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Jun 20th, 2016
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  1. new Vehicle_BSPD[9];
  2. new Vehicle_Mod_BSPD[6][9];
  3.  
  4. hook OnGameModeInit()
  5. {
  6. Vehicle_BSPD[1] = AddStaticVehicle(445,-2252.5461,2285.0117,4.6952,89.9952,35,35); // PD Car #1
  7. Vehicle_BSPD[2] = AddStaticVehicle(445,-2252.7363,2288.1404,4.6933,90.6216,37,37); // PD Car #2
  8. Vehicle_BSPD[3] = AddStaticVehicle(445,-2252.5720,2291.1211,4.6913,89.8777,39,39); // PD Car #3
  9. Vehicle_BSPD[4] = AddStaticVehicle(445,-2252.6309,2293.9761,4.6913,89.6672,41,41); // PD Car #4
  10. Vehicle_BSPD[5] = AddStaticVehicle(445,-2252.6682,2297.1145,4.6875,89.7925,43,43); // PD Car #5
  11. Vehicle_BSPD[6] = AddStaticVehicle(554,-2252.4780,2299.9370,4.8968,88.6003,45,32); // PD Car #2.6
  12. Vehicle_BSPD[7] = AddStaticVehicle(554,-2252.4253,2302.9724,4.8983,88.7668,15,32); // PD Car #2.7
  13. Vehicle_BSPD[8] = AddStaticVehicle(554,-2252.2715,2306.0068,4.8970,89.4626,34,30); // PD Car #2.8
  14.  
  15. for(new i = 0; i < 5; i++)
  16. {
  17. Vehicle_Mod_BSPD[i][1] = CreateDynamicObject(19419, 0,0,0, 0,0,0);
  18. Vehicle_Mod_BSPD[i][2] = CreateDynamicObject(19419, 0,0,0, 0,0,0);
  19. Vehicle_Mod_BSPD[i][3] = CreateDynamicObject(19797, 0,0,0, 0,0,0);
  20. Vehicle_Mod_BSPD[i][4] = CreateDynamicObject(19797, 0,0,0, 0,0,0);
  21. Vehicle_Mod_BSPD[i][5] = CreateDynamicObject(19797, 0,0,0, 0,0,0);
  22. Vehicle_Mod_BSPD[i][6] = CreateDynamicObject(18637, 0,0,0, 0,0,0);
  23. Vehicle_Mod_BSPD[i][7] = CreateDynamicObject(19200, 0,0,0, 0,0,0);
  24. Vehicle_Mod_BSPD[i][8] = CreateDynamicObject(334, 0,0,0, 0,0,0)
  25. }
  26.  
  27. for(new i = 0; i < 5; i++)
  28. {
  29. AttachObjectToVehicle(Vehicle_Mod_BSPD[i][1], Vehicle_BSPD[i], 0.000000, -0.149999, 0.814999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
  30. AttachObjectToVehicle(Vehicle_Mod_BSPD[i][2], Vehicle_BSPD[i], 0.000000, -0.149999, 0.814999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
  31. AttachObjectToVehicle(Vehicle_Mod_BSPD[i][3], Vehicle_BSPD[i], -0.539999, -1.894998, 0.299999, -45.225002, 0.000000, -0.000000); //Object Model: 19797 |
  32. AttachObjectToVehicle(Vehicle_Mod_BSPD[i][4], Vehicle_BSPD[i], 0.499999, -1.894998, 0.299999, -45.225002, 0.000000, -0.000000); //Object Model: 19797 |
  33. AttachObjectToVehicle(Vehicle_Mod_BSPD[i][5], Vehicle_BSPD[i], 0.000000, 2.550010, -0.054999, 0.000000, 0.000000, 180.900100); //Object Model: 19797 |
  34. AttachObjectToVehicle(Vehicle_Mod_BSPD[i][6], Vehicle_BSPD[i], 0.264999, -2.250004, -0.140000, 0.000000, -58.290016, 91.454948); //Object Model: 18637 |
  35. AttachObjectToVehicle(Vehicle_Mod_BSPD[i][7], Vehicle_BSPD[i], -0.299999, -2.250004, -0.105000, 0.000000, -58.290016, 268.335510); //Object Model: 19200 |
  36. AttachObjectToVehicle(Vehicle_Mod_BSPD[i][8], Vehicle_BSPD[i], 0.454999, -2.400007, -0.130000, 67.335014, 92.459945, 178.890075); //Object Model: 334 |
  37. }
  38. }
  39.  
  40. hook OnVehicleDeath(vehicleid, killerid)
  41. {
  42. AttachObjectToVehicle(Vehicle_Mod_BSPD[vehicleid][1], vehicleid, 0.000000, -0.149999, 0.814999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
  43. AttachObjectToVehicle(Vehicle_Mod_BSPD[vehicleid][2], vehicleid, 0.000000, -0.149999, 0.814999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
  44. AttachObjectToVehicle(Vehicle_Mod_BSPD[vehicleid][3], vehicleid, -0.539999, -1.894998, 0.299999, -45.225002, 0.000000, -0.000000); //Object Model: 19797 |
  45. AttachObjectToVehicle(Vehicle_Mod_BSPD[vehicleid][4], vehicleid, 0.499999, -1.894998, 0.299999, -45.225002, 0.000000, -0.000000); //Object Model: 19797 |
  46. AttachObjectToVehicle(Vehicle_Mod_BSPD[vehicleid][5], vehicleid, 0.000000, 2.550010, -0.054999, 0.000000, 0.000000, 180.900100); //Object Model: 19797 |
  47. AttachObjectToVehicle(Vehicle_Mod_BSPD[vehicleid][6], vehicleid, 0.264999, -2.250004, -0.140000, 0.000000, -58.290016, 91.454948); //Object Model: 18637 |
  48. AttachObjectToVehicle(Vehicle_Mod_BSPD[vehicleid][7], vehicleid, -0.299999, -2.250004, -0.105000, 0.000000, -58.290016, 268.335510); //Object Model: 19200 |
  49. AttachObjectToVehicle(Vehicle_Mod_BSPD[vehicleid][8], vehicleid, 0.454999, -2.400007, -0.130000, 67.335014, 92.459945, 178.890075); //Object Model: 334 |
  50. return 1;
  51. }
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