Bidderlyn

Ever-bright Market

Jun 22nd, 2023 (edited)
29
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 107.12 KB | None | 0 0
  1. -- Weapons --
  2.  
  3. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  4. Scimitar is a martial melee weapon
  5. Costs: 50g
  6.  
  7. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  8. Greatsword is a Martial two handed melee weapon
  9. Costs: 100g
  10.  
  11. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  12. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  13. Costs: 50g
  14.  
  15. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  16. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  17. Costs: 50g
  18.  
  19. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  20. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  21. Costs: 100g
  22.  
  23. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  24. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  25. Costs: 100g
  26.  
  27. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  28. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  29. Costs: 20g
  30.  
  31. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  32. Quarterstaff is a simple melee weapon
  33. Costs: 20g
  34.  
  35. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  36. Scepter is a simple melee weapon
  37. Costs: 20g
  38.  
  39. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  40. Costs: 20g
  41.  
  42. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  43. Costs: 20g
  44.  
  45. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  46. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  47. Costs: 30g
  48.  
  49. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  50. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  51. Costs: 80g
  52.  
  53. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  54. costs 2 ticks to reload, ignores 2 DR
  55. Costs: 120g
  56.  
  57. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  58. costs 3 ticks to reload, ignores 3 DR
  59. Costs: 120g
  60.  
  61. Bolts(x30)
  62. Costs: 10g
  63.  
  64. Arrows(x30)
  65. Costs: 10g
  66.  
  67. Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  68. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
  69. Costs: 100g
  70.  
  71. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  72. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  73. Costs: 400g
  74.  
  75. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  76. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  77. Costs: 320g
  78.  
  79. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  80. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  81. Costs: 350g
  82.  
  83. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  84. Masterwork increases hit chance by +1
  85. Costs: 320g
  86.  
  87. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  88. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  89. Costs: 400g
  90.  
  91. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  92. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  93. Costs: 100g
  94.  
  95. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  96. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  97. Costs: 320g
  98.  
  99. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  100. Sword is a martial melee weapon
  101. Costs: 50g
  102.  
  103. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  104. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  105. Costs: 380g
  106.  
  107. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  108. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  109. Costs: 330g
  110.  
  111. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  112. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  113. Costs: 400g
  114.  
  115. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  116. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  117. Costs: 350g
  118.  
  119. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  120. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  121. Costs: 320g
  122.  
  123. Arrows(x30)
  124. Costs: 10g
  125.  
  126. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  127. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  128. Costs: 400g
  129.  
  130. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  131. costs 3 ticks to reload, ignores 3 DR
  132. Costs: 120g
  133.  
  134. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  135. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  136. Costs: 320g
  137.  
  138. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  139. costs 2 ticks to reload, ignores 2 DR
  140. Costs: 120g
  141.  
  142. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  143. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  144. Costs: 320g
  145.  
  146. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  147. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  148. Costs: 420g
  149.  
  150. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  151. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  152. Costs: 400g
  153.  
  154. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  155. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  156. Costs: 420g
  157.  
  158. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  159. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  160. Costs: 350g
  161.  
  162. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  163. Costs: 20g
  164.  
  165. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  166. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  167. Costs: 350g
  168.  
  169. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  170. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  171. Costs: 350g
  172.  
  173. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  174. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  175. Costs: 320g
  176.  
  177. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  178. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  179. Costs: 350g
  180.  
  181. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  182. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  183. Costs: 80g
  184.  
  185. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  186. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  187. Costs: 350g
  188.  
  189. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  190. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  191. Costs: 320g
  192.  
  193. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  194. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  195. Costs: 420g
  196.  
  197. Bolts(x30)(MW)
  198. Masterwork increases hit chance by +1
  199. Costs: 310g
  200.  
  201. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  202. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  203. Costs: 350g
  204.  
  205. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  206. Masterwork increases hit chance by +1
  207. Costs: 320g
  208.  
  209. Bolts(x30)(MW)
  210. Masterwork increases hit chance by +1
  211. Costs: 310g
  212.  
  213. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  214. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  215. Costs: 400g
  216.  
  217. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  218. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  219. Costs: 400g
  220.  
  221. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  222. Club is a simple melee weapon
  223. Costs: 20g
  224.  
  225. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  226. Sword is a martial melee weapon
  227. Costs: 50g
  228.  
  229. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  230. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  231. Costs: 420g
  232.  
  233. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  234. Masterwork increases hit chance by +1
  235. Costs: 320g
  236.  
  237. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  238. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  239. Costs: 400g
  240.  
  241. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  242. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  243. Costs: 80g
  244.  
  245. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  246. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  247. Costs: 400g
  248.  
  249. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  250. Masterwork increases hit chance by +1
  251. Costs: 320g
  252.  
  253. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  254. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  255. Costs: 400g
  256.  
  257. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  258. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  259. Costs: 350g
  260.  
  261. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  262. Masterwork increases hit chance by +1
  263. Costs: 320g
  264.  
  265. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  266. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  267. Costs: 400g
  268.  
  269. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  270. Club is a simple melee weapon, Masterwork increases hit chance by +1
  271. Costs: 320g
  272.  
  273. Bolts(x30)(MW)
  274. Masterwork increases hit chance by +1
  275. Costs: 310g
  276.  
  277. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  278. Falchion is a Martial two handed melee weapon
  279. Costs: 100g
  280.  
  281. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  282. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  283. Costs: 350g
  284.  
  285. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  286. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  287. Costs: 330g
  288.  
  289. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  290. Quarterstaff is a simple melee weapon
  291. Costs: 20g
  292.  
  293. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  294. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  295. Costs: 400g
  296.  
  297. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  298. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  299. Costs: 350g
  300.  
  301. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  302. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  303. Costs: 400g
  304.  
  305. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  306. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  307. Costs: 400g
  308.  
  309. Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  310. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  311. Costs: 400g
  312.  
  313. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  314. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  315. Costs: 420g
  316.  
  317. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  318. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  319. Costs: 350g
  320.  
  321. Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  322. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
  323. Costs: 200g
  324.  
  325. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  326. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  327. Costs: 420g
  328.  
  329. Bolts(x30)(MW)
  330. Masterwork increases hit chance by +1
  331. Costs: 310g
  332.  
  333. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  334. Scimitar is a martial melee weapon
  335. Costs: 50g
  336.  
  337. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  338. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  339. Costs: 320g
  340.  
  341. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  342. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  343. Costs: 100g
  344.  
  345. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  346. Club is a simple melee weapon, Masterwork increases hit chance by +1
  347. Costs: 320g
  348.  
  349. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  350. Masterwork increases hit chance by +1
  351. Costs: 320g
  352.  
  353. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  354. Masterwork increases hit chance by +1
  355. Costs: 320g
  356.  
  357. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  358. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  359. Costs: 350g
  360.  
  361. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  362. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  363. Costs: 350g
  364.  
  365. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  366. costs 3 ticks to reload, ignores 3 DR
  367. Costs: 120g
  368.  
  369. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  370. Club is a simple melee weapon, Masterwork increases hit chance by +1
  371. Costs: 320g
  372.  
  373. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  374. costs 3 ticks to reload, ignores 3 DR
  375. Costs: 120g
  376.  
  377. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  378. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  379. Costs: 330g
  380.  
  381. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  382. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  383. Costs: 400g
  384.  
  385. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  386. Masterwork increases hit chance by +1
  387. Costs: 320g
  388.  
  389. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  390. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  391. Costs: 420g
  392.  
  393. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  394. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  395. Costs: 50g
  396.  
  397. Arrows(x30)
  398. Costs: 10g
  399.  
  400. Bolts(x30)(MW)
  401. Masterwork increases hit chance by +1
  402. Costs: 310g
  403.  
  404. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  405. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  406. Costs: 400g
  407.  
  408. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  409. Masterwork increases hit chance by +1
  410. Costs: 320g
  411.  
  412. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  413. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  414. Costs: 320g
  415.  
  416. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  417. costs 3 ticks to reload, ignores 3 DR
  418. Costs: 120g
  419.  
  420. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  421. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  422. Costs: 400g
  423.  
  424. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  425. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  426. Costs: 420g
  427.  
  428. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  429. Club is a simple melee weapon, Masterwork increases hit chance by +1
  430. Costs: 320g
  431.  
  432. Bolts(x30)(MW)
  433. Masterwork increases hit chance by +1
  434. Costs: 310g
  435.  
  436. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  437. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  438. Costs: 350g
  439.  
  440. Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  441. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  442. Costs: 2400g
  443.  
  444. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  445. Engraved with Onyx Stone (100g)
  446. Costs: 2100g
  447.  
  448. Curved Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  449. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  450. Costs: 3220g
  451.  
  452. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  453. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  454. Costs: 380g
  455.  
  456. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  457. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  458. Costs: 320g
  459.  
  460. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  461. costs 2 ticks to reload, ignores 2 DR
  462. Costs: 2120g
  463.  
  464. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  465. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  466. Costs: 350g
  467.  
  468. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  469. costs 2 ticks to reload, ignores 2 DR
  470. Costs: 2120g
  471.  
  472. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  473. Masterwork increases hit chance by +1
  474. Costs: 320g
  475.  
  476. Light Crossbow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  477. costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage
  478. Costs: 2120g
  479.  
  480. Serrated Halberd(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  481. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
  482. Costs: 3280g
  483.  
  484. Flanged Scepter(+Lesser Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  485. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Necromancy Spells
  486. Costs: 3220g
  487.  
  488. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  489. costs 3 ticks to reload, ignores 3 DR
  490. Costs: 2120g
  491.  
  492. Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  493. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  494. Costs: 2380g
  495.  
  496. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  497. Engraved with Onyx Stone (100g)
  498. Costs: 2100g
  499.  
  500. Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  501. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
  502. Costs: 2120g
  503.  
  504. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  505. Masterwork increases hit chance by +1
  506. Costs: 320g
  507.  
  508. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  509. costs 2 ticks to reload, ignores 2 DR
  510. Costs: 2120g
  511.  
  512. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  513. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  514. Costs: 420g
  515.  
  516. Kukri(+Acid Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  517. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d4 Acidic damage
  518. Costs: 2320g
  519.  
  520. Bastard-Sword(+Vicious) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  521. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  522. Costs: 2400g
  523.  
  524. Curved Dagger(+Fire Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  525. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage
  526. Costs: 3220g
  527.  
  528. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  529. Masterwork increases hit chance by +1
  530. Costs: 320g
  531.  
  532. Bolts(x30)(+Lightning Bite)
  533. Masterwork increases hit chance by +1, +1d4 Lightning damage
  534. Costs: 2310g
  535.  
  536. Flanged Morningstar(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  537. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Cold damage
  538. Costs: 3250g
  539.  
  540. Broad Bolts(x30)(+1)
  541. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures
  542. Costs: 4310g
  543.  
  544. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  545. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  546. Costs: 350g
  547.  
  548. Light Crossbow(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  549. costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage
  550. Costs: 2120g
  551.  
  552. Alchemical Silver Curved Greatsword(+Lightning Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  553. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage
  554. Costs: 3700g
  555.  
  556. Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  557. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  558. Costs: 2380g
  559.  
  560. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  561. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  562. Costs: 350g
  563.  
  564. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  565. Engraved with Onyx Stone (100g)
  566. Costs: 2100g
  567.  
  568. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  569. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  570. Costs: 400g
  571.  
  572. Curved Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  573. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  574. Costs: 3300g
  575.  
  576. Broad Bolts(x30)(+Acid Bite)
  577. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Acidic damage
  578. Costs: 2510g
  579.  
  580. Alchemical Silver Spiked-Chain(+Cruel) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  581. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  582. Costs: 2900g
  583.  
  584. Bolts(x30)(MW)
  585. Masterwork increases hit chance by +1
  586. Costs: 310g
  587.  
  588. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  589. Engraved with Zircon (100g)
  590. Costs: 2100g
  591.  
  592. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  593. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  594. Costs: 350g
  595.  
  596. Broad Arrows(x30)(+1)
  597. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
  598. Costs: 2310g
  599.  
  600. Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  601. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  602. Costs: 2320g
  603.  
  604. Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  605. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  606. Costs: 3230g
  607.  
  608. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  609. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  610. Costs: 400g
  611.  
  612. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  613. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  614. Costs: 420g
  615.  
  616. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  617. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  618. Costs: 380g
  619.  
  620. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  621. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  622. Costs: 350g
  623.  
  624. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  625. costs 3 ticks to reload, ignores 3 DR
  626. Costs: 2120g
  627.  
  628. Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  629. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  630. Costs: 2400g
  631.  
  632. Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  633. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  634. Costs: 500g
  635.  
  636. Serrated Trident(+Vicious) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  637. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  638. Costs: 3230g
  639.  
  640. Bow(+2 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  641. Costs: 2420g
  642.  
  643. Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  644. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  645. Costs: 2400g
  646.  
  647. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  648. costs 3 ticks to reload, ignores 3 DR
  649. Costs: 2120g
  650.  
  651. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  652. costs 2 ticks to reload, ignores 2 DR
  653. Costs: 2120g
  654.  
  655. Bow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  656. Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Jasper Stone (100g)
  657. Costs: 2100g
  658.  
  659. Bodkin Arrows(x30)(+Frost Bite)
  660. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d4 Cold damage
  661. Costs: 2310g
  662.  
  663. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  664. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  665. Costs: 320g
  666.  
  667. Flanged Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  668. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  669. Costs: 3250g
  670.  
  671. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  672. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  673. Costs: 420g
  674.  
  675. Alchemical Silver Morningstar(+Vicious) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  676. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  677. Costs: 2750g
  678.  
  679. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  680. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  681. Costs: 350g
  682.  
  683. Bolts(x30)(MW)
  684. Masterwork increases hit chance by +1
  685. Costs: 310g
  686.  
  687. Flanged Maul(+Frost Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  688. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Cold damage
  689. Costs: 3300g
  690.  
  691. Curved Great-Axe(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  692. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage
  693. Costs: 3300g
  694.  
  695. Alchemical Silver Scimitar(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  696. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  697. Costs: 2750g
  698.  
  699. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  700. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  701. Costs: 420g
  702.  
  703. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  704. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Bloodstone (100g)
  705. Costs: 2100g
  706.  
  707. Great-Axe(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  708. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  709. Costs: 2400g
  710.  
  711. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  712. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  713. Costs: 330g
  714.  
  715. Light Crossbow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  716. costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  717. Costs: 2120g
  718.  
  719. Arrows(x30)(MW)
  720. Masterwork increases hit chance by +1
  721. Costs: 310g
  722.  
  723. Curved Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  724. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  725. Costs: 3300g
  726.  
  727. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  728. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  729. Costs: 350g
  730.  
  731. Great Mace(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  732. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  733. Costs: 2400g
  734.  
  735. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  736. costs 2 ticks to reload, ignores 2 DR
  737. Costs: 2120g
  738.  
  739. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  740. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  741. Costs: 350g
  742.  
  743. Bolts(x30)(MW)
  744. Masterwork increases hit chance by +1
  745. Costs: 310g
  746.  
  747. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  748. costs 2 ticks to reload, ignores 2 DR
  749. Costs: 2120g
  750.  
  751. Flanged Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  752. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  753. Costs: 3300g
  754.  
  755. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  756. costs 2 ticks to reload, ignores 2 DR
  757. Costs: 2120g
  758.  
  759. Serrated Long-Spear(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  760. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  761. Costs: 3280g
  762.  
  763. Curved Scimitar(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  764. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Lightning damage
  765. Costs: 3250g
  766.  
  767. Arrows(x30)(MW)
  768. Masterwork increases hit chance by +1
  769. Costs: 310g
  770.  
  771. Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  772. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  773. Costs: 3230g
  774.  
  775. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  776. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  777. Costs: 350g
  778.  
  779. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  780. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  781. Costs: 400g
  782.  
  783. Flanged Quarterstaff(+Lesser Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  784. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Enchant Spells
  785. Costs: 3220g
  786.  
  787. Broad Bolts(x30)(+Frost Bite)
  788. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +1d4 Cold damage
  789. Costs: 2310g
  790.  
  791. Bolts(x30)(MW)
  792. Masterwork increases hit chance by +1
  793. Costs: 310g
  794.  
  795. Arrows(x30)(MW)
  796. Masterwork increases hit chance by +1
  797. Costs: 310g
  798.  
  799. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  800. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  801. Costs: 400g
  802.  
  803. Flanged Mace(+Lightning Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  804. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  805. Costs: 19250g
  806.  
  807. Kukri(+3)(+Corrosive) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  808. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d6 Acidic damage, Engraved with Clear Red Ruby (2500g)
  809. Costs: 52500g
  810.  
  811. Adamantine Great-Axe(+2)(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  812. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d4 Lightning damage
  813. Costs: 38400g
  814.  
  815. Curved Great-Axe(+3)(+Frost Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  816. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  817. Costs: 75600g
  818.  
  819. Heavy Crossbow(+1)(+Frost) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  820. costs 3 ticks to reload, ignores 3 DR, +1d6 Cold damage, Engraved with Jade (900g)
  821. Costs: 18900g
  822.  
  823. Adamantine Spiked-Chain(+2)(+Cruel) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  824. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  825. Costs: 19500g
  826.  
  827. Maul(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  828. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Jade (900g)
  829. Costs: 18900g
  830.  
  831. Arrows(x30)(+1)(+Acid Burst)
  832. Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  833. Costs: 33600g
  834.  
  835. Cold-Iron Serrated Halberd(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  836. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures
  837. Costs: 55280g
  838.  
  839. Bow(+2)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  840. +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  841. Costs: 52500g
  842.  
  843. Bolts(x30)(+Frost Bite)(+4)
  844. Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Cold damage, Engraved with Coral (400g)
  845. Costs: 52500g
  846.  
  847. Serrated Long-Spear(+1)(+Flaming) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  848. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d6 Fire damage
  849. Costs: 19280g
  850.  
  851. Rapier(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  852. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Black Pearl (900g)
  853. Costs: 18900g
  854.  
  855. Bow(+Lightning Burst)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  856. +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  857. Costs: 52500g
  858.  
  859. Cold-Iron Scepter(+1)(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  860. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1 DC to level 1 Illusion Spells
  861. Costs: 22320g
  862.  
  863. Flanged Scepter(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  864. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  865. Costs: 19220g
  866.  
  867. Great-Axe(+1)(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  868. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
  869. Costs: 8400g
  870.  
  871. Adamantine Halberd(+3)(+Frost Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  872. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
  873. Costs: 104380g
  874.  
  875. Alchemical Silver Flanged Morningstar(+2)(+Acid Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  876. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Acidic damage
  877. Costs: 19650g
  878.  
  879. Bow(+1)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  880. +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  881. Costs: 33600g
  882.  
  883. Sword(+2)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  884. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Emerald (1600g)
  885. Costs: 33600g
  886.  
  887. Light Crossbow(+Speed) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  888. costs 2 ticks to reload, ignores 2 DR, weapon 1st strike costs 1 tick less, Engraved with Topaz (900g)
  889. Costs: 18900g
  890.  
  891. Rapier(+1)(+Lawful) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  892. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Moonstone (900g)
  893. Costs: 18900g
  894.  
  895. Flanged Club(+Cruel)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  896. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  897. Costs: 9220g
  898.  
  899. Flanged Dire-Flail(+1)(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  900. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  901. Costs: 9400g
  902.  
  903. Scimitar(+2)(+Fire Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  904. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
  905. Costs: 52500g
  906.  
  907. Scimitar(+Lightning Bite)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  908. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Blue Sapphire (1600g)
  909. Costs: 33600g
  910.  
  911. Cold-Iron Curved Falchion(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  912. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
  913. Costs: 55300g
  914.  
  915. Serrated Spiked-Chain(+Speed)(+4) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 3 tick cost.
  916. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, weapon 1st strike costs 1 tick less, Engraved with Clear Red Ruby (3600g)
  917. Costs: 102900g
  918.  
  919. Quarterstaff(+4)(+Fire Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  920. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
  921. Costs: 102900g
  922.  
  923. Adamantine Curved Dagger(+Lawful)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  924. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  925. Costs: 20220g
  926.  
  927. Club(+4)(+Lawful) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  928. Club is a simple melee weapon, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Canary Diamond (3600g)
  929. Costs: 75600g
  930.  
  931. Bow(+Lightning Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  932. +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Moonstone (900g)
  933. Costs: 18900g
  934.  
  935.  
  936. Halberd(+Lightning Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  937. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
  938. Costs: 18900g
  939.  
  940. Alchemical Silver Flanged Scepter(+Divination Focus)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  941. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 DC to Divination Spells, Engraved with Canary Diamond (2500g)
  942. Costs: 75600g
  943.  
  944. Adamantine Flanged Quarterstaff(+1)(+Abjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  945. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR, +1 DC to Abjuration Spells
  946. Costs: 76220g
  947.  
  948. Scepter(+Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  949. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to Necromancy Spells, Engraved with Emerald (1600g)
  950. Costs: 33600g
  951.  
  952. Flanged Morningstar(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  953. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  954. Costs: 19250g
  955.  
  956. Flanged Quarterstaff(+Lesser Enchant Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  957. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Enchant Spells, Engraved with Amethyst (400g)
  958. Costs: 33600g
  959.  
  960. Serrated Short-Spear(+4)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  961. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Clear Red Ruby (2500g)
  962. Costs: 75600g
  963.  
  964. Adamantine Quarterstaff(+Lesser Divination Focus)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  965. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1 DC to level 1 Divination Spells
  966. Costs: 35320g
  967.  
  968. Flanged Maul(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  969. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Engraved with Coral (400g)
  970. Costs: 33600g
  971.  
  972. Bodkin Bolts(x30)(+Frost Burst)(+3)
  973. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (3600g)
  974. Costs: 75600g
  975.  
  976. Curved Bastard-Sword(+Countering)(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  977. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  978. Costs: 9300g
  979.  
  980. Flanged Club(+Cruel)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  981. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  982. Costs: 9220g
  983.  
  984. Curved Battle-Axe(+4) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  985. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with White Pearl (400g)
  986. Costs: 33600g
  987.  
  988. Cold-Iron Falchion(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  989. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  990. Costs: 36400g
  991.  
  992. Broad Arrows(x30)(+Acid Bite)(+2)
  993. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +1d4 Acidic damage, Engraved with Jade (900g)
  994. Costs: 18900g
  995.  
  996. Bastard-Sword(+Lightning Bite)(+2) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  997. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Black Pearl (900g)
  998. Costs: 18900g
  999.  
  1000. Adamantine Scepter(+3)(+Lesser Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1001. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1 DC to level 1 Enchant Spells
  1002. Costs: 53320g
  1003.  
  1004. Curved Bastard-Sword(+3)(+Degrading) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1005. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Canary Diamond (2500g)
  1006. Costs: 75600g
  1007.  
  1008. Light Crossbow(+Frost)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1009. costs 2 ticks to reload, ignores 2 DR, +1d6 Cold damage, Engraved with Canary Diamond (2500g)
  1010. Costs: 52500g
  1011.  
  1012. Cold-Iron Flanged Quarterstaff(+1)(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1013. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  1014. Costs: 55220g
  1015.  
  1016. Bow(+Frost)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1017. +1d6 Cold damage, Engraved with Emerald (1600g)
  1018. Costs: 33600g
  1019.  
  1020. Halberd(+4)(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1021. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Clear Red Ruby (2500g)
  1022. Costs: 52500g
  1023.  
  1024. Heavy Crossbow(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  1025. costs 3 ticks to reload, ignores 3 DR, Engraved with Blue Sapphire (1600g)
  1026. Costs: 33600g
  1027.  
  1028. Light Crossbow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1029. costs 2 ticks to reload, ignores 2 DR, Engraved with Blue Sapphire (1600g)
  1030. Costs: 33600g
  1031.  
  1032. Flanged Maul(+Keen)(+2) deals 2d6 damage, x2 Crit Multiplier, 18-20 Crit Range, 6 tick cost.
  1033. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 crit range, Engraved with Coral (400g)
  1034. Costs: 33600g
  1035.  
  1036. Heavy Crossbow(+Acid Bite)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  1037. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage, Engraved with Clear Red Ruby (2500g)
  1038. Costs: 52500g
  1039.  
  1040. Bolts(x30)(+Frost Bite)(+4)
  1041. Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Clear Red Ruby (2500g)
  1042. Costs: 52500g
  1043.  
  1044. Adamantine Curved Great-Axe(+Cruel)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1045. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +3 Armor DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  1046. Costs: 25300g
  1047.  
  1048. Heavy Crossbow(+Acid Bite)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  1049. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage, Engraved with Canary Diamond (2500g)
  1050. Costs: 52500g
  1051.  
  1052. Bolts(x30)(+Frost)(+3)
  1053. Masterwork increases hit chance by +1, +1d6 Cold damage, Engraved with Clear Red Ruby (2500g)
  1054. Costs: 52500g
  1055.  
  1056. Sword(+3)(+Frost) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1057. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Cold damage, Engraved with Canary Diamond (2500g)
  1058. Costs: 52500g
  1059.  
  1060. Broad Arrows(x30)(+Lightning Bite)(+3)
  1061. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Lightning damage
  1062. Costs: 34310g
  1063.  
  1064. Curved Kukri(+Chaotic)(+4) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1065. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Clear Red Ruby (2500g)
  1066. Costs: 75600g
  1067.  
  1068. Light Crossbow(+1)(+Flaming) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1069. costs 2 ticks to reload, ignores 2 DR, +1d6 Fire damage, Engraved with Topaz (900g)
  1070. Costs: 18900g
  1071.  
  1072. Bow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1073. Engraved with Jade (900g)
  1074. Costs: 18900g
  1075.  
  1076. Great Mace(+3)(+Fire Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1077. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (3600g)
  1078. Costs: 75600g
  1079.  
  1080. Broad Arrows(x30)(+Keen)(+1)
  1081. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, +1 crit range
  1082. Costs: 20310g
  1083.  
  1084. Quarterstaff(+Speed)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  1085. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, weapon 1st strike costs 1 tick less, Engraved with Blue Sapphire (1600g)
  1086. Costs: 33600g
  1087.  
  1088. Adamantine Flanged Scepter(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1089. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR
  1090. Costs: 22220g
  1091.  
  1092. Arrows(x30)(+1)(+Chaotic)
  1093. Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Amethyst (400g)
  1094. Costs: 18900g
  1095.  
  1096. Greatsword(+2)(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1097. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Moonstone (900g)
  1098. Costs: 18900g
  1099.  
  1100. Bow(+Flaming)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1101. +1d6 Fire damage, Engraved with Canary Diamond (2500g)
  1102. Costs: 52500g
  1103.  
  1104. Long-Spear(+Frost)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1105. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d6 Cold damage, Engraved with Black Pearl (900g)
  1106. Costs: 18900g
  1107.  
  1108. Cold-Iron Trident(+2) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1109. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  1110. Costs: 22330g
  1111.  
  1112. Alchemical Silver Serrated Short-Spear(+Lightning Burst) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1113. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  1114. Costs: 19630g
  1115.  
  1116. Alchemical Silver Serrated Long-Spear(+1)(+Flaming) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1117. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage
  1118. Costs: 19680g
  1119.  
  1120. Halberd(+1)(+Acid Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1121. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  1122. Costs: 33600g
  1123.  
  1124. Short-Spear(+2)(+Flaming) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1125. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d6 Fire damage, Engraved with Emerald (1600g)
  1126. Costs: 33600g
  1127.  
  1128. Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1129. Engraved with Amethyst (400g)
  1130. Costs: 8400g
  1131.  
  1132. Saber(+1)(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1133. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  1134. Costs: 8400g
  1135.  
  1136. Bow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1137. Engraved with Blue Sapphire (1600g)
  1138. Costs: 33600g
  1139.  
  1140. Heavy Crossbow(+2)(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  1141. costs 3 ticks to reload, ignores 3 DR, +1d4 Fire damage, Engraved with Jade (900g)
  1142. Costs: 18900g
  1143.  
  1144. Adamantine Curved Dagger(+1)(+Lawful) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1145. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  1146. Costs: 20220g
  1147.  
  1148. Flanged Morningstar(+Corrosive) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1149. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Acidic damage
  1150. Costs: 9250g
  1151.  
  1152. Morningstar(+2)(+Flaming) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1153. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Fire damage, Engraved with Blue Sapphire (1600g)
  1154. Costs: 33600g
  1155.  
  1156. Cold-Iron Flanged Maul(+1)(+Lightning Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1157. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  1158. Costs: 55300g
  1159.  
  1160. Flanged Scepter(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1161. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  1162. Costs: 9220g
  1163.  
  1164. Kukri(+UnHoly)(+4) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1165. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Canary Diamond (3600g)
  1166. Costs: 75600g
  1167.  
  1168. Flanged Quarterstaff(+3)(+Greater Conjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1169. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 DC to Conjuration Spells, Engraved with Soul Gem (6400g)
  1170. Costs: 102900g
  1171.  
  1172. -- Armors --
  1173.  
  1174. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1175. Costs: 10g
  1176.  
  1177. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1178. Costs: 150g
  1179.  
  1180. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1181. Costs: 600g
  1182.  
  1183. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1184. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1185. This entire set Costs: 1200g
  1186.  
  1187. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1188. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1189. This entire set Costs: 3000g
  1190.  
  1191. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1192. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1193. This entire set Costs: 4500g
  1194.  
  1195. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1196. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1197. This entire set Costs: 9000g
  1198.  
  1199. Heavy Shield, 2 Shield AC.
  1200. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1201. Costs: 20g
  1202.  
  1203. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1204. Costs: 160g
  1205.  
  1206. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1207. Direhide grants +3 to checks made to intimidate animals
  1208. Costs: 560g
  1209.  
  1210. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1211. Costs: 300g
  1212.  
  1213. Direhide Heavy Shield, 2 Shield AC.
  1214. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  1215. Costs: 370g
  1216.  
  1217. Heavy Shield, 2 Shield AC.
  1218. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1219. Costs: 170g
  1220.  
  1221. Heavy Shield, 2 Shield AC.
  1222. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1223. Costs: 170g
  1224.  
  1225. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1226. Costs: 160g
  1227.  
  1228. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1229. Costs: 300g
  1230.  
  1231. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1232. Costs: 300g
  1233.  
  1234. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1235. Costs: 160g
  1236.  
  1237. Tower Shield, 4 Shield AC.
  1238. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1239. Costs: 180g
  1240.  
  1241. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1242. Costs: 160g
  1243.  
  1244. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1245. Costs: 160g
  1246.  
  1247. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1248. Costs: 300g
  1249.  
  1250. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1251. Costs: 600g
  1252.  
  1253. Light Shield, 1 Shield AC.
  1254. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1255. Costs: 160g
  1256.  
  1257. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1258. Masterwork removes -1 from the Armor Penalty
  1259. Costs: 750g
  1260.  
  1261. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1262. Costs: 300g
  1263.  
  1264. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1265. Costs: 300g
  1266.  
  1267. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1268. Costs: 160g
  1269.  
  1270. Alchemical Silver Buckler, 1 Shield AC.
  1271. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1272. Costs: 760g
  1273.  
  1274. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1275. Costs: 160g
  1276.  
  1277. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1278. Costs: 750g
  1279.  
  1280. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1281. Costs: 750g
  1282.  
  1283. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1284. Costs: 750g
  1285.  
  1286. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1287. Direhide grants +3 to checks made to intimidate animals
  1288. Costs: 700g
  1289.  
  1290. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1291. Costs: 300g
  1292.  
  1293. Buckler, 1 Shield AC.
  1294. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1295. Costs: 160g
  1296.  
  1297. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1298. Costs: 300g
  1299.  
  1300. Tower Shield, 4 Shield AC.
  1301. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1302. Costs: 180g
  1303.  
  1304. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1305. Direhide grants +3 to checks made to intimidate animals
  1306. Costs: 560g
  1307.  
  1308. Light Shield, 1 Shield AC.
  1309. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1310. Costs: 160g
  1311.  
  1312. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1313. Costs: 160g
  1314.  
  1315. Heavy Shield, 2 Shield AC.
  1316. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1317. Costs: 170g
  1318.  
  1319. Alchemical Silver Light Shield, 1 Shield AC.
  1320. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1321. Costs: 760g
  1322.  
  1323. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1324. Costs: 750g
  1325.  
  1326. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1327. Masterwork removes -1 from the Armor Penalty
  1328. Costs: 750g
  1329.  
  1330. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1331. Costs: 160g
  1332.  
  1333. Light Shield, 1 Shield AC.
  1334. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1335. Costs: 160g
  1336.  
  1337. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1338. Costs: 300g
  1339.  
  1340. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1341. Masterwork removes -1 from the Armor Penalty
  1342. Costs: 750g
  1343.  
  1344. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1345. Costs: 160g
  1346.  
  1347. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1348. Costs: 160g
  1349.  
  1350. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1351. Costs: 300g
  1352.  
  1353. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1354. Masterwork removes -1 from the Armor Penalty
  1355. Costs: 750g
  1356.  
  1357. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1358. Masterwork removes -1 from the Armor Penalty
  1359. Costs: 750g
  1360.  
  1361. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1362. Masterwork removes -1 from the Armor Penalty
  1363. Costs: 750g
  1364.  
  1365. Heavy Shield(+1), 3 Shield AC.
  1366. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1367. Costs: 1170g
  1368.  
  1369. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1370. Masterwork removes -1 from the Armor Penalty
  1371. Costs: 750g
  1372.  
  1373. Heavy Shield, 2 Shield AC.
  1374. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1375. Costs: 170g
  1376.  
  1377. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1378. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1379. This entire set Costs: 1200g
  1380.  
  1381. Robe(Burning Hands 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1382. Wielder can use Burning Hands as a spell like ability 3/day - UMD check 12
  1383. Costs: 1160g
  1384.  
  1385. Light Shield, 1 Shield AC.
  1386. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1387. Costs: 160g
  1388.  
  1389. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1390. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1391. Masterwork removes -1 from the Armor Penalty
  1392. This entire set Costs: 4650g
  1393.  
  1394. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1395. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1396. Masterwork removes -1 from the Armor Penalty
  1397. This entire set Costs: 1350g
  1398.  
  1399. Sturdy Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1400. Sturdy grants +1 DR against Pierce attacks
  1401. Costs: 2500g
  1402.  
  1403. Coral Shell Light Shield, 1 Shield AC.
  1404. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1405. Costs: 760g
  1406.  
  1407. Heavy Shield, 2 Shield AC.
  1408. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1409. Costs: 170g
  1410.  
  1411. Tower Shield(Acid Resistance 5), 4 Shield AC.
  1412. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Grants 5 points of protection from Acid
  1413. Costs: 1180g
  1414.  
  1415. Robe(Sound Burst 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1416. Wielder can use Sound Burst as a spell like ability 1/day - UMD check 16
  1417. Costs: 1160g
  1418.  
  1419. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1420. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1421. Masterwork removes -1 from the Armor Penalty
  1422. This entire set Costs: 4650g
  1423.  
  1424. Leather-armor(CON +1)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1425. +1 Constitution
  1426. Costs: 1300g
  1427.  
  1428. Padded Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1429. Padded grants +1 DR against Bludge attacks
  1430. Costs: 2500g
  1431.  
  1432. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1433. Masterwork removes -1 from the Armor Penalty
  1434. Costs: 750g
  1435.  
  1436. Coral Shell Tower Shield, 4 Shield AC.
  1437. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1438. Costs: 780g
  1439.  
  1440. Tower Shield, 4 Shield AC.
  1441. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1442. Costs: 180g
  1443.  
  1444. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1445. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1446. This entire set Costs: 3150g
  1447.  
  1448. Robe(Curse Water 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1449. Wielder can use Curse Water as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Coral (400g)
  1450. Costs: 4400g
  1451.  
  1452. Scalemail(Lightning Resistance 5)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1453. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1454. Grants 5 points of protection from Lightning
  1455. This entire set Costs: 2200g
  1456.  
  1457. Padded Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1458. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1459. Padded grants +1 DR against Bludge attacks
  1460. This entire set Costs: 3900g
  1461.  
  1462. Heavy Shield, 2 Shield AC.
  1463. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1464. Costs: 170g
  1465.  
  1466. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1467. Costs: 160g
  1468.  
  1469. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1470. Masterwork removes -1 from the Armor Penalty
  1471. Costs: 750g
  1472.  
  1473. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1474. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1475. This entire set Costs: 3000g
  1476.  
  1477. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1478. Masterwork removes -1 from the Armor Penalty
  1479. Costs: 750g
  1480.  
  1481. Scalemail(Cold Resistance 5)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1482. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Counterspell +3)
  1483. Grants 5 points of protection from Cold, +3 to Counterspell skill checks
  1484. This entire set Costs: 3300g
  1485.  
  1486. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1487. Costs: 300g
  1488.  
  1489. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1490. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1491. This entire set Costs: 4650g
  1492.  
  1493. Light Shield(Sonic Resistance 5), 1 Shield AC.
  1494. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Grants 5 points of protection from Sonic
  1495. Costs: 1160g
  1496.  
  1497. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1498. Costs: 160g
  1499.  
  1500. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1501. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1502. Masterwork removes -1 from the Armor Penalty
  1503. This entire set Costs: 4650g
  1504.  
  1505. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1506. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1507. Masterwork removes -1 from the Armor Penalty
  1508. This entire set Costs: 3150g
  1509.  
  1510. Light Shield, 1 Shield AC.
  1511. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1512. Costs: 160g
  1513.  
  1514. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1515. Costs: 160g
  1516.  
  1517. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1518. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1519. Masterwork removes -1 from the Armor Penalty
  1520. This entire set Costs: 4650g
  1521.  
  1522. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1523. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1524. Masterwork removes -1 from the Armor Penalty
  1525. This entire set Costs: 3150g
  1526.  
  1527. Polished Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1528. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1529. Polished grants +1 DR against Slash attacks
  1530. This entire set Costs: 2100g
  1531.  
  1532. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1533. Costs: 1300g
  1534.  
  1535. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1536. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1537. Masterwork removes -1 from the Armor Penalty
  1538. This entire set Costs: 3150g
  1539.  
  1540. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1541. Costs: 300g
  1542.  
  1543. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1544. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1545. Masterwork removes -1 from the Armor Penalty
  1546. This entire set Costs: 4650g
  1547.  
  1548. Direhide Heavy Shield, 2 Shield AC.
  1549. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  1550. Costs: 370g
  1551.  
  1552. Padded Fullplate(+2)(Heavy), 11 AC, 1 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
  1553. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+2 CHA), Fullplate Gauntlets(Disable Device +3), Fullplate Greaves of Fortification(50%).
  1554. Padded grants +1 DR against Bludge attacks, +3 to Disable Device skill checks, +2 Charisma, Fortification grants 50% chance to negate extra damage from critical hits and sneak attacks
  1555. This entire set Costs: 29300g
  1556.  
  1557. Leather-armor(+1)(CON +1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1558. +1 Constitution, Engraved with White Pearl (400g)
  1559. Costs: 4400g
  1560.  
  1561. Heavy Shield(+2)(Globe of Invulnerability, Lesser 1/day), 4 Shield AC.
  1562. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Wielder can use Globe of Invulnerability, Lesser as a spell like ability 1/day - UMD check 24, Engraved with Canary Diamond (2500g)
  1563. Costs: 27500g
  1564.  
  1565. Jade Heavy Shield(Spell Resistance 17), 2 Shield AC.
  1566. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Sets your Spell Resistance to 17, Engraved with Jade (900g)
  1567. Costs: 9900g
  1568.  
  1569. Jade Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1570. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Fear 3/day), Fullplate Greaves.
  1571. Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., Wielder can use Fear as a spell like ability 3/day - UMD check 24
  1572. This entire set Costs: 84600g
  1573.  
  1574. Leather-armor(Sonic Resistance 10)(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1575. Grants 10 points of protection from Sonic, Engraved with Blue Sapphire (1600g)
  1576. Costs: 17600g
  1577.  
  1578. Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1579. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1580. This entire set Costs: 13500g
  1581.  
  1582. Jade Light Shield(+4), 5 Shield AC.
  1583. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Engraved with Emerald (1600g)
  1584. Costs: 17600g
  1585.  
  1586. Jade Heavy Shield(+1)(CON +3), 3 Shield AC.
  1587. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, +3 Constitution, Engraved with Emerald (1600g)
  1588. Costs: 17600g
  1589.  
  1590. Robe(Remove Paralysis 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1591. Wielder can use Remove Paralysis as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Red Spinel (400g)
  1592. Costs: 4400g
  1593.  
  1594. Polished Scalemail(+4)(Medium), 10 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1595. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Chill Touch 5/day)
  1596. Polished grants +1 DR against Slash attacks, Wielder can use Chill Touch as a spell like ability 5/day - UMD check 12
  1597. This entire set Costs: 22500g
  1598.  
  1599. Robe(Phantasmal Killer 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1600. Wielder can use Phantasmal Killer as a spell like ability 3/day - UMD check 24, Engraved with Blue Sapphire (1600g)
  1601. Costs: 17600g
  1602.  
  1603. Adamantine Buckler(+4), 5 Shield AC.
  1604. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Engraved with Emerald (1600g)
  1605. Costs: 17600g
  1606.  
  1607. Jade Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1608. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Shocking Grasp 3/day)
  1609. Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12
  1610. This entire set Costs: 63600g
  1611.  
  1612. Jade Fullplate(+4)(Heavy), 13 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1613. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(STR +1), Fullplate Greaves.
  1614. Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., +1 Strength
  1615. This entire set Costs: 75100g
  1616.  
  1617. Heavy Shield(Lightning Resistance 5)(+2), 4 Shield AC.
  1618. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Grants 5 points of protection from Lightning, Engraved with Moonstone (900g)
  1619. Costs: 9900g
  1620.  
  1621. Ironwood Polished Splintmail(+4)(Medium), 11 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1622. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1623. Polished grants +1 DR against Slash attacks, Ironwood can be worn by druids
  1624. This entire set Costs: 23900g
  1625.  
  1626. Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1627. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Handle Animal +5)
  1628. +5 to Handle Animal skill checks
  1629. This entire set Costs: 18300g
  1630.  
  1631. Robe(Tiny Hut 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1632. Wielder can use Tiny Hut as a spell like ability 1/day - UMD check 20, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Emerald (1600g)
  1633. Costs: 17600g
  1634.  
  1635. Mithral Splintmail(+2)(Light), 9 AC, 3 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1636. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1637. Mithral increases the Max Dex of an armor by +2 and reduces its weight class
  1638. This entire set Costs: 20900g
  1639.  
  1640. Padded Splintmail(Spell Resistance 20)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1641. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Sleight of Hand +9)
  1642. Padded grants +1 DR against Bludge attacks, Sets your Spell Resistance to 20, +9 to Sleight of Hand skill checks
  1643. This entire set Costs: 41900g
  1644.  
  1645. Leather-armor(+4)(Light), 6 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1646. Engraved with Emerald (1600g)
  1647. Costs: 17600g
  1648.  
  1649. Padded Gambeson(Lightning Resistance 10)(+4)(Light), 8 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1650. Padded grants +1 DR against Bludge attacks, Grants 10 points of protection from Lightning, Engraved with Clear Red Ruby (2500g)
  1651. Costs: 39600g
  1652.  
  1653. Tower Shield(Cold Resistance 20), 4 Shield AC.
  1654. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Grants 20 points of protection from Cold, Engraved with Jade (900g)
  1655. Costs: 9900g
  1656.  
  1657. White Dragonhide Sturdy Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1658. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1659. Sturdy grants +1 DR against Pierce attacks, White Dragonhide grants 2DR/Magic, it can be worn by Druids and grants 20 Cold Resistance
  1660. This entire set Costs: 47100g
  1661.  
  1662. Mithral Fullplate(Acid Resistance 20)(Medium), 9 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1663. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+Darkvision), Fullplate Gauntlets, Fullplate Greaves(Dimension Door 1/day).
  1664. Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Grants 20 points of protection from Acid, Grants the wearer 60ft of Dark-Vision, Wielder can use Dimension Door as a spell like ability 1/day - UMD check 24
  1665. This entire set Costs: 62200g
  1666.  
  1667. Sturdy Fullplate(+4)(Heavy), 13 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  1668. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Forgery +3), Fullplate Greaves.
  1669. Sturdy grants +1 DR against Pierce attacks, +3 to Forgery skill checks
  1670. This entire set Costs: 27000g
  1671.  
  1672. Splintmail(+1)(Rallying)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1673. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1674. Rallying applies +4 to saves against fear to yourself and to allies within 30ft
  1675. This entire set Costs: 21900g
  1676.  
  1677. Fullplate(+4)(Heavy), 13 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1678. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1679. This entire set Costs: 25000g
  1680.  
  1681. Robe(Cure serious Wounds 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1682. Wielder can use Cure serious Wounds as a spell like ability 5/day - UMD check 20, Engraved with Blue Sapphire (1600g)
  1683. Costs: 17600g
  1684.  
  1685. Robe(Mount 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1686. Wielder can use Mount as a spell like ability 5/day - UMD check 12, Engraved with Coral (400g)
  1687. Costs: 4400g
  1688.  
  1689. Polished Gambeson(Spell Resistance 14)(+2)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1690. Polished grants +1 DR against Slash attacks, Sets your Spell Resistance to 14, Engraved with White Pearl (400g)
  1691. Costs: 17600g
  1692.  
  1693. Jade Sturdy Fullplate(CON +4)(Heavy), 9 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  1694. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1695. Sturdy grants +1 DR against Pierce attacks, Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., +4 Constitution
  1696. This entire set Costs: 74900g
  1697.  
  1698. Halfplate(False Life 5/day)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1699. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Calm +5)
  1700. Wielder can use False Life as a spell like ability 5/day - UMD check 16, +5 to Calm skill checks
  1701. This entire set Costs: 17900g
  1702.  
  1703. Adamantine Padded Scalemail(+4)(Medium), 10 AC, 3 MAX-DEX, 3 Pierce soak, 4 bludge soak, 6 Slash soak.
  1704. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Handle Animal +5)
  1705. Padded grants +1 DR against Bludge attacks, Medium Adamantine armor adds 2 Armor DR, +5 to Handle Animal skill checks
  1706. This entire set Costs: 32500g
  1707.  
  1708. Polished Splintmail(+1 Fortitide)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1709. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Touch of Idiocy 5/day)
  1710. Polished grants +1 DR against Slash attacks, +1 Fortitude save, Wielder can use Touch of Idiocy as a spell like ability 5/day - UMD check 16
  1711. This entire set Costs: 14800g
  1712.  
  1713. Robe(Cause Fear 3/day)(Spell Resistance 11)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1714. Wielder can use Cause Fear as a spell like ability 3/day - UMD check 12, Sets your Spell Resistance to 11, Engraved with White Pearl (400g)
  1715. Costs: 4400g
  1716.  
  1717. Adamantine Padded Fullplate(Spell Resistance 11)(Heavy), 9 AC, 1 MAX-DEX, 9 Pierce soak, 6 bludge soak, 9 Slash soak.
  1718. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1719. Padded grants +1 DR against Bludge attacks, Heavy Adamantine armor adds 3 Armor DR, Sets your Spell Resistance to 11
  1720. This entire set Costs: 25900g
  1721.  
  1722. Umbral Skin Leather-armor(Spell Resistance 14)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1723. Umbral Skin reduces stealth circumstance penalties by half, Sets your Spell Resistance to 14
  1724. Costs: 13300g
  1725.  
  1726. Gambeson(+1)(+3 Fortitide)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1727. +3 Fortitude save, Engraved with Emerald (1600g)
  1728. Costs: 17600g
  1729.  
  1730. Heavy Shield(+4), 6 Shield AC.
  1731. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Engraved with Blue Sapphire (1600g)
  1732. Costs: 17600g
  1733.  
  1734. Polished Fullplate(CON +1)(+4)(Heavy), 13 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 7 Slash soak.
  1735. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Climb +3), Fullplate Greaves(Jump +9).
  1736. Polished grants +1 DR against Slash attacks, +1 Constitution, +3 to Climb skill checks, +9 to Jump skill checks
  1737. This entire set Costs: 53600g
  1738.  
  1739. Mithral Buckler(+1), 2 Shield AC.
  1740. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Mithral shields are quicker and lighter - decrease flanking bonus of enemies by 1
  1741. Costs: 4160g
  1742.  
  1743. Gambeson(+2)(Cold Resistance 20)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1744. Grants 20 points of protection from Cold, Engraved with Clear Red Ruby (2500g)
  1745. Costs: 27500g
  1746.  
  1747. Polished Splintmail(+4 Fortitide)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1748. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1749. Polished grants +1 DR against Slash attacks, +4 Fortitude save
  1750. This entire set Costs: 19900g
  1751.  
  1752. Adamantine Polished Splintmail(+1)(CON +3)(Medium), 8 AC, 1 MAX-DEX, 5 Pierce soak, 7 bludge soak, 6 Slash soak.
  1753. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Hold Portal 5/day)
  1754. Polished grants +1 DR against Slash attacks, Medium Adamantine armor adds 2 Armor DR, +3 Constitution, Wielder can use Hold Portal as a spell like ability 5/day - UMD check 12
  1755. This entire set Costs: 35400g
  1756.  
  1757. -- Accesories --
  1758.  
  1759. Copper Ring(+1 WIS)
  1760. +1 Wisdom
  1761. Costs: 1100g
  1762.  
  1763. Copper Ring(+1 WIS)
  1764. +1 Wisdom
  1765. Costs: 1100g
  1766.  
  1767. Copper Ring(Detect Undead 3/day)
  1768. Wielder can use Detect Undead as a spell like ability 3/day - UMD check 12
  1769. Costs: 1100g
  1770.  
  1771. Golden Ring(Protection from Evil/Good/Law/Chaos 3/day)
  1772. Wielder can use Protection from Evil/Good/Law/Chaos as a spell like ability 3/day - UMD check 12
  1773. Costs: 1900g
  1774.  
  1775. Golden Ring(Spider Climb 1/day)
  1776. Wielder can use Spider Climb as a spell like ability 1/day - UMD check 16
  1777. Costs: 1900g
  1778.  
  1779. Golden Ring(Sleep 3/day)
  1780. Wielder can use Sleep as a spell like ability 3/day - UMD check 12
  1781. Costs: 1900g
  1782.  
  1783. Silver Ring(+1 WIS)
  1784. +1 Wisdom
  1785. Costs: 1400g
  1786.  
  1787. Copper Ring(+4 CON)
  1788. +4 Constitution, Engraved with Blue Sapphire (1600g)
  1789. Costs: 17600g
  1790.  
  1791. Golden Ring(+2 CON)
  1792. +2 Constitution
  1793. Costs: 4900g
  1794.  
  1795. Copper Ring(+3 STR)
  1796. +3 Strength, Engraved with Topaz (900g)
  1797. Costs: 9900g
  1798.  
  1799. Silver Ring(Hideous Laughter 1/day)
  1800. Wielder can use Hideous Laughter as a spell like ability 1/day - UMD check 16
  1801. Costs: 1400g
  1802.  
  1803. Copper Ring(Acid Arrow 1/day)
  1804. Wielder can use Acid Arrow as a spell like ability 1/day - UMD check 16
  1805. Costs: 1100g
  1806.  
  1807. Golden Ring(+1 INT)
  1808. +1 Intelligence
  1809. Costs: 1900g
  1810.  
  1811. Mithral Ring(+4 STR)
  1812. +4 Strength
  1813. Costs: 17600g
  1814.  
  1815. Tiara(Socialize +3)
  1816. +3 to Socialize skill checks, Engraved with Red Spinel (400g)
  1817. Costs: 1100g
  1818.  
  1819. Tiara(Socialize +3)
  1820. +3 to Socialize skill checks, Engraved with Amethyst (400g)
  1821. Costs: 1100g
  1822.  
  1823. Tiara(+1 INT)
  1824. +1 Intelligence, Engraved with White Pearl (400g)
  1825. Costs: 1100g
  1826.  
  1827. Tiara(+1 CHA)
  1828. +1 Charisma, Engraved with Red Spinel (400g)
  1829. Costs: 1100g
  1830.  
  1831. Tiara(+1 Will)
  1832. +1 Will save, Engraved with Amethyst (400g)
  1833. Costs: 1100g
  1834.  
  1835. Mask(+1 CHA)
  1836. +1 Charisma, Engraved with White Pearl (400g)
  1837. Costs: 1100g
  1838.  
  1839. Tiara(+1 CHA)
  1840. +1 Charisma, Engraved with Amethyst (400g)
  1841. Costs: 1100g
  1842.  
  1843. Tiara(+4 INT)
  1844. +4 Intelligence, Engraved with Canary Diamond (2500g)
  1845. Costs: 17600g
  1846.  
  1847. Mask(Socialize +3)
  1848. +3 to Socialize skill checks, Engraved with Jade (900g)
  1849. Costs: 4400g
  1850.  
  1851. Tiara(+2 Will)
  1852. +2 Will save, Engraved with Topaz (900g)
  1853. Costs: 4400g
  1854.  
  1855. Mask(+3 Will)
  1856. +3 Will save, Engraved with Emerald (1600g)
  1857. Costs: 9900g
  1858.  
  1859. Tiara(+4 INT)
  1860. +4 Intelligence, Engraved with Canary Diamond (2500g)
  1861. Costs: 17600g
  1862.  
  1863. Tiara(+2 WIS)
  1864. +2 Wisdom, Engraved with Black Pearl (900g)
  1865. Costs: 4400g
  1866.  
  1867. Mask(+4 CHA)
  1868. +4 Charisma, Engraved with Clear Red Ruby (2500g)
  1869. Costs: 17600g
  1870.  
  1871. Boots(Expeditious Retreat 1/day)
  1872. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Coral (400g)
  1873. Costs: 1100g
  1874.  
  1875. Boots(Expeditious Retreat 1/day)
  1876. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Coral (400g)
  1877. Costs: 1100g
  1878.  
  1879. Boots(Hide +3)
  1880. +3 to Hide skill checks, Engraved with Coral (400g)
  1881. Costs: 1100g
  1882.  
  1883. Boots(+Winterland)
  1884. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with White Pearl (400g)
  1885. Costs: 1100g
  1886.  
  1887. Boots(Reflex +1)
  1888. +1 Reflex save, Engraved with Red Spinel (400g)
  1889. Costs: 1100g
  1890.  
  1891. Boots(Expeditious Retreat 1/day)
  1892. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Red Spinel (400g)
  1893. Costs: 1100g
  1894.  
  1895. Boots(Expeditious Retreat 1/day)
  1896. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Amethyst (400g)
  1897. Costs: 1100g
  1898.  
  1899. Boots(Levitate 1/day)
  1900. Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Black Pearl (900g)
  1901. Costs: 4400g
  1902.  
  1903. Boots(Run +7)
  1904. +7 to Run skill checks, Engraved with Blue Sapphire (1600g)
  1905. Costs: 9900g
  1906.  
  1907. Boots(Reflex +3)
  1908. +3 Reflex save, Engraved with Emerald (1600g)
  1909. Costs: 9900g
  1910.  
  1911. Boots(Tracking +5)
  1912. +5 to Tracking skill checks, Engraved with Jade (900g)
  1913. Costs: 4400g
  1914.  
  1915. Boots(Tumble(Fall) +7)
  1916. +7 to Tumble(Fall) skill checks, Engraved with Emerald (1600g)
  1917. Costs: 9900g
  1918.  
  1919. Boots(+2 DEX)
  1920. Engraved with Moonstone (900g)
  1921. Costs: 4400g
  1922.  
  1923. Boots(+Cat's Fall)
  1924. Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Amethyst (400g)
  1925. Costs: 1100g
  1926.  
  1927. Gloves(STR +1)
  1928. +1 Strength, Engraved with Coral (400g)
  1929. Costs: 1100g
  1930.  
  1931. Gloves(STR +1)
  1932. +1 Strength, Engraved with White Pearl (400g)
  1933. Costs: 1100g
  1934.  
  1935. Bracers of Armor +1
  1936. +1 Armor AC, Engraved with Coral (400g)
  1937. Costs: 1100g
  1938.  
  1939. Gloves(Forgery +3)
  1940. +3 to Forgery skill checks, Engraved with Coral (400g)
  1941. Costs: 1100g
  1942.  
  1943. Gloves(Escape Artist +3)
  1944. +3 to Escape Artist skill checks, Engraved with Red Spinel (400g)
  1945. Costs: 1100g
  1946.  
  1947. Gloves(Acid Arrow 1/day)
  1948. Wielder can use Acid Arrow as a spell like ability 1/day - UMD check 16, Engraved with Red Spinel (400g)
  1949. Costs: 1100g
  1950.  
  1951. Gloves(Escape Artist +3)
  1952. +3 to Escape Artist skill checks, Engraved with Coral (400g)
  1953. Costs: 1100g
  1954.  
  1955. Gloves(STR +3)
  1956. +3 Strength, Engraved with Emerald (1600g)
  1957. Costs: 9900g
  1958.  
  1959. Gloves(Greater Channel Pain)
  1960. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +15), Engraved with Blue Sapphire (1600g)
  1961. Costs: 9900g
  1962.  
  1963. Gloves(Vampiric Touch 1/day)
  1964. Wielder can use Vampiric Touch as a spell like ability 1/day - UMD check 20, Engraved with Moonstone (900g)
  1965. Costs: 4400g
  1966.  
  1967. Gloves(Greater Channel Pain)
  1968. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +15), Engraved with Blue Sapphire (1600g)
  1969. Costs: 9900g
  1970.  
  1971. Gloves(STR +1)
  1972. +1 Strength, Engraved with Amethyst (400g)
  1973. Costs: 1100g
  1974.  
  1975. Gloves(Bestow Curse 3/day)
  1976. Wielder can use Bestow Curse as a spell like ability 3/day - UMD check 24, Engraved with Clear Red Ruby (2500g)
  1977. Costs: 17600g
  1978.  
  1979. Gloves(Scorching Ray 5/day)
  1980. Wielder can use Scorching Ray as a spell like ability 5/day - UMD check 16, Engraved with Blue Sapphire (1600g)
  1981. Costs: 9900g
  1982.  
  1983. --- Scrolls ---
  1984.  
  1985. Scroll of Enlarge Person
  1986. Costs: 25g
  1987.  
  1988. Scroll of Obscuring Mist
  1989. Costs: 25g
  1990.  
  1991. Scroll of Mage Armor
  1992. Costs: 25g
  1993.  
  1994. Scroll of Comprehend Language
  1995. Costs: 25g
  1996.  
  1997. Scroll of Ray of Enfeeblement
  1998. Costs: 25g
  1999.  
  2000. Scroll of Magic Stone
  2001. Costs: 25g
  2002.  
  2003. Scroll of Detect Alginment
  2004. Costs: 25g
  2005.  
  2006. Scroll of Cause Fear
  2007. Costs: 25g
  2008.  
  2009. Scroll of Hold Portal
  2010. Costs: 25g
  2011.  
  2012. Scroll of Mount
  2013. Costs: 25g
  2014.  
  2015. Scroll of Jump
  2016. Costs: 25g
  2017.  
  2018. Scroll of Silent Image
  2019. Costs: 25g
  2020.  
  2021. Scroll of Protection from Law/Chaos/Evil/Good
  2022. Costs: 25g
  2023.  
  2024. Scroll of Cure Light Wounds
  2025. Costs: 25g
  2026.  
  2027. Scroll of Charm Person
  2028. Costs: 25g
  2029.  
  2030. Scroll of Command
  2031. Costs: 25g
  2032.  
  2033. Scroll of Magic Weapon
  2034. Costs: 25g
  2035.  
  2036. Scroll of Bane
  2037. Costs: 25g
  2038.  
  2039. Scroll of Detect Undead
  2040. Costs: 25g
  2041.  
  2042. Scroll of Identify
  2043. Costs: 25g
  2044.  
  2045. Scroll of Summon Swarm
  2046. Costs: 150g
  2047.  
  2048. Scroll of Charm Monster
  2049. Costs: 700g
  2050.  
  2051. Scroll of Fog Cloud
  2052. Costs: 150g
  2053.  
  2054. Scroll of Shield Other
  2055. Costs: 250g
  2056.  
  2057. Scroll of Cure Moderate Wounds
  2058. Costs: 150g
  2059.  
  2060. Scroll of Blur
  2061. Costs: 150g
  2062.  
  2063. Scroll of Clairvoyance
  2064. Costs: 375g
  2065.  
  2066. Scroll of Magic Mouth
  2067. Costs: 150g
  2068.  
  2069. Scroll of Illusory Wall
  2070. Costs: 700g
  2071.  
  2072. Scroll of Animate Dead
  2073. Costs: 1050g
  2074.  
  2075. Scroll of Remove Curse
  2076. Costs: 700g
  2077.  
  2078. Scroll of Hallucinatory Terrain
  2079. Costs: 700g
  2080.  
  2081. Scroll of Suggestion
  2082. Costs: 375g
  2083.  
  2084. Scroll of Delay Poison
  2085. Costs: 150g
  2086.  
  2087. Scroll of Fear
  2088. Costs: 700g
  2089.  
  2090. Scroll of Phantasmal Killer
  2091. Costs: 700g
  2092.  
  2093. Scroll of Invisibility Purge
  2094. Costs: 375g
  2095.  
  2096. Scroll of Obscure Objects
  2097. Costs: 150g
  2098.  
  2099. Scroll of Mass Reduce Person
  2100. Costs: 700g
  2101.  
  2102. Scroll of Bear's Endurance
  2103. Costs: 150g
  2104.  
  2105. Scroll of Haste
  2106. Costs: 375g
  2107.  
  2108.  
  2109. --- Alchemical Ingredients ---
  2110. (Lvl3)Bloodgrass
  2111. Costs: 600
  2112.  
  2113. (Lvl2)Acid Spike
  2114. Costs: 240
  2115.  
  2116. (Lvl2)Chromus Slime
  2117. Costs: 240
  2118.  
  2119. (Lvl1)Stinging Sap
  2120. Costs: 40
  2121.  
  2122. (Lvl2)Golden Sap
  2123. Costs: 240
  2124.  
  2125. (Lvl3)Diamond Dust
  2126. Costs: 600
  2127.  
  2128. (Lvl1)Elemental Salt
  2129. Costs: 40
  2130.  
  2131. (Lvl2)Sage Root
  2132. Costs: 240
  2133.  
  2134. (Lvl4)Kraken's Eye
  2135. Costs: 1200
  2136.  
  2137. (Lvl4)Shadow Silk
  2138. Costs: 1200
  2139.  
  2140. --- Wands ---
  2141.  
  2142. Wand of Bull's Strength(27 Charges)
  2143. Requires a UMD check 20 DC to cast a charge
  2144. Costs: 4050
  2145.  
  2146. Wand of Shout(15 Charges)
  2147. Requires a UMD check 36 DC to cast a charge
  2148. Costs: 10500
  2149.  
  2150. Wand of Zone of Truth(20 Charges)
  2151. Requires a UMD check 20 DC to cast a charge
  2152. Costs: 3000
  2153.  
  2154. Wand of Globe of Invulnerability, Lesser(25 Charges)
  2155. Requires a UMD check 36 DC to cast a charge
  2156. Costs: 17500
  2157.  
  2158. Wand of False Life(28 Charges)
  2159. Requires a UMD check 20 DC to cast a charge
  2160. Costs: 4200
  2161.  
  2162. Wand of Wind Wall(12 Charges)
  2163. Requires a UMD check 28 DC to cast a charge
  2164. Costs: 4500
  2165.  
  2166. Wand of Blur(25 Charges)
  2167. Requires a UMD check 20 DC to cast a charge
  2168. Costs: 3750
  2169.  
  2170. Wand of Cat's Grace(28 Charges)
  2171. Requires a UMD check 20 DC to cast a charge
  2172. Costs: 4200
  2173.  
  2174. Wand of Detect Scrying(20 Charges)
  2175. Requires a UMD check 36 DC to cast a charge
  2176. Costs: 14000
  2177.  
  2178. Wand of Blindness/Deafness(9 Charges)
  2179. Requires a UMD check 20 DC to cast a charge
  2180. Costs: 1350
  2181.  
  2182. Wand of Gentle Repose(25 Charges)
  2183. Requires a UMD check 28 DC to cast a charge
  2184. Costs: 9375
  2185.  
  2186. --- Potions & Oils ---
  2187.  
  2188. x3 Levitate (potion or oil)s
  2189. Costs: 300
  2190.  
  2191. x11 Hide from undead Potions
  2192. Costs: 50
  2193.  
  2194. x2 Misdirection Potions
  2195. Costs: 300
  2196.  
  2197. x9 Shillelagh Oils
  2198. Costs: 50
  2199.  
  2200. x3 Spell Immunity Potions
  2201. Costs: 1500
  2202.  
  2203. x2 Magic circle against (Evil) Potions
  2204. Costs: 750
  2205.  
  2206. x3 Magic stone Oils
  2207. Costs: 50
  2208.  
  2209. x4 Cure moderate wounds Potions
  2210. Costs: 300
  2211.  
  2212. x3 Restoration Potions
  2213. Costs: 1600
  2214.  
  2215. x6 Cure light wounds Potions
  2216. Costs: 50
  2217.  
  2218. x2 Greater magic fang +3 Potions
  2219. Costs: 1500
  2220.  
  2221. x3 Lesser restoration Potions
  2222. Costs: 300
  2223.  
  2224. x10 Endure elements Potions
  2225. Costs: 50
  2226.  
  2227. x2 Protection from arrows 10/magic Potions
  2228. Costs: 300
  2229.  
  2230. x2 Fly Potions
  2231. Costs: 750
  2232.  
  2233. x2 Fire Shield Potions
  2234. Costs: 1500
  2235.  
  2236. x3 Displacement Potions
  2237. Costs: 750
  2238.  
  2239. x2 Eagle’s splendor Potions
  2240. Costs: 300
  2241.  
  2242. --- Basic Components ---
  2243.  
  2244. x10118 Magical Components
  2245. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  2246. Costs: 1
  2247.  
  2248. x142 Crafting Kits
  2249. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  2250. Costs: 100
  2251.  
  2252. x1387 Boiled Animal Leathers
  2253. Costs: 10
  2254.  
  2255. x432 Iron Ingots
  2256. Iron is the default material for crafting basic forged items
  2257. Costs: 20
  2258.  
  2259. x7671 Wooden Logs
  2260. Raw wooden log used for constructions or campfires
  2261. Costs: 1
  2262.  
  2263. x777 Yew Wood Logs
  2264. Yew is an agile wood used as a base material for ammunition and bowcrafting
  2265. Costs: 10
  2266.  
  2267. --- Rare Materials ---
  2268.  
  2269. x36 Alchemical Silver Ingots
  2270. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  2271. Costs: 80
  2272.  
  2273. x6 Cold-Iron Ingots
  2274. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  2275. Costs: 600
  2276.  
  2277. x8 Adamantine Ingots
  2278. Adamantine Ingot replaces Iron when Forging(Skill) items from that material
  2279. Costs: 500
  2280.  
  2281. x7 Petrified Wood Logs
  2282. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2283. Costs: 600
  2284.  
  2285. x3 Planar Shard Ingots
  2286. Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
  2287. Costs: 2000
  2288.  
  2289. x50 Coral Shell Ingots
  2290. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  2291. Costs: 100
  2292.  
  2293. x7 Ironwood Logs
  2294. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2295. Costs: 400
  2296.  
  2297. x17 Umbral Skin Pieces
  2298. Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
  2299. Costs: 200
  2300.  
  2301. x12 Mithral Ingots
  2302. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  2303. Costs: 400
  2304.  
  2305. x103 Direhide Pieces
  2306. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  2307. Costs: 50
  2308.  
  2309. --- Gemstones ---
  2310.  
  2311. x2 Canary Diamonds
  2312. Costs: 2500
  2313.  
  2314. x13 Amethysts
  2315. Costs: 400
  2316.  
  2317. x4 Jades
  2318. Costs: 900
  2319.  
  2320. x3 Emeralds
  2321. Costs: 1600
  2322.  
  2323. x6 Black Pearls
  2324. Costs: 900
  2325.  
  2326. x4 Blue Sapphires
  2327. Costs: 1600
  2328.  
  2329. x2 Clear Red Rubys
  2330. Costs: 2500
  2331.  
  2332. x1 Soul Gems
  2333. Costs: 6400
  2334.  
  2335. x13 Red Spinels
  2336. Costs: 400
  2337.  
  2338.  
Add Comment
Please, Sign In to add comment