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- #define FILTERSCRIPT
- #include <a_samp>
- new Text:Health;
- new Text:Armour;
- new Text:Kill;
- new Text:Car;
- new Text:Weapons;
- new Text:Music;
- new Text:NoMusic;
- new Text:Cancel;
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Textdraw commands by Marwan");
- print(" Version 0.1");
- print("--------------------------------------\n");
- /*-------------------[Textdraws]-----------------------------*/
- Health = Text:TextDrawCreate(320.0,70.0,"Health~n~");
- TextDrawAlignment(Health, 2);
- TextDrawLetterSize(Health, 0.900000, 1.822222);
- TextDrawColor(Health, -1);
- TextDrawSetOutline(Health, 0);
- TextDrawSetProportional(Health, 1);
- TextDrawSetSelectable(Health, true);
- Armour = TextDrawCreate(320.000000, 110.000000, "Armour~n~");
- TextDrawAlignment(Armour, 2);
- TextDrawLetterSize(Armour, 0.900000, 1.822222);
- TextDrawColor(Armour, -1);
- TextDrawSetOutline(Armour, 0);
- TextDrawSetProportional(Armour, 1);
- TextDrawSetSelectable(Armour, true);
- Kill = TextDrawCreate(320.000000, 150.000000, "Suicide~n~");
- TextDrawAlignment(Kill, 2);
- TextDrawLetterSize(Kill, 0.900000, 1.822222);
- TextDrawColor(Kill, -1);
- TextDrawSetOutline(Kill, 0);
- TextDrawSetProportional(Kill, 1);
- TextDrawSetSelectable(Kill, true);
- Car = TextDrawCreate(320.000000, 190.000000, "Car~n~");
- TextDrawAlignment(Car, 2);
- TextDrawLetterSize(Car, 0.900000, 1.822222);
- TextDrawColor(Car, -1);
- TextDrawSetOutline(Car, 0);
- TextDrawSetProportional(Car, 1);
- TextDrawSetSelectable(Car, true);
- Weapons = TextDrawCreate(320.000000, 230.000000, "Weapon Set~n~");
- TextDrawAlignment(Weapons, 2);
- TextDrawLetterSize(Weapons, 0.900000, 1.822222);
- TextDrawColor(Weapons, -1);
- TextDrawSetOutline(Weapons, 0);
- TextDrawSetProportional(Weapons, 1);
- TextDrawSetSelectable(Weapons, true);
- Music = TextDrawCreate(320.000000, 270.000000, "Music~n~");
- TextDrawAlignment(Music, 2);
- TextDrawLetterSize(Music, 0.900000, 1.822222);
- TextDrawColor(Music, -1);
- TextDrawSetOutline(Music, 0);
- TextDrawSetProportional(Music, 1);
- TextDrawSetSelectable(Music, true);
- NoMusic = TextDrawCreate(320.000000, 310.000000, "Stop Music~n~");
- TextDrawAlignment(NoMusic, 2);
- TextDrawLetterSize(NoMusic, 0.900000, 1.822222);
- TextDrawColor(NoMusic, -1);
- TextDrawSetOutline(NoMusic, 0);
- TextDrawSetProportional(NoMusic, 1);
- TextDrawSetSelectable(NoMusic, true);
- Cancel = TextDrawCreate(320.000000, 400.000000, "Cancel~n~");
- TextDrawAlignment(Cancel, 2);
- TextDrawLetterSize(Cancel, 0.900000, 1.822222);
- TextDrawColor(Cancel, -1);
- TextDrawSetOutline(Cancel, 0);
- TextDrawSetProportional(Cancel, 1);
- TextDrawSetSelectable(Cancel, true);
- return 1;
- }
- public OnFilterScriptExit()
- {
- TextDrawDestroy(Health);
- TextDrawDestroy(Armour);
- TextDrawDestroy(Kill);
- TextDrawDestroy(Car);
- TextDrawDestroy(Weapons);
- TextDrawDestroy(Music);
- TextDrawDestroy(NoMusic);
- TextDrawDestroy(Cancel);
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/cmds", cmdtext, true, 10) == 0)
- {
- TextDrawShowForPlayer(playerid, Health);
- TextDrawShowForPlayer(playerid, Armour);
- TextDrawShowForPlayer(playerid, Kill);
- TextDrawShowForPlayer(playerid, Car);
- TextDrawShowForPlayer(playerid, Weapons);
- TextDrawShowForPlayer(playerid, Music);
- TextDrawShowForPlayer(playerid, NoMusic);
- TextDrawShowForPlayer(playerid, Cancel);
- SelectTextDraw(playerid,0xA3B4C5FF);
- return 1;
- }
- return 0;
- }
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- {
- if(clickedid == Health)
- {
- SetPlayerHealth(playerid, 100);
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have filled your {FF0000}Health!***");
- }
- else if(clickedid == Armour)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- SetPlayerArmour(playerid, 100);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have filled your {FF0000}Armour!***");
- }
- else if(clickedid == Kill)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- SetPlayerHealth(playerid, 0);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have killed {FF0000}Yourself!***");
- }
- else if(clickedid == Car)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(411, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned an {FF0000}Infernus!***");
- }
- else if(clickedid == Weapons)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- GivePlayerWeapon(playerid, 4, 2);
- GivePlayerWeapon(playerid, 24, 88888);
- GivePlayerWeapon(playerid, 25, 88888);
- GivePlayerWeapon(playerid, 29, 88888);
- GivePlayerWeapon(playerid, 30, 88888);
- SendClientMessage(playerid, -1, "***You have recived a {FF0000}Weapon Set!***");
- }
- else if(clickedid == Music)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- PlayAudioStreamForPlayer(playerid, "http://uk4.internet-radio.com:8045/listen.pls");
- SendClientMessage(playerid, -1, "***You have started the {FF0000}Music Player!***");
- }
- else if(clickedid == NoMusic)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- StopAudioStreamForPlayer(playerid);
- SendClientMessage(playerid, -1, "***You have stopped the {FF0000}Music Player!***");
- }
- else if(clickedid == Cancel)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have canceled {FF0000}/cmds!***");
- }
- return 1;
- }
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