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- if(GetPlayerScore(playerid) == 11)
- {
- GivePlayerMoney(playerid, 1000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have reached 10 score and you have became Private 2!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You have been awarded with 1000$!");
- return 1;
- }
- if(GetPlayerScore(playerid) == 21)
- {
- GivePlayerMoney(playerid, 2000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have reached 20 score and you have became Private 1st Class!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You have been awarded with 2000$!");
- return 1;
- }
- if(GetPlayerScore(playerid) == 31)
- {
- GivePlayerMoney(playerid, 3000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have reached 30 score and you have became Specialist!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You have been awarded with 3000$!");
- return 1;
- }
- if(GetPlayerScore(playerid) == 41)
- {
- GivePlayerMoney(playerid, 4000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have reached 40 score and you have became Corporal!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You have been awarded with 4000$!");
- return 1;
- }
- if(GetPlayerScore(playerid) == 51)
- {
- GivePlayerMoney(playerid, 5000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have reached 50 score and you have became Sargeant!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You have been awarded with 5000$!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Since you have reached 50 score, you can now buy a vehicle! Type /buyvehicle!");
- return 1;
- }
- if(GetPlayerScore(playerid) == 61)
- {
- GivePlayerMoney(playerid, 6000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have reached 60 score and you have became Sarg. First Class!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You have been awarded with 6000$!");
- return 1;
- }
- if(GetPlayerScore(playerid) == 71)
- {
- GivePlayerMoney(playerid, 7000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have reached 70 score and you have became Master Sergeant!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You have been awarded with 7000$!");
- return 1;
- }
- if(GetPlayerScore(playerid) == 81)
- {
- GivePlayerMoney(playerid, 8000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have reached 80 score and you have became Sargeant Major!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You have been awarded with 8000$!");
- return 1;
- }
- if(GetPlayerScore(playerid) == 91)
- {
- GivePlayerMoney(playerid, 9000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have reached 90 score and you have became General!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You have been awarded with 9000$!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Since you have reached General rank you can now buy your own aircraft! /buyair!");
- return 1;
- }
- if(GetPlayerScore(playerid) == 101)
- {
- GivePlayerMoney(playerid, 10000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have reached 100 score and you have became Grand Marshal!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You have been awarded with 10 000$!");
- return 1;
- }
- if(GetPlayerScore(playerid) == 151)
- {
- GivePlayerMoney(playerid, 100000);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Congradulations! You have became God Of War!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You can now get a free V.I.P!");
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>Type /vip to get it!");
- GameTextForPlayer(playerid, "You are now God of War!", 5, 1);
- new name[MAX_PLAYER_NAME], string[24+MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "<!>%s has just became God Of War. Congradulate him!", name);
- SendClientMessageToAll(COLOR_RED, string);
- return 1;
- }
- return 1;
- }
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