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  1. Bosques-MacBook-Pro:~ bosque$ /Applications/Spring_85.0.app/Contents/MacOS/spring
  2. Using configuration source: "/Users/bosque/.springrc"
  3. [CMyMath::Init] CPU SSE mask: 127, flags:
  4. SSE 1.0: 1, SSE 2.0: 1
  5. SSE 3.0: 1, SSSE 3.0: 1
  6. SSE 4.1: 1, SSE 4.2: 1
  7. SSE 4.0A: 0, SSE 5.0A: 0
  8. using streflop SSE FP-math mode, CPU supports SSE instructions
  9. OS: Darwin 10.8.0 Darwin Kernel Version 10.8.0: Tue Jun 7 16:32:41 PDT 2011; root:xnu-1504.15.3~1/RELEASE_X86_64 x86_64
  10. OS: 64bit native mode
  11. [Watchdog] Installed (timeout: 10sec)
  12. Available log sections: KeyBindings, Font, Path, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
  13. Enabled log sections: Sound(LOG_LEVEL_INFO)
  14. Enable or disable log sections using the LogSections configuration key
  15. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  16. Use "none" to disable the default log sections.
  17. LogOutput initialized.
  18. Spring 85.0
  19. Build date/time: Jan 18 2012 00:20:41
  20. Build environment: boost-104700, GNU libstdc++ version 20070719
  21. Compiler: gcc-4.2.1 (Apple Inc. build 5666) (dot 3)
  22. Using read-write data directory: /Users/bosque/.spring/
  23. Using read-only data directory: /Applications/Spring_85.0.app/Contents//share/games/spring/
  24. Scanning: /Applications/Spring_85.0.app/Contents//share/games/spring/base
  25. Scanning: /Users/bosque/.spring/maps
  26. Scanning: /Users/bosque/.spring/games
  27. Scanning: /Users/bosque/.spring/mods
  28. Supported Video modes: 1280x800, 1152x720, 1024x768, 1024x640, 800x600, 800x500, 720x480, 640x480
  29. Video mode set to 1280x800/32bit
  30. [f=0000000] SDL version: 1.2.14
  31. [f=0000000] GL version: 2.1 APPLE-1.6.42
  32. [f=0000000] GL vendor: Intel Inc.
  33. [f=0000000] GL renderer: Intel HD Graphics 3000 OpenGL Engine
  34. [f=0000000] GLSL version: 1.20
  35. [f=0000000] GLEW version: 1.7.0
  36. [f=0000000] Video RAM: unknown
  37. [f=0000000] GL info:
  38. haveARB: 1, haveGLSL: 0, ATI hacks: 0
  39. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  40. maximum texture size: 8192, compress MIP-map textures: 0
  41. [f=0000000] [Sound] OpenAL info:
  42. [f=0000000] [Sound] Available Devices:
  43. [f=0000000] [Sound] Built-in Output
  44. [f=0000000] [Sound] Device: Built-in Output
  45. [f=0000000] [Sound] Vendor: Apple Computer Inc.
  46. [f=0000000] [Sound] Version: 1.1
  47. [f=0000000] [Sound] Renderer: Software
  48. [f=0000000] [Sound] AL Extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER
  49. [f=0000000] [Sound] ALC Extensions: ALC_EXT_capture ALC_ENUMERATION_EXT ALC_EXT_MAC_OSX ALC_EXT_ASA ALC_EXT_ASA_DISTORTION ALC_EXT_ASA_ROGER_BEEP
  50. [f=0000000] [Sound] Warning: EFX Supported: no
  51. [f=0000000] [Sound] Max Sounds: 128
  52. [f=0000000] Joysticks found: 0
  53. [f=0000000] Warning: Joystick 0 not found
  54. [f=0000000] CPU Cores: 4
  55. [f=0000000] CPU affinity not set
  56. [f=0000000] Connecting to local server
  57. [f=0000000] PreGame::StartServer: 47 ms
  58. [f=0000000] Using map: Aberdeen6v6
  59. [f=0000000] Using game: Balanced Annihilation V7.63
  60. [f=0000000] Using game archive: ba763.sdz
  61. [f=0000000] recording demo: demos/20120123_172024_Aberdeen6v6_85.sdf
  62. [f=0000000] PreGame::GameDataReceived: 37 ms
  63. [f=0000000] User number 0 (team 0, allyteam 0)
  64. [f=0000000] LoadingScreen: single-threaded
  65. [f=0000000] Loading Radar Icons
  66. [f=0000000] Loading GameData Definitions
  67. [f=0000000] Loading all definitions: 0.096000
  68. [f=0000000] Game::LoadDefs (GameData): 138 ms
  69. [f=0000000] Loading Sound Definitions
  70. [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
  71. [f=0000000] Game::LoadDefs (Sound): 2 ms
  72. [f=0000000] Parsing Map Information
  73. [f=0000000] Loading SMF
  74. [f=0000000] Loading Map (231 MB)
  75. [f=0000000] Statistics for local connection:
  76. Received: 222 bytes
  77. Sent: 4 bytes
  78.  
  79. Error: Spring: Incorrect/Missing content: Could not load detail texture from file maps/zeusDET2.bmp
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