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- Initialize engine version: 4.2.2f1 (54f0fc09defb)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 780 (ID=0x1004)
- Vendor: NVIDIA
- VRAM: 2994 MB
- Default GameObject Tag: Player already registered
- (Filename: Line: 83)
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\Assembly-Boo.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\Assembly-Boo.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\Badumna.Android.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\Badumna.Android.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\Mono.Options.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\Mono.Options.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\Color3Runtime.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\Color3Runtime.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\CruncherScripts.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\CruncherScripts.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\Flow.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\Flow.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\TickedPriorityQueue.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\TickedPriorityQueue.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\RealisticSky.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\RealisticSky.dll into Unity Child Domain
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\SyncIdentifyer.dll (this message is harmless)
- Loading D:\Downloads\wander_beta16_win_Data\Managed\SyncIdentifyer.dll into Unity Child Domain
- - Completed reload, in 0.044 seconds
- desktop: 1920x1080 120Hz; virtual: 5280x1080 at -1680,0
- <RI> Initializing input.
- <RI> Input initialized.
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\System.dll (this message is harmless)
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\Boo.Lang.dll (this message is harmless)
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- about to load base_tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1657)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1657)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1657)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1657)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1657)
- Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': dependency 'AddPassShader' shader 'Relief Pack/ReliefTerrain-AddPass' not found
- generating key pair
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- in initialize, in gamemanager
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\System.Xml.dll (this message is harmless)
- attempting to create network facade
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Platform assembly: D:\Downloads\wander_beta16_win_Data\Managed\System.Configuration.dll (this message is harmless)
- Fallback handler could not load library D:/Downloads/wander_beta16_win_Data/Mono/libc
- Fallback handler could not load library D:/Downloads/wander_beta16_win_Data/Mono/.\libc
- Fallback handler could not load library D:/Downloads/wander_beta16_win_Data/Mono/libc
- Network awake: 0
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done initialize, in gamemanager
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- entered GetStormLevel
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to call get storm web call
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign base_tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load Aaron_tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign Aaron_tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load Aaron_tropical_i2
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign Aaron_tropical_i2
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load Underwater_Environment
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign Underwater_Environment
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load birrin_tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign birrin_tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load floatingisland
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- The tree plant13_glow must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 78)
- The tree plant14_glow must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 78)
- [mecanim]: BindSkeleton: cannot find Transform 'FloatingIsland_LOD1:Mesh'
- (Filename: Line: 1489)
- [mecanim]: BindSkeleton: cannot find Transform 'FloatingIsland_LOD1:Mesh_MeshPart0'
- (Filename: Line: 1489)
- [mecanim]: BindSkeleton: cannot find Transform 'FloatingIsland_LOD1:Mesh_MeshPart1'
- (Filename: Line: 1489)
- [mecanim]: BindSkeleton: cannot find Transform 'FloatingIsland_LOD1:Mesh_MeshPart2'
- (Filename: Line: 1489)
- [mecanim]: BindSkeleton: cannot find Transform 'FloatingIsland_LOD1:Mesh_MeshPart3'
- (Filename: Line: 1489)
- [mecanim]: BindSkeleton: cannot find Transform 'FloatingIsland_LOD1:Mesh_MeshPart4'
- (Filename: Line: 1489)
- [mecanim]: BindSkeleton: cannot find Transform 'FloatingIsland_LOD1:Mesh_MeshPart5'
- (Filename: Line: 1489)
- [mecanim]: BindSkeleton: cannot find Transform 'FloatingIsland_LOD1:Mesh_MeshPart6'
- (Filename: Line: 1489)
- [mecanim]: BindSkeleton: cannot find Transform 'FloatingIsland_LOD1:Mesh_MeshPart7'
- (Filename: Line: 1489)
- done loadign floatingisland
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load Sarah_Tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign Sarah_Tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load Sarah_Tropical_Middle
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign Sarah_Tropical_Middle
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load elaine_tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign elaine_tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load elaine_floatingisland
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign elaine_floatingisland
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load Sarah_Ruins
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign Sarah_Ruins
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to load lore_tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- done loadign lore_tropical
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- You are trying to load data from a www stream which had the following error when downloading.
- couldn't connect to host
- (Filename: Line: 1040)
- You are trying to load data from a www stream which had the following error when downloading.
- couldn't connect to host
- (Filename: Line: 1040)
- character name / player name is Johnono123 Johnono123
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Network login: Active connection count 0
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- player name is Johnono123
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- entered LoadStats Johnono123
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- about to call get_stats web call
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- ApplicationException: Cannot enumerate null.
- at Boo.Lang.Runtime.RuntimeServices.GetEnumerable (System.Object enumerable) [0x00000] in <filename unknown>:0
- at Boo.Lang.Builtins.iterator (System.Object enumerable) [0x00000] in <filename unknown>:0
- at Boo.Lang.Builtins+<enumerate>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0
- at ShowPanel.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- (Filename: Line: -1)
- clicked
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- NullReferenceException: Object reference not set to an instance of an object
- at Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0
- at Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0
- at Boo.Lang.Runtime.RuntimeServices.GetSlice (System.Object target, System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
- at BNetwork.ChangeLocalPlayer (UInt32 newCharacter) [0x00000] in <filename unknown>:0
- at MorphOnClick.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- (Filename: Line: -1)
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