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nightmare204

GPU Usage after filled by OpenMaxil

Mar 2nd, 2015
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  1.  
  2. Relocatable heap version 4 found at 0x37000000
  3. total space allocated is 108M, with 106M relocatable, 2.3M legacy and 0 offline
  4. 1 legacy blocks of size 2359296
  5.  
  6. free list at 0x3cd6a900
  7. 241K free memory in 5 free block(s)
  8. largest free block is 240K bytes
  9.  
  10. 0x37000000: legacy block 2.3M
  11. 0x37240000: free 240K
  12. [ 105] 0x3727be00: used  640 (refcount 5 lock count 4, size      552, align    4, data 0x3727be20, D1rual) 'GLXX_BUFFER_INNER_T.storage'
  13. [ 260] 0x3727c080: used  960 (refcount 6 lock count 5, size      872, align    4, data 0x3727c0a0, D1rual) 'GLXX_BUFFER_INNER_T.storage'
  14. [  32] 0x3727c440: used  160 (refcount 5 lock count 4, size       76, align    4, data 0x3727c460, D1rual) 'GLXX_BUFFER_INNER_T.storage'
  15. [ 255] 0x3727c4e0: used  160 (refcount 5 lock count 4, size       92, align    4, data 0x3727c500, D1rual) 'GLXX_BUFFER_INNER_T.storage'
  16. [ 132] 0x3727c580: used  544 (refcount 1 lock count 0, size      256, align  256, data 0x3727c600, d3rual) 'H264 dummy data partition'
  17. [ 256] 0x3727c7a0: used  14K (refcount 1 lock count 0, size    14000, align   64, data 0x3727c7c0, d3ruAl) 'h264_top_context'
  18. [ 134] 0x3727fec0: used  32K (refcount 1 lock count 0, size    32768, align   32, data 0x3727fee0, d0Rual) 'Vdec3 Msgbuf'
  19. [ 263] 0x37287f00: used 1.0M (refcount 1 lock count 0, size  1048576, align  256, data 0x37288000, d3Rual) 'Vdec3 CDB'
  20. [ 133] 0x37388020: used  17K (refcount 1 lock count 0, size    17424, align   32, data 0x37388040, d0RuAl) 'H264 PPS'
  21. [ 261] 0x3738c480: used 2.3K (refcount 1 lock count 0, size     2240, align   32, data 0x3738c4a0, d0RuAl) 'H264 SPS'
  22. [ 233] 0x3738cd80: used 1.4M (refcount 1 lock count 0, size  1433728, align 4096, data 0x3738d000, d1ruAl) 'video_decodeRIL:image pool'
  23. [ 259] 0x374ebe20: used 1.4M (refcount 1 lock count 0, size  1433728, align 4096, data 0x374ec000, d1ruAl) 'video_decodeRIL:image pool'
  24. [ 131] 0x3764aec0: used 1.4M (refcount 1 lock count 0, size  1433728, align 4096, data 0x3764b000, d1ruAl) 'video_decodeRIL:image pool'
  25. [ 257] 0x377a9f60: used 1.4M (refcount 1 lock count 0, size  1433728, align 4096, data 0x377aa000, d1ruAl) 'video_decodeRIL:image pool'
  26. [  54] 0x37909000: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37909020, d1ruAl) 'RIL buffer'
  27. [ 236] 0x3791d040: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x3791d060, d1ruAl) 'RIL buffer'
  28. [  46] 0x37931080: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x379310a0, d1ruAl) 'RIL buffer'
  29. [ 253] 0x379450c0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x379450e0, d1ruAl) 'RIL buffer'
  30. [ 232] 0x37959100: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37959120, d1ruAl) 'RIL buffer'
  31. [ 251] 0x3796d140: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x3796d160, d1ruAl) 'RIL buffer'
  32. [ 102] 0x37981180: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x379811a0, d1ruAl) 'RIL buffer'
  33. [ 249] 0x379951c0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x379951e0, d1ruAl) 'RIL buffer'
  34. [ 230] 0x379a9200: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x379a9220, d1ruAl) 'RIL buffer'
  35. [ 247] 0x379bd240: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x379bd260, d1ruAl) 'RIL buffer'
  36. [ 141] 0x379d1280: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x379d12a0, d1ruAl) 'RIL buffer'
  37. [ 245] 0x379e52c0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x379e52e0, d1ruAl) 'RIL buffer'
  38. [ 138] 0x379f9300: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x379f9320, d1ruAl) 'RIL buffer'
  39. [ 243] 0x37a0d340: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37a0d360, d1ruAl) 'RIL buffer'
  40. [ 126] 0x37a21380: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37a213a0, d1ruAl) 'RIL buffer'
  41. [ 241] 0x37a353c0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37a353e0, d1ruAl) 'RIL buffer'
  42. [ 155] 0x37a49400: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37a49420, d1ruAl) 'RIL buffer'
  43. [ 239] 0x37a5d440: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37a5d460, d1ruAl) 'RIL buffer'
  44. [ 211] 0x37a71480: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37a714a0, d1ruAl) 'RIL buffer'
  45. [ 129] 0x37a854c0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37a854e0, d1ruAl) 'RIL buffer'
  46. [ 117] 0x37a99500: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37a99520, d1ruAl) 'RIL buffer'
  47. [ 235] 0x37aad540: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37aad560, d1ruAl) 'RIL buffer'
  48. [ 146] 0x37ac1580: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37ac15a0, d1ruAl) 'RIL buffer'
  49. [ 100] 0x37ad55c0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37ad55e0, d1ruAl) 'RIL buffer'
  50. [ 116] 0x37ae9600: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37ae9620, d1ruAl) 'RIL buffer'
  51. [ 231] 0x37afd640: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37afd660, d1ruAl) 'RIL buffer'
  52. [ 104] 0x37b11680: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37b116a0, d1ruAl) 'RIL buffer'
  53. [ 229] 0x37b256c0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37b256e0, d1ruAl) 'RIL buffer'
  54. [ 119] 0x37b39700: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37b39720, d1ruAl) 'RIL buffer'
  55. [  40] 0x37b4d740: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37b4d760, d1ruAl) 'RIL buffer'
  56. [ 227] 0x37b61780: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37b617a0, d1ruAl) 'RIL buffer'
  57. [ 101] 0x37b757c0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37b757e0, d1ruAl) 'RIL buffer'
  58. [ 149] 0x37b89800: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37b89820, d1ruAl) 'RIL buffer'
  59. [ 122] 0x37b9d840: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37b9d860, d1ruAl) 'RIL buffer'
  60. [ 121] 0x37bb1880: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37bb18a0, d1ruAl) 'RIL buffer'
  61. [ 225] 0x37bc58c0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37bc58e0, d1ruAl) 'RIL buffer'
  62. [  99] 0x37bd9900: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37bd9920, d1ruAl) 'RIL buffer'
  63. [  98] 0x37bed940: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37bed960, d1ruAl) 'RIL buffer'
  64. [  97] 0x37c01980: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37c019a0, d1ruAl) 'RIL buffer'
  65. [  96] 0x37c159c0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37c159e0, d1ruAl) 'RIL buffer'
  66. [  95] 0x37c29a00: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37c29a20, d1ruAl) 'RIL buffer'
  67. [  94] 0x37c3da40: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37c3da60, d1ruAl) 'RIL buffer'
  68. [  93] 0x37c51a80: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37c51aa0, d1ruAl) 'RIL buffer'
  69. [  92] 0x37c65ac0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37c65ae0, d1ruAl) 'RIL buffer'
  70. [  91] 0x37c79b00: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37c79b20, d1ruAl) 'RIL buffer'
  71. [  90] 0x37c8db40: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37c8db60, d1ruAl) 'RIL buffer'
  72. [  89] 0x37ca1b80: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37ca1ba0, d1ruAl) 'RIL buffer'
  73. [  88] 0x37cb5bc0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37cb5be0, d1ruAl) 'RIL buffer'
  74. [  87] 0x37cc9c00: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37cc9c20, d1ruAl) 'RIL buffer'
  75. [  86] 0x37cddc40: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37cddc60, d1ruAl) 'RIL buffer'
  76. [  85] 0x37cf1c80: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37cf1ca0, d1ruAl) 'RIL buffer'
  77. [  84] 0x37d05cc0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37d05ce0, d1ruAl) 'RIL buffer'
  78. [  83] 0x37d19d00: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37d19d20, d1ruAl) 'RIL buffer'
  79. [  82] 0x37d2dd40: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37d2dd60, d1ruAl) 'RIL buffer'
  80. [  81] 0x37d41d80: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37d41da0, d1ruAl) 'RIL buffer'
  81. [  80] 0x37d55dc0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37d55de0, d1ruAl) 'RIL buffer'
  82. [  79] 0x37d69e00: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37d69e20, d1ruAl) 'RIL buffer'
  83. [  78] 0x37d7de40: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37d7de60, d1ruAl) 'RIL buffer'
  84. [  77] 0x37d91e80: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37d91ea0, d1ruAl) 'RIL buffer'
  85. [  76] 0x37da5ec0: used  80K (refcount 1 lock count 0, size    81920, align   32, data 0x37da5ee0, d1ruAl) 'RIL buffer'
  86. [  75] 0x37db9f00: used 3.6M (refcount 3 lock count 1, size  3768320, align 4096, data 0x37dba000, d1rual) 'Texture blob'
  87. [  73] 0x38152f20: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x38153000, d1rual) 'Texture blob'
  88. [  71] 0x384ebf40: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x384ec000, d1rual) 'Texture blob'
  89. [  69] 0x38884f60: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x38885000, d1rual) 'Texture blob'
  90. [  67] 0x38c1df80: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x38c1e000, d1rual) 'Texture blob'
  91. [  65] 0x38fb6fa0: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x38fb7000, d1rual) 'Texture blob'
  92. [ 215] 0x3934ffc0: used  96K (refcount 1 lock count 0, size    98304, align  256, data 0x39350000, D1ruAl) 'khrn_hw_bin_mem'
  93. [ 208] 0x393680e0: used  96K (refcount 1 lock count 1, size    98304, align  256, data 0x39368100, D1rual) 'khrn_hw_bin_mem'
  94. [ 202] 0x39380200: used  96K (refcount 1 lock count 1, size    98304, align  256, data 0x39380300, D1rual) 'khrn_hw_bin_mem'
  95. [  63] 0x39398320: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x39399000, d1rual) 'Texture blob'
  96. [  61] 0x39731340: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x39732000, d1rual) 'Texture blob'
  97. [  59] 0x39aca360: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x39acb000, d1rual) 'Texture blob'
  98. [  57] 0x39e63380: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x39e64000, d1rual) 'Texture blob'
  99. [  55] 0x3a1fc3a0: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3a1fd000, d1rual) 'Texture blob'
  100. [  53] 0x3a5953c0: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3a596000, d1rual) 'Texture blob'
  101. [  51] 0x3a92e3e0: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3a92f000, d1rual) 'Texture blob'
  102. [  49] 0x3acc7400: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3acc8000, d1rual) 'Texture blob'
  103. [  47] 0x3b060420: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3b061000, d1rual) 'Texture blob'
  104. [ 201] 0x3b3f9440: used 100K (refcount 2 lock count 1, size    98304, align 4096, data 0x3b3fa000, d1rual) 'Texture blob'
  105. [ 174] 0x3b412460: used  48K (refcount 1 lock count 0, size    49152, align    4, data 0x3b412480, d0RUal) 'GLSL_COPY_CONTEXT_T.mh_blob'
  106. [ 163] 0x3b41e4a0: used  15K (refcount 1 lock count 0, size    15360, align    4, data 0x3b41e4c0, d0RUal) 'GLSL_COPY_CONTEXT_T.mh_blob'
  107. [ 186] 0x3b4220e0: used  20K (refcount 1 lock count 0, size    20480, align    4, data 0x3b422100, d0RUal) 'GLSL_COPY_CONTEXT_T.mh_blob'
  108. [ 216] 0x3b427120: used  16K (refcount 1 lock count 0, size    16384, align    4, data 0x3b427140, d0RUal) 'GLSL_COPY_CONTEXT_T.mh_blob'
  109. [  45] 0x3b42b160: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3b42c000, d1rual) 'Texture blob'
  110. [  43] 0x3b7c4180: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3b7c5000, d1rual) 'Texture blob'
  111. [  41] 0x3bb5d1a0: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3bb5e000, d1rual) 'Texture blob'
  112. [  39] 0x3bef61c0: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3bef7000, d1rual) 'Texture blob'
  113. [ 109] 0x3c28f1e0: used 2.1K (refcount 1 lock count 0, size     2048, align    4, data 0x3c28f200, d0rual) 'ILCS VC buffer pool'
  114. [ 176] 0x3c28fa20: used  192 (refcount 1 lock count 0, size      108, align    4, data 0x3c28fa40, d0rual) 'GL20_PROGRAM_T.uniform_data'
  115. [ 175] 0x3c28fae0: used  160 (refcount 1 lock count 0, size       80, align    4, data 0x3c28fb00, d0rual) 'GL20_PROGRAM_T.uniform_info'
  116. [ 172] 0x3c28fb80: used  160 (refcount 1 lock count 0, size       68, align    1, data 0x3c28fba0, d0rual) 'GL20_SHADER_T.sources_current[i]'
  117. [ 171] 0x3c28fc20: used  160 (refcount 1 lock count 0, size       65, align    1, data 0x3c28fc40, d0rual) 'GL20_SHADER_T.sources_current[i]'
  118. [ 169] 0x3c28fcc0: used  288 (refcount 1 lock count 0, size      204, align    4, data 0x3c28fce0, d0rual) 'uniform map'
  119. [ 168] 0x3c28fde0: used  480 (refcount 2 lock count 1, size      400, align    8, data 0x3c28fe00, d1rual) 'shader code'
  120. [ 167] 0x3c28ffc0: used  256 (refcount 1 lock count 0, size      192, align    4, data 0x3c28ffe0, d0rual) 'uniform map'
  121. [ 166] 0x3c2900c0: used  480 (refcount 2 lock count 1, size      408, align    8, data 0x3c2900e0, d1rual) 'shader code'
  122. [ 165] 0x3c2902a0: used  160 (refcount 2 lock count 1, size       72, align    8, data 0x3c2902c0, d1rual) 'shader code'
  123. [ 164] 0x3c290340: used  160 (refcount 1 lock count 0, size       92, align    4, data 0x3c290360, d0rual) 'GL20_PROGRAM_T.uniform_data'
  124. [ 161] 0x3c2903e0: used  160 (refcount 1 lock count 0, size       68, align    1, data 0x3c290400, d0rual) 'GL20_SHADER_T.sources_current[i]'
  125. [ 160] 0x3c290480: used  160 (refcount 1 lock count 0, size       65, align    1, data 0x3c2904a0, d0rual) 'GL20_SHADER_T.sources_current[i]'
  126. [ 159] 0x3c290520: used  480 (refcount 1 lock count 0, size      386, align    1, data 0x3c290540, d0rual) 'GL20_SHADER_T.sources_current[i]'
  127. [ 158] 0x3c290700: used 1.3K (refcount 1 lock count 0, size     1200, align    4, data 0x3c290720, d0rual) 'GL20_PROGRAM_T'
  128. [ 156] 0x3c290c00: used  672 (refcount 2 lock count 0, size      588, align    4, data 0x3c290c20, d0rual) 'GLXX_BUFFER_T'
  129. [ 214] 0x3c290ea0: used  256 (refcount 1 lock count 0, size      165, align    1, data 0x3c290ec0, d0rual) 'GL20_SHADER_T.sources_current[i]'
  130. [ 157] 0x3c290fa0: used  672 (refcount 1 lock count 0, size      588, align    4, data 0x3c290fc0, d0rual) 'GLXX_BUFFER_T'
  131. [ 154] 0x3c291240: used  672 (refcount 2 lock count 0, size      588, align    4, data 0x3c291260, d0rual) 'GLXX_BUFFER_T'
  132. [ 213] 0x3c2914e0: used  160 (refcount 1 lock count 0, size       65, align    1, data 0x3c291500, d0rual) 'GL20_SHADER_T.sources_current[i]'
  133. [ 152] 0x3c291580: used  672 (refcount 1 lock count 0, size      588, align    4, data 0x3c2915a0, d0rual) 'GLXX_BUFFER_T'
  134. [ 150] 0x3c291820: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c291840, d0rual) 'GLXX_TEXTURE_T'
  135. [ 185] 0x3c291a80: used 1.3K (refcount 1 lock count 0, size     1200, align    4, data 0x3c291aa0, d0rual) 'GL20_PROGRAM_T'
  136. [ 151] 0x3c291f80: used  16K (refcount 2 lock count 1, size    12288, align 4096, data 0x3c292000, d1rual) 'Texture blob'
  137. [ 144] 0x3c295fa0: used  128 (refcount 1 lock count 0, size       64, align    4, data 0x3c295fc0, D1rual) 'GLXX_BUFFER_INNER_T.storage'
  138. [ 143] 0x3c296020: used  672 (refcount 1 lock count 0, size      588, align    4, data 0x3c296040, d0rual) 'GLXX_BUFFER_T'
  139. [ 204] 0x3c2962c0: used  224 (refcount 2 lock count 1, size      136, align    8, data 0x3c2962e0, d1rual) 'shader code'
  140. [ 197] 0x3c2963a0: used  224 (refcount 1 lock count 0, size      134, align    1, data 0x3c2963c0, d0rual) 'GL20_SHADER_T.sources_current[i]'
  141. [ 196] 0x3c296480: used  160 (refcount 1 lock count 0, size       65, align    1, data 0x3c2964a0, d0rual) 'GL20_SHADER_T.sources_current[i]'
  142. [ 193] 0x3c296520: used  288 (refcount 1 lock count 0, size      217, align    1, data 0x3c296540, d0rual) 'GL20_SHADER_T.sources_current[i]'
  143. [ 195] 0x3c296640: used  288 (refcount 1 lock count 0, size      196, align    4, data 0x3c296660, d0rual) 'uniform map'
  144. [ 194] 0x3c296760: used  480 (refcount 2 lock count 1, size      392, align    8, data 0x3c296780, d1rual) 'shader code'
  145. [ 192] 0x3c296940: used  256 (refcount 1 lock count 0, size      192, align    4, data 0x3c296960, d0rual) 'uniform map'
  146. [ 191] 0x3c296a40: used  480 (refcount 2 lock count 1, size      408, align    8, data 0x3c296a60, d1rual) 'shader code'
  147. [ 190] 0x3c296c20: used  160 (refcount 1 lock count 0, size       68, align    4, data 0x3c296c40, d0rual) 'uniform map'
  148. [ 189] 0x3c296cc0: used  288 (refcount 2 lock count 1, size      224, align    8, data 0x3c296ce0, d1rual) 'shader code'
  149. [ 188] 0x3c296de0: used  192 (refcount 1 lock count 0, size      128, align    4, data 0x3c296e00, d0rual) 'GL20_PROGRAM_T.uniform_data'
  150. [ 184] 0x3c296ea0: used  416 (refcount 1 lock count 0, size      352, align    1, data 0x3c296ec0, d0rual) 'GL20_SHADER_T.sources_current[i]'
  151. [ 178] 0x3c297040: used  480 (refcount 1 lock count 0, size      390, align    1, data 0x3c297060, d0rual) 'GL20_SHADER_T.sources_current[i]'
  152. [ 173] 0x3c297220: used 1.3K (refcount 1 lock count 0, size     1200, align    4, data 0x3c297240, d0rual) 'GL20_PROGRAM_T'
  153. [ 198] 0x3c297720: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c297740, d0rual) 'GLXX_TEXTURE_T'
  154. [ 199] 0x3c297980: used 5.1K (refcount 1 lock count 0, size     5120, align    4, data 0x3c2979a0, d0RUal) 'GLSL_COPY_CONTEXT_T.mh_blob'
  155. [ 182] 0x3c298dc0: used 1.4K (refcount 2 lock count 1, size     1336, align    8, data 0x3c298de0, d1rual) 'shader code'
  156. [ 179] 0x3c299340: used 1.4K (refcount 2 lock count 1, size     1328, align    8, data 0x3c299360, d1rual) 'shader code'
  157. [ 223] 0x3c2998c0: used  256 (refcount 1 lock count 0, size      188, align    4, data 0x3c2998e0, d0rual) 'uniform map'
  158. [ 222] 0x3c2999c0: used  480 (refcount 2 lock count 1, size      392, align    8, data 0x3c2999e0, d1rual) 'shader code'
  159. [ 221] 0x3c299ba0: used  256 (refcount 1 lock count 0, size      192, align    4, data 0x3c299bc0, d0rual) 'uniform map'
  160. [ 220] 0x3c299ca0: used  480 (refcount 2 lock count 1, size      408, align    8, data 0x3c299cc0, d1rual) 'shader code'
  161. [ 219] 0x3c299e80: used  160 (refcount 2 lock count 1, size       96, align    8, data 0x3c299ea0, d1rual) 'shader code'
  162. [ 218] 0x3c299f20: used  160 (refcount 1 lock count 0, size       96, align    4, data 0x3c299f40, d0rual) 'GL20_PROGRAM_T.uniform_data'
  163. [ 217] 0x3c299fc0: used  160 (refcount 1 lock count 0, size       80, align    4, data 0x3c299fe0, d0rual) 'GL20_PROGRAM_T.uniform_info'
  164. [ 212] 0x3c29a060: used  576 (refcount 1 lock count 0, size      509, align    1, data 0x3c29a080, d0rual) 'GL20_SHADER_T.sources_current[i]'
  165. [ 153] 0x3c29a2a0: used 1.3K (refcount 1 lock count 0, size     1200, align    4, data 0x3c29a2c0, d0rual) 'GL20_PROGRAM_T'
  166. [ 206] 0x3c29a7a0: used  224 (refcount 2 lock count 1, size      152, align    8, data 0x3c29a7c0, d1rual) 'shader code'
  167. [ 187] 0x3c29a880: used  224 (refcount 1 lock count 0, size      140, align    4, data 0x3c29a8a0, d0rual) 'GL20_PROGRAM_T.uniform_info'
  168. [ 181] 0x3c29a960: used  160 (refcount 1 lock count 0, size       65, align    1, data 0x3c29a980, d0rual) 'GL20_SHADER_T.sources_current[i]'
  169. [ 183] 0x3c29aa00: used  448 (refcount 1 lock count 0, size      364, align    4, data 0x3c29aa20, d0rual) 'uniform map'
  170. [ 180] 0x3c29abc0: used  416 (refcount 1 lock count 0, size      344, align    4, data 0x3c29abe0, d0rual) 'uniform map'
  171. [ 177] 0x3c29ad60: used  192 (refcount 2 lock count 1, size      112, align    8, data 0x3c29ad80, d1rual) 'shader code'
  172. [ 170] 0x3c29ae20: used 1.6K (refcount 1 lock count 0, size     1516, align    1, data 0x3c29ae40, d0rual) 'GL20_SHADER_T.sources_current[i]'
  173. [ 162] 0x3c29b460: used 1.3K (refcount 1 lock count 0, size     1200, align    4, data 0x3c29b480, d0rual) 'GL20_PROGRAM_T'
  174. [ 207] 0x3c29b960: used  160 (refcount 1 lock count 0, size       80, align    4, data 0x3c29b980, d0rual) 'uniform map'
  175. 0x3c29ba00: free 960
  176. [ 262] 0x3c29bdc0: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29bde0, d0rual) 'GLXX_TEXTURE_T'
  177. [ 203] 0x3c29c020: used  192 (refcount 2 lock count 1, size      112, align    8, data 0x3c29c040, d1rual) 'shader code'
  178. [  29] 0x3c29c0e0: used  320 (refcount 3 lock count 2, size      256, align    4, data 0x3c29c100, D1RUal) 'GLXX_SERVER_STATE_T.cache'
  179. [  36] 0x3c29c220: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29c240, d0rual) 'GLXX_TEXTURE_T'
  180. [ 258] 0x3c29c480: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29c4a0, d0rual) 'GLXX_TEXTURE_T'
  181. [ 254] 0x3c29c6e0: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29c700, d0rual) 'GLXX_TEXTURE_T'
  182. [ 128] 0x3c29c940: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29c960, d0rual) 'GLXX_TEXTURE_T'
  183. 0x3c29cba0: free 640
  184. [ 142] 0x3c29ce20: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29ce40, d0rual) 'GLXX_TEXTURE_T'
  185. [  34] 0x3c29d080: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29d0a0, d0rual) 'GLXX_TEXTURE_T'
  186. [  56] 0x3c29d2e0: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29d300, d0rual) 'GLXX_TEXTURE_T'
  187. [ 200] 0x3c29d540: used   96 (refcount 1 lock count 0, size       24, align    4, data 0x3c29d560, d0rual) 'GL20_PROGRAM_T.uniform_data'
  188. 0x3c29d5a0: free 160
  189. [ 205] 0x3c29d640: used  160 (refcount 1 lock count 0, size       88, align    4, data 0x3c29d660, d0rual) 'uniform map'
  190. [ 244] 0x3c29d6e0: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29d700, d0rual) 'GLXX_TEXTURE_T'
  191. [ 242] 0x3c29d940: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29d960, d0rual) 'GLXX_TEXTURE_T'
  192. [ 240] 0x3c29dba0: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29dbc0, d0rual) 'GLXX_TEXTURE_T'
  193. [ 139] 0x3c29de00: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29de20, d0rual) 'GLXX_TEXTURE_T'
  194. [ 103] 0x3c29e060: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29e080, d0rual) 'GLXX_TEXTURE_T'
  195. [ 234] 0x3c29e2c0: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29e2e0, d0rual) 'GLXX_TEXTURE_T'
  196. [ 123] 0x3c29e520: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29e540, d0rual) 'GLXX_TEXTURE_T'
  197. [ 147] 0x3c29e780: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29e7a0, d0rual) 'GLXX_TEXTURE_T'
  198. [ 228] 0x3c29e9e0: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29ea00, d0rual) 'GLXX_TEXTURE_T'
  199. [ 226] 0x3c29ec40: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c29ec60, d0rual) 'GLXX_TEXTURE_T'
  200. [  37] 0x3c29eea0: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3c29f000, d1rual) 'Texture blob'
  201. [ 136] 0x3c637ec0: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c637ee0, d0rual) 'GLXX_TEXTURE_T'
  202. [  35] 0x3c638120: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3c639000, d1rual) 'Texture blob'
  203. [ 148] 0x3c9d1140: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3c9d1160, d0rual) 'GLXX_TEXTURE_T'
  204. [  33] 0x3c9d13a0: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3c9d2000, d1rual) 'Texture blob'
  205. [ 210] 0x3cd6a3c0: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3cd6a3e0, d0rual) 'GLXX_TEXTURE_T'
  206. [ 130] 0x3cd6a620: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3cd6a640, d0rual) 'GLXX_TEXTURE_T'
  207. 0x3cd6a880: free 160
  208. [  31] 0x3cd6a920: used 3.6M (refcount 2 lock count 0, size  3768320, align 4096, data 0x3cd6b000, d1rual) 'Texture blob'
  209. [  30] 0x3d103940: used  608 (refcount 1 lock count 0, size      540, align    4, data 0x3d103960, d0rual) 'GLXX_TEXTURE_T'
  210. [  28] 0x3d103ba0: used  608 (refcount 9 lock count 0, size      540, align    4, data 0x3d103bc0, d0rual) 'GLXX_TEXTURE_T'
  211. [  27] 0x3d103e00: used  608 (refcount 9 lock count 0, size      540, align    4, data 0x3d103e20, d0rual) 'GLXX_TEXTURE_T'
  212. [  26] 0x3d104060: used  608 (refcount 9 lock count 0, size      540, align    4, data 0x3d104080, d0rual) 'GLXX_TEXTURE_T'
  213. [  25] 0x3d1042c0: used  13K (refcount 2 lock count 0, size    13084, align    4, data 0x3d1042e0, d0rual) 'GLXX_SERVER_STATE_T'
  214. [  24] 0x3d107620: used 2.1K (refcount 1 lock count 0, size     2048, align    4, data 0x3d107640, d0rual) 'KHRN_MAP_T.storage'
  215. [  23] 0x3d107e60: used 2.1K (refcount 1 lock count 0, size     2048, align    4, data 0x3d107e80, d0rual) 'KHRN_MAP_T.storage'
  216. [  22] 0x3d1086a0: used 2.1K (refcount 1 lock count 0, size     2048, align    4, data 0x3d1086c0, d0rual) 'KHRN_MAP_T.storage'
  217. [  21] 0x3d108ee0: used 2.1K (refcount 1 lock count 0, size     2048, align    4, data 0x3d108f00, d0rual) 'KHRN_MAP_T.storage'
  218. [  20] 0x3d109720: used 2.1K (refcount 1 lock count 0, size     2048, align    4, data 0x3d109740, d0rual) 'KHRN_MAP_T.storage'
  219. [  19] 0x3d109f60: used  192 (refcount 1 lock count 0, size      100, align    4, data 0x3d109f80, d0rual) 'GLXX_SHARED_T'
  220. [  18] 0x3d10a020: used 2.5M (refcount 2 lock count 1, size  2592000, align 4096, data 0x3d10b000, d1Rual) 'KHRN_IMAGE_T.storage'
  221. [  17] 0x3d383d40: used 2.5M (refcount 2 lock count 8, size  2592000, align 4096, data 0x3d384000, d1Rual) 'KHRN_IMAGE_T.storage'
  222. [  16] 0x3d5fda60: used 2.5M (refcount 1 lock count 0, size  2592000, align 4096, data 0x3d5fe000, d1Rual) 'KHRN_IMAGE_T.storage'
  223. [  15] 0x3d877780: used  192 (refcount 3 lock count 0, size      116, align    4, data 0x3d8777a0, d0rual) 'EGL_SERVER_SURFACE_T'
  224. [  14] 0x3d877840: used   64 (refcount 1 lock count 0, size        0, align   32, data 0x3d877860, d3ruAl) 'khdispatch_readahead'
  225. [  13] 0x3d877880: used 1.0M (refcount 1 lock count 0, size  1048576, align   32, data 0x3d8778a0, d3ruAl) 'khdispatch_workspace'
  226. [  12] 0x3d9778c0: used   96 (refcount 1 lock count 0, size       22, align    1, data 0x3d9778e0, d1rual) 'khrn_hw_null_render'
  227. [  11] 0x3d977920: used  160 (refcount 1 lock count 0, size       96, align    4, data 0x3d977940, d0rual) 'KHRN_MAP_64_T.storage'
  228. [  10] 0x3d9779c0: used  576 (refcount 1 lock count 0, size      512, align    4, data 0x3d9779e0, d0rual) 'KHRN_MAP_T.storage'
  229. [   9] 0x3d977c00: used 1.1K (refcount 1 lock count 0, size     1024, align    4, data 0x3d977c20, d0rual) 'KHRN_PID_MAP_T.storage'
  230. [   8] 0x3d978040: used  576 (refcount 1 lock count 0, size      512, align    4, data 0x3d978060, d0rual) 'KHRN_MAP_T.storage'
  231. [   7] 0x3d978280: used  576 (refcount 1 lock count 0, size      512, align    4, data 0x3d9782a0, d0rual) 'KHRN_MAP_T.storage'
  232. [   6] 0x3d9784c0: used  576 (refcount 1 lock count 0, size      512, align    4, data 0x3d9784e0, d0rual) 'KHRN_MAP_T.storage'
  233. [   5] 0x3d978700: used  576 (refcount 1 lock count 0, size      512, align    4, data 0x3d978720, d0rual) 'ILCS VC buffer pool'
  234. [   4] 0x3d978940: used  576 (refcount 1 lock count 0, size      512, align    4, data 0x3d978960, d0rual) 'ILCS VC buffer pool'
  235. [   3] 0x3d978b80: used 2.5M (refcount 1 lock count 8, size  2626560, align 4096, data 0x3d979000, d1rual) 'ARM FB'
  236. [   2] 0x3dbfafa0: used  16K (refcount 1 lock count 0, size    16384, align   32, data 0x3dbfafc0, d0ruAl) 'audioplus_tmp_buf'
  237. [   1] 0x3dbfefe0: used 4.0K (refcount 1 lock count 0, size        0, align 4096, data 0x3dbff000, d1rual) 'camera fast alloc arena'
  238. small allocs not requested
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