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- #include <a_samp>
- #define MaxVuln 100
- #define COLOR_RED 0xAA3333AA
- new Text:Textdraw0;
- new Text:Textdraw1;
- new Text:Textdraw2;
- new Text:Textdraw3;
- new Text:Textdraw4;
- new Text:Textdraw5;
- forward Atualizar(playerid);
- new Vuln[MAX_VEHICLES];
- public OnFilterScriptInit()
- {
- print("(Blindagem System FS By: gabrielloko157)");
- print("(Blindagem System Carregado com sucesso!)");
- // Create the textdraws:
- Textdraw0 = TextDrawCreate(530.000000, 191.000000, ".");
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 1);
- TextDrawLetterSize(Textdraw0, 0.119999, 25.500061);
- TextDrawColor(Textdraw0, -16776961);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawSetProportional(Textdraw0, 1);
- TextDrawSetShadow(Textdraw0, 1);
- Textdraw1 = TextDrawCreate(590.000000, 190.000000, ".");
- TextDrawBackgroundColor(Textdraw1, 255);
- TextDrawFont(Textdraw1, 1);
- TextDrawLetterSize(Textdraw1, 0.119999, 25.600061);
- TextDrawColor(Textdraw1, -16776961);
- TextDrawSetOutline(Textdraw1, 0);
- TextDrawSetProportional(Textdraw1, 1);
- TextDrawSetShadow(Textdraw1, 1);
- Textdraw2 = TextDrawCreate(533.000000, 338.000000, "Blindagem");
- TextDrawBackgroundColor(Textdraw2, 255);
- TextDrawFont(Textdraw2, 1);
- TextDrawLetterSize(Textdraw2, 0.329999, 2.399999);
- TextDrawColor(Textdraw2, 16711935);
- TextDrawSetOutline(Textdraw2, 1);
- TextDrawSetProportional(Textdraw2, 1);
- Textdraw3 = TextDrawCreate(537.000000, 366.000000, "%d");
- TextDrawBackgroundColor(Textdraw3, 255);
- TextDrawFont(Textdraw3, 1);
- TextDrawLetterSize(Textdraw3, 0.559999, 1.800000);
- TextDrawColor(Textdraw3, 16711935);
- TextDrawSetOutline(Textdraw3, 1);
- TextDrawSetProportional(Textdraw3, 1);
- Textdraw4 = TextDrawCreate(527.000000, 336.000000, "i");
- TextDrawBackgroundColor(Textdraw4, 255);
- TextDrawFont(Textdraw4, 1);
- TextDrawLetterSize(Textdraw4, 7.789994, 0.200000);
- TextDrawColor(Textdraw4, -16776961);
- TextDrawSetOutline(Textdraw4, 0);
- TextDrawSetProportional(Textdraw4, 1);
- TextDrawSetShadow(Textdraw4, 1);
- Textdraw5 = TextDrawCreate(528.000000, 385.000000, "i");
- TextDrawBackgroundColor(Textdraw5, 255);
- TextDrawFont(Textdraw5, 1);
- TextDrawLetterSize(Textdraw5, 7.789994, 0.200000);
- TextDrawColor(Textdraw5, -16776961);
- TextDrawSetOutline(Textdraw5, 0);
- TextDrawSetProportional(Textdraw5, 1);
- TextDrawSetShadow(Textdraw5, 1);
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[]) {
- if (strcmp(cmdtext, "/blindar", true) == 0) {
- new vehicleid = GetPlayerVehicleID(playerid);
- Vuln[vehicleid] = MaxVuln;
- }
- return 1;
- }
- public OnFilterScriptExit()
- {
- TextDrawHideForAll(Textdraw0);
- TextDrawDestroy(Textdraw0);
- TextDrawHideForAll(Textdraw1);
- TextDrawDestroy(Textdraw1);
- TextDrawHideForAll(Textdraw2);
- TextDrawDestroy(Textdraw2);
- TextDrawHideForAll(Textdraw3);
- TextDrawDestroy(Textdraw3);
- TextDrawHideForAll(Textdraw4);
- TextDrawDestroy(Textdraw4);
- TextDrawHideForAll(Textdraw5);
- TextDrawDestroy(Textdraw5);
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- new Tempo[MAX_PLAYERS];
- if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawShowForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- TextDrawShowForPlayer(playerid, Textdraw4);
- TextDrawShowForPlayer(playerid, Textdraw5);
- Tempo[playerid] = SetTimer("Atualizar", 300, true);
- }
- else if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- KillTimer(Tempo[playerid]);
- }
- return 0;
- }
- public Atualizar(playerid)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- new blindagem[41];
- format(blindagem, sizeof(blindagem), "%d%",Vuln[vehicleid]);
- TextDrawSetString(Textdraw3, blindagem);
- TextDrawShowForPlayer(vehicleid, Textdraw3);
- return 1;
- }
- public OnVehicleDamageStatusUpdate(vehicleid, playerid) {
- if(Vuln[vehicleid] > 0) {
- Vuln[vehicleid]--;
- RepairVehicle(vehicleid);
- }
- return true;
- }
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