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- on damage:
- name of victim is set:
- name of victim doesn't contain "❤":
- name of victim is set:
- set {nazwa.%victim%} to coloured name of victim
- else:
- set {nazwa.%victim%} to true
- #==================================================#
- set {_hp} to health of victim * 2
- set {_nazwa} to "♥"
- loop {_hp}-2 times:
- set {_nazwa} to "%{_nazwa}%♥"
- replace all "♥♥" with "❤" in {_nazwa}
- set the display name of victim to "&4%{_nazwa}%"
- #==================================================#
- set {cd.%victim%} to now
- wait 3 seconds
- wait 1 tick
- difference between {cd.%victim%} and now is greater than 3 seconds:
- {nazwa.%victim%} isn't true:
- set the display name of victim to "%{nazwa.%victim%}%"
- else:
- clear display name of victim
- on death:
- clear display name of victim
- clear {nazwa.%victim%}
- clear {cd.%victim%}
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