <s_player_clothes;
  265. s_player_clothes = -1;>
  266. Error Nicht definierte Variable in Ausdruck: s_player_clothes
  267. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 886
  268. Error in expression <", ""];
  269. };
  270. } else {
  271. player removeAction s_player_deploybike2;
  272. s_player_deploybik>
  273. Error position: <s_player_deploybike2;
  274. s_player_deploybik>
  275. Error Nicht definierte Variable in Ausdruck: s_player_deploybike2
  276. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 975
  277. Error in expression <
  278. _allowed = [_owner] + _fuid;
  279. if ( _playerUID in _allowed && _ownerID in _a>
  280. Error position: <_playerUID in _allowed && _ownerID in _a>
  281. Error Nicht definierte Variable in Ausdruck: _playeruid
  282. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 236
  283. Error in expression <
  284. _allowed = [_owner] + _fuid;
  285. if ( _playerUID in _allowed && _ownerID in _a>
  286. Error position: <_playerUID in _allowed && _ownerID in _a>
  287. Error Nicht definierte Variable in Ausdruck: _playeruid
  288. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 236
  289. "ELE_fnc_getNextStop next stop id -1 is out of range"
  290. Error in expression <
  291. _allowed = [_owner] + _fuid;
  292. if ( _playerUID in _allowed && _ownerID in _a>
  293. Error position: <_playerUID in _allowed && _ownerID in _a>
  294. Error Nicht definierte Variable in Ausdruck: _playeruid
  295. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 236
  296. Error in expression <
  297. _allowed = [_owner] + _fuid;
  298. if ( _playerUID in _allowed && _ownerID in _a>
  299. Error position: <_playerUID in _allowed && _ownerID in _a>
  300. Error Nicht definierte Variable in Ausdruck: _playeruid
  301. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 236
  302. "ELE_fnc_getNextStop next stop id -1 is out of range"
  303. Error in expression <
  304. _allowed = [_owner] + _fuid;
  305. if ( _playerUID in _allowed && _ownerID in _a>
  306. Error position: <_playerUID in _allowed && _ownerID in _a>
  307. Error Nicht definierte Variable in Ausdruck: _playeruid
  308. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 236
  309. Error in expression <
  310. _allowed = [_owner] + _fuid;
  311. if ( _playerUID in _allowed && _ownerID in _a>
  312. Error position: <_playerUID in _allowed && _ownerID in _a>
  313. Error Nicht definierte Variable in Ausdruck: _playeruid
  314. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 236
  315. "ELE_fnc_getNextStop next stop id -1 is out of range"
  316. Error in expression <
  317. _allowed = [_owner] + _fuid;
  318. if ( _playerUID in _allowed && _ownerID in _a>
  319. Error position: <_playerUID in _allowed && _ownerID in _a>
  320. Error Nicht definierte Variable in Ausdruck: _playeruid
  321. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 236
  322. Error in expression <
  323. _allowed = [_owner] + _fuid;
  324. if ( _playerUID in _allowed && _ownerID in _a>
  325. Error position: <_playerUID in _allowed && _ownerID in _a>
  326. Error Nicht definierte Variable in Ausdruck: _playeruid
  327. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 236
  328. "ELE_fnc_getNextStop next stop id -1 is out of range"
  329. Error in expression <
  330. _allowed = [_owner] + _fuid;
  331. if ( _playerUID in _allowed && _ownerID in _a>
  332. Error position: <_playerUID in _allowed && _ownerID in _a>
  333. Error Nicht definierte Variable in Ausdruck: _playeruid
  334. File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 236
  335. UH60Wreck_DZ: MainTurret - unknown animation source mainTurret
  336. UH60Wreck_DZ: MainGun - unknown animation source mainGun
  337. UH60Wreck_DZ: MachineGun_1 - unknown animation source Gatling_1
  338. Suspending not allowed in this context
  339. Error in expression < _x; } count PP_Marks; PP_Marks = nil; sleep 1;
  340. };
  341.  
  342. if ((isNil "PP_Marks") && (>
  343. Error position: <sleep 1;
  344. };
  345.  
  346. if ((isNil "PP_Marks") && (>
  347. Error Allgemeiner Fehler in Ausdruck
  348. File mpmissions\__CUR_MP.Chernarus\Scripts\plotManagement\plotToggleMarkers.sqf, line 17
  349. 2nd UV set needed, but not defined in ReportStack not available
  350. Suspending not allowed in this context
  351. Error in expression < _x; } count PP_Marks; PP_Marks = nil; sleep 1;
  352. };
  353.  
  354. if ((isNil "PP_Marks") && (>
  355. Error position: <sleep 1;
  356. };
  357.  
  358. if ((isNil "PP_Marks") && (>
  359. Error Allgemeiner Fehler in Ausdruck
  360. File mpmissions\__CUR_MP.Chernarus\Scripts\plotManagement\plotToggleMarkers.sqf, line 17
  361. Suspending not allowed in this context
  362. Error in expression < _x; } count PP_Marks; PP_Marks = nil; sleep 1;
  363. };
  364.  
  365. if ((isNil "PP_Marks") && (>
  366. Error position: <sleep 1;
  367. };
  368.  
  369. if ((isNil "PP_Marks") && (>
  370. Error Allgemeiner Fehler in Ausdruck
  371. File mpmissions\__CUR_MP.Chernarus\Scripts\plotManagement\plotToggleMarkers.sqf, line 17
  372. Error in expression < = alive _agent;
  373. _targetPos = getPosATL _target;
  374.  
  375.  
  376.  
  377. _agent moveTo _targetPos;
  378. _a>
  379. Error position: <_target;
  380.  
  381.  
  382.  
  383. _agent moveTo _targetPos;
  384. _a>
  385. Error Nicht definierte Variable in Ausdruck: _target
  386. Error in expression <hen {
  387. _losCheck = 0;
  388. _cantSee = [_agent,_target] call dayz_losCheck;
  389. };
  390. >
  391. Error position: <_target] call dayz_losCheck;
  392. };
  393. >
  394. Error Nicht definierte Variable in Ausdruck: _target
  395. Error in expression < = alive _agent;
  396. _targetPos = getPosATL _target;
  397.  
  398.  
  399.  
  400. _agent moveTo _targetPos;
  401. _a>
  402. Error position: <_target;
  403.  
  404.  
  405.  
  406. _agent moveTo _targetPos;
  407. _a>
  408. Error Nicht definierte Variable in Ausdruck: _target
  409. Error: Bone leftshoulder doesn't exist in some skeleton
  410. Error: Bone rightshoulder doesn't exist in some skeleton
  411. Error: Bone rightshoulder doesn't exist in some skeleton
  412. Error: Bone leftshoulder doesn't exist in some skeleton
  413. Error: Bone rightshoulder doesn't exist in some skeleton
  414. Error: Bone leftshoulder doesn't exist in some skeleton
  415. Error: Bone rightshoulder doesn't exist in some skeleton
  416. Error: Bone leftshoulder doesn't exist in some skeleton
  417. Error: Bone rightshoulder doesn't exist in some skeleton
  418. Error: Bone leftshoulder doesn't exist in some skeleton
  419. Error: Bone rightshoulder doesn't exist in some skeleton
  420. Error: Bone leftshoulder doesn't exist in some skeleton
  421. Error: Bone leftshoulder doesn't exist in some skeleton
  422. Error: Bone rightshoulder doesn't exist in some skeleton
  423. Error: Bone leftshoulder doesn't exist in some skeleton
  424. Error: Bone rightshoulder doesn't exist in some skeleton
  425. Error in expression <hen {
  426. _losCheck = 0;
  427. _cantSee = [_agent,_target] call dayz_losCheck;
  428. };
  429. >
  430. Error position: <_target] call dayz_losCheck;
  431. };
  432. >
  433. Error Nicht definierte Variable in Ausdruck: _target
  434. Error in expression < = alive _agent;
  435. _targetPos = getPosATL _target;
  436.  
  437.  
  438.  
  439. _agent moveTo _targetPos;
  440. _a>
  441. Error position: <_target;
  442.  
  443.  
  444.  
  445. _agent moveTo _targetPos;
  446. _a>
  447. Error Nicht definierte Variable in Ausdruck: _target
  448. WARNING: Function 'name' - Andy-Biotikum is dead
  449. WARNING: Function 'name' - Andy-Biotikum is dead
  450. WARNING: Function 'name' - Andy-Biotikum is dead
  451. WARNING: Function 'name' - Andy-Biotikum is dead
  452. WARNING: Function 'name' - Andy-Biotikum is dead
  453. WARNING: Function 'name' - Andy-Biotikum is dead
  454. WARNING: Function 'name' - Andy-Biotikum is dead
  455. WARNING: Function 'name' - Andy-Biotikum is dead
  456. WARNING: Function 'name' - Andy-Biotikum is dead
  457. WARNING: Function 'name' - Andy-Biotikum is dead
  458. WARNING: Function 'name' - Andy-Biotikum is dead
  459. WARNING: Function 'name' - Andy-Biotikum is dead
  460. WARNING: Function 'name' - Andy-Biotikum is dead
  461. WARNING: Function 'name' - Andy-Biotikum is dead
  462. WARNING: Function 'name' - Andy-Biotikum is dead
  463. WARNING: Function 'name' - Andy-Biotikum is dead
  464. WARNING: Function 'name' - Andy-Biotikum is dead
  465. WARNING: Function 'name' - Andy-Biotikum is dead
  466. "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  467. "DayZ Epoch: MPframework inited"
  468. 2nd UV set needed, but not defined in ReportStack not available
  469. Error in expression <;
  470. _recompile = (count _this) > 0;
  471.  
  472.  
  473. if (BIS_fnc_init && !_recompile) exitwith {t>
  474. Error position: <BIS_fnc_init && !_recompile) exitwith {t>
  475. Error Nicht definierte Variable in Ausdruck: bis_fnc_init
  476. File ca\Modules\Functions\init.sqf, line 28
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