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EvilAsh25

ALTTP - any% EG

May 4th, 2014
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  1. [8:15p] <abobobama> i asked krystal to write up a guide since im lazy and shes the lttp master, so ill paste what she said - it's basically the same as mine except i don't pause buffer. symbols like <, ^, etc, correspond to directions on the dpad, with combinations being diagonals
  2. [8:15p] <abobobama> [05:27:56] <Kryssstal> http://www.twitch.tv/kryssstal/c/3381040
  3. [8:15p] <abobobama> [05:29:57] <Kryssstal> so the 2-1-2-1 movement system going to the left can make you land a pixel into the fence just by moving left into it and getting lucky. otherwise you have to do that extra movement too
  4. [8:15p] <abobobama> [05:30:32] <Kryssstal> if you land in the fence you do 4 diag movements
  5. [8:15p] <abobobama> [05:30:47] <Kryssstal> with buffering you do <^ and then select on the next frame (or start if you want, but select is faster. your choice)
  6. [8:15p] <abobobama> [05:31:02] <Kryssstal> then <v (select) <^ (s) <v (s)
  7. [8:15p] <abobobama> [05:31:19] <Kryssstal> except I got order wrong
  8. [8:15p] <abobobama> [05:31:19] <Skarsnik> why start for the cave?
  9. [8:15p] <abobobama> [05:31:26] <Kryssstal> select doesn't work in cave
  10. [8:15p] <abobobama> [05:31:35] <Kryssstal> I meant you start <v and then do <^ <v <^
  11. [8:15p] <abobobama> [05:31:42] <Kryssstal> if you do that, you are able to indefinitely hold <v
  12. [8:15p] <abobobama> [05:31:52] <Kryssstal> and you'll like "zip" into the wall in place until you stop holding <v
  13. [8:15p] <abobobama> [05:32:02] <Kryssstal> so you want to zip in far so you can start moving up <^
  14. [8:15p] <abobobama> [05:32:16] <Kryssstal> move up for a bit, far enough that jumping will get you fake flippers. not so far that you talk to gold soldier
  15. [8:15p] <abobobama> [05:32:44] <Kryssstal> to get onto land from water, just hug the wall as you screen transition
  16. [8:15p] <abobobama> [05:32:47] <Kryssstal> and do like > ^ <
  17. [8:15p] <abobobama> [05:32:51] <Kryssstal> on the next screen
  18. [8:15p] <abobobama> [05:33:10] <Kryssstal> just get a feel for the timing, it snaps yo out
  19. [8:15p] <abobobama> [05:34:12] <Kryssstal> in the cave you can do the same "2-1-2-1 movement thing" to get a pixel into the cave. but I didn't in that run so I had to do all 6 inputs instead of 5
  20. [8:15p] <abobobama> [05:34:19] <Kryssstal> the inputs are simply <^ and then start on the next frame, for the cave
  21. [8:15p] <abobobama> [05:34:35] <Kryssstal> then when you are 6 (or 1+5) in, you can hold <v to get all the way to the corner
  22. [8:15p] <abobobama> [05:34:57] <Kryssstal> then from the corner you go <^ a bit and press <v to teleport on the little "camel humps" on the wall (you'll see what I mean if you try)
  23. [8:15p] <abobobama> [05:35:12] <Kryssstal> you may opt to buffer that teleport too if you don't know the timing
  24. [8:15p] <abobobama> [05:35:28] <Kryssstal> just hold <v from the teleport to get into EG and keep holding it
  25. [8:15p] <abobobama> [05:35:40] <Kryssstal> when you reach hyrule castle, hold <
  26. [8:15p] <abobobama> [05:35:46] <Kryssstal> in the EG area
  27. [8:16p] <abobobama> [05:35:52] <Kryssstal> then up when ganon song starts obv
  28. [8:16p] <abobobama> [05:35:53] <Kryssstal> the end
  29.  
  30. [12:27a] <wqqqqwrt> also joniidx theres an easier way to do the clip onto land if you are in the water the in eg category. If you just go down to the bottom then < then during screen transition hold <^ makes it automatic and I think it's faster
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