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  1. 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Array.h(1123): error C2678: binary '==': no operator found which takes a left-hand operand of type 'const FDataStreamSubscriber<T>' (or there is no acceptable conversion)
  2. 3> with
  3. 3> [
  4. 3> T=UTexture2D
  5. 3> ]
  6. 3> ...\Plugins\OrbiverseCore\Source\OrbiverseCore\Public\DataStream.h(59): note: could be 'const bool FDataStreamSubscriber<T>::operator ==(const FDataStreamSubscriber<T> &) const'
  7. 3> with
  8. 3> [
  9. 3> T=UTexture2D
  10. 3> ]
  11. 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h(36): note: or 'bool operator ==(const FDialogueContextMapping &,const FDialogueContextMapping &)'
  12. 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h(56): note: or 'bool operator ==(const FDialogueContext &,const FDialogueContext &)'
  13. 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(210): note: or 'bool operator ==(const FMeshSectionInfo &,const FMeshSectionInfo &)'
  14. 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(521): note: or 'bool operator ==(const UMaterialInterface &,const FSkeletalMaterial &)'
  15. 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(520): note: or 'bool operator ==(const FSkeletalMaterial &,const UMaterialInterface &)'
  16. 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(519): note: or 'bool operator ==(const FSkeletalMaterial &,const FSkeletalMaterial &)'
  17. 3> ...\source\unrealengine\engine\source\runtime\rhi\public\RHIResources.h(179): note: or 'bool operator ==(const FRHIUniformBufferLayout &,const FRHIUniformBufferLayout &)'
  18. 3> C:\Program Files (x86)\Windows Kits\8.1\include\shared\guiddef.h(192): note: or 'bool operator ==(const GUID &,const GUID &)'
  19. 3> ...\Plugins\OrbiverseCore\Source\OrbiverseCore\Public\DataStream.h(71): note: or 'bool operator ==<T>(const FDataStreamSubscriber<T> &,const FDataStreamSubscriber<T> &)'
  20. 3> with
  21. 3> [
  22. 3> T=UTexture2D
  23. 3> ]
  24. 3> ...\Source\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Array.h(1123): note: while trying to match the argument list '(const FDataStreamSubscriber<T>, FDataStreamSubscriber<T> )'
  25. 3> with
  26. 3> [
  27. 3> T=UTexture2D
  28. 3> ]
  29. 3> ...\Plugins\OrbiverseCore\Source\OrbiverseCore\Public\DataStream.h(110): note: see reference to function template instantiation 'bool TArray<FDataStreamSubscriber<T>,FDefaultAllocator>::Contains<FDataStreamSubscriber<T>*>(const ComparisonType &) const' being compiled
  30. 3> with
  31. 3> [
  32. 3> T=UTexture2D,
  33. 3> ComparisonType=FDataStreamSubscriber<UTexture2D> *
  34. 3> ]
  35. 3> ...\Plugins\OrbiverseCore\Source\OrbiverseCore\Public\DataStream.h(110): note: see reference to function template instantiation 'bool TArray<FDataStreamSubscriber<T>,FDefaultAllocator>::Contains<FDataStreamSubscriber<T>*>(const ComparisonType &) const' being compiled
  36. 3> with
  37. 3> [
  38. 3> T=UTexture2D,
  39. 3> ComparisonType=FDataStreamSubscriber<UTexture2D> *
  40. 3> ]
  41. 3> ...\Plugins\OrbiverseCore\Source\OrbiverseCore\Public\DataStream.h(109): note: while compiling class template member function 'void FDataStreamSubscriber<T>::Unsubscribe(void)'
  42. 3> with
  43. 3> [
  44. 3> T=UTexture2D
  45. 3> ]
  46. 3> ...\Plugins\KinectInput\Source\KinectInput\Private\Streams\KinectStreamDebug.cpp(21): note: see reference to function template instantiation 'void FDataStreamSubscriber<T>::Unsubscribe(void)' being compiled
  47. 3> with
  48. 3> [
  49. 3> T=UTexture2D
  50. 3> ]
  51. 3> ...\Plugins\KinectInput\Source\KinectInput\Private\Streams\KinectStreamDebug.cpp(16): note: see reference to class template instantiation 'FDataStreamSubscriber<T>' being compiled
  52. 3> with
  53. 3> [
  54. 3> T=UTexture2D
  55. 3> ]
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