Advertisement
Guest User

Untitled

a guest
Aug 26th, 2015
248
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.54 KB | None | 0 0
  1. if (isServer) then {
  2.  
  3. _vehicle_52 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Land_A_Castle_Gate", [7075.7891, 11828.724, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  7. _vehicle_52 = _this;
  8. _this setDir -160.34743;
  9. _this setPos [7075.7891, 11828.724, -3.8146973e-006];
  10. };
  11.  
  12. _vehicle_54 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Land_A_Castle_Bergfrit", [7092.3184, 11864.001, 0.18198578], [], 0, "CAN_COLLIDE"];
  16. _vehicle_54 = _this;
  17. _this setDir -151.42206;
  18. _this setPos [7092.3184, 11864.001, 0.18198578];
  19. };
  20.  
  21. _vehicle_55 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Land_A_Castle_Stairs_A", [7095.5283, 11854.175, -0.021174757], [], 0, "CAN_COLLIDE"];
  25. _vehicle_55 = _this;
  26. _this setDir -63.080898;
  27. _this setPos [7095.5283, 11854.175, -0.021174757];
  28. };
  29.  
  30. _vehicle_56 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Land_A_Castle_Wall1_20", [7092.604, 11819.868, -8.9645386e-005], [], 0, "CAN_COLLIDE"];
  34. _vehicle_56 = _this;
  35. _this setDir -174.63834;
  36. _this setPos [7092.604, 11819.868, -8.9645386e-005];
  37. };
  38.  
  39. _vehicle_57 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Land_A_Castle_Wall1_Corner", [7103.8774, 11819.315, 0.51474577], [], 0, "CAN_COLLIDE"];
  43. _vehicle_57 = _this;
  44. _this setDir 188.77376;
  45. _this setPos [7103.8774, 11819.315, 0.51474577];
  46. };
  47.  
  48. _vehicle_59 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["Land_A_Castle_WallS_10", [7074.1509, 11837.567, -0.33610564], [], 0, "CAN_COLLIDE"];
  52. _vehicle_59 = _this;
  53. _this setDir -433.27792;
  54. _this setPos [7074.1509, 11837.567, -0.33610564];
  55. };
  56.  
  57. _vehicle_60 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["Land_A_Castle_WallS_5_D", [7080.0703, 11839.987, -0.070076421], [], 0, "CAN_COLLIDE"];
  61. _vehicle_60 = _this;
  62. _this setDir -346.90536;
  63. _this setPos [7080.0703, 11839.987, -0.070076421];
  64. };
  65.  
  66. _vehicle_61 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Land_A_Castle_WallS_End", [7086.6563, 11839.188, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  70. _vehicle_61 = _this;
  71. _this setDir -162.03777;
  72. _this setPos [7086.6563, 11839.188, 2.2888184e-005];
  73. };
  74.  
  75. _vehicle_64 = objNull;
  76. if (true) then
  77. {
  78. _this = createVehicle ["Land_A_Castle_Bastion", [7063.0933, 11874.004, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
  79. _vehicle_64 = _this;
  80. _this setDir -59.553791;
  81. _this setPos [7063.0933, 11874.004, -1.9073486e-006];
  82. };
  83.  
  84. _vehicle_65 = objNull;
  85. if (true) then
  86. {
  87. _this = createVehicle ["Land_A_Castle_Wall1_20", [7060.9458, 11851.033, 0.51822174], [], 0, "CAN_COLLIDE"];
  88. _vehicle_65 = _this;
  89. _this setDir -69.810966;
  90. _this setPos [7060.9458, 11851.033, 0.51822174];
  91. };
  92.  
  93. _vehicle_67 = objNull;
  94. if (true) then
  95. {
  96. _this = createVehicle ["Land_A_Castle_Wall1_20", [7105.625, 11829.529, 0.082460664], [], 0, "CAN_COLLIDE"];
  97. _vehicle_67 = _this;
  98. _this setDir -262.12845;
  99. _this setPos [7105.625, 11829.529, 0.082460664];
  100. };
  101.  
  102. _vehicle_69 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Land_A_Castle_Wall1_20", [7110.5806, 11848.313, -1.0486894], [], 0, "CAN_COLLIDE"];
  106. _vehicle_69 = _this;
  107. _this setDir -248.04997;
  108. _this setPos [7110.5806, 11848.313, -1.0486894];
  109. };
  110.  
  111. _vehicle_71 = objNull;
  112. if (true) then
  113. {
  114. _this = createVehicle ["Land_A_Castle_Wall1_20", [7105.0229, 11863.51, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  115. _vehicle_71 = _this;
  116. _this setDir -331.73587;
  117. _this setPos [7105.0229, 11863.51, 5.3405762e-005];
  118. };
  119.  
  120. _vehicle_73 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["Land_A_Castle_Wall1_20", [7084.7104, 11873.912, 0.16840136], [], 0, "CAN_COLLIDE"];
  124. _vehicle_73 = _this;
  125. _this setDir -328.45102;
  126. _this setPos [7084.7104, 11873.912, 0.16840136];
  127. };
  128.  
  129. _vehicle_76 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle ["Land_A_Castle_Wall1_Corner", [7075.2891, 11879.094, 4.7683716e-005], [], 0, "CAN_COLLIDE"];
  133. _vehicle_76 = _this;
  134. _this setDir 31.833294;
  135. _this setPos [7075.2891, 11879.094, 4.7683716e-005];
  136. };
  137.  
  138. _vehicle_78 = objNull;
  139. if (true) then
  140. {
  141. _this = createVehicle ["Land_A_Castle_Donjon", [7060.8853, 11835.411, -4.0054321e-005], [], 0, "CAN_COLLIDE"];
  142. _vehicle_78 = _this;
  143. _this setDir 19.792444;
  144. _this setPos [7060.8853, 11835.411, -4.0054321e-005];
  145. };
  146.  
  147. _vehicle_79 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Mi8Wreck", [7074.8857, 11854.926, 5.7220459e-005], [], 0, "CAN_COLLIDE"];
  151. _vehicle_79 = _this;
  152. _this setDir -128.34131;
  153. _this setPos [7074.8857, 11854.926, 5.7220459e-005];
  154. };
  155.  
  156. _vehicle_82 = objNull;
  157. if (true) then
  158. {
  159. _this = createVehicle ["Land_Misc_Well_L_EP1", [7089.2983, 11825.084, -0.30881417], [], 0, "CAN_COLLIDE"];
  160. _vehicle_82 = _this;
  161. _this setDir -88.334785;
  162. _this setPos [7089.2983, 11825.084, -0.30881417];
  163. };
  164.  
  165. _vehicle_215 = objNull;
  166. if (true) then
  167. {
  168. _this = createVehicle ["Land_Mil_Barracks_i", [7098.5518, 11831.616, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
  169. _vehicle_215 = _this;
  170. _this setDir 278.66925;
  171. _this setPos [7098.5518, 11831.616, 1.1444092e-005];
  172. };
  173.  
  174. _vehicle_219 = objNull;
  175. if (true) then
  176. {
  177. _this = createVehicle ["Land_Wall_CBrk_5_D", [7070.3569, 11842.022, 5.9127808e-005], [], 0, "CAN_COLLIDE"];
  178. _vehicle_219 = _this;
  179. _this setDir -71.254997;
  180. _this setPos [7070.3569, 11842.022, 5.9127808e-005];
  181. };
  182.  
  183. _vehicle_235 = objNull;
  184. if (true) then
  185. {
  186. _this = createVehicle ["Land_Fire_barrel", [7069.3286, 11824.174, 0.00012397766], [], 0, "CAN_COLLIDE"];
  187. _vehicle_235 = _this;
  188. _this setPos [7069.3286, 11824.174, 0.00012397766];
  189. };
  190.  
  191. _vehicle_237 = objNull;
  192. if (true) then
  193. {
  194. _this = createVehicle ["Land_Fire_barrel", [7075.8115, 11840.481, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  195. _vehicle_237 = _this;
  196. _this setPos [7075.8115, 11840.481, 3.8146973e-006];
  197. };
  198.  
  199. _vehicle_239 = objNull;
  200. if (true) then
  201. {
  202. _this = createVehicle ["Land_Fire_barrel", [7061.9609, 11843.354, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  203. _vehicle_239 = _this;
  204. _this setPos [7061.9609, 11843.354, -3.0517578e-005];
  205. };
  206.  
  207. _vehicle_241 = objNull;
  208. if (true) then
  209. {
  210. _this = createVehicle ["Land_Fire_barrel", [7099.5918, 11841.081, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
  211. _vehicle_241 = _this;
  212. _this setPos [7099.5918, 11841.081, -9.5367432e-006];
  213. };
  214.  
  215. _vehicle_243 = objNull;
  216. if (true) then
  217. {
  218. _this = createVehicle ["Land_Fire_barrel", [7092.6646, 11855.119, 6.2942505e-005], [], 0, "CAN_COLLIDE"];
  219. _vehicle_243 = _this;
  220. _this setPos [7092.6646, 11855.119, 6.2942505e-005];
  221. };
  222.  
  223. _vehicle_245 = objNull;
  224. if (true) then
  225. {
  226. _this = createVehicle ["Land_Fire_barrel", [7068.4556, 11869.662, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
  227. _vehicle_245 = _this;
  228. _this setPos [7068.4556, 11869.662, 1.7166138e-005];
  229. };
  230.  
  231. _vehicle_251 = objNull;
  232. if (true) then
  233. {
  234. _this = createVehicle ["Land_CncBlock_D", [7070.4487, 11821.865, 3.6239624e-005], [], 0, "CAN_COLLIDE"];
  235. _vehicle_251 = _this;
  236. _this setDir 26.453913;
  237. _this setPos [7070.4487, 11821.865, 3.6239624e-005];
  238. };
  239.  
  240. _vehicle_253 = objNull;
  241. if (true) then
  242. {
  243. _this = createVehicle ["Land_CncBlock_D", [7073.8833, 11820.677, -0.00012588501], [], 0, "CAN_COLLIDE"];
  244. _vehicle_253 = _this;
  245. _this setDir 13.178835;
  246. _this setPos [7073.8833, 11820.677, -0.00012588501];
  247. };
  248.  
  249. _vehicle_255 = objNull;
  250. if (true) then
  251. {
  252. _this = createVehicle ["Land_Toilet", [7087.5991, 11867.76, -0.00011253357], [], 0, "CAN_COLLIDE"];
  253. _vehicle_255 = _this;
  254. _this setDir -242.87854;
  255. _this setPos [7087.5991, 11867.76, -0.00011253357];
  256. };
  257.  
  258. _vehicle_257 = objNull;
  259. if (true) then
  260. {
  261. _this = createVehicle ["Land_Toilet", [7086.4932, 11865.757, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  262. _vehicle_257 = _this;
  263. _this setDir -242.04794;
  264. _this setPos [7086.4932, 11865.757, 3.8146973e-005];
  265. };
  266.  
  267. _vehicle_262 = objNull;
  268. if (true) then
  269. {
  270. _this = createVehicle ["FlagCarrierRedCrystal_EP1", [7080.0264, 11823.863, 10.141783], [], 0, "CAN_COLLIDE"];
  271. _vehicle_262 = _this;
  272. _this setPos [7080.0264, 11823.863, 10.141783];
  273. };
  274.  
  275. _vehicle_267 = objNull;
  276. if (true) then
  277. {
  278. _this = createVehicle ["Land_A_Castle_Stairs_A", [7093.5908, 11826.398, 0.62264156], [], 0, "CAN_COLLIDE"];
  279. _vehicle_267 = _this;
  280. _this setDir -168.20863;
  281. _this setPos [7093.5908, 11826.398, 0.62264156];
  282. };
  283.  
  284. _vehicle_270 = objNull;
  285. if (true) then
  286. {
  287. _this = createVehicle ["Loudspeakers_EP1", [7102.8281, 11840.879, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  288. _vehicle_270 = _this;
  289. _this setDir -66.734581;
  290. _this setPos [7102.8281, 11840.879, 7.6293945e-006];
  291. };
  292.  
  293. _vehicle_271 = objNull;
  294. if (true) then
  295. {
  296. _this = createVehicle ["Misc_Cargo1Bo_civil", [7066.3193, 11850.621, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  297. _vehicle_271 = _this;
  298. _this setDir 18.308735;
  299. _this setPos [7066.3193, 11850.621, -3.0517578e-005];
  300. };
  301.  
  302. _vehicle_275 = objNull;
  303. if (true) then
  304. {
  305. _this = createVehicle ["Land_Chair_EP1", [7082.8364, 11833.573, -2.0980835e-005], [], 0, "CAN_COLLIDE"];
  306. _vehicle_275 = _this;
  307. _this setDir -75.087387;
  308. _this setVehicleInit "this setvectorup [1,0,0];";
  309. _this setPos [7082.8364, 11833.573, -2.0980835e-005];
  310. };
  311.  
  312. _vehicle_276 = objNull;
  313. if (true) then
  314. {
  315. _this = createVehicle ["FoldTable", [7081.0503, 11834.497, -4.3869019e-005], [], 0, "CAN_COLLIDE"];
  316. _vehicle_276 = _this;
  317. _this setDir -17.340738;
  318. _this setPos [7081.0503, 11834.497, -4.3869019e-005];
  319. };
  320.  
  321. _vehicle_283 = objNull;
  322. if (true) then
  323. {
  324. _this = createVehicle ["hiluxWreck", [7070.9092, 11818.862, -0.20608813], [], 0, "CAN_COLLIDE"];
  325. _vehicle_283 = _this;
  326. _this setDir -162.44673;
  327. _this setPos [7070.9092, 11818.862, -0.20608813];
  328. };
  329. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement