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- Initialize engine version: 4.6.3f1 (4753d8b6ef2b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.5306]
- Renderer: NVIDIA GeForce GTX 660
- Vendor: NVIDIA
- VRAM: 1989 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationDal.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationDal.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationData.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationData.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationMachine.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationMachine.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationTool.Resources.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationTool.Resources.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.DataStructures.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.DataStructures.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\DreamfallChapters.Data.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\DreamfallChapters.Data.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.AudioSpline.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.AudioSpline.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.Core.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.LoudnessMeter.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.LoudnessMeter.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.ModularSynth.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.ModularSynth.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\PlayMaker.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\ProBuilderCore.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\ProBuilderCore.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\ProBuilderMeshOps.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\ProBuilderMeshOps.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\ProCore.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\ProCore.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\SixBySeven.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\SixBySeven.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\MouseLibWin.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\MouseLibWin.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\ProMouseDll.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\ProMouseDll.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\uSequencerRuntime.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\uSequencerRuntime.dll into Unity Child Domain
- - Completed reload, in 0.509 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\System.dll (this message is harmless)
- Loading...
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Playing video DFC_opening_titles
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Boo.Lang.dll (this message is harmless)
- Clearing out all cInput related values from PlayerPrefs
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Joystick connected ("Controller (XBOX 360 For Windows)").
- (Filename: Line: 1349)
- WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
- Done videos...
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Switching...
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- UnloadTime: 0.368926 ms
- Fabric: PostEvent[Music] Not handled
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Fabric: PostEvent[Sfx] Not handled
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Fabric: PostEvent[Voice] Not handled
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Fabric: FabricManager initialised (DontDestroyOnLoad flag disabled)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6426.
- Total: 5.859228 ms (FindLiveObjects: 0.194264 ms CreateObjectMapping: 0.367463 ms MarkObjects: 4.004649 ms DeleteObjects: 0.999406 ms)
- Player logged in
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Connected to Steam
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Clearing out all cInput related values from PlayerPrefs
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Loading save game 'Chapter 2: Propast'
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- UnloadTime: 0.945867 ms
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 4464.
- Total: 6.012532 ms (FindLiveObjects: 0.166177 ms CreateObjectMapping: 0.604734 ms MarkObjects: 4.173752 ms DeleteObjects: 0.793732 ms)
- Loading 'EuroHub_2.2'...
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1771)
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
- Undefined Queue: 'Opaque'
- (Filename: Line: 263)
- Undefined Queue: 'Opaque'
- (Filename: Line: 215)
- UnloadTime: 0.693675 ms
- Setting Chapter:
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 2086 unused Assets to reduce memory usage. Loaded Objects now: 97838.
- Total: 59.177414 ms (FindLiveObjects: 4.082472 ms CreateObjectMapping: 2.545035 ms MarkObjects: 51.026806 ms DeleteObjects: 1.170850 ms)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 100014.
- Total: 61.167454 ms (FindLiveObjects: 4.472755 ms CreateObjectMapping: 2.428008 ms MarkObjects: 53.694717 ms DeleteObjects: 0.295492 ms)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\MouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\libMouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\MouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\libMouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\MouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\libMouseLib
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Setting Chapter: 2.2.2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Standby on Chen
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Start on Bell Master
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 1 Dreamer
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Init on Baruti
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on Chapter 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Lunch on Chapter 2.2.2 - Lunch & Reza
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Done on Intro
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Waiting on Nela and EYE
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to State 1 on Trigger - Exiting
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Standby on Reza Calls
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Before Lunch on Phonecalls
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Start on _BioEngineer Controller
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Start on Barrel 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Standby on Consequence - Zoe work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Start on KidBot
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Outside on Trigger - Outside lab
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to State 1 on Zoe talks to Queenie
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on Buzzer - Apartment
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Start on Nela
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Off on Door to lab
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on Cart
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on Nela
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to State 1 on Cheat - Nela
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Standby on London Encounter
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Standby on Shopper
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on Buzzer - MiraWit
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Init on 2.2.4 Controller
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on GroupChat Plaza
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on GroupChat
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on GroupChat
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on GroupChat
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on GroupChat
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on GroupChat
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on GroupChat
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on GroupChat
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on GroupChat Roof
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Idle on GroupChat
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Standby on Girl
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Standby on Chan
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Standby on Door - HandThatFeeds
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Init on DP
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Standby on Nela Encounter
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Start on Shitbot
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to State 1 on Crate
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to State 1 on Cheat - Baruti
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Standby on Meeting Baruti
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 2 Dreamer
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Talking on Nela Animations
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Start to Idle on MapController
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 3 Dreamer
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Off on Wardrobe Girl
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Start on Bell cord
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Arms Crossed on Bellmaster-AnimController
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from to Off on Trigger - Walk for Nela Encounter
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized StoryFlags
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Before starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Reflections on therapy
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Scene loaded in 21.644s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela Animations in state Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Door to lab in state Off finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Waiting finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Bellmaster-AnimController in state Arms Crossed finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM SpaceCraft area in state Outside finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MusicController in state Off finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM DrawBridge in state Retracted finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 2475 unused Assets to reduce memory usage. Loaded Objects now: 150030.
- Total: 75.010521 ms (FindLiveObjects: 7.384084 ms CreateObjectMapping: 5.310666 ms MarkObjects: 60.707829 ms DeleteObjects: 1.236385 ms)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 152551.
- Total: 84.786629 ms (FindLiveObjects: 10.629816 ms CreateObjectMapping: 4.863917 ms MarkObjects: 68.908180 ms DeleteObjects: 0.152134 ms)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Talking finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Talking finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Talking finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Talking finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Talking finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Talking finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Reza Calls finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela Animations in state Cooking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 7
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 8
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 9
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 10
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Phonecall finished action index 11
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Set Goal finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Set Goal finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Calls in state Start Music finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MusicController in state On finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MusicController in state On finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela in state Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela in state Talking finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela Animations in state Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Ending finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela and EYE in state Ending finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela Animations in state Hunched finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela Animations in state Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela in state Talking finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela in state Talking finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela in state Cleanup finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Reza Setup finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Reza Setup finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Reza Setup finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Done Nela finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Done Nela finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Reza Setup finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Before starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Reflections on therapy
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After Nela Bites
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Reza Setup finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Autosave after Nela talk finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Reza finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela in state Next finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Game saved in 0.325s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 152740.
- Total: 72.361046 ms (FindLiveObjects: 6.883795 ms CreateObjectMapping: 2.972182 ms MarkObjects: 61.882484 ms DeleteObjects: 0.360734 ms)
- FSM Nela Animations in state Cooking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Canceled path because a new one was requested.
- This happens when a new path is requested from the seeker when one was already being calculated.
- For example if a unit got a new order, you might request a new path directly instead of waiting for the now invalid path to be calculated. Which is probably what you want.
- If you are getting this a lot, you might want to consider how you are scheduling path requests.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Path Failed : Computation Time 0.00 ms Searched Nodes 1158
- Error: Canceled path because a new one was requested.
- This happens when a new path is requested from the seeker when one was already being calculated.
- For example if a unit got a new order, you might request a new path directly instead of waiting for the now invalid path to be calculated. Which is probably what you want.
- If you are getting this a lot, you might want to consider how you are scheduling path requests.
- Path Number 4705
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Using finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Show Map Item finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Show Map Item finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state Use 1 finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Call after lunch finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Call after lunch finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Call after lunch finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Call after lunch finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Call after lunch finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Done finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Scene::raycastAnyShape: The maximum distance must be greater than zero!
- (Filename: ..\..\Physics\src\NpScene.cpp Line: 2487)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Door - HandThatFeeds in state Enter finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Door - HandThatFeeds in state Enter finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0)
- Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 153438.
- Total: 76.266220 ms (FindLiveObjects: 6.787834 ms CreateObjectMapping: 3.354566 ms MarkObjects: 62.829815 ms DeleteObjects: 3.021626 ms)
- UnloadTime: 245.576172 ms
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 8135 unused Assets to reduce memory usage. Loaded Objects now: 18654.
- Total: 58.813755 ms (FindLiveObjects: 0.959032 ms CreateObjectMapping: 2.306886 ms MarkObjects: 25.430166 ms DeleteObjects: 29.847042 ms)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Loading 'HandThatFeeds_2.2'...
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- UnloadTime: 2.289917 ms
- Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 1672 unused Assets to reduce memory usage. Loaded Objects now: 24319.
- Total: 38.881203 ms (FindLiveObjects: 0.894375 ms CreateObjectMapping: 1.649489 ms MarkObjects: 28.644888 ms DeleteObjects: 7.360093 ms)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Before starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Reflections on therapy
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After Nela Bites
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 25906.
- Total: 35.706856 ms (FindLiveObjects: 1.827077 ms CreateObjectMapping: 2.839357 ms MarkObjects: 30.518188 ms DeleteObjects: 0.228494 ms)
- Scene loaded in 2.485s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2 in state Save First Enter HTF finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza in state Init finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Animation in state Working finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Sully in state Init finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25907.
- Total: 44.358337 ms (FindLiveObjects: 1.881787 ms CreateObjectMapping: 3.491487 ms MarkObjects: 38.686939 ms DeleteObjects: 0.067582 ms)
- Game saved in 0.075s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25934.
- Total: 39.145096 ms (FindLiveObjects: 1.092443 ms CreateObjectMapping: 2.224675 ms MarkObjects: 35.522247 ms DeleteObjects: 0.076067 ms)
- Failed to load Zoe_013L from Audio/Bundles/en/2cb9fdea-9b8d-488d-9538-1ed4f933e6bd.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Failed to load Zoe_001L from Audio/Bundles/en/2cb9fdea-9b8d-488d-9538-1ed4f933e6bd.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Intro finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza in state Talk finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Conversation finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Turn finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Turn finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Turn finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Turn finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Turn finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Turn finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Turn finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Enter finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Sully Animation in state Normal finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Enter finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Enter finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Exit finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Exit finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Exit finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Exit finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Item removal: C2_LunchSausages not found
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Remove inventory item finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Remove inventory item finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Achievement finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Turn back finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Turn back finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza Animation in state Working finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Zoe Visits Reza in state Turn back finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza in state Game update finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza in state Game update finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza in state check work path finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza in state Update goal Neural finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Reza in state Done finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Door - C2 in state Load finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
- Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 25599.
- Total: 34.089840 ms (FindLiveObjects: 0.994433 ms CreateObjectMapping: 1.841120 ms MarkObjects: 22.490461 ms DeleteObjects: 8.512805 ms)
- UnloadTime: 6.788711 ms
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 18102.
- Total: 20.123013 ms (FindLiveObjects: 0.558801 ms CreateObjectMapping: 1.489455 ms MarkObjects: 15.455701 ms DeleteObjects: 2.378565 ms)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Loading 'EuroHub_2.2'...
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
- Undefined Queue: 'Opaque'
- (Filename: Line: 263)
- Undefined Queue: 'Opaque'
- (Filename: Line: 215)
- UnloadTime: 1.047972 ms
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 6145 unused Assets to reduce memory usage. Loaded Objects now: 146114.
- Total: 76.453461 ms (FindLiveObjects: 6.342547 ms CreateObjectMapping: 3.305123 ms MarkObjects: 57.941029 ms DeleteObjects: 8.508124 ms)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Before starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Reflections on therapy
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After Nela Bites
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 146365.
- Total: 66.809303 ms (FindLiveObjects: 6.029794 ms CreateObjectMapping: 2.588627 ms MarkObjects: 57.826340 ms DeleteObjects: 0.134287 ms)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 1 Dreamer
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Idle on Chapter 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Wait Start to Reza on Chapter 2.2.2 - Lunch & Reza
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Standby to Done on Intro
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Standby to Done on Nela and EYE
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Standby to Done on Reza Calls
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Done on Phonecalls
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Start to Done on Nela
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from On Bio Path? to Off on Door to lab
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from On Neural Path? to Idle on Buzzer - MiraWit
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Idle to Done on GroupChat Roof
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Standby to Ready on Door - HandThatFeeds
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 2 Dreamer
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Start to Idle on MapController
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 3 Dreamer
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Off to On on MusicController
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Scene loaded in 5.254s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM SpaceCraft area in state Outside finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Door to lab in state Off finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Bellmaster-AnimController in state Arms Crossed finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM DrawBridge in state Retracted finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Reza finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Done finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Done finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Done finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Phonecalls in state Done finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Phonecalls off finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Show consequence finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Before starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Reflections on therapy
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After Nela Bites
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Leaving the Hand That Feeds
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Add Journal Entry finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state What work does Zoe have? finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Work Setup finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Work Setup finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Work Setup finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Work Setup finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Work Setup finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2.2 - Lunch & Reza in state Save - Going to work Neural finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM EntryController in state Scene Loaded finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM EntryController in state HandThatFeeds finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM EntryController in state HandThatFeeds finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela Animations in state Cooking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 148755.
- Total: 73.664429 ms (FindLiveObjects: 7.566353 ms CreateObjectMapping: 2.905769 ms MarkObjects: 62.527298 ms DeleteObjects: 0.407252 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 151271.
- Total: 76.875633 ms (FindLiveObjects: 6.654423 ms CreateObjectMapping: 3.257727 ms MarkObjects: 66.597778 ms DeleteObjects: 0.135165 ms)
- Game saved in 0.272s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 151386.
- Total: 74.698936 ms (FindLiveObjects: 8.229601 ms CreateObjectMapping: 2.711798 ms MarkObjects: 63.390663 ms DeleteObjects: 0.134873 ms)
- FSM MusicController in state On finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MusicController in state On finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Consequence - Zoe work in state Run finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Zoe Job
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Consequence - Zoe work in state Run finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking 2 finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Canceled path because a new one was requested.
- This happens when a new path is requested from the seeker when one was already being calculated.
- For example if a unit got a new order, you might request a new path directly instead of waiting for the now invalid path to be calculated. Which is probably what you want.
- If you are getting this a lot, you might want to consider how you are scheduling path requests.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Path Failed : Computation Time 0.00 ms Searched Nodes 249
- Error: Canceled path because a new one was requested.
- This happens when a new path is requested from the seeker when one was already being calculated.
- For example if a unit got a new order, you might request a new path directly instead of waiting for the now invalid path to be calculated. Which is probably what you want.
- If you are getting this a lot, you might want to consider how you are scheduling path requests.
- Path Number 3321
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Using finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Show Map Item finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Show Map Item finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Post Dialogue Actions finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking 2 finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking 2 finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Using finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Show Map Item finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Show Map Item finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MapController in state Post Dialogue Actions finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking 2 finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Cold calling bot in state Scene finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Cold calling bot in state Scene finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Cold calling bot in state Scene finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Cold calling bot in state Scene finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Cold calling bot in state Scene finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Cold calling bot in state Scene finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Cold calling bot in state Done finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Canceled path because a new one was requested.
- This happens when a new path is requested from the seeker when one was already being calculated.
- For example if a unit got a new order, you might request a new path directly instead of waiting for the now invalid path to be calculated. Which is probably what you want.
- If you are getting this a lot, you might want to consider how you are scheduling path requests.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Path Failed : Computation Time 0.00 ms Searched Nodes 340
- Error: Canceled path because a new one was requested.
- This happens when a new path is requested from the seeker when one was already being calculated.
- For example if a unit got a new order, you might request a new path directly instead of waiting for the now invalid path to be calculated. Which is probably what you want.
- If you are getting this a lot, you might want to consider how you are scheduling path requests.
- Path Number 7590
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state First time Buzz finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state First time Buzz finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state First time Buzz finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state First time Buzz finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state First time Buzz finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state First time Buzz finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state Buzz finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state Buzz finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state Buzz finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state Buzz finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state Buzz finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state Buzz finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state Buzz finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state Enter finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Buzzer - MiraWit in state Enter finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
- Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 152080.
- Total: 77.872116 ms (FindLiveObjects: 7.313575 ms CreateObjectMapping: 2.738129 ms MarkObjects: 62.378384 ms DeleteObjects: 5.162627 ms)
- UnloadTime: 224.411331 ms
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 6454 unused Assets to reduce memory usage. Loaded Objects now: 18784.
- Total: 55.569485 ms (FindLiveObjects: 0.748384 ms CreateObjectMapping: 2.008468 ms MarkObjects: 23.600458 ms DeleteObjects: 28.931311 ms)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Loading 'MiraAndWit_2.2'...
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- UnloadTime: 1.686938 ms
- Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 1684 unused Assets to reduce memory usage. Loaded Objects now: 26780.
- Total: 40.621094 ms (FindLiveObjects: 0.971320 ms CreateObjectMapping: 1.716487 ms MarkObjects: 26.782703 ms DeleteObjects: 10.797457 ms)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Before starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Reflections on therapy
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After Nela Bites
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Leaving the Hand That Feeds
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 28324.
- Total: 34.342621 ms (FindLiveObjects: 2.239596 ms CreateObjectMapping: 3.285228 ms MarkObjects: 28.317799 ms DeleteObjects: 0.212110 ms)
- Scene loaded in 4.053s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM _Entry Controller in state Setup finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM _Entry Controller in state Setup finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM _Entry Controller in state Setup finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM _Entry Controller in state Turn off lookats on Bio path finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM _Entry Controller in state Setup finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM _Entry Controller in state Setup finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM _Entry Controller in state Setup finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM _Entry Controller in state Turn off lookats on Bio path finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Standby finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2 in state Subchapter Check finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2 in state Subchapter Check finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2 in state Save Before Work finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28328.
- Total: 40.376511 ms (FindLiveObjects: 1.203910 ms CreateObjectMapping: 1.686060 ms MarkObjects: 37.005848 ms DeleteObjects: 0.131654 ms)
- Game saved in 0.116s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28362.
- Total: 36.299599 ms (FindLiveObjects: 2.490910 ms CreateObjectMapping: 3.525425 ms MarkObjects: 29.998007 ms DeleteObjects: 0.055587 ms)
- FSM Chapter 2.2 in state Setup finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2 in state Setup finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Intro finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Intro finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Intro finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Pacing finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Walk to Pacing finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Walk to Pacing finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Pacing finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Pacing finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Pacing finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Pacing finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Interrupt finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Pacing finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Pacing finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Pacing finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Pacing finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Pacing finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state Pacing finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Interrupt finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Interrupt finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state ToBot finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state ToBot finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state ToBot finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state ToBot finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state ToBot finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state ToBot finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state ToBot finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state At Bot finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state At Bot finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- MissingMethodException: The best match for method SetLookAtMode has some invalid parameter.
- at System.MonoType.InvokeMember (System.String name, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters) [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- HutongGames.PlayMaker.Actions.SendMessage:DoSendMessage()
- HutongGames.PlayMaker.Actions.SendMessage:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- FSM Mira - PositionController in state At Bot finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira - PositionController in state At Bot finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Interrupt finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Interrupt finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Start Work finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Start Work finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Before starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Reflections on therapy
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After Nela Bites
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Leaving the Hand That Feeds
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: On the nature of my job
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Start Work finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Start Work finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Start Work finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Mira in state Working finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Setup finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Setup finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Setup finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Setting Chapter: 2.2.3.1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Chapter 2.2 in state Start Work finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Game update finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Game update finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Game update finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Follow On finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Working finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Working finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Working finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Working finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Shitbot in state Working finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Door - C2 in state Exit finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Door - C2 in state Exit finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)
- Unloading 365 unused Assets to reduce memory usage. Loaded Objects now: 28083.
- Total: 34.824474 ms (FindLiveObjects: 1.226731 ms CreateObjectMapping: 2.051183 ms MarkObjects: 22.067701 ms DeleteObjects: 9.233104 ms)
- UnloadTime: 18.221037 ms
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 488 unused Assets to reduce memory usage. Loaded Objects now: 18228.
- Total: 21.900352 ms (FindLiveObjects: 0.545928 ms CreateObjectMapping: 1.499988 ms MarkObjects: 15.016850 ms DeleteObjects: 4.600314 ms)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Loading 'EuroHub_2.2'...
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
- Undefined Queue: 'Opaque'
- (Filename: Line: 263)
- Undefined Queue: 'Opaque'
- (Filename: Line: 215)
- UnloadTime: 0.917488 ms
- Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 6229 unused Assets to reduce memory usage. Loaded Objects now: 146246.
- Total: 85.147072 ms (FindLiveObjects: 6.397257 ms CreateObjectMapping: 3.463694 ms MarkObjects: 58.567413 ms DeleteObjects: 16.372602 ms)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Before starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Reflections on therapy
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After Nela Bites
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Leaving the Hand That Feeds
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: On the nature of my job
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 146497.
- Total: 67.414619 ms (FindLiveObjects: 6.207967 ms CreateObjectMapping: 2.566100 ms MarkObjects: 58.265484 ms DeleteObjects: 0.147453 ms)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 1 Dreamer
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Idle on Chapter 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Wait Start to Work on Chapter 2.2.2 - Lunch & Reza
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Standby to Done on Intro
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Standby to Done on Nela and EYE
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Standby to Done on Reza Calls
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Done on Phonecalls
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Standby to Done on Consequence - Zoe work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Ready to Done on Cold calling bot
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Start to Done on Nela
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from On Bio Path? to Off on Door to lab
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from On Neural Path? to Ready 2 on Buzzer - MiraWit
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Idle to Done on GroupChat Roof
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Standby to Ready on Door - HandThatFeeds
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 2 Dreamer
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Start to Idle on MapController
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Setup to Patrolling on AdBot 3 Dreamer
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Deserialized FSM state changed from Off to On on MusicController
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Cold calling bot in state Done finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Scene loaded in 5.544s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM SpaceCraft area in state Outside finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Setting Chapter: 2.2.3.1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Init finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Init finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Init finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Init finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Init finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Init finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Init finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Save - Start Work finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Door to lab in state Off finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Bellmaster-AnimController in state Arms Crossed finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM DrawBridge in state Retracted finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM EntryController in state Scene Loaded finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM EntryController in state MiraWit finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM EntryController in state MiraWit finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Nela Animations in state Cooking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Init finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Init finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 148847.
- Total: 73.068176 ms (FindLiveObjects: 6.856002 ms CreateObjectMapping: 2.644800 ms MarkObjects: 62.911736 ms DeleteObjects: 0.396134 ms)
- FSM BotController in state Patrolling Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 151365.
- Total: 77.182251 ms (FindLiveObjects: 10.183067 ms CreateObjectMapping: 3.654154 ms MarkObjects: 62.972584 ms DeleteObjects: 0.142187 ms)
- Game saved in 0.282s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 151482.
- Total: 73.988884 ms (FindLiveObjects: 7.121067 ms CreateObjectMapping: 2.697755 ms MarkObjects: 63.793823 ms DeleteObjects: 0.143650 ms)
- FSM TrainingBot in state Starting finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Start Bot finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Ensure flags finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM 2.2.3 Controller in state Ensure flags finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Starting finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Starting finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Starting finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MusicController in state On finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM MusicController in state On finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Starting finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Starting finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Starting finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Do Human finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Do Human finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Human finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Human finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Human finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Human finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Human finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Human finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state At Human finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Talk Human finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Talk Human finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Talk Human finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM BotController in state Patrolling Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Talk Human finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Talk Human finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Talk Human finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Talk Human finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Talk Human finished action index 7
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Talk Human finished action index 8
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Pick finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Pick finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 7
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 8
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 9
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 10
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 11
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 12
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Roof finished action index 13
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Before starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After starting work
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Reflections on therapy
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: After Nela Bites
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Leaving the Hand That Feeds
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: On the nature of my job
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Running conversation from: Notes on today's assignment
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Journal - Assignment finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Waiting finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Waiting finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Reprimand 1 finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Reprimand 1 finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state All Done? finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Save after each task finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Game saved in 0.165s
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 151582.
- Total: 73.779991 ms (FindLiveObjects: 6.711181 ms CreateObjectMapping: 2.902551 ms MarkObjects: 63.262814 ms DeleteObjects: 0.655933 ms)
- FSM BotController in state Patrolling Talking finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Do Bot finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Do Bot finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Bot finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Bot finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Bot finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Bot finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Bot finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[Pathfinding.Poly2Tri.TriangulationPoint,System.Int32].get_Item (Pathfinding.Poly2Tri.TriangulationPoint key) [0x00000] in <filename unknown>:0
- at Pathfinding.Util.TileHandler.CutPoly (Pathfinding.Int3[] verts, System.Int32[] tris, Pathfinding.Int3[]& outVertsArr, System.Int32[]& outTrisArr, System.Int32& outVCount, System.Int32& outTCount, Pathfinding.Int3[] extraShape, Int3 cuttingOffset, Bounds realBounds, CutMode mode, Int32 perturbate) [0x00000] in <filename unknown>:0
- at Pathfinding.Util.TileHandler+<LoadTile>c__AnonStoreyCB.<>m__22 (Boolean force) [0x00000] in <filename unknown>:0
- at AstarPath.ProcessWorkItems (Boolean force) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Eye Ship trigger in state Ready to take off? finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM Eye Ship trigger in state Play animation finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Bot finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state To Bot finished action index 6
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Interactions 3 finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state At Plaza finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Interactions 4 finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Interactions 4 finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Interactions 4 finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Following finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Using On Bot finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 2
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 3
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 4
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 5
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 6
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- FSM TrainingBot in state Chasing Pigeons finished action index 7
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 8
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 9
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 10
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Chasing Pigeons finished action index 12
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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- PointOnEdgeException, perturbating vertices slightly ( at 0 in 3)
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- Unloading 1 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0)
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- Forcing stuck NPC to relocate: Walker (PathfinderController)
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- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Talk repairs finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Seen instructions? finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Need Instructions finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Clearing out all cInput related values from PlayerPrefs
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Clearing out all cInput related values from PlayerPrefs
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Seen instructions? finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Need Instructions finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 2 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 5 in state Patrolling finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 4 in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 3 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Seen instructions? finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM TrainingBot in state Need Instructions finished action index 0
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- FSM AdBot 1 Dreamer in state Patrolling finished action index 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- UnloadTime: 242.663086 ms
- Fabric: PostEvent[Music] Not handled
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Fabric: PostEvent[Sfx] Not handled
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Fabric: PostEvent[Voice] Not handled
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Fabric: FabricManager initialised (DontDestroyOnLoad flag disabled)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 6844 unused Assets to reduce memory usage. Loaded Objects now: 20648.
- Total: 66.644295 ms (FindLiveObjects: 0.963421 ms CreateObjectMapping: 2.045332 ms MarkObjects: 22.265474 ms DeleteObjects: 41.082764 ms)
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