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  1. Mon Aug 26 21:29:19 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Robin\Desktop\minecraft launchers\OpenSpades-0.0.6-Windows\Resources (Read-only)
  2. Mon Aug 26 21:29:19 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Robin\AppData\Roaming\OpenSpades\Resources (Read/Write)
  3. Mon Aug 26 21:29:19 2013 [Main.cpp:97] Log Started.
  4. Mon Aug 26 21:29:19 2013 [Main.cpp:127] Pak Registered: Base.pak
  5.  
  6. Mon Aug 26 21:29:19 2013 [Main.cpp:127] Pak Registered: Models.pak
  7.  
  8. Mon Aug 26 21:29:19 2013 [Main.cpp:127] Pak Registered: Sounds.pak
  9.  
  10. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow
  11. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1600x900
  12. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1440x900
  13. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768
  14. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768
  15. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x800
  16. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768
  17. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720
  18. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x600
  19. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1152x864
  20. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768
  21. Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600
  22. Mon Aug 26 21:29:19 2013 [Main.cpp:140] Entering FLTK main loop
  23. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow
  24. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1600x900
  25. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1440x900
  26. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768
  27. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768
  28. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x800
  29. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768
  30. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720
  31. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x600
  32. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1152x864
  33. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768
  34. Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600
  35. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:64] SDLGLDevice created
  36. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:67] --- OpenGL Renderer Info ---
  37. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:70] Vendor: Intel
  38. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:73] Name: Intel(R) HD Graphics
  39. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:76] Version: 2.1.0 - Build 8.15.10.2202
  40. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:79] Shading Language Version: 1.20 - Intel Build 8.15.10.2202
  41. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:81] --- Extensions ---
  42. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_blend_minmax
  43. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_blend_subtract
  44. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_blend_color
  45. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_abgr
  46. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture3D
  47. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_clip_volume_hint
  48. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_compiled_vertex_array
  49. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_SGIS_texture_edge_clamp
  50. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_SGIS_generate_mipmap
  51. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_draw_range_elements
  52. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_SGIS_texture_lod
  53. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_rescale_normal
  54. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_packed_pixels
  55. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_edge_clamp
  56. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_separate_specular_color
  57. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_multitexture
  58. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_env_combine
  59. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_bgra
  60. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_blend_func_separate
  61. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_secondary_color
  62. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_fog_coord
  63. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_env_add
  64. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_cube_map
  65. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_transpose_matrix
  66. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_env_add
  67. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_IBM_texture_mirrored_repeat
  68. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_multi_draw_arrays
  69. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_NV_blend_square
  70. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_compression
  71. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_3DFX_texture_compression_FXT1
  72. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_filter_anisotropic
  73. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_border_clamp
  74. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_point_parameters
  75. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_env_combine
  76. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_env_dot3
  77. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_env_crossbar
  78. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_compression_s3tc
  79. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_shadow
  80. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_window_pos
  81. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_shadow_funcs
  82. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_stencil_wrap
  83. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_vertex_program
  84. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_rectangle
  85. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_fragment_program
  86. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_stencil_two_side
  87. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ATI_separate_stencil
  88. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_vertex_buffer_object
  89. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_lod_bias
  90. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_occlusion_query
  91. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_fragment_shader
  92. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_shader_objects
  93. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_shading_language_100
  94. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_non_power_of_two
  95. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_vertex_shader
  96. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_NV_texgen_reflection
  97. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_point_sprite
  98. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_blend_equation_separate
  99. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_depth_texture
  100. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_rectangle
  101. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_draw_buffers
  102. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_color_buffer_float
  103. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_half_float_pixel
  104. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_float
  105. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_pixel_buffer_object
  106. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_framebuffer_object
  107. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_draw_instanced
  108. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_half_float_vertex
  109. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_draw_buffers2
  110. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_WIN_swap_hint
  111. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_sRGB
  112. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_packed_float
  113. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_shared_exponent
  114. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_rg
  115. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_compression_rgtc
  116. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_NV_conditional_render
  117. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_swizzle
  118. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_framebuffer_sRGB
  119. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_packed_depth_stencil
  120. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_depth_buffer_float
  121. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_transform_feedback
  122. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_framebuffer_blit
  123. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_vertex_array_object
  124. Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:101] ------------------
  125. Mon Aug 26 21:29:45 2013 [GLRenderer.cpp:72] GLRenderer initializing
  126. Mon Aug 26 21:29:45 2013 [GLFramebufferManager.cpp:27] Initializing framebuffer manager
  127. Mon Aug 26 21:29:45 2013 [GLFramebufferManager.cpp:85] Creating Non-MSAA Buffer
  128. Mon Aug 26 21:29:45 2013 [GLFramebufferManager.cpp:118] Color Buffer Allocated
  129. Mon Aug 26 21:29:45 2013 [GLFramebufferManager.cpp:143] Depth Buffer Allocated
  130. Mon Aug 26 21:29:45 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
  131. [../Sources/Gui/SDLGLDevice.cpp:53] GL function glGenFramebuffers missing
  132. Collected backtrace:
  133. spades::draw::GLFramebufferManager::GLFramebufferManager(spades::draw::IGLDevice*) at GLFramebufferManager.cpp:25
  134. spades::draw::GLRenderer::GLRenderer(spades::draw::IGLDevice*) at GLRenderer.cpp:70
  135. virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:197
  136. void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
  137. void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78
  138. int main(int, char**) at Main.cpp:51
  139.  
  140. Mon Aug 26 21:35:21 2013 [Main.cpp:143] Leaving FLTK main loop
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