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- -- Instructions:
- -- Set the NPC Entry and stats you want it to have below.
- SET
- @NPC_ENTRY := 190020, -- This is your NPC's Entry
- @NPC_HEALTH := 1, -- This is the health value you want your NPC to have.
- @NPC_MANA := 0, -- This is the mana value you want your NPC to have.
- @NPC_ARMOR := 0; -- This is the armor value you want your NPC to have.
- -- DO NOT CHANGE ANYTHING BELOW, UNLESS YOU KNOW WHAT YOU ARE DOING.
- -- Getting NPC datas:
- SET
- @NPC_CLASS := (SELECT `unit_class` FROM creature_template WHERE Entry = @NPC_ENTRY),
- @NPC_LEVEL := ROUND(((SELECT `minlevel` FROM creature_template WHERE Entry = @NPC_ENTRY)+(SELECT `maxlevel` FROM creature_template WHERE Entry = @NPC_ENTRY))/2, 0),
- @EXP := (SELECT `exp` FROM creature_template WHERE Entry = @NPC_ENTRY);
- -- Getting base HP from a HP column defined by exp.
- SET
- @GET_HP_COL :=
- (SELECT CASE @EXP
- WHEN 0 THEN (SELECT basehp0 FROM creature_classlevelstats WHERE `level` = @NPC_LEVEL AND `class` = @NPC_CLASS)
- WHEN 1 THEN (SELECT basehp1 FROM creature_classlevelstats WHERE `level` = @NPC_LEVEL AND `class` = @NPC_CLASS)
- WHEN 2 THEN (SELECT basehp2 FROM creature_classlevelstats WHERE `level` = @NPC_LEVEL AND `class` = @NPC_CLASS)
- END),
- -- Getting base mana
- @GET_MA_COL := (SELECT basemana FROM creature_classlevelstats WHERE `level` = @NPC_LEVEL AND `class` = @NPC_CLASS),
- -- Getting base armor
- @GET_AR_COL := (SELECT basearmor FROM creature_classlevelstats WHERE `level` = @NPC_LEVEL AND `class` = @NPC_CLASS);
- -- Running the update with all the data collected:
- UPDATE creature_template SET Health_mod = (@NPC_HEALTH/@GET_HP_COL), Mana_mod = (@NPC_MANA/@GET_MA_COL), Armor_mod = (@NPC_ARMOR/@GET_AR_COL) WHERE Entry = @NPC_ENTRY;
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