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  1. Compilation of basics/tips/tricks/what should be common sense in Overwatch, that is NOT only important for people who play x hero, but for EVERYBODY, even if you don't play certain heroes because Blizzard being the sheer doomfisting of a clusterfuckball it is some information that is important isn't available ingame - and because to know your Enemy, you must become your Enemy... or... something like that
  2.  
  3. anyway
  4.  
  5. originally created by one anon. potentially edited by others. GLHF
  6.  
  7. written in 24 MAR 2017 (current live game version as of date: 2.9.0.2)
  8.  
  9. -------------------------
  10.  
  11. GENERAL
  12. - There are custom and specific settings in Controls for each hero. Example: You can set a crosshair to be green for one hero and pink for another. Another example: You can set Mercy's Guardian Angel to prefer the beam's target. Explore those options.
  13. - The content inside of lootboxes are determined when you receive them, NOT when you open them
  14. - Blue shields can regenerate regardless of your health (unless you're 0 health, of course)
  15. - Armor does not.
  16. - Both armor and blue shields deplete before Health Points do
  17. - Healing packs/healing abilities can regenerate armor or blue shields, unless the armor was provided by Torbjorn.
  18. - Armor is stronger against, for example, lots of bullets with little damage each. It is very weak against one attack with huge damage.
  19. - You cannot heal turrets, teleporters, shield generators, etc.
  20. - You cannot use teleporters to travel backwards - you can only travel from spawn to x, not from x to spawn
  21. - Changing heroes will reset your Ultimate charge
  22. - Damaging enemies makes your Ultimate charge faster
  23. - Some Ultimates charge faster than others
  24. - When Attacking on Escort maps, the Payload provides HP when an Attack player is near it
  25. - Don't shoot or try to use any ability on an enemy revived by Mercy immediately. They are invulnerable for a few seconds. Usually when they stop glowing yellow is when that invulnerability is over.
  26. - Do not trust/assume a D.va, Genji, Pharah, Lúcio, Widowmaker, Winston, and even Tracer who falls off a cliff to be already dead unless you see that in the kill feed. Whether they threw themselves off pretending to "omg i'm gonna kms lolll" or they were pushed off, they can climb back up while you're turning your back away thinking they're already gone.
  27. - Rather than charging in guns blazing into a place full of enemies all by yourself and dying immediately after, wait for your team to respawn and group up. This is more important than people think. Being all by yourself in one area against various enemies or one stronger enemy in Overwatch doesn't work very well.
  28. - "Counters" are heroes that can take an enemy hero the easiest/the most efficiently. For example, a Junkrat isn't a counter to Pharah at all, but a Soldier 76 or a sniper is.
  29. - Hitscan = the travel time is zero, so if the aiming reticule is over a pilot's head and you pull the trigger, it's a headshot.
  30. Projectile = There is travel time, so you'll need to lead moving targets.
  31. Hitscan means you pull the trigger and it immediately checks (scans) whatever is under your reticle for a hit.
  32. Projectile means that it actually creates a bullet or rocket or whatever game object which then travels out from your weapon like a real projectile, according to some rules.
  33. Think of hitscan as a laser and a projectile as an arrow.
  34.  
  35. -Bonus: do you sometimes - although this mostly happens before a fight when players are messing around - see someone spinning around very fast and overall looking like they're having a seizure? And then they can return to normal immediately after? This is not a hack or cheat of sorts. This is simply done by players who have a mouse that has a shortcut button that allows them to quickly switch dpi/mouse sensitivity immediately.
  36. Likewise, even without such mouse you can go to your game's settings and increase mouse sensitivity to the max and do it, then back down to your usual sensitivity. However, this takes more time and isn't as practical.
  37. The More You Know!
  38.  
  39.  
  40. ANA
  41. - Ana cannot headshot
  42. - You cannot get healed while you have enemy Ana's biotic grenade on you
  43. - Damaging an enemy while they're asleep with Ana's sleep dart will awaken them, no matter how big or small the damage - however, this happens only when they hit the ground.
  44. - Using Ana's sleep dart will stop most ultimates. The enemy will not resume the ultimate after they're awake.
  45. - Ana's ultimate, Nanoboost, does not make the character affected invincible/damageless; it does, however, reduce the damage taken and increases the damage done
  46.  
  47. D.VA
  48. - You can control which direction D.va ejects out of her mech with your direction keys
  49. - D.va's defense matrix cannot block things such as Zarya's laser beam, Symmetra's microwave beam, Mei's freeze spray, Rein's hammer, nor Roadhog's hook
  50. - D.va can, however, block most if not all projectiles and Junkrat's bombs, and even some ultimates, such as Pharah's (Barrage), Roadhog's (Whole Hog), even Mei's Blizzard, etc.
  51. - Using boosters + your ultimate (the bomb) makes your bomb slide which direction you pressed. First your boosters key, then your ultimate key.
  52. - To see where your D.va bomb would land: stand on a certain place. Use boosters. Wherever you land when the booster ends is somewhat the area where the bomb should land
  53. - Standing behind a wall/barrier no matter how near or far it is will block any damage from D.va's ultimate. Standing a certain distance away from it with no obstacles between you and the bomb will still give you some damage, although not all of it.
  54. - D.va's ultimate does not damage herself
  55.  
  56. GENJI
  57. - Please search a list/video of what can Genji deflect and what he can't. Genji can deflect attacks, abilities, and even ultimates and make them against you
  58. - If Genji eliminates an enemy with swift strike (the sword thing that leaves a trail of light behind), his cooldowns reset
  59. - Genji cannot throw shuriken while using his ultimate
  60. - A nice smooth combo mostly used for close quarters with Genji is the shuriken alt-fire and immediately after the Melee.
  61.  
  62. GENJI/HANZO
  63. - As Genji and Hanzo, press and hold forward to climb a wall, not spam those buttons
  64.  
  65. HANZO
  66. - Enemies revealed by Hanzo's Sonic Arrow (the "SEE WHICH IS UNSEEEEN" "MARKED......... BY THE DRAGON" thing) becomes available to all heroes in Hanzo's team, not just Hanzo
  67.  
  68. JUNKRAT
  69. - Junkrat's mines, bombs, traps, etc. do not damage himself.
  70. - Junkrat's ultimate rip-tire can be destroyed before it explodes with no damage dealt to its targets
  71. - Junkrat's ultimate has a time limit
  72. - When Junkrat uses his rip-tire, he stays still and the player cannot see himself while using the tire
  73. - Eliminating Junkrat after he's launched his rip-tire will not eliminate his rip-tire
  74. - Junkrat drops bombs when he dies that damages enemies
  75. - Junkrat knows when an enemy has been caught in his trap
  76. - Junkrat also knows when an enemy has destroyed his trap or mine
  77.  
  78. MCCREE
  79. - McCree's roll reloads his gun completely
  80. - In McCree's ultimate (Deadeye), it takes a few seconds for him to lock on a target before firing the accurate shot; however, the number of seconds it takes is based on the enemy's HP. Tanks are going to take longer to lock on than, for example, a Tracer
  81. - For Deadeye to do its full damage and kill an enemy, it has to fully lock on a target first (indicated by the white - and later, red - circle). If McCree fires before Deadeye is fully locked on to a target, it only does partial damage.
  82. - McCree's Deadeye cannot be used through obstacles, so if an enemy hides somewhere out of your line of sight you can't damage/kill them.
  83.  
  84. MEI
  85. - Mei's ice wall can block enemy ultimates such as D.va's self-destruct bomb
  86. - Mei's ice wall can also block certain enemy abilities like Reinhardt's charge, Roadhog's hook, etc.
  87. - Shooting at/hitting an enemy Mei while she is in Cryo-Freeze (when she's a block of ice) does not deal any damage to her nor make the ability degrade
  88. - As of current version, Mei has a bug in which when she throws her Ultimate and dies immediately after, her Ultimate charge will reset back to 0%, but the Ult will not be used at all. Some people have reported it also happening even if she doesn't die and with no enemy Genji deflects/D.va DM in sight or in the match at all.
  89. - Shooting at/hitting a certain spot in an enemy Mei's ice wall can destroy that spot faster
  90. - Mei can freeze enemy turrets
  91.  
  92.  
  93. MERCY
  94. - When you revive someone as Mercy, your Guardian Angel (the ability that allows her to fly from teammate to teammate) cooldown resets
  95. - Mercy's Ultimate makes the allies revived invulnerable to any attacks for a few seconds
  96. - To fall slowly as Mercy while in the air, press and hold space, not spam it
  97. - Mercy has self-heal over time
  98. - Mercy can still use Guardian Angel with her pistol equipped
  99. - Mercy can still use Guardian Angel on a teammate that has been recently killed
  100. - Mercy's Guardian Angel can be cancelled by pressing the ability button a second time; meaning she can stop midway before reaching the ally's position
  101. - Mercy's Guardian Angel makes her fly to her teammate's position WHEN she uses the ability; meaning if you use it, but your ally immediately moves away, you won't follow to where they are.
  102. - You don't need to stay absolutely glued to allies as Mercy. In fact, you'll likely get hit and die faster if you do this. Obviously, don't stray too far away frmo them either, but... It's all about a "middle ground".
  103.  
  104. ORISA
  105. - Orisa's Ultimate can be destroyed before it disappears by itself
  106.  
  107. PHARAH
  108. - Pharah can run out of fuel to fly in the air
  109. - Pharah's rockets can damage herself
  110.  
  111. REAPER
  112. - Reaper heals himself when an enemy dies consuming their "souls" (an orb that floats to him when he's nearby the dead ally); whoever killed that enemy doesn't matter.
  113.  
  114. REINHARDT
  115. - Be careful: if D.va uses her ultimate while you're charging her as Reinhardt, she ejects out of her MEKA, and you're still holding the MEKA, the MEKA will still explode in your face and on your teammates'.
  116. - Reinhardt's shield can shield him and teammates who are behind him from D.va's bomb
  117. - Reinhardt can't shield another enemy Reinhardt's hammer
  118. - Reinhardt's shield will not stop another Reinhardt's charge ability
  119. - Reinhardt can charge through a friend's teleporter, charging from the starting point to the destination
  120.  
  121. ROADHOG
  122. - Again, be careful: using Roadhog's hook on D.va's exploding MEKA will... Well... You know. https://youtu.be/3hF5i0FjLiY?t=6m2s [6:02]
  123. - Using Roadhog's hook succesfully will stop most ultimates. The enemy will not return to the ultimate action after they're hooked.
  124.  
  125. SOLDIER: 76
  126. - You can sprint midair as Soldier 76
  127. - You can get a little jump boost (with some damage) shooting Soldier 76's helix rockets at the ground
  128.  
  129. SOMBRA
  130. - Sombra's ultimate, EMP, only affects the enemies and enemies' creations in the EMP blast's radius
  131. - EMP removes blue shields and barriers (and obviously, hacks enemies)
  132. - EMP also disables turrets
  133. - When an enemy's health is below 50%, Sombra (only Sombra) can see them through walls
  134. - Hacking health packs as Sombra not only makes the enemy unable to use them, but also makes them spawn much faster
  135. - Hacked health packs can be seen through walls by Sombra's teammates
  136. - Sombra can have more than one health pack hacked at a time
  137. - Sombra cannot use her Hack ability on turrets nor teleporters or any creations of the sort
  138.  
  139. ZARYA
  140. - Shooting at Zarya's bubble, herself or ally, will not "destroy" it faster, nor destroy it at all. Shooting at bubbles actually increases Zarya's damage.
  141.  
  142. LÚCIO
  143. - To glide against a wall as Lúcio, hold down space bar, not spam it
  144. - Lúcio can glide backwards
  145. - Lúcio heals/speed boosts all allies that are within his range not blocked by walls
  146.  
  147. SYMMETRA
  148. - Press your ultimate button TWICE to make a Shield Generator instead of a Teleporter as Symmetra
  149. - Only one teleporter is available to Symmetra; you do not need to create a starting point teleporter. A teleporter inside the spawn is always created.
  150. - Symmetra's turrets have 1 HP each
  151. - Symmetra players can see how many, which, and where her creations are and if they have been destroyed
  152.  
  153. TORBJORN
  154. - Torbjorn's ultimate, Molten Core, where he turns into fire and so does his turret and all that stuff, gives him and his turret a health boost, and transforms his turret into the next level. He can also repair it much faster.
  155. - Killing an enemy causes scrap to drop for Torbjorn for him to pick up
  156.  
  157. TRACER
  158. - Tracer's "Recall" ability - where she "goes back in time" - resets any damage, debuff, and ammo wasted seconds ago
  159. - Tracer's ultimate, "Pulse Bomb", can get stuck on enemies and surfaces
  160. - Tracer's ultimate can damage herself
  161.  
  162. WINSTON
  163. - If Winston lands near an enemy using Jump Pack, they take some damage from it
  164. - Winston can electrocute multiple enemies at the same time
  165. - Winston's ultimate, Primal Rage, reduces his Jump Pack ability cooldown
  166. - Winston's ultimate also doubles his HP
  167.  
  168. ZENYATTA
  169. - Zenyatta's healing orbs and discord orbs ("plus" yellow orb for teammates that heals and "minus" purple orb for enemies that increases damage received) require the teammate/enemy to be in his line of sight; thus, for example, hiding behind a wall for a few seconds will remove his discord or healing orb from you, and vice versa (Zenyatta himself moving away also causes the same effect).
  170. - Zenyatta can still contest a capture point while using his ultimate
  171. - Even though Zenyatta does not put his feet on the ground, he can still get caught by Junkrat's trap
  172.  
  173.  
  174. Congratulations, you now probably know more than your average basic normie pleb player!!!!!! (Or not) (we do not issue refunds)
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