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Mar 5th, 2014
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  1. #include "SceneNode.h"
  2. #include "Entity.h"
  3.  
  4. class SpriteNode : public SceneNode
  5. {
  6. public:
  7.     typedef std::unique_ptr<SpriteNode> Ptr;
  8. private:
  9.     sf::Sprite mSprite;
  10.  
  11. private:
  12.     virtual void drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const;
  13.  
  14. public:
  15.     SpriteNode(sf::Texture& mTexture);
  16.  
  17.     virtual sf::FloatRect getBoundingRect();
  18. };
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