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- -------------------------------------------------------------------------------------------------------------------
- -- Tables and functions for commonly-referenced gear that job files may need, but
- -- doesn't belong in the global Mote-Include file since they'd get clobbered on each
- -- update.
- -- Creates the 'gear' table for reference in other files.
- --
- -- Note: Function and table definitions should be added to user, but references to
- -- the contained tables via functions (such as for the obi function, below) use only
- -- the 'gear' table.
- -------------------------------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------------------------------
- -- Modify the sets table. Any gear sets that are added to the sets table need to
- -- be defined within this function, because sets isn't available until after the
- -- include is complete. It is called at the end of basic initialization in Mote-Include.
- -------------------------------------------------------------------------------------------------------------------
- function define_global_sets()
- -- Special gear info that may be useful across jobs.
- -- Staffs
- gear.Staff = {}
- gear.Staff.HMP = 'Chatoyant Staff'
- gear.Staff.PDT = 'Earth Staff'
- -- Dark Rings
- gear.DarkRing = {}
- gear.DarkRing.physical = {name="Dark Ring",augments={'Magic dmg. taken -3%','Spell interruption rate down -5%','Phys. dmg. taken -6%'}}
- gear.DarkRing.magical = {name="Dark Ring", augments={'Magic dmg. taken -6%','Breath dmg. taken -5%'}}
- -- Default items for utility gear values.
- gear.default.weaponskill_neck = "Asperity Necklace"
- gear.default.weaponskill_waist = "Caudata Belt"
- gear.default.obi_waist = "Cognition Belt"
- gear.default.obi_back = "Toro Cape"
- gear.default.obi_ring = "Strendu Ring"
- gear.default.fastcast_staff = ""
- gear.default.recast_staff = ""
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Functions to set user-specified binds, generally on load and unload.
- -- Kept separate from the main include so as to not get clobbered when the main is updated.
- -------------------------------------------------------------------------------------------------------------------
- -- Function to bind GearSwap binds when loading a GS script.
- function global_on_load()
- send_command('bind f9 gs c cycle OffenseMode')
- send_command('bind ^f9 gs c cycle HybridMode')
- send_command('bind !f9 gs c cycle RangedMode')
- send_command('bind @f9 gs c cycle WeaponskillMode')
- send_command('bind f10 gs c set DefenseMode Physical')
- send_command('bind ^f10 gs c cycle PhysicalDefenseMode')
- send_command('bind !f10 gs c toggle Kiting')
- send_command('bind f11 gs c set DefenseMode Magical')
- send_command('bind ^f11 gs c cycle CastingMode')
- send_command('bind f12 gs c update user')
- send_command('bind ^f12 gs c cycle IdleMode')
- send_command('bind !f12 gs c reset DefenseMode')
- send_command('bind ^- gs c toggle selectnpctargets')
- send_command('bind ^= gs c cycle pctargetmode')
- end
- -- Function to revert binds when unloading.
- function global_on_unload()
- send_command('unbind f9')
- send_command('unbind ^f9')
- send_command('unbind !f9')
- send_command('unbind @f9')
- send_command('unbind f10')
- send_command('unbind ^f10')
- send_command('unbind !f10')
- send_command('unbind f11')
- send_command('unbind ^f11')
- send_command('unbind !f11')
- send_command('unbind f12')
- send_command('unbind ^f12')
- send_command('unbind !f12')
- send_command('unbind ^-')
- send_command('unbind ^=')
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Global event-handling functions.
- -------------------------------------------------------------------------------------------------------------------
- -- Global intercept on precast.
- function user_precast(spell, action, spellMap, eventArgs)
- cancel_conflicting_buffs(spell, action, spellMap, eventArgs)
- --refine_waltz(spell, action, spellMap, eventArgs)
- end
- -- Global intercept on midcast.
- function user_midcast(spell, action, spellMap, eventArgs)
- -- Default base equipment layer of fast recast.
- if spell.action_type == 'Magic' and sets.midcast and sets.midcast.FastRecast then
- equip(sets.midcast.FastRecast)
- end
- end
- -- Global intercept on buff change.
- function user_buff_change(buff, gain, eventArgs)
- -- Create a timer when we gain weakness. Remove it when weakness is gone.
- if buff:lower() == 'weakness' then
- if gain then
- send_command('timers create "Weakness" 300 up abilities/00255.png')
- else
- send_command('timers delete "Weakness"')
- end
- end
- end
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