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  1. update 1 to 5:
  2.  
  3. Multiplayer
  4.  
  5. Added new game mode, Infernal Run
  6. Teams fight to obtain the ball and score in the opponent’s goal
  7. Added Bots for multiplayer
  8. Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes
  9. Increased the maximum level cap to Echelon 11, level 50
  10. Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap
  11.  
  12. Resolved an issue where rapid controller input caused unusually high shotgun damage.
  13.  
  14. SnapMap
  15. You can now play as the DOOM Marine in Praetor Suit Armor
  16. Added over 30 Lazarus Lab–themed modules
  17. Added Lazarus Lab–themed props
  18. Improved Object Limits
  19. Persistent Integer variables that can be passed between missions within a campaign
  20. Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory
  21. Added the ability to Get and Set Score
  22. You can now access the Leaderboard Score in the HUD
  23. Added new (first-person view) Player Camera Entity
  24. Added camera rumble FX and sounds
  25. Added new player modifiers
  26. Ledge grab time, power-up time, barrel damage, equipment cool down
  27. Plasma weapon mastery
  28. Additional single-player Interactables
  29. New single-player styled Objective HUD
  30. Added single-player Compass
  31. General single-player consistency pass on HUD
  32. Added more POI options
  33. Show distance, show on compass
  34. Updated victory and post-match summary screens
  35. More interactable and customizable GUI
  36. Added animated Echo Events
  37. Added new FX/hazards
  38. Added % encounter complete listener to encounters
  39. Ability to remove AI from finished encounters and events
  40. Ability to remove unspawned AI from the AIC
  41. Added ability to turn off bobbing on pickups to place them however you want
  42. Editor improvement to hide/show types of objects
  43. Editor improvement to lock rotation when moving objects
  44. Editor improvement to disable snapping of objects to the floor
  45. Added armor Customizations and Taunts
  46.  
  47. Update 4:
  48.  
  49. 2 New Modes
  50. Possession – New team-based Prowler vs. Marine multiplayer mode.
  51. Bloodrush – New free-for-all multiplayer mode.
  52. Region selection in MP, allowing folks to matchmaker based on their preference
  53. Entitlements are now shared at the lobby level instead of by invite, so you won't need to send an invite every match to players who do not own the DLC content.
  54. General matchmaking improvements to Multiplayer
  55. Added new voting system in playlists for multiplayer modes and maps
  56.  
  57. SnapMap
  58. New DOOM Classic Campaign
  59. Added Feature Pack Campaign mission, including new classic DOOM levels
  60.  
  61. Classic DOOM Content
  62. New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music.
  63.  
  64. Community Support
  65. Community Curation system enables newly published maps to be reviewed and recommended by the community
  66. Community HUB overhauled, which makes finding your favorite content easier
  67. SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content
  68.  
  69. Custom Environment Creation
  70. Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
  71. Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps
  72. Massive update of new Hell and UAC environment props
  73. Added new container object models
  74.  
  75. Additional Logic Tools
  76. Copy content and logic from one map to Paste into another
  77. Created multi-level campaign using Next Map Logic
  78. Added Hazard and FX as a category of Spawners
  79. Set color input added for all volumes and hazards
  80. Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
  81. POI can now be set on spawner items
  82. Authors can get precise camera position by previewing the camera view within the editor
  83. Added set environment and fade to camera properties
  84. Authors can set their editor view to ignore current module environment settings
  85. Cylinder volumes can be used as shootable triggers
  86. Added support for silent (no VO announcements) lockdowns
  87. No longer need to set a DOOM ID to post to map leaderboards
  88.  
  89. Additional DOOM Single Player Consistency
  90. Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
  91. Campaign-styled communication HUD elements
  92. Editable interactable GUI
  93. Additional FX and Hazards
  94. Added Rune Tablet interactable
  95. Publish maps with Campaign intro screen and lobby
  96. Additional equipment pickup items
  97. Add Static keycard and weapons props
  98. Added setting to disable hit feedback sounds
  99. Added setting to disable damage indicators
  100. Added setting to disable AI teleport FX
  101. Added Berserk power-up
  102.  
  103. Miscellaneous Fixes and Additions
  104. Added additional armor and weapon customization skins
  105. Added Revenant player demon
  106. Usable volumes will now work in the front of doors
  107. Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
  108. AI can now be affected by Blocking Volumes
  109. Some props can have their FX toggled on and off
  110.  
  111. Update 3:
  112.  
  113. Campaign
  114.  
  115. Fixes and Optimizations
  116. Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
  117. Fixed a progression blocking issue when reloading checkpoint in Titan's Realm while picking up yellow skull in crusher room.
  118. Fixed the Summoner and Pinky models not being visible under the Collectibles menu.
  119. Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
  120. Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery.
  121. Fixed an issue where dying at the map transition and restarting the map in next level would put your character in a broken state
  122. Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
  123. Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets.
  124. Fixed an animation issue where the Talisman Guards' legs would not move.
  125. Fixed an issue where Mission Select does not accurately reflect the in game status of Dead Man Stalking Challenge in Kadingir Sanctum.
  126. Various instability issues addressed.
  127.  
  128. SnapMap
  129.  
  130. Fixes and Optimizations
  131. Improved general stability
  132. Undo/Redo no longer causes memory drops
  133. Anonymous players now are counted correctly in the map play counts
  134. AI Path Points now work properly when set to Sprint
  135. Browser sorting and empty browser are improved
  136. Weapon switch now has proper key bindings
  137. Empty Containers can now be picked up
  138. Weapon On Pick Up logic works when set to On Touched
  139. Clients are now stopped by Player Blocking Volumes
  140. Locked doors now properly display a “Locked” message
  141. Skull keys can be added and removed from Inventory
  142. Added “Manage by AI Conductor” setting to property settings of additional AI
  143. Ammo gained from picking up weapons works properly in all cases
  144. Powercore spawns properly when spawned a map start
  145. Lost Souls work properly with AI Path points
  146. Give Armor works properly in all conditions
  147.  
  148. Update 2:
  149.  
  150. Single Player
  151. Fixes and Optimizations
  152. Fixed an issue where performance gradually decreased in the Polar Core level
  153. Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage
  154. Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1
  155. Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4)
  156. Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1.
  157. The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge.
  158. Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled.
  159. Multiplayer damage indicators have been removed from the single player mode.
  160. Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC)
  161. Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC)
  162.  
  163. Multiplayer
  164. New Features
  165. Added two new multiplayer game modes
  166. Sector – Capture and Hold
  167. Exodus – Capture the Flag
  168.  
  169. Improvements to Matchmaking
  170. Fixed several cases of party invites not working after the host leaves.
  171. Improved host migration success rate.
  172. Fixed issues with network connectivity loss resulting in being unable to join future matches
  173. when connectivity was restored.
  174. Improved handling of party peers in the game lobby.
  175.  
  176. Fixes
  177. Fixed several third-person weapon issues (animation shaking, customization not appearing).
  178. Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition.
  179. Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose.
  180. Fixed cases of loading screen tooltips not showing up correctly.
  181. Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators).
  182. Fixed issue with level up rewards, including level up rewards not being awarded properly).
  183. Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early).
  184. First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly).
  185. Fixed duplicate selection boxes in the Challenges screen.
  186. Fixed issue where the previously played map could be loaded into the playlist again.
  187. Fixed issue with PS+ offer being shown at an inappropriate time (PS4).
  188.  
  189.  
  190. SnapMap
  191. Community HUB Improvements
  192. Added Find Open Match, a public match browser displaying all available public lobbies
  193. Added a Recently Played Maps list
  194. Added ability to Subscribe to maps and browse them from the new Subscribed Maps list
  195. Improved the Map Browser with additional sorting options
  196. Added new unlockable images for customizing published maps (11 new backgrounds, 10 new mode icons, 20 new miscellaneous images)
  197. Added icons on the Map Browser to identify Cloud/Local maps
  198.  
  199. Editor Functionality Improvements
  200. Added God Mode and Infinite Ammo as testing settings for map authors
  201. Added Movement Speed settings in the editor
  202.  
  203. Content Additions
  204. Added a customizable Weapon Wheel that allows the player to hold any number of weapons
  205. Added 30 new Hell themed Modules including indoor and outdoor environments
  206. Increased the number of weapons available by adding the Pistol, the Chainsaw and the Static
  207.  
  208. Rifle
  209. Added Skull Keys, and Hell Barrel
  210. Added The Unwilling to the available AI
  211. Added the Mancubus as a selectable Player Demon
  212. Added new Interactables including the Gore Nest, Hell Tablet, and Tripod Panel, a customizable touch screen panel
  213. Added weapon-specific ammo to Pickups and AI drop tables
  214. Added all new Hell Props including a giant demon skull, altars, cauldrons and more
  215. Added construction props such stone blocks, rocks, columns, and arches for customizing
  216.  
  217.  
  218. Hell environments
  219. Added Launch Pads with logic to control distance, speed, direction, and destination
  220. Added new FX to accompany the Launch Pads
  221. Added new Demonic and Origin Hell Voice Speakers
  222. Updated Speakers to include new instrument sounds
  223. Added a Switch object which triggers only one output based on a specified index
  224. Added a Custom Event object which triggers all instances of an event when any instance of it is signaled
  225. Added three new Filters including Equipment, Weapon, and Cached Entity Filters
  226.  
  227.  
  228. Improvements to Logic and Object Functionality
  229. Weapons now have a property that allows players to pick up weapons when touched
  230. AI have two new properties to Set Stagger Percentage, and Enable/Disable Stagger
  231. Players now have the On Health Percentage Reached output
  232. New style properties have been added to Light objects to create light FX such as blinking, strobe, rotating, and more
  233. Props and Player Blocking Volumes now have a Static property that will return their
  234. Network budget value, but will disable all inputs (show, hide, etc) during a match
  235. Updated the Inventory entity to manage multiple weapons
  236. Updated Player Loadout object to include Demon Player race selection
  237. The AI Conductor behavior can now be altered when entering a module
  238. AI spawning can be inhibited in a module through logic
  239. Module Environments can be changed during a match with logic
  240. Friendly AI health bars and POIs can be hidden or shown
  241. Hazard damage can be set to a Variable
  242. Color properties are now shown in a color swatch
  243. A large health bar is now available as an Objective
  244. Use Alternative AI Drop Table that simulates Campaign drops from demon kills
  245.  
  246. Fixes
  247. Fixed the Spend input to result in a Spend Failure if it causes a Player/Team Resource to fall below zero
  248. Fixed Player Demon hand jittering
  249. Fixed the Network cost of Lights. This may result in previous maps having a maxed network budget. Map authors may need to remove other networked objects or use the Static property on Props or Player Blocking Volumes that aren't altered using logic.
  250.  
  251. Update 1:
  252.  
  253. General
  254.  
  255. Added Classic DOOM weapon placement/view model option (all modes)
  256. Campaign
  257. Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is
  258. available through the pause menu once you are loaded into a map via Mission Select)
  259.  
  260. MP
  261. Updated weapon balance (live as of June 10, 2016)
  262. Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to
  263. win the match. (live as of June 10, 2016)
  264. Customization UI has been implemented to show all possible unlocks
  265. Cross Style option has been added to settings for MP.
  266.  
  267. SnapMap
  268. Added Original Author to the map info page
  269. Added a timeout for AFK in Lobby
  270. Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
  271. Added Enable/Disable to Shootable Trigger
  272. Added Sky/Window props
  273. Added an auto-rollback to previous version for corrupted maps
  274. Improved sorting algorithms for Most Popular map searches
  275.  
  276. Fixes
  277.  
  278. Single Player
  279. Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
  280. Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
  281. Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
  282. Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
  283. Fixed PS4 crash when reloading checkpoint in Foundry
  284. Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
  285. Fixed an issue where the game required Internet access (Xbox One)
  286.  
  287. Multiplayer
  288. Fixed crash while experiencing server connection issues (PS4)
  289. Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
  290. Various cosmetic and gameplay fixes
  291. Matchmaking improvements
  292. Fix for restrictive NAT types being chosen as dedicated server lobby host
  293. Fix for larger lobbies having longer matchmaking times
  294. Fix for Player getting left behind if they join a friend as the lobby countdown finishes
  295. Bug and stability fixes
  296.  
  297. SnapMap
  298. Fixed Asian language font issues
  299. Fixed AI pathing error with certain types of props
  300. Fixed error where multiple maps share the same Map ID
  301. Various map error fixes
  302. Various logic fixes
  303. Various stability fixes
  304.  
  305. PC-Only
  306. Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
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