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- /* Chart of ZScript Namespace, datatype/pointer type, refs, registers, tables, and vartypes. */
- Namespace-> Datatype Ref Ref Register Table ZType
- //////////////
- // Global // (Global) n/a n/a
- //////////////
- ////////////
- // Game // Game-> None n/a n/a
- ////////////
- ////////////////
- /// Screen /// Screen-> None ri->screenref* n/a
- //////////////// *not implemented
- // *for future this-> on screen scripts
- // *or a future datatype
- /////////////
- /// FFC /// None ffc ri->ffcref
- /////////////
- //////////////
- /// Item /// None item ri->itemref
- //////////////
- /////////////////
- /// LWeapon /// None lweapon ri->lwpn
- /////////////////
- /////////////////
- /// EWeapon /// None eweapon ri->ewpn
- /////////////////
- //////////////
- /// Link /// Link-> None n/a n/a
- //////////////
- //////////////////
- /// itemdata /// None itemdata ri->idata
- //////////////////
- /////////////
- /// npc /// None npc ri->guyref
- /////////////
- /////////////////////
- /// messagedata /// None messagedata ri->zmsgref
- /////////////////////
- //////////////////
- /// dmapdata /// None dmapdata ri->dmapsref
- //////////////////
- /////////////////
- /// mapdata /// Mapdata->* mapdata ri->mapsref
- ///////////////// *deprecated
- ///////////////////
- /// combodata /// ComboData->* combodata ri->combosref
- /////////////////// *deprecated
- ////////////////////
- /// Graphics-> /// Graphics-> bitmap ri->gfxref
- ////////////////////
- /////////////////
- /// Audio-> /// Audio-> None n/a n/a
- /////////////////
- ////////////////
- /// Text-> /// Text-> None n/a n/a
- ////////////////
- /////////////////
- /// Input-> /// Input-> None n/a n/a
- /////////////////
- /////////////////
- /// npcdata /// NPCData->* npcdata ri->npcdataref
- ///////////////// *Deprecated
- ////////////////////
- /// spritedata /// SpriteData->* spritedats ri->spritesref
- //////////////////// *Deprecated
- ///////////////
- /// untyped /// Untyped->* None ri->untypedref
- /////////////// * I don't recall if I added this.
- //////////////////
- /// dropdata /// None dropdata ri->dropsetref
- //////////////////
- //////////////////
- /// ponddata /// None ponddata ri->pondref
- ////////////////// *will be converted
- // *to infoshopdata
- //////////////////
- /// warpring /// None warpring ri->warpringref
- //////////////////
- /////////////////
- /// doorset /// None doorsetdata ri->doorsref
- /////////////////
- ////////////////////
- /// misccolors /// None zcolors ri->zcoloursref
- ////////////////////
- /////////////////
- /// rgbdata /// None rgbdata* ri->rgbref
- ///////////////// * or: rgb
- /////////////////
- /// palette /// None palette ri->paletteref
- /////////////////
- ////////////////
- /// zcmidi /// None midi* ri->tunesref
- //////////////// *you changed zctune to tune?
- // *midi or mididata would be best
- //////////////////
- /// palcycle /// None palcycle ri->palcycleref
- //////////////////
- //////////////////
- /// gamedata /// None * ri->gamedataref
- //////////////////
- ////////////////
- /// cheats /// None cheat ri->cheatsref
- ////////////////
- /////////////////
- /// Debug-> /// Debug-> None None
- /////////////////
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