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- Mon Aug 26 21:29:19 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Robin\Desktop\minecraft launchers\OpenSpades-0.0.6-Windows\Resources (Read-only)
- Mon Aug 26 21:29:19 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Robin\AppData\Roaming\OpenSpades\Resources (Read/Write)
- Mon Aug 26 21:29:19 2013 [Main.cpp:97] Log Started.
- Mon Aug 26 21:29:19 2013 [Main.cpp:127] Pak Registered: Base.pak
- Mon Aug 26 21:29:19 2013 [Main.cpp:127] Pak Registered: Models.pak
- Mon Aug 26 21:29:19 2013 [Main.cpp:127] Pak Registered: Sounds.pak
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1600x900
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1440x900
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x800
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x600
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1152x864
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768
- Mon Aug 26 21:29:19 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600
- Mon Aug 26 21:29:19 2013 [Main.cpp:140] Entering FLTK main loop
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1600x900
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1440x900
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x800
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x600
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1152x864
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768
- Mon Aug 26 21:29:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:64] SDLGLDevice created
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:67] --- OpenGL Renderer Info ---
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:70] Vendor: Intel
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:73] Name: Intel(R) HD Graphics
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:76] Version: 2.1.0 - Build 8.15.10.2202
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:79] Shading Language Version: 1.20 - Intel Build 8.15.10.2202
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:81] --- Extensions ---
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_blend_minmax
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_blend_subtract
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_blend_color
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_abgr
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture3D
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_clip_volume_hint
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_compiled_vertex_array
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_SGIS_texture_edge_clamp
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_SGIS_generate_mipmap
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_draw_range_elements
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_SGIS_texture_lod
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_rescale_normal
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_packed_pixels
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_edge_clamp
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_separate_specular_color
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_multitexture
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_env_combine
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_bgra
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_blend_func_separate
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_secondary_color
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_fog_coord
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_env_add
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_cube_map
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_transpose_matrix
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_env_add
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_IBM_texture_mirrored_repeat
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_multi_draw_arrays
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_NV_blend_square
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_compression
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_3DFX_texture_compression_FXT1
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_filter_anisotropic
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_border_clamp
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_point_parameters
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_env_combine
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_env_dot3
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_env_crossbar
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_compression_s3tc
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_shadow
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_window_pos
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_shadow_funcs
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_stencil_wrap
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_vertex_program
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_rectangle
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_fragment_program
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_stencil_two_side
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ATI_separate_stencil
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_vertex_buffer_object
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_lod_bias
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_occlusion_query
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_fragment_shader
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_shader_objects
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_shading_language_100
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_non_power_of_two
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_vertex_shader
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_NV_texgen_reflection
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_point_sprite
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_blend_equation_separate
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_depth_texture
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_rectangle
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_draw_buffers
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_color_buffer_float
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_half_float_pixel
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_float
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_pixel_buffer_object
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_framebuffer_object
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_draw_instanced
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_half_float_vertex
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_draw_buffers2
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_WIN_swap_hint
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_sRGB
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_packed_float
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_shared_exponent
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_rg
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_texture_compression_rgtc
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_NV_conditional_render
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_texture_swizzle
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_framebuffer_sRGB
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_packed_depth_stencil
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_depth_buffer_float
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_transform_feedback
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_EXT_framebuffer_blit
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:95] GL_ARB_vertex_array_object
- Mon Aug 26 21:29:45 2013 [SDLGLDevice.cpp:101] ------------------
- Mon Aug 26 21:29:45 2013 [GLRenderer.cpp:72] GLRenderer initializing
- Mon Aug 26 21:29:45 2013 [GLFramebufferManager.cpp:27] Initializing framebuffer manager
- Mon Aug 26 21:29:45 2013 [GLFramebufferManager.cpp:85] Creating Non-MSAA Buffer
- Mon Aug 26 21:29:45 2013 [GLFramebufferManager.cpp:118] Color Buffer Allocated
- Mon Aug 26 21:29:45 2013 [GLFramebufferManager.cpp:143] Depth Buffer Allocated
- Mon Aug 26 21:29:45 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
- [../Sources/Gui/SDLGLDevice.cpp:53] GL function glGenFramebuffers missing
- Collected backtrace:
- spades::draw::GLFramebufferManager::GLFramebufferManager(spades::draw::IGLDevice*) at GLFramebufferManager.cpp:25
- spades::draw::GLRenderer::GLRenderer(spades::draw::IGLDevice*) at GLRenderer.cpp:70
- virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:197
- void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
- void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78
- int main(int, char**) at Main.cpp:51
- Mon Aug 26 21:35:21 2013 [Main.cpp:143] Leaving FLTK main loop
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