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DaLittleTem

Untitled

Aug 30th, 2016
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  1. Name = "adimihai"
  2. Colors = {"Cyan", "Black"}
  3. Plrs = game:GetService("Players")
  4.  
  5. me = Plrs[Name]
  6. char = me.Character
  7. Modelname = "xGun"
  8. Toolname = "xGun"
  9. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  10. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  11. selected = false
  12. Hurt = false
  13. Deb = true
  14. Able = true
  15. Prop = {Damage = 30}
  16.  
  17. ToolIcon = ""
  18. MouseIc = ""
  19. MouseDo = ""
  20.  
  21. Add = {
  22. Sphere = function(P)
  23. local m = Instance.new("SpecialMesh",P)
  24. m.MeshType = "Sphere"
  25. return m
  26. end,
  27. BF = function(P)
  28. local bf = Instance.new("BodyForce",P)
  29. bf.force = Vector3.new(0, P:GetMass()*147, 0)
  30. return bf
  31. end,
  32. BP = function(P)
  33. local bp = Instance.new("BodyPosition",P)
  34. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  35. bp.P = 14000
  36. return bp
  37. end,
  38. BG = function(P)
  39. local bg = Instance.new("BodyGyro",P)
  40. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  41. bg.P = 14000
  42. return bg
  43. end,
  44. Mesh = function(P, ID, x, y, z)
  45. local m = Instance.new("SpecialMesh")
  46. m.MeshId = ID
  47. m.Scale = Vector3.new(x, y, z)
  48. m.Parent = P
  49. return m
  50. end,
  51. Sound = function(P, ID, vol, pitch)
  52. local s = Instance.new("Sound")
  53. s.SoundId = ID
  54. s.Volume = vol
  55. s.Pitch = pitch
  56. s.Parent = P
  57. return s
  58. end
  59. }
  60.  
  61. function find(tab, arg)
  62. local ah = nil
  63. for i,v in pairs(tab) do
  64. if v == arg then
  65. ah = v
  66. end
  67. end
  68. return ah
  69. end
  70.  
  71. function getAllParts(from)
  72. local t = {}
  73. function getParts(where)
  74. for i, v in pairs(where:children()) do
  75. if v:IsA("BasePart") then
  76. if v.Parent ~= char and v.Parent.Parent ~= char then
  77. table.insert(t, v)
  78. end
  79. end
  80. getParts(v)
  81. end
  82. end
  83. getParts(workspace)
  84. return t
  85. end
  86.  
  87. function RayCast(pos1, pos2, maxDist, forward)
  88. local list = getAllParts(workspace)
  89. local pos0 = pos1
  90. for dist = 1, maxDist, forward do
  91. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  92. for _, v in pairs(list) do
  93. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  94. local s = v.Size
  95. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
  96. return pos0, v
  97. end
  98. end
  99. end
  100. return pos0, nil
  101. end
  102.  
  103. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  104. local p = Instance.new("Part")
  105. p.formFactor = "Custom"
  106. p.Anchored = Anchor
  107. p.CanCollide = Collide
  108. p.Transparency = Tran
  109. p.Reflectance = Ref
  110. p.BrickColor = BrickColor.new(Color)
  111. for _, Surf in pairs(Surfaces) do
  112. p[Surf] = "Smooth"
  113. end
  114. p.Size = Vector3.new(X, Y, Z)
  115. if Break then
  116. p:BreakJoints()
  117. else p:MakeJoints() end
  118. p.Parent = Parent
  119. return p
  120. end
  121.  
  122. function Weld(p0, p1, x, y, z, a, b, c)
  123. local w = Instance.new("Weld")
  124. w.Parent = p0
  125. w.Part0 = p0
  126. w.Part1 = p1
  127. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
  128. return w
  129. end
  130.  
  131. function ComputePos(pos1, pos2)
  132. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  133. return CFrame.new(pos1, pos3)
  134. end
  135.  
  136. function getHumanoid(c)
  137. local h = nil
  138. for i,v in pairs(c:children()) do
  139. if v:IsA("Humanoid") and c ~= char then
  140. if v.Health > 0 then
  141. h = v
  142. end
  143. end
  144. end
  145. return h
  146. end
  147.  
  148. for i,v in pairs(char:children()) do
  149. if v.Name == Modelname then
  150. v:remove()
  151. end
  152. end
  153.  
  154. torso = char.Torso
  155. neck = torso.Neck
  156. hum = char.Humanoid
  157. Rarm = char["Right Arm"]
  158. Larm = char["Left Arm"]
  159. Rleg = char["Right Leg"]
  160. Lleg = char["Left Leg"]
  161.  
  162. hc = Instance.new("Humanoid")
  163. hc.Health = 0
  164. hc.MaxHealth = 0
  165.  
  166. slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
  167. hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
  168. charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
  169. boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
  170. smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35)
  171. boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18)
  172.  
  173. function PlaySound(sound, pitch, vol)
  174. local s = sound:clone()
  175. if pitch ~= nil then
  176. if tonumber(pitch) then
  177. s.Pitch = tonumber(pitch)
  178. end
  179. end
  180. if vol ~= nil then
  181. if tonumber(vol) then
  182. s.Volume = tonumber(vol)
  183. end
  184. end
  185. s.Parent = torso
  186. s.PlayOnRemove = true
  187. coroutine.resume(coroutine.create(function()
  188. wait()
  189. s:remove()
  190. end))
  191. end
  192.  
  193. Mo = Instance.new("Model")
  194. Mo.Name = Modelname
  195.  
  196. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  197. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  198. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  199. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  200.  
  201. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  202. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  203. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  204. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  205.  
  206. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  207. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  208. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  209. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  210.  
  211. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  212. HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
  213. HW = Weld(HB, nil, 0, -0.2, 0, math.pi/2, 0, 0)
  214.  
  215. TH = Weld(torso, nil, -0.3, -0.25, 1.5, math.rad(-60), 0, math.rad(-45))
  216. THMain = TH.C1
  217.  
  218. BG = Add.BG(nil)
  219.  
  220. RAWStand, LAWStand, RLWStand, LLWStand, HWStand, NeckStand = nil
  221.  
  222. handle = Part(Mo, false, false, 0, 0, Colors[2], 0.6, 1.6, 0.6, true)
  223. Instance.new("SpecialMesh",handle)
  224. handle.Name = "Handle"
  225.  
  226. tip1 = Part(Mo, false, false, 0, 0, Colors[2], 1, 0.8, 1, true)
  227. Instance.new("SpecialMesh",tip1)
  228. Weld(handle, tip1, 0, -0.1, 1, math.rad(-90), 0, 0)
  229.  
  230. tip2 = Part(Mo, false, false, 0, 0, Colors[2], 0.6, 0.8, 0.6, true)
  231. Instance.new("SpecialMesh",tip2)
  232. Weld(tip1, tip2, 0, -0.4, 0, 0, 0, 0)
  233.  
  234. tip3 = Part(Mo, false, false, 0, 0, Colors[2], 1.2, 0.3, 1.2, true)
  235. Instance.new("CylinderMesh",tip3)
  236. Weld(tip2, tip3, 0, -0.3, 0, 0, 0, 0)
  237.  
  238. for i = 0, 360, 22.5 do
  239. local tip4 = Part(Mo, false, false, 0, 0, Colors[1], 0.2, 1, 0.2, true)
  240. Instance.new("BlockMesh",tip4).Scale = Vector3.new(1, 1, 0.9)
  241. local w = Weld(tip3, tip4, -0.35, 0, 0, 0, 0, 0)
  242. w.C0 = CFrame.new(0, 0.65, 0) * CFrame.Angles(0, math.rad(i), 0)
  243. local tip5 = Part(Mo, false, false, 0, 0, Colors[2], 0.35, 0.2, 0.25, true)
  244. Instance.new("BlockMesh",tip5)
  245. local w2 = Weld(tip4, tip5, -0.05, -0.6, 0, 0, 0, 0)
  246. local tip7 = Part(Mo, false, false, 0, 0, Colors[2], 0.2, 0.4, 0.2, true)
  247. Instance.new("BlockMesh",tip7).Scale = Vector3.new(1, 1, 1)
  248. Weld(tip5, tip7, 0.1, -0.3, 0, 0, 0, 0)
  249. local tip8 = Part(Mo, false, false, 0, 0, Colors[2], 0.35, 0.2, 0.25, true)
  250. Instance.new("BlockMesh",tip8)
  251. Weld(tip5, tip8, 0, -0.5, 0, 0, 0, 0)
  252. end
  253.  
  254. for i = 0, 360, 90 do
  255. local tip6 = Part(Mo, false, false, 0, 0, Colors[2], 0.2, 1, 0.2, true)
  256. Instance.new("BlockMesh",tip6)
  257. local w = Weld(tip3, tip6, -0.45, 0, 0, 0, 0, 0)
  258. w.C0 = CFrame.new(0, 0.65, 0) * CFrame.Angles(0, math.rad(i), 0)
  259. end
  260.  
  261.  
  262. Mo.Parent = char
  263. TH.Part1 = handle
  264.  
  265. if script.Parent.className ~= "HopperBin" then
  266. h = Instance.new("HopperBin",me.Backpack)
  267. h.Name = Toolname
  268. h.TextureId = ToolIcon
  269. script.Parent = h
  270. end
  271.  
  272. bin = script.Parent
  273.  
  274. function detach(bool)
  275. LLW.C0 = CFrame.new(0, 0, 0)
  276. RLW.C0 = CFrame.new(0, 0, 0)
  277. LAW.C0 = CFrame.new(0, 0, 0)
  278. RAW.C0 = CFrame.new(0, 0, 0)
  279. if bool then
  280. LLW.Part1 = nil
  281. RLW.Part1 = nil
  282. RAW.Part1 = nil
  283. LAW.Part1 = nil
  284. TH.Part1 = handle
  285. HW.Part1 = nil
  286. end
  287. end
  288.  
  289. function attach()
  290. RAW.Part1 = Rarm
  291. LAW.Part1 = Larm
  292. RLW.Part1 = Rleg
  293. LLW.Part1 = Lleg
  294. end
  295.  
  296. function normal()
  297. neck.C0 = NeckStand
  298. RAW.C0 = RAWStand
  299. LAW.C0 = LAWStand
  300. RLW.C0 = RLWStand
  301. LLW.C0 = LLWStand
  302. RAW.C1 = CFrame.new(0, 0.5, 0)
  303. LAW.C1 = CFrame.new(0, 0.5, 0)
  304. RLW.C1 = CFrame.new(0, 0.8, 0)
  305. LLW.C1 = CFrame.new(0, 0.8, 0)
  306. HW.C0 = HWStand
  307. end
  308.  
  309. function idleanim()
  310. attach()
  311. for i = 0, 1, 0.03 do
  312. RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0)
  313. LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0)
  314. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
  315. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
  316. neck.C0 = NeckStand * CFrame.Angles(0, 0, 0)
  317. if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end
  318. wait()
  319. end
  320. wait()
  321. for i = 1, 0, -0.02 do
  322. RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0)
  323. LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0)
  324. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
  325. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
  326. neck.C0 = NeckStand * CFrame.Angles(0, 0, 0)
  327. if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end
  328. wait()
  329. end
  330. normal()
  331. end
  332.  
  333. function runanim()
  334. RLW.Part1 = nil
  335. LLW.Part1 = nil
  336. end
  337.  
  338. --[[coroutine.resume(coroutine.create(function()
  339. while true do
  340. wait()
  341. if selected and Able == true then
  342. if torso.Velocity.magnitude < 2 then
  343. idleanim()
  344. wait()
  345. else
  346. runanim()
  347. wait()
  348. end
  349. end
  350. end
  351. end))]]
  352.  
  353. function selectanim()
  354. RAW.Part1 = Rarm
  355. for i = 0, 1, 0.14 do
  356. RAW.C0 = CFrame.Angles(math.rad(100*i), math.rad(-10*i), math.rad(-70*i)) * CFrame.new(0.6*i, -1*i, 0)
  357. neck.C0 = necko * CFrame.Angles(math.rad(-25*i), 0, math.rad(30*i))
  358. wait()
  359. end
  360. HW.C0 = CFrame.Angles(0, math.rad(70), math.rad(40)) * CFrame.new(0, 0, -0.8)
  361. HW.Part1 = handle
  362. TH.Part1 = nil
  363. LAW.Part1 = Larm
  364. for i = 0, 1, 0.14 do
  365. RAW.C0 = CFrame.Angles(math.rad(100), math.rad(-10-15*i), math.rad(-70+60*i)) * CFrame.new(0.6-0.6*i, -1+1*i, 0)
  366. LAW.C0 = CFrame.Angles(math.rad(35*i), math.rad(20*i), math.rad(-25*i))
  367. neck.C0 = necko * CFrame.Angles(math.rad(-25+5*i), 0, math.rad(30-55*i))
  368. HW.C0 = CFrame.Angles(0, math.rad(70-70*i), math.rad(40+80*i)) * CFrame.new(0, 0, -0.8+0.6*i)
  369. wait()
  370. end
  371. for i = 0, 1, 0.1 do
  372. RAW.C0 = CFrame.Angles(math.rad(100-10*i), math.rad(-10-15+25*i), math.rad(-10+55*i)) * CFrame.new(-0.8*i, 0, 0.05*i)
  373. LAW.C0 = CFrame.Angles(math.rad(35+55*i), math.rad(20-20*i), math.rad(-25+90*i)) * CFrame.new(-0.3*i, -1.2*i, 0)
  374. neck.C0 = necko * CFrame.Angles(math.rad(-20+20*i), 0, math.rad(30-55-20*i))
  375. HW.C0 = CFrame.Angles(0, 0, math.rad(120+60*i)) * CFrame.new(0, 0, -0.2+0.6*i)
  376. wait()
  377. end
  378. if RAWStand == nil then
  379. RAWStand = RAW.C0
  380. LAWStand = LAW.C0
  381. RLWStand = RLW.C0
  382. LLWStand = LLW.C0
  383. HWStand = HW.C0
  384. NeckStand = neck.C0
  385. end
  386. BG.Parent = torso
  387. end
  388.  
  389. function deselanim()
  390. BG.Parent = nil
  391. for i = 1, 0, -0.1 do
  392. RAW.C0 = CFrame.Angles(math.rad(100-10*i), math.rad(-10-15+25*i), math.rad(-10+55*i)) * CFrame.new(-0.8*i, 0, 0.05*i)
  393. LAW.C0 = CFrame.Angles(math.rad(35+55*i), math.rad(20-20*i), math.rad(-25+90*i)) * CFrame.new(-0.3*i, -1.2*i, 0)
  394. neck.C0 = necko * CFrame.Angles(math.rad(-20+20*i), 0, math.rad(30-55-20*i))
  395. HW.C0 = CFrame.Angles(0, 0, math.rad(120+60*i)) * CFrame.new(0, 0, -0.2+0.6*i)
  396. wait()
  397. end
  398. for i = 1, 0, -0.14 do
  399. RAW.C0 = CFrame.Angles(math.rad(100), math.rad(-10-15*i), math.rad(-70+60*i)) * CFrame.new(0.6-0.6*i, -1+1*i, 0)
  400. LAW.C0 = CFrame.Angles(math.rad(35*i), math.rad(20*i), math.rad(-25*i))
  401. neck.C0 = necko * CFrame.Angles(math.rad(-25+5*i), 0, math.rad(30-55*i))
  402. HW.C0 = CFrame.Angles(0, math.rad(70-70*i), math.rad(40+80*i)) * CFrame.new(0, 0, -0.8+0.6*i)
  403. wait()
  404. end
  405. HW.Part1 = nil
  406. LAW.Part1 = nil
  407. TH.Part1 = handle
  408. for i = 1, 0, -0.14 do
  409. RAW.C0 = CFrame.Angles(math.rad(100*i), math.rad(-10*i), math.rad(-70*i)) * CFrame.new(0.6*i, -1*i, 0)
  410. neck.C0 = necko * CFrame.Angles(math.rad(-25*i), 0, math.rad(30*i))
  411. wait()
  412. end
  413. neck.C0 = necko
  414. detach(true)
  415. end
  416.  
  417. function fire()
  418. local ball = Part(workspace, false, false, 0, 0, Colors[1], 1, 1, 1, true)
  419. Add.BF(ball)
  420. Add.Sphere(ball)
  421. ball.CFrame = tip1.CFrame * CFrame.new(0, 1.5, 0)
  422. local cf = CFrame.new(handle.Position, handle.CFrame * CFrame.new(0, 0, -5).p)
  423. ball.Velocity = cf.lookVector * -80
  424. local w1, w2, w3 = RAW.C0, LAW.C0
  425. for i = 0, 1, 0.5 do
  426. RAW.C0 = w1 * CFrame.Angles(math.rad(25*i), 0, 0)
  427. LAW.C0 = w2 * CFrame.Angles(math.rad(25*i), 0, 0)
  428. HW.C0 = HWStand * CFrame.Angles(math.rad(-20*i), 0, 0)
  429. wait()
  430. end
  431. for i = 1, 0, -0.2 do
  432. RAW.C0 = w1 * CFrame.Angles(math.rad(25*i), 0, 0)
  433. LAW.C0 = w2 * CFrame.Angles(math.rad(25*i), 0, 0)
  434. HW.C0 = HWStand * CFrame.Angles(math.rad(-20*i), 0, 0)
  435. wait()
  436. end
  437. end
  438.  
  439.  
  440. function select(mouse)
  441. selectanim()
  442. selected = true
  443. mouse.KeyDown:connect(function(key)
  444. key = key:lower()
  445. if key == "q" then
  446. end
  447. end)
  448. local hold = false
  449. mouse.Button1Down:connect(function()
  450. hold = true
  451. coroutine.resume(coroutine.create(function()
  452. mouse.Button1Up:wait()
  453. hold = false
  454. end))
  455. while hold do
  456. local pos = torso.CFrame * CFrame.new(0, 0.85, 0).p
  457. local offset = (pos.Y - mouse.Hit.p.Y) / 60
  458. local mag = (pos - mouse.Hit.p).magnitude / 80
  459. offset = offset / mag
  460. if offset > 1 then offset = 1 elseif offset < -1 then offset = -1 end
  461. RAW.C0 = RAWStand * CFrame.Angles(-offset, 0, 0) * CFrame.new(0, 0, 0)
  462. LAW.C0 = LAWStand * CFrame.Angles(-offset/1.5, 0, offset/5) * CFrame.new(0, 0, 0)
  463. neck.C0 = NeckStand * CFrame.Angles(offset/1.6, 0, 0)
  464. wait()
  465. end
  466. fire()
  467. LAW.C0 = LAWStand
  468. RAW.C0 = RAWStand
  469. neck.C0 = NeckStand
  470. end)
  471. while selected do
  472. BG.cframe = ComputePos(torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(45), 0)
  473. wait()
  474. end
  475. end
  476.  
  477. function deselect(mouse)
  478. selected = false
  479. deselanim()
  480. end
  481.  
  482. bin.Selected:connect(select)
  483. bin.Deselected:connect(deselect)
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