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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=True
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=True
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=True
  20. FilteredDistortion=True
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=True
  24. SpeedTreeFronds=True
  25. OnlyStreamInTextures=False
  26. LensFlares=True
  27. FogVolumes=True
  28. FloatingPointRenderTargets=True
  29. OneFrameThreadLag=True
  30. UseVsync=False
  31. UpscaleScreenPercentage=True
  32. Fullscreen=True
  33. Borderless=False
  34. AllowOpenGL=False
  35. AllowRadialBlur=True
  36. AllowSubsurfaceScattering=True
  37. AllowImageReflections=True
  38. AllowImageReflectionShadowing=True
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=False
  41. PostProcessAAType=2
  42. bAllowHighQualityMaterials=True
  43. MaxFilterBlurSampleCount=16
  44. SkeletalMeshLODBias=0
  45. ParticleLODBias=2
  46. FoliageLODBias=3
  47. SSAOQuality=2
  48. DetailMode=0
  49. MaxDrawDistanceScale=1.200000
  50. ShadowFilterQualityBias=0
  51. MaxAnisotropy=1
  52. MaxMultiSamples=1
  53. bAllowD3D9MSAA=False
  54. bAllowTemporalAA=False
  55. TemporalAA_MinDepth=500.000000
  56. TemporalAA_StartDepthVelocityScale=100.000000
  57. MinShadowResolution=64
  58. MinPreShadowResolution=8
  59. MaxShadowResolution=1024
  60. MobileShadowTextureResolution=1120
  61. MaxWholeSceneDominantShadowResolution=1280
  62. ShadowFadeResolution=128
  63. PreShadowFadeResolution=16
  64. ShadowFadeExponent=0.250000
  65. ResX=1920
  66. ResY=1080
  67. ScreenPercentage=100.000000
  68. SceneCaptureStreamingMultiplier=1.000000
  69. ShadowTexelsPerPixel=1.300000
  70. PreShadowResolutionFactor=0.500000
  71. bEnableBranchingPCFShadows=False
  72. bAllowHardwareShadowFiltering=False
  73. TessellationAdaptivePixelsPerTriangle=48.000000
  74. bEnableForegroundShadowsOnWorld=False
  75. bEnableForegroundSelfShadowing=False
  76. bAllowWholeSceneDominantShadows=True
  77. bUseConservativeShadowBounds=False
  78. ShadowFilterRadius=2.000000
  79. ShadowDepthBias=0.012000
  80. PerObjectShadowTransition=60.000000
  81. PerSceneShadowTransition=600.000000
  82. CSMSplitPenumbraScale=0.500000
  83. CSMSplitSoftTransitionDistanceScale=4.000000
  84. CSMSplitDepthBiasScale=0.500000
  85. CSMMinimumFOV=40.000000
  86. CSMFOVRoundFactor=4.000000
  87. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  88. UnbuiltNumWholeSceneDynamicShadowCascades=3
  89. WholeSceneShadowUnbuiltInteractionThreshold=50
  90. bAllowFracturedDamage=True
  91. NumFracturedPartsScale=1.000000
  92. FractureDirectSpawnChanceScale=1.000000
  93. FractureRadialSpawnChanceScale=1.000000
  94. FractureCullDistanceScale=2.000000
  95. bForceCPUAccessToGPUSkinVerts=false
  96. bDisableSkeletalInstanceWeights=false
  97. HighPrecisionGBuffers=False
  98. AllowSecondaryDisplays=False
  99. SecondaryDisplayMaximumWidth=1280
  100. SecondaryDisplayMaximumHeight=720
  101. MaxSoundNodeRandomChildren=18
  102. MobileFeatureLevel=0
  103. MobileFog=True
  104. MobileHeightFog=False
  105. MobileSpecular=True
  106. MobileBumpOffset=True
  107. MobileNormalMapping=True
  108. MobileEnvMapping=True
  109. MobileRimLighting=True
  110. MobileColorBlending=True
  111. MobileColorGrading=False
  112. MobileVertexMovement=True
  113. MobileOcclusionQueries=False
  114. MobileGlobalGammaCorrection=False
  115. MobileAllowGammaCorrectionWorldOverride=True
  116. MobileLODBias=-0.5
  117. MobileBoneCount=75
  118. MobileBoneWeightCount=2
  119. MobileUsePreprocessedShaders=True
  120. MobileFlashRedForUncachedShaders=False
  121. MobileWarmUpPreprocessedShaders=True
  122. MobileCachePreprocessedShaders=False
  123. MobileProfilePreprocessedShaders=False
  124. MobileUseCPreprocessorOnShaders=True
  125. MobileLoadCPreprocessedShaders=True
  126. MobileSharePixelShaders=True
  127. MobileShareVertexShaders=True
  128. MobileShareShaderPrograms=True
  129. MobileEnableMSAA=False
  130. MobileContentScaleFactor=1.0
  131. MobileVertexScratchBufferSize=150
  132. MobileIndexScratchBufferSize=10
  133. MobileLightShaftScale=2.0
  134. MobileLightShaftFirstPass=0.5
  135. MobileLightShaftSecondPass=1.0
  136. MobileModShadows=True
  137. MobileTiltShift=False
  138. MobileMaxMemory=300
  139. MobilePostProcessBlurAmount=32.0
  140. MobileTiltShiftPosition=0.5
  141. MobileTiltShiftFocusWidth=0.3
  142. MobileTiltShiftTransitionWidth=0.5
  143. MobileMaxShadowRange=500.0
  144. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  145. MobileClearDepthBetweenDPG=False
  146. MobileSceneDepthResolveForShadows=TRUE
  147. ApexLODResourceBudget=1000000020040877300000.000000
  148. ApexDestructionMaxChunkIslandCount=2500
  149. ApexDestructionMaxShapeCount=0
  150. ApexDestructionMaxChunkSeparationLOD=1.000000
  151. ApexDestructionMaxActorCreatesPerFrame=-1
  152. ApexDestructionMaxFracturesProcessedPerFrame=-1
  153. ApexDestructionSortByBenefit=True
  154. ApexGRBEnable=false
  155. ApexGRBGPUMemSceneSize=128
  156. ApexGRBGPUMemTempDataSize=128
  157. ApexGRBMeshCellSize=7.500000
  158. ApexGRBNonPenSolverPosIterCount=9
  159. ApexGRBFrictionSolverPosIterCount=3
  160. ApexGRBFrictionSolverVelIterCount=3
  161. ApexGRBSkinWidth=0.025000
  162. ApexGRBMaxLinearAcceleration=1000000.000000
  163. bEnableParallelAPEXClothingFetch=True
  164. ApexClothingAvgSimFrequencyWindow=60
  165. ApexClothingAllowAsyncCooking=True
  166. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  167. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  168. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  169. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  170. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  171. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=8,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Lightmap=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  193. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  194. AnimationLODBias=3
  195. PerformedBucketing=True
  196. OriginalBucket=5
  197. SoundMinCompressed=2
  198. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. CurrentBucket=0
  200.  
  201. [SystemSettingsBucket1]
  202. BasedOn=SystemSettings
  203. PostProcessAAType=2
  204. ParticleLODBias=2
  205. FoliageLODBias=2
  206. SoundMinCompressed=0
  207. StaticDecals=False
  208. DynamicDecals=False
  209. ResX=800
  210. ResY=600
  211. UnbatchedDecals=True
  212. DecalCullDistanceScale=0.4
  213. DynamicLights=False
  214. DynamicShadows=False
  215. LightEnvironmentShadows=False
  216. MotionBlur=False
  217. DepthOfField=False
  218. AmbientOcclusion=False
  219. Bloom=False
  220. bAllowLightShafts=False
  221. Distortion=False
  222. DropParticleDistortion=True
  223. LensFlares=False
  224. AllowRadialBlur=False
  225. bAllowSeparateTranslucency=False
  226. bAllowPostprocessMLAA=False
  227. bAllowHighQualityMaterials=False
  228. SkeletalMeshLODBias=1
  229. DetailMode=0
  230. MaxDrawDistanceScale=0.8
  231. MaxAnisotropy=1
  232. MaxShadowResolution=256
  233. MaxWholeSceneDominantShadowResolution=256
  234. ScreenPercentage=100.000000
  235. ShadowTexelsPerPixel=0.5
  236. bAllowWholeSceneDominantShadows=True
  237. bUseConservativeShadowBounds=True
  238. bAllowFracturedDamage=False
  239. FractureCullDistanceScale=0.25
  240. MaxSoundNodeRandomChildren=1
  241. AnimationLODBias=-1
  242. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  243. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  244. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  245. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  246. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  247. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  248. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,NumStreamedMips=3)
  249. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  250. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  251. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  252. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  253. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  254. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  255. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  256. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  257. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  258. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  259. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  260. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  261. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  262.  
  263. [SystemSettingsBucket2]
  264. BasedOn=SystemSettings
  265. PostProcessAAType=3
  266. ParticleLODBias=1
  267. FoliageLODBias=1
  268. SoundMinCompressed=1
  269. StaticDecals=True
  270. DynamicDecals=False
  271. ResX=1280
  272. ResY=720
  273. UnbatchedDecals=True
  274. DecalCullDistanceScale=0.5
  275. DynamicShadows=False
  276. LightEnvironmentShadows=False
  277. MotionBlur=False
  278. DepthOfField=True
  279. AmbientOcclusion=False
  280. Bloom=False
  281. bAllowLightShafts=True
  282. Distortion=False
  283. DropParticleDistortion=True
  284. LensFlares=True
  285. AllowRadialBlur=False
  286. bAllowSeparateTranslucency=False
  287. bAllowPostprocessMLAA=False
  288. bAllowHighQualityMaterials=True
  289. SkeletalMeshLODBias=1
  290. DetailMode=0
  291. MaxDrawDistanceScale=0.9
  292. MaxAnisotropy=1
  293. MaxShadowResolution=512
  294. MaxWholeSceneDominantShadowResolution=512
  295. ScreenPercentage=100.000000
  296. ShadowTexelsPerPixel=0.9
  297. bAllowWholeSceneDominantShadows=True
  298. bUseConservativeShadowBounds=True
  299. bAllowFracturedDamage=False
  300. FractureCullDistanceScale=0.5
  301. MaxSoundNodeRandomChildren=6
  302. AnimationLODBias=0
  303. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  304. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  305. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  306. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  307. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  308. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  309. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
  310. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  311. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  312. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  313. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  314. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  315. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  316. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  317. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  318. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  319. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  320. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  321. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  322. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  323.  
  324. [SystemSettingsBucket3]
  325. BasedOn=SystemSettings
  326. PostProcessAAType=4
  327. SoundMinCompressed=2
  328. StaticDecals=True
  329. DynamicDecals=True
  330. ResX=1920
  331. ResY=1080
  332. UnbatchedDecals=True
  333. DecalCullDistanceScale=0.6
  334. DynamicShadows=True
  335. LightEnvironmentShadows=True
  336. MotionBlur=False
  337. DepthOfField=True
  338. AmbientOcclusion=True
  339. Bloom=True
  340. bAllowLightShafts=True
  341. Distortion=True
  342. DropParticleDistortion=False
  343. LensFlares=True
  344. AllowRadialBlur=True
  345. bAllowSeparateTranslucency=False
  346. bAllowPostprocessMLAA=False
  347. bAllowHighQualityMaterials=True
  348. SkeletalMeshLODBias=0
  349. DetailMode=1
  350. MaxDrawDistanceScale=1.0
  351. MaxAnisotropy=1
  352. MaxShadowResolution=1024
  353. MaxWholeSceneDominantShadowResolution=1280
  354. ScreenPercentage=100.000000
  355. ShadowTexelsPerPixel=1.3
  356. bAllowWholeSceneDominantShadows=True
  357. bUseConservativeShadowBounds=False
  358. bAllowFracturedDamage=True
  359. FractureCullDistanceScale=1.0
  360. MaxSoundNodeRandomChildren=10
  361. AnimationLODBias=0
  362. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  363. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  364. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  365. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  366. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  367. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  368. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
  369. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  370. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  371. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  372. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  373. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  374. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  375. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  376. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  377. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  378. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  379. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  380. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  381. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  382.  
  383. [SystemSettingsBucket4]
  384. BasedOn=SystemSettings
  385. PostProcessAAType=6
  386. SoundMinCompressed=2
  387. StaticDecals=True
  388. DynamicDecals=True
  389. UnbatchedDecals=True
  390. ResX=1920
  391. ResY=1080
  392. DecalCullDistanceScale=0.8
  393. DynamicShadows=True
  394. LightEnvironmentShadows=True
  395. MotionBlur=True
  396. DepthOfField=True
  397. AmbientOcclusion=True
  398. Bloom=True
  399. bAllowLightShafts=True
  400. Distortion=True
  401. DropParticleDistortion=False
  402. LensFlares=True
  403. AllowRadialBlur=True
  404. bAllowSeparateTranslucency=False
  405. bAllowPostprocessMLAA=False
  406. bAllowHighQualityMaterials=True
  407. SkeletalMeshLODBias=0
  408. DetailMode=2
  409. MaxDrawDistanceScale=1.1
  410. MaxAnisotropy=4
  411. MaxShadowResolution=1024
  412. MaxWholeSceneDominantShadowResolution=1280
  413. ScreenPercentage=100.000000
  414. ShadowTexelsPerPixel=1.3
  415. bAllowWholeSceneDominantShadows=True
  416. bUseConservativeShadowBounds=False
  417. bAllowFracturedDamage=True
  418. FractureCullDistanceScale=1.5
  419. MaxSoundNodeRandomChildren=14
  420. AnimationLODBias=1
  421. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  422. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  423. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  424. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  425. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  426. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  427. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
  428. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  429. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  430. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  431. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  432. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  433. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  434. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  435. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  436. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  437. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  438. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  439. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  440. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  441.  
  442. [SystemSettingsBucket5]
  443. BasedOn=SystemSettings
  444. PostProcessAAType=7
  445. SoundMinCompressed=3
  446. ResX=1920
  447. ResY=1080
  448. StaticDecals=True
  449. DynamicDecals=True
  450. UnbatchedDecals=True
  451. DecalCullDistanceScale=1.0
  452. DynamicShadows=True
  453. LightEnvironmentShadows=True
  454. MotionBlur=True
  455. DepthOfField=True
  456. AmbientOcclusion=True
  457. Bloom=True
  458. bAllowLightShafts=True
  459. Distortion=True
  460. DropParticleDistortion=False
  461. LensFlares=True
  462. AllowRadialBlur=True
  463. bAllowSeparateTranslucency=False
  464. bAllowPostprocessMLAA=True
  465. bAllowHighQualityMaterials=True
  466. SkeletalMeshLODBias=0
  467. DetailMode=2
  468. MaxDrawDistanceScale=1.2
  469. MaxAnisotropy=8
  470. MaxShadowResolution=1024
  471. MaxWholeSceneDominantShadowResolution=1280
  472. ScreenPercentage=100.000000
  473. ShadowTexelsPerPixel=1.3
  474. bAllowWholeSceneDominantShadows=True
  475. bUseConservativeShadowBounds=False
  476. bAllowFracturedDamage=True
  477. FractureCullDistanceScale=2.0
  478. MaxSoundNodeRandomChildren=18
  479. AnimationLODBias=1
  480. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  481. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  482. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  483. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  484. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  485. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  486. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  487. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  488. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  489. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  490. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  491. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  492. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  493. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  494. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  495. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  496. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  497. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  498. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  499. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  500.  
  501. [SystemSettingsScreenshot]
  502. BasedOn=SystemSettings
  503. MaxAnisotropy=16
  504. ShadowFilterQualityBias=1
  505. MinShadowResolution=16
  506. ShadowFadeResolution=1
  507. MinPreShadowResolution=16
  508. PreShadowFadeResolution=1
  509. ShadowTexelsPerPixel=4.0f
  510. PreShadowResolutionFactor=1.0
  511. MaxShadowResolution=4096
  512. MaxWholeSceneDominantShadowResolution=4096
  513. CompositeDynamicLights=FALSE
  514. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  515. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  516. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  517. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  518. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  519. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  520. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  521. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  522. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  523. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  524. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  525. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  526. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  527. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  528. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  529. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  530. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  531. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  532. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  533. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  534. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  535. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  536. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  537. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  538. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  539.  
  540. [SystemSettingsEditor]
  541. BasedOn=SystemSettings
  542.  
  543. [SystemSettingsSplitScreen2]
  544. BasedOn=SystemSettings
  545. bAllowWholeSceneDominantShadows=False
  546. bAllowLightShafts=False
  547. DetailMode=1
  548.  
  549. [SystemSettingsMobile]
  550. BasedOn=SystemSettings
  551. Fullscreen=True
  552. DirectionalLightmaps=False
  553. DynamicLights=False
  554. SHSecondaryLighting=False
  555. StaticDecals=True
  556. DynamicDecals=False
  557. UnbatchedDecals=False
  558. MotionBlur=FALSE
  559. MotionBlurPause=FALSE
  560. DepthOfField=FALSE
  561. AmbientOcclusion=FALSE
  562. Bloom=FALSE
  563. Distortion=FALSE
  564. FilteredDistortion=FALSE
  565. DropParticleDistortion=TRUE
  566. FloatingPointRenderTargets=FALSE
  567. MaxAnisotropy=2
  568. bAllowLightShafts=FALSE
  569. MobileModShadows=False
  570. MobileClearDepthBetweenDPG=False
  571. MaxFilterBlurSampleCount=4
  572. DynamicShadows=False
  573. MobileMaxMemory=300
  574.  
  575. [SystemSettingsMobilePreviewer]
  576. BasedOn=SystemSettingsMobile
  577. Fullscreen=False
  578.  
  579. [SystemSettingsMobileTextureBias]
  580. BasedOn=SystemSettingsMobile
  581. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  585. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  590. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  591. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  594. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  595. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  596. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  600. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  601. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  602. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  603. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  604. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  605. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  606.  
  607. [SystemSettingsAndroid]
  608. BasedOn=SystemSettingsMobileTextureBias
  609.  
  610. [SystemSettingsFlash]
  611. BasedOn=SystemSettingsMobileTextureBias
  612. MotionBlur=FALSE
  613. MotionBlurPause=FALSE
  614. DepthOfField=FALSE
  615. AmbientOcclusion=FALSE
  616. Bloom=FALSE
  617. Distortion=FALSE
  618. FilteredDistortion=FALSE
  619. bAllowLightShafts=TRUE
  620. MobileModShadows=True
  621. DynamicShadows=True
  622. MobileClearDepthBetweenDPG=True
  623. DirectionalLightmaps=False
  624. MobileHeightFog=False
  625.  
  626. [SystemSettingsFlash_Detail]
  627. BasedOn=SystemSettingsMobileTextureBias
  628. MotionBlur=FALSE
  629. MotionBlurPause=FALSE
  630. DepthOfField=FALSE
  631. AmbientOcclusion=FALSE
  632. Bloom=FALSE
  633. Distortion=FALSE
  634. FilteredDistortion=FALSE
  635. bAllowLightShafts=TRUE
  636. MobileModShadows=True
  637. DynamicShadows=True
  638. MobileClearDepthBetweenDPG=True
  639. DirectionalLightmaps=True
  640. MobileHeightFog=True
  641.  
  642. [SystemSettingsIPhone]
  643. BasedOn=SystemSettingsMobileTextureBias
  644.  
  645. [SystemSettingsIPhone3GS]
  646. BasedOn=SystemSettingsMobileTextureBias
  647. LensFlares=False
  648. DetailMode=1
  649. MobileEnableMSAA=True
  650. MobileMaxMemory=100
  651.  
  652. [SystemSettingsIPhone4]
  653. BasedOn=SystemSettingsMobile
  654. MobileContentScaleFactor=2.0
  655. LensFlares=False
  656.  
  657. [SystemSettingsIPhone4S]
  658. BasedOn=SystemSettingsMobile
  659. MobileEnableMSAA=True
  660. bAllowLightShafts=True
  661. MobileModShadows=True
  662. DynamicShadows=False
  663. ShadowDepthBias=0.025
  664. MobileContentScaleFactor=2.0
  665. MaxShadowResolution=256
  666. MobileShadowTextureResolution=256
  667.  
  668. [SystemSettingsIPodTouch4]
  669. BasedOn=SystemSettingsMobileTextureBias
  670. MobileContentScaleFactor=2.0
  671. LensFlares=False
  672. MobileMaxMemory=100
  673.  
  674. [SystemSettingsIPad]
  675. BasedOn=SystemSettingsMobileTextureBias
  676. MobileFeatureLevel=1
  677. MobileFog=False
  678. MobileSpecular=False
  679. MobileBumpOffset=False
  680. MobileNormalMapping=False
  681. MobileEnvMapping=False
  682. MobileRimLighting=False
  683. MobileMaxMemory=100
  684. MobileContentScaleFactor=0.9375
  685.  
  686. [SystemSettingsIPad2]
  687. BasedOn=SystemSettingsMobile
  688. MobileEnableMSAA=False
  689. bAllowLightShafts=True
  690. MobileModShadows=True
  691. DynamicShadows=False
  692. ShadowDepthBias=0.016
  693. MobileContentScaleFactor=1.0
  694. MaxShadowResolution=256
  695. MobileShadowTextureResolution=256
  696.  
  697. [SystemSettingsIPad3]
  698. BasedOn=SystemSettingsMobile
  699. MobileEnableMSAA=False
  700. bAllowLightShafts=True
  701. MobileModShadows=True
  702. DynamicShadows=True
  703. ShadowDepthBias=0.016
  704. MobileContentScaleFactor=1.40625
  705. MaxShadowResolution=256
  706. MobileShadowTextureResolution=256
  707. MobileMaxMemory=500
  708.  
  709. [SystemSettingsIPad2_Detail]
  710. BasedOn=SystemSettingsIPad2
  711.  
  712. [Configuration]
  713.  
  714. [OpenAutomateBenchmarks]
  715. Benchmark=NightAndDayMap
  716. Benchmark=DM-Deck?CauseEvent=FlyThrough
  717.  
  718. [IniVersion]
  719. 0=1405649126.000000
  720. 1=1425304245.000000
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