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- /* - Surprise Weapon's -
- This FilterScript will Spawm you a Surprise weapons *Random Weaps* Just Install and load it! Select any Skin which
- You wan't The Weapon's Will be in Your HAND *De-Activate or Remove Anti Weapon Filterscript*
- **********************************************************[vTc] Team************************************************
- */
- #include <a_samp>
- public OnFilterScriptInit()
- {
- print("|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|");
- print("| Surprise Weapons Loaded! |");
- print("|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|");
- print("| Script by : [vTc]Baskin |");
- print("|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|");
- return 1;
- }
- public OnFilterScriptExit()
- {
- print("|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|");
- print("| Surprise Weapons unloaded! |");
- print("|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|");
- print("| Script by : [vTc]Baskin |");
- print("|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|");
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SetPlayerWeaponPack(playerid);
- return 1;
- }
- stock SetPlayerWeaponPack(playerid)
- {
- new set = MakeWeaponPack();
- if(set < 1 || set > 10)
- {
- MakeWeaponPack();
- } else {
- GivePlayerWeaponSet(playerid, set);
- }
- return 1;
- }
- stock MakeWeaponPack()
- {
- new rand1 = random(5);
- new rand2 = random(3);
- new rand3 = random(2);
- new pack = rand1 + rand2 + rand3;
- return pack;
- }
- stock GivePlayerWeaponSet(playerid, setid)
- {
- switch(setid)
- {
- case 1:
- {
- GivePlayerWeapon(playerid, 25, 3000); //shotgun
- GivePlayerWeapon(playerid, 24, 3000); //deagle
- GivePlayerWeapon(playerid, 18, 20); //molotov
- GivePlayerWeapon(playerid, 5, 1); //baseball
- }//Just Remove One PART for example (CASE 1 Weaps You dont like ? Just remove it) YOU can add your OWN Weaps also
- case 2:
- {
- GivePlayerWeapon(playerid, 22, 3000); //pistole
- GivePlayerWeapon(playerid, 32, 3000); //tec9
- GivePlayerWeapon(playerid, 26, 3000); //sawnoff
- GivePlayerWeapon(playerid, 33, 500); //country rifle
- }
- case 3:
- {
- GivePlayerWeapon(playerid, 27, 3000); //combat
- GivePlayerWeapon(playerid, 29, 3000); //mp5
- GivePlayerWeapon(playerid, 30, 3000); //ak47
- GivePlayerWeapon(playerid, 41, 3000); //sprühflasche
- }
- case 4:
- {
- GivePlayerWeapon(playerid, 31, 3000); //M4
- GivePlayerWeapon(playerid, 34, 3000); //Sniper
- GivePlayerWeapon(playerid, 23, 3000); //silenced 9mm
- GivePlayerWeapon(playerid, 16, 20); //granate
- }
- case 5:
- {
- GivePlayerWeapon(playerid, 37, 500); //flammenwerfer
- GivePlayerWeapon(playerid, 28, 3000); //Uzi
- GivePlayerWeapon(playerid, 4, 1); //messer
- GivePlayerWeapon(playerid, 24, 3000); //deagle
- }
- case 6:
- {
- GivePlayerWeapon(playerid, 30, 3000); //ak47
- GivePlayerWeapon(playerid, 24, 3000); //deagle
- GivePlayerWeapon(playerid, 26, 3000); //sawnoff
- GivePlayerWeapon(playerid, 34, 3000); //sniper
- }
- case 7:
- {
- GivePlayerWeapon(playerid, 31, 3000); //M4
- GivePlayerWeapon(playerid, 22, 3000); //9mm
- GivePlayerWeapon(playerid, 27, 3000); //combat
- GivePlayerWeapon(playerid, 38, 3000); //Uzi
- }
- case 8:
- {
- GivePlayerWeapon(playerid, 31, 3000); //M4
- GivePlayerWeapon(playerid, 26, 3000); //sawnoff
- GivePlayerWeapon(playerid, 24, 3000); //deagle
- GivePlayerWeapon(playerid, 29, 3000); //MP5
- }
- case 9:
- {
- GivePlayerWeapon(playerid, 23, 3000); //silecend 9mm
- GivePlayerWeapon(playerid, 25, 3000); //shotgun
- GivePlayerWeapon(playerid, 32, 3000); //tec9
- GivePlayerWeapon(playerid, 33, 500); //country rifle
- }
- case 10:
- {
- GivePlayerWeapon(playerid, 24, 3000); //deagle
- GivePlayerWeapon(playerid, 29, 3000); //MP5
- GivePlayerWeapon(playerid, 26, 3000); //sawnoff
- GivePlayerWeapon(playerid, 18, 20); //molotov
- }
- }
- }
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