Advertisement
Snowflake0146

Roleplay Rules

Jul 23rd, 2014
198
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.54 KB | None | 0 0
  1. Rule 1: No godmod. Repost is given to an invalid poster only once within battle. (God mod is the act of holding full manipulation of reality, being invulnerable to everything, unlimited energy, Controlling another's character, Absolute attacks, Absolute defenses, and unreasonable things that may not be listed but traditionally counted, as can be asked in pm or decided on.)
  2.  
  3. Rule 2: Paragraph role-play; no post size limitation. (At least place something reasonable and average may it be a an introduction of otherwise. Doesn't really matter how long the post is but basically be reasonable and post something with some real substance in it. Not just a text wall, or a small sentence.)
  4.  
  5. Rule 3: Time limitation: Decided upon pms. (Depending on whatever amount of time is needed or wished to extend or decrease just contact each other in pms to sort it out.)
  6.  
  7. Rule 4: Fantasy; mutual understandings of logical implementations. (It's understandable that this is fantasy but with balance held in ruling of the role-playing game we use logic. Science can be used to make reasonable decisions, however if its an arcane asset fantasies logic may be used to display the outcome. Just don't take it too far.)
  8.  
  9. Rule 5: Closed role-play; no in-character interference from outside parties. (As long as you don't just let your friends troll and join the battle out of spite you wont be eliminated automatically from the battle.)
  10.  
  11. Rule 6: NPC count are allowed as logical consistencies, amount is Infinite. (None Playable Characters is really a contradiction being that you're playing with them, and the concept of them can be spite full, or how most role-players use the rule. NPC are also characters so like all characters they deserve to be attempted in order to potentially gain damage, however characters that are controlled by both parties are not counted as NPC)
  12.  
  13. Rule 7: Each player has the right to request and review the participating character’s sheets and posts. (Kind of self explainable, you can ask or not, if you wish to see a sheet just ask, got a question on the post, just ask away. It's easier to get an explanation on what occurred than get a third party involved.)
  14.  
  15. Rule 8: Each player has the right to request an official review from a third party, and each player has the right for a post explanation. (If you don't agree with each other you can grab a friend and tell whomever off if they're wrong, Vice-versa with anyone in battle.)
  16.  
  17. Rule 9: Universality (Story-Mode); victory can be obtained by submission/surrender, knock-out, or death. (Self explainable, basically you may end the fight however you wish, with despair, remorse, no tolerance, etc. But it will affect the status of your character: Injured, Captured, or otherwise deceased.)
  18.  
  19. Rule 10: Logical multiple actions are indeed valid. Order of multiple attacking remains stable. (This is a rule most seem to dislike, its only more logical that in reality anyone may attack as many times as they please, why the fuck should we limit how many times we can attack? That's just stupid, anyway, you may attack as many times as you want, as long as its reasonable, don't expect your opponent to let you slide with pulling outrageous techniques and you're perfectly well with stamina, energy, and strain.)
  20.  
  21. Rule 11: Post-Implying is a must if one is to use illusions, clones, substitutions, or powerful abilities that will influence the remainder of the battle. This is a must, you cannot simply state "it's done." at the minute the battle turns sour for your character. Substitutions, and illusions, as such, are not a last ditch effort, and must be properly set up in posts prior to its use, through subtle hinting, straight forward statements, and proper use.
  22.  
  23. Rule 12: Force Actions, it is logical, within reasonable measures, that if an attack is not dodged, or not blocked properly, the victim would face consequences for this miss of action. However, it is not plausible to force an action through without proper set up, implementation of logic, correct action sequence, and timing. Simply saying "No you can't dodge that" or "No that hit you" does not fly. Explain with detail why you feel your action has gone through, if need be, a judge can be involved to make a proper ruling. Also known simply as (Damage calculation.)
  24.  
  25. Rule 13: Any additional agreements must be stated and openly agreed upon; same applies for any measure of alteration of these rules. Any party that post without open agreement to these rules, or additional rules, will automatically be presumed in full accordance of these and the stated rules.
  26.  
  27. Rule 14: Have fun.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement