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alanarg

SkyrimPrefs

Feb 7th, 2014
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. fDefaultFOV=80
  8. bUseThreadedParticleSystem=1
  9. bUseThreadedBlood=1
  10. bUseThreadedMorpher=1
  11. bUseThreadedTempEffects=1
  12. bUseThreadedTextures=1
  13. bUseThreadedMeshes=1
  14. bUseThreadedLOD=1
  15. bUseThreadedAI=1
  16. bUseThreadedMorpher=1
  17. [Imagespace]
  18. bDoDepthOfField=1
  19. iRadialBlurLevel=2
  20. [Display]
  21. fSunShadowUpdateTime=1.000
  22. fSunUpdateThreshold=0.500
  23. iBlurDeferredShadowMask=4
  24. fInteriorShadowDistance=3500.0000
  25. fShadowDistance=4000.0000
  26. iShadowMapResolutionSecondary=1024
  27. iShadowMapResolutionPrimary=2048
  28. iShadowSplitCount=4
  29. iMaxAnisotropy=0
  30. fLeafAnimDampenDistEnd=6000.0000
  31. fLeafAnimDampenDistStart=4600.0000
  32. fTreesMidLODSwitchDist=999999.0000
  33. bAllow30HairShader=1
  34. iTexMipMapMinimum=4
  35. iTexMipMapSkip=0
  36. bFaceMipMaps=1
  37. bFaceGenTexturing=1
  38. bFaceGenTexturingQuality=4096
  39. iShadowMapResolutionInt=4096
  40. bDynamicWindowReflections=1
  41. fGamma=1.2400
  42. iShadowFilter=4
  43. fDecalLOD2=1500.0000
  44. fDecalLOD1=1000.0000
  45. iActorShadowCountInt=12
  46. iActorShadowCountExt=20
  47. iActorSelfShadow=1
  48. iActorSelfShadowResolution=4096
  49. fSpecularLODStartFade=1000.0000
  50. fShadowLODStartFade=3000.0000
  51. fLightLODStartFade=3335.0000
  52. bTransparencyMultisampling=0
  53. iWaterMultiSamples=4
  54. iMultiSample=0
  55. iShadowMode=3
  56. bTreesReceiveShadows=1
  57. bDrawLandShadows=1
  58. bDrawShadows=1
  59. bShadowsOnGrass=1
  60. bFull Screen=1
  61. iSize H=1080
  62. iSize W=1920
  63. fMeshLODFadePercentDefault=1.2000
  64. fMeshLODFadeBoundDefault=256.0000
  65. fMeshLODLevel2FadeTreeDistance=999999.0000
  66. fMeshLODLevel1FadeTreeDistance=999999.0000
  67. fMeshLODLevel2FadeDist=12288.0000
  68. fMeshLODLevel1FadeDist=16384.0000
  69. bShadowMaskZPrepass=1
  70. bMainZPrepass=0
  71. iMaxSkinDecalsPerFrame=25
  72. iMaxDecalsPerFrame=350
  73. sD3DDevice="NVIDIA GeForce GTX 770" //<-- change to your card.
  74. bFXAAEnabled=0
  75. iShadowMapResolution=4096
  76. fShadowBiasScale=0.2500
  77. iShadowMaskQuarter=4
  78. bFloatPointRenderTarget=1
  79. iScreenShotIndex=10
  80. iAdapter=0
  81. iPresentInterval=0
  82. bDeferredShadows=1
  83. [Grass]
  84. b30GrassVS=1
  85. fGrassStartFadeDistance=12355.0000
  86. fGrassMaxStartFadeDistance=13000.0000
  87. fGrassMinStartFadeDistance=100.0000
  88. [MAIN]
  89. bGamepadEnable=0
  90. bCrosshairEnabled=1
  91. fHUDOpacity=1.0000
  92. bSaveOnPause=1
  93. bSaveOnTravel=1
  94. bSaveOnWait=1
  95. bSaveOnRest=1
  96. fSkyCellRefFadeDistance=150000.0000
  97. [GamePlay]
  98. bShowFloatingQuestMarkers=1
  99. bShowQuestMarkers=1
  100. iDifficulty=3
  101. [Interface]
  102. bDialogueSubtitles=1
  103. bGeneralSubtitles=1
  104. fMouseCursorSpeed=1.0000
  105. bShowCompass=1
  106. [Controls]
  107. fGamepadHeadingSensitivity=1.0000
  108. fMouseHeadingSensitivity=0.0500
  109. bAlwaysRunByDefault=1
  110. bInvertYValues=0
  111. bGamePadRumble=1
  112. bMouseAcceleration=0
  113. bUseKinect=0
  114. [Particles]
  115. iMaxDesired=750
  116. [SaveGame]
  117. fAutosaveEveryXMins=10.0000
  118. [AudioMenu]
  119. fAudioMasterVolume=1.0000
  120. fVal7=1.0000
  121. uID7=0
  122. fVal6=1.0000
  123. uID6=0
  124. fVal5=1.0000
  125. uID5=0
  126. fVal4=1.0000
  127. uID4=0
  128. fVal3=1.0000
  129. uID3=94881
  130. fVal2=0.3000
  131. uID2=466532
  132. fVal1=1.0000
  133. uID1=554685
  134. fVal0=1.0000
  135. uID0=1007612
  136. [Clouds]
  137. fCloudLevel2Distance=262144.0000
  138. fCloudLevel1Distance=32768.0000
  139. fCloudLevel0Distance=16384.0000
  140. fCloudNearFadeDistance=9000.0000
  141. [TerrainManager]
  142. fTreeLoadDistance=75000.0000
  143. fBlockMaximumDistance=175000.0000
  144. fBlockLevel1Distance=70000.0000
  145. fBlockLevel0Distance=35000.0000
  146. fSplitDistanceMult=1.1000
  147. bShowLODInEditor=0
  148. [NavMesh]
  149. fObstacleAlpha=0.5000
  150. fCoverSideHighAlpha=0.8000
  151. fCoverSideLowAlpha=0.6500
  152. fEdgeFullAlpha=1.0000
  153. fEdgeHighAlpha=0.7500
  154. fEdgeLowAlpha=0.5000
  155. fTriangleFullAlpha=0.7000
  156. fTriangleHighAlpha=0.3500
  157. fTriangleLowAlpha=0.2000
  158. fLedgeBoxHalfHeight=25.0000
  159. fEdgeDistFromVert=10.0000
  160. fEdgeThickness=10.0000
  161. fPointSize=2.5000
  162. bUseThreadedMeshes=1
  163. [Trees]
  164. bRenderSkinnedTrees=1
  165. uiMaxSkinnedTreesToRender=40
  166. bUseMultiThreadedTrees=1
  167. bEnableTreeAnimations=1
  168. bShadowMaskZPrePass=1
  169. [Decals]
  170. uMaxDecals=1000
  171. bDecals=1
  172. bSkinnedDecals=1
  173. uMaxSkinDecals=100
  174. uMaxSkinDecalsPerActor=60
  175. bDecalMultithreaded=1
  176. bDecalsOnSkinnedGeometry=1
  177. [LOD]
  178. fLODFadeOutMultObjects=14.3000
  179. fLODFadeOutMultItems=50.0000
  180. fLODFadeOutMultActors=50.0000
  181. fLODFadeOutMultSkyCell=1.0000
  182. [Launcher]
  183. bEnableFileSelection=1
  184. bShowAllResolutions=1
  185. uLastAspectRatio=3
  186. [BlurShader]
  187. bUseBlurShader=1
  188. [BlurShaderHDR]
  189. bDoHighDynamicRange=1
  190. [Water]
  191. iWaterReflectHeight=1024
  192. iWaterReflectWidth=1024
  193. bUseWaterDisplacements=1
  194. bUseWaterRefractions=1
  195. bUseWaterReflections=1
  196. bUseWaterDepth=1
  197. bReflectExplosions=1
  198. iWaterBlurAmount=4
  199. bAutoWaterSilhouetteReflections=0
  200. bForceHighDetailReflections=1
  201. [BackgroundLoad]
  202. bBackgroundLoadLipFiles=1
  203. bLoadBackgroundFaceGen=1
  204. bUseMultiThreadedFaceGen=1
  205. bBackgroundCellLoads=1
  206. bLoadHelmetsInBackground=1
  207. bUseMultiThreadedTrees=1
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