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Charon, the Hero of the Gods

Apr 29th, 2013
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  1. Name: Charon
  2. Race: Griffon
  3. Gender: Male
  4. Class: Ascendant [Paladin/Cleric]
  5. Alignment: Lawful Good
  6. Deity: Celestia
  7. Talent: +2 Shatter
  8.  
  9. Skills:
  10. Racial:
  11. Griffon Flight: Griffons can fly, and have a +1 bonus to divebomb attacks from high altitude. This is about as taxing as running at full speed.
  12.  
  13. Common Knowledge: You tend to do things the simple way and thus have a wider skill set than most others. At character creation you may spend 1 skill point from your skill pool on a skill from a class not your own. This cannot be used to buy universal skills, spells, or improved spell. Classes with the spellcasting tag my use this to purchase a spell from a different spellbook.
  14.  
  15. Paladin:
  16. Shatter: weapon, recharge 2; Breaks the target's defenses, opening them up for attack. Any attacks against a Shattered target crit on a 8+ for one round. Can be used against inanimate objects to break and damage them efficiently.
  17.  
  18. Ascendant:
  19. Empower Weapon: instant spell, recharge 2 after effect ends, spell; caster or single ally gains +3 bonus to basic attacks, each successful hit reduces bonus by 1 until it reaches 0, ending the effect
  20.  
  21. Knight [Common Knowledge]:
  22. Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+
  23.  
  24. Cross Class:
  25. Defense Mastery: passive; you gain +1 hit of damage to become helpless (if you had 5 hits, you now take 6 hits, etc).
  26.  
  27. Perks:
  28.  
  29. 1 Point:
  30. Natural Leader: You can easily rally people to your cause, convincing the cowardly to be brave, the sad to cheer up, the weak-willed to believe in themselves, etc.
  31.  
  32. 2 Points:
  33. Soul Weapon: Pick a weapon/shield you own. Said weapon/shield is now indestructible, and can be called to you from any distance, as long as you have line of travel to it. That is to say, the weapon needs a semistraight line of empty space to travel to you. Calling your weapon is an instant action. [Hammer]
  34.  
  35. 3 Points:
  36. You shall not Pass: passive; If during a battle you are reduced to zero hits/wounds, you may continue acting until the battle ends, or you take another 10 hits, whichever comes first. You cannot be rendered Helpless during this time. During this time you cannot be healed, gain Hits, or in any other way prevent death.
  37.  
  38. Flaws:
  39.  
  40. 1 Point:
  41. For my Honor: You have sworn off a relatively common practice in battle, such as ambushes, stealth, or poison.
  42.  
  43. 2 Points:
  44. Oath: You've sworn an oath of honor that, if broken, would have dire consequences. You select both the Oath and the consequences when you pick this Flaw (A Dm can limit you if you choose outlandish or overly mild consequences). Examples would include a code of chivalry, or a vow of poverty. [Must not do any dishonorable acts, or risk losing Soul Weapon]
  45.  
  46. Nemesis: You are being targeted by an enemy or faction that is actively hunting you down throughout your adventures, and can strike at any time. You choose your nemesis (with DM approval so no Celestia!). [Calamitous Tome]
  47.  
  48.  
  49. Inventory:
  50. Hammer of Light [2 handed] [Soul Weapon][Equipped]
  51. [Heavy] Holy Armor [Equipped]
  52. Health Potion [5x, Restores Hit]
  53. Bandages [5x, Restores Wound]
  54. Bag of Holding
  55. Bit Bag [x50]
  56.  
  57.  
  58.  
  59. Appearance:
  60. A large, muscular, griffon. Blue eyes. Head feathers is a white color, while body fur is a golden brown. Wing span is slightly above-average.
  61.  
  62. Traits and History:
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