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- 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Array.h(1123): error C2678: binary '==': no operator found which takes a left-hand operand of type 'const FDataStreamSubscriber<T>' (or there is no acceptable conversion)
- 3> with
- 3> [
- 3> T=UTexture2D
- 3> ]
- 3> ...\Plugins\OrbiverseCore\Source\OrbiverseCore\Public\DataStream.h(59): note: could be 'const bool FDataStreamSubscriber<T>::operator ==(const FDataStreamSubscriber<T> &) const'
- 3> with
- 3> [
- 3> T=UTexture2D
- 3> ]
- 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h(36): note: or 'bool operator ==(const FDialogueContextMapping &,const FDialogueContextMapping &)'
- 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h(56): note: or 'bool operator ==(const FDialogueContext &,const FDialogueContext &)'
- 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(210): note: or 'bool operator ==(const FMeshSectionInfo &,const FMeshSectionInfo &)'
- 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(521): note: or 'bool operator ==(const UMaterialInterface &,const FSkeletalMaterial &)'
- 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(520): note: or 'bool operator ==(const FSkeletalMaterial &,const UMaterialInterface &)'
- 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(519): note: or 'bool operator ==(const FSkeletalMaterial &,const FSkeletalMaterial &)'
- 3> ...\source\unrealengine\engine\source\runtime\rhi\public\RHIResources.h(179): note: or 'bool operator ==(const FRHIUniformBufferLayout &,const FRHIUniformBufferLayout &)'
- 3> C:\Program Files (x86)\Windows Kits\8.1\include\shared\guiddef.h(192): note: or 'bool operator ==(const GUID &,const GUID &)'
- 3> ...\Plugins\OrbiverseCore\Source\OrbiverseCore\Public\DataStream.h(71): note: or 'bool operator ==<T>(const FDataStreamSubscriber<T> &,const FDataStreamSubscriber<T> &)'
- 3> with
- 3> [
- 3> T=UTexture2D
- 3> ]
- 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Array.h(1123): note: while trying to match the argument list '(const FDataStreamSubscriber<T>, FDataStreamSubscriber<T> )'
- 3> with
- 3> [
- 3> T=UTexture2D
- 3> ]
- 3> ...\Plugins\OrbiverseCore\Source\OrbiverseCore\Public\DataStream.h(110): note: see reference to function template instantiation 'bool TArray<FDataStreamSubscriber<T>,FDefaultAllocator>::Contains<FDataStreamSubscriber<T>*>(const ComparisonType &) const' being compiled
- 3> with
- 3> [
- 3> T=UTexture2D,
- 3> ComparisonType=FDataStreamSubscriber<UTexture2D> *
- 3> ]
- 3> ...\Plugins\OrbiverseCore\Source\OrbiverseCore\Public\DataStream.h(110): note: see reference to function template instantiation 'bool TArray<FDataStreamSubscriber<T>,FDefaultAllocator>::Contains<FDataStreamSubscriber<T>*>(const ComparisonType &) const' being compiled
- 3> with
- 3> [
- 3> T=UTexture2D,
- 3> ComparisonType=FDataStreamSubscriber<UTexture2D> *
- 3> ]
- 3> ...\Plugins\OrbiverseCore\Source\OrbiverseCore\Public\DataStream.h(109): note: while compiling class template member function 'void FDataStreamSubscriber<T>::Unsubscribe(void)'
- 3> with
- 3> [
- 3> T=UTexture2D
- 3> ]
- 3> ...\Plugins\KinectInput\Source\KinectInput\Private\Streams\KinectStreamDebug.cpp(21): note: see reference to function template instantiation 'void FDataStreamSubscriber<T>::Unsubscribe(void)' being compiled
- 3> with
- 3> [
- 3> T=UTexture2D
- 3> ]
- 3> ...\Plugins\KinectInput\Source\KinectInput\Private\Streams\KinectStreamDebug.cpp(16): note: see reference to class template instantiation 'FDataStreamSubscriber<T>' being compiled
- 3> with
- 3> [
- 3> T=UTexture2D
- 3> ]
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