RogerGomesCosta

gm

Jul 19th, 2014
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  1. //---------------------------/ Includes
  2. #include <a_samp>
  3. #include <sqlitei>
  4. #include <sscanf2>
  5. #include <YSI\y_races>
  6. #include <YSI\y_iterate>
  7. #include <zcmd>
  8.  
  9. //---------------------------/ Defines
  10.  
  11. //------ Pawn
  12. #file                                           "Mode"
  13.  
  14. //------ Server
  15. #define MAX_PLAYER                              30
  16. #define MAX_VEHICLE                            500
  17. #define MAX_RACE                               100
  18.  
  19. //------ Colors
  20. #define COLOR_RED                               0xBB0000FF
  21. #define COLOR_WHITE                             0xFFFFFFFF
  22. #define COLOR_GOLD                              0xFFD700FF
  23. #define COLOR_BLUE                              0x2587CEFF
  24. #define COLOR_GRAY                              0xDDDDDDFF
  25. #define COLOR_GREEN                             0x366718FF
  26. #define COLOR_RED                               0xBB0000FF
  27. #define COLOR_PURPLE                            0x895BD9FF
  28. #define COLOR_YELLOW                            0xFAA505FF
  29.  
  30. //------ Dialogs
  31. #define DIALOG_REGISTER                         1
  32. #define DIALOG_LOGIN                            2
  33. #define DIALOG_ENGINE                           3
  34. #define DIALOG_MODSHOP                          4
  35. #define DIALOG_MODSHOP2                         5
  36. #define DIALOG_MODSHOP3                         6
  37. #define DIALOG_WORKSHOP                         200
  38. #define DIALOG_WORKSHOPH                        201
  39. #define DIALOG_WORKSHOP_COLOR                   202
  40. #define DIALOG_CARS                             300
  41. #define DIALOG_TEXT_NO_EFFECT                   400
  42. #define DIALOG_HELP                             7001
  43. #define DIALOG_COMMANDS                         7002
  44.  
  45. //------ RGB colors
  46. #define RGB_COLOR_WHITE                         "{FFFFFF}"
  47. #define RGB_COLOR_GOLD                          "{FFD700}"
  48.  
  49. #define BYTES_PER_CELL                          4
  50.  
  51. //------ SQLite
  52. #define DATA_BASE_PATH                          "LSR/LSR.db"
  53.  
  54.  
  55. //---------------------------/ Natives and Foward
  56. native IsValidVehicle(vehicleid);
  57. native WP_Hash(buffer[], len, const str[]);
  58. forward CheckMoney();
  59. forward LoadRaces();
  60. forward CreateVehicles();
  61. forward OnServerUpdate();
  62. forward CreateTextdraws();
  63. forward AntiCheat();
  64. forward StartRace(race);
  65.  
  66. main()
  67. {
  68.     print("\n* Los Santos Racing");
  69.     print("# Iniciado em 2014");
  70.     print("@ Criado por Roger Gomes Costa\n");
  71. }
  72.  
  73. //---------------------------/ Variáveis, arrays, etc...
  74. static g_szHelpDialog[] =  #RGB_COLOR_GOLD"\
  75.                         AJUDA\n\n\
  76.                         "RGB_COLOR_WHITE"/ajuda - Mostra esta mensagem de ajuda.\n\
  77.                         /comandos - Mostra a lista de comandos do servidor.\n\
  78.                         /reportar [id/nome] [mensagem] - Reporta um jogador à equipe do servidor.\n\
  79.                         /tutorial - Mostra o tutorial do servidor.";
  80.  
  81.  
  82.  
  83. static g_szCommandsDialog[] =   #RGB_COLOR_GOLD"\
  84.                             COMANDOS\n\n\
  85.                             "RGB_COLOR_WHITE"/races - Lista de corridas disponíveis no servidor\n\
  86.                             /openedraces - Lista de corridas abertas no servidor\n\
  87.                             /openrace [id] - Abre uma corrida para que você e outros jogadores possam entrar\n\
  88.                             /race [slot] - Entra em uma corrida\n";
  89.  
  90.  
  91. static g_szCommandsDialog1[] = "/leave - Sai da corrida atual (se estiver em uma)\n\
  92.                             /tuning - Abre menu de tuning (se estiver na oficina)\n\
  93.                             /trancar /destrancar - Tranca e destranca veículo\n\
  94.                             /motor - Liga/Desliga o veículo\n\
  95.                             /lights - Acende/Apaga os faróis do veículo\n\
  96.                             /mycars - Localizar determinado veículo\n\
  97.                             /skin - Altera a sua skin\n\
  98.                             /construtor - Construir sua própria corrida";
  99.  
  100. static sz_CmdAdmins[] = RGB_COLOR_GOLD"COMANDOS DE ADMINISTRADORES\n\n\
  101.                       "RGB_COLOR_WHITE"/dardinheiro /setardinheiro /expulsar /encerrarcorrida\n\
  102.                       /setarcolete /setarvida /forcarcomando";
  103.  
  104. //------ Textdraws
  105. new Text:txtModeName, Text:txtDate, Text:txtVehDistrict;
  106. new Text:BoasVindas, Text:BoasVindas2;
  107. new Text:StartRaceTxt;
  108. new Text:RaceEndInfo, Text:RaceEndInfo2;
  109.  
  110. new Text:tBoxLights;
  111. new Text:tBoxDoors;
  112. new Text:tBoxTires;
  113. new Text:tBoxPanels;
  114. new Text:tPage1;
  115. new Text:tListDoors;
  116. new Text:tListTires;
  117. new Text:tListPanels;
  118. new Text:tListLights;
  119. new Text:tPrevPage;
  120. new Text:tNextPage;
  121. new Text:tCloseButtom;
  122.  
  123. //------ Iterators
  124. new Itter:TotalRaces<MAX_RACE>;
  125.  
  126.  
  127. //------ SQLite Database
  128. new DB:DataBase;
  129.  
  130. //------ Players Infos
  131. enum PLAYER_INFO
  132. {
  133.     bool:Registered,
  134.     bool:Logged,
  135.     pSkin,
  136.     playermoney,
  137.     pName[24],
  138.     pFile[100],
  139.     Float:pX,
  140.     Float:pY,
  141.     Float:pZ,
  142.     Float:pA,
  143.     pInterior,
  144.     pGPS,
  145.     pDM,
  146.     pRaceID,
  147.     pWeapon[13],
  148.     pAmmo[13],
  149.     pTutorial,
  150.     bool:pVehModded,
  151.     pID,
  152. }
  153. new PlayerInfo[MAX_PLAYER][PLAYER_INFO];
  154.  
  155. //------ Vehicles Infos
  156. enum Vehicles
  157. {
  158.     VehID,
  159.     VehModel,
  160.     VehOwner[24],
  161.     VehName[50],
  162.     VehKeys[100],
  163.     VehPlate[10],
  164.     VehSpoiler,
  165.     VehHood,
  166.     VehRoof,
  167.     VehSideskirt,
  168.     VehLamps,
  169.     VehNitro,
  170.     VehExhaust,
  171.     VehWheels,
  172.     VehStereo,
  173.     VehHydraulics,
  174.     VehFB,
  175.     VehRB,
  176.     VehVR,
  177.     VehVL,
  178.     Float:VehX,
  179.     Float:VehY,
  180.     Float:VehZ,
  181.     Float:VehA,
  182.     VehColor1,
  183.     VehColor2,
  184.     VehPaintjob,
  185.     Text3D:VehText,
  186.     VehStatus,
  187.     bool:VehLocked,
  188.     VehDoorsArmour,
  189.     VehTiresArmour,
  190.     VehLightsArmour,
  191.     VehPanelsArmour,
  192.     Float:VehHealth
  193. }
  194.  
  195. new ServerVehicles[MAX_VEHICLE][Vehicles];
  196. new VehCreate[MAX_VEHICLE] = {-1, ...};
  197.  
  198. new VehicleNames[212][] = {
  199. {"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"}, {"Sentinel"}, {"Dumper"},
  200. {"Firetruck"}, {"Trashmaster"}, {"Stretch"}, {"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"},
  201. {"Cheetah"}, {"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"}, {"Washington"},
  202. {"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"}, {"Premier"}, {"Enforcer"}, {"Securicar"},
  203. {"Banshee"}, {"Predator"}, {"Bus"}, {"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"},
  204. {"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"}, {"Packer"}, {"Monster"},
  205. {"Admiral"}, {"Squalo"}, {"Seasparrow"}, {"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"},
  206. {"Speeder"}, {"Reefer"}, {"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"}, {"Berkley's RC Van"},
  207. {"Skimmer"}, {"PCJ-600"}, {"Faggio"}, {"Freeway"}, {"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"},
  208. {"Sanchez"}, {"Sparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"}, {"Sabre"},
  209. {"Rustler"}, {"ZR-350"}, {"Walton"}, {"Regina"}, {"Comet"}, {"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"},
  210. {"Baggage"}, {"Dozer"}, {"Maverick"}, {"News Chopper"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"}, {"Greenwood"},
  211. {"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"}, {"Police Maverick"}, {"Boxville"}, {"Benson"},
  212. {"Mesa"}, {"RC Goblin"}, {"Hotring Racer A"}, {"Hotring Racer B"}, {"Bloodring Banger"}, {"Rancher"},
  213. {"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"}, {"Beagle"}, {"Cropdust"}, {"Stunt"},
  214. {"Tanker"}, {"Roadtrain"}, {"Nebula"}, {"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"},
  215. {"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"}, {"Cadrona"}, {"FBI Truck"},
  216. {"Willard"}, {"Forklift"}, {"Tractor"}, {"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"},
  217. {"Blade"}, {"Freight"}, {"Streak"}, {"Vortex"}, {"Vincent"}, {"Bullet"}, {"Clover"}, {"Sadler"},
  218. {"Firetruck LA"}, {"Hustler"}, {"Intruder"}, {"Primo"}, {"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"},
  219. {"Utility"}, {"Nevada"}, {"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"}, {"Jester"},
  220. {"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"}, {"Flash"}, {"Tahoma"}, {"Savanna"},
  221. {"Bandito"}, {"Freight Flat"}, {"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Duneride"}, {"Sweeper"},
  222. {"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"}, {"Stafford"}, {"BF-400"}, {"Newsvan"},
  223. {"Tug"}, {"Trailer 3"}, {"Emperor"}, {"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"},
  224. {"Trailer 3"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"}, {"Police Car (LSPD)"}, {"Police Car (SFPD)"},
  225. {"Police Car (LVPD)"}, {"Police Ranger"}, {"Picador"}, {"S.W.A.T. Van"}, {"Alpha"}, {"Phoenix"}, {"Glendale"},
  226. {"Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"}, {"Stair Trailer"}, {"Boxville"}, {"Farm Plow"},
  227. {"Utility Trailer"}
  228. };
  229.  
  230. //------ Races Info
  231. enum Races
  232. {
  233.     // Carregar
  234.     RaceName[30],
  235.     RaceStart[100],
  236.     RaceType,
  237.     RacePrice,
  238.     RaceWorld,
  239.     RaceInterior,
  240.     RaceLaps,
  241.     RaceReward,
  242.  
  243.     // While
  244.     bool:RaceOpen,
  245.     RaceTotal,
  246.     RaceCurrent,
  247.     Race1, Race1Name[20],
  248.     Race2, Race2Name[20],
  249.     Race3, Race3Name[20],
  250.     Race4, Race4Name[20],
  251.     bool:RaceExist
  252. }
  253.  
  254. new RaceCreate[MAX_RACE];
  255. new RaceCreate1[MAX_RACE];
  256. new RaceInfo[MAX_RACE][Races];
  257. new RaceCPPos[MAX_RACE][50][100]; // 100 corridas, 30 cps, 100 tamanho da string
  258. new RaceSTPos[MAX_RACE][20][100]; // 100 corridas, 30 cps, 100 tamanho da string
  259.  
  260.  
  261.  
  262. //---------------------------/ Stocks
  263. stock ToggleVehicleEngine(playerid, vid)
  264. {
  265.     new engine,lights,alarm,doors,bonnet,boot,objective;
  266.     GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  267.     if(engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF)
  268.     {
  269.         SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  270.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo ligado!");
  271.     }
  272.     else
  273.     {
  274.         SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  275.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo desligado!");
  276.     }
  277. }
  278. stock ToggleVehicleLights(playerid, vid)
  279. {
  280.     new engine,lights,alarm,doors,bonnet,boot,objective;
  281.     GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  282.     if(lights == VEHICLE_PARAMS_UNSET || lights == VEHICLE_PARAMS_OFF)
  283.     {
  284.         SendClientMessage(playerid, COLOR_GOLD, "Server: faróis acesos!");
  285.         SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  286.     }
  287.     else
  288.     {
  289.         SendClientMessage(playerid, COLOR_GOLD, "Server: faróis apagados!");
  290.         SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  291.     }
  292. }
  293. stock ToggleVehicleDoorsLocked(vid)
  294. {
  295.      new engine,lights,alarm,doors,bonnet,boot,objective;
  296.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  297.      if(doors == VEHICLE_PARAMS_UNSET || doors == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
  298.      else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
  299. }
  300. stock ToggleVehicleHood(vid)
  301. {
  302.      new engine,lights,alarm,doors,bonnet,boot,objective;
  303.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  304.      if(bonnet == VEHICLE_PARAMS_UNSET || bonnet == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
  305.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
  306. }
  307. stock ToggleVehicleTrunk(vid)
  308. {
  309.      new engine,lights,alarm,doors,bonnet,boot,objective;
  310.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  311.      if(boot == VEHICLE_PARAMS_UNSET || boot == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
  312.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
  313. }
  314. // VehicleParamsEx state setter helpers
  315. stock SetVehicleEngineState(vid, setstate)
  316. {
  317.      new engine,lights,alarm,doors,bonnet,boot,objective;
  318.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  319.      if(setstate) SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  320.      else SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  321. }
  322. stock SetVehicleLightsState(vid, setstate)
  323. {
  324.      new engine,lights,alarm,doors,bonnet,boot,objective;
  325.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  326.      if(setstate) SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  327.      else SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  328. }
  329. stock SetVehicleDoorsLockedState(vid, setstate)
  330. {
  331.      new engine,lights,alarm,doors,bonnet,boot,objective;
  332.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  333.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
  334.      else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
  335. }
  336. stock SetVehicleHoodState(vid, setstate)
  337. {
  338.      new engine,lights,alarm,doors,bonnet,boot,objective;
  339.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  340.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
  341.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
  342. }
  343. stock SetVehicleTrunkState(vid, setstate)
  344. {
  345.      new engine,lights,alarm,doors,bonnet,boot,objective;
  346.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  347.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
  348.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
  349. }
  350.  
  351. stock GetPlayerMoneyEx(playerid)
  352.     return PlayerInfo[playerid][playermoney];
  353.  
  354. stock GivePlayerMoneyEx(playerid, amount)
  355. {
  356.     PlayerInfo[playerid][playermoney] = PlayerInfo[playerid][playermoney] + amount;
  357.  
  358.     GivePlayerMoney(playerid, amount);
  359. }
  360.  
  361.  
  362. stock ResetPlayerMoneyEx(playerid)
  363. {
  364.     PlayerInfo[playerid][playermoney] = 0;
  365.  
  366.     ResetPlayerMoney(playerid);
  367. }
  368.  
  369. stock SetPlayerMoney(playerid, amount)
  370. {
  371.     PlayerInfo[playerid][playermoney] = amount;
  372.  
  373.     ResetPlayerMoney(playerid);
  374.     GivePlayerMoney(playerid, amount);
  375. }
  376.  
  377. #define GetPlayerMoney GetPlayerMoneyEx
  378. #define GivePlayerMoney GivePlayerMoneyEx
  379. #define ResetPlayerMoney ResetPlayerMoneyEx
  380.  
  381. stock Float: GetDistanceBetweenPoints(Float: x1, Float: y1, Float: z1, Float: x2, Float: y2, Float: z2)
  382.     return VectorSize(x1 - x2, y1 - y2, z1 - z2);
  383.  
  384. stock Float: SQLiteGetResultFloatAssoc(DBResult: dbresult, field[])
  385. {
  386.     new szResult[16];
  387.     db_get_field_assoc(dbresult, field, szResult, sizeof(szResult));
  388.     return floatstr(szResult);
  389. }
  390.  
  391. stock SQLiteGetResultIntAssoc(DBResult: dbresult, field[])
  392. {
  393.     new szResult[16];
  394.     db_get_field_assoc(dbresult, field, szResult, sizeof(szResult));
  395.     return strval(szResult);
  396. }
  397.  
  398. stock GetPlayerNameEx(playerid)
  399. {
  400.     new szName[MAX_PLAYER_NAME];
  401.     GetPlayerName(playerid, szName, MAX_PLAYER_NAME);
  402.     return szName;
  403. }
  404. #define GetPlayerName GetPlayerNameEx
  405.  
  406. stock PlayAudioForAll(audioid)
  407. {
  408.     foreach(Player, i)
  409.     {
  410.         PlayerPlaySound(i, audioid, 0.0, 0.0, 0.0);
  411.     }
  412.     return true;
  413. }
  414.  
  415. stock SendClientMessageEx(playerid, color, fstring[], {Float, _}:...)
  416. {
  417.     static const STATIC_ARGS = 3;
  418.     new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
  419.     if(n)
  420.     {
  421.         new message[144], arg_start, arg_end;
  422.         #emit CONST.alt         fstring
  423.         #emit LCTRL             5
  424.         #emit ADD
  425.         #emit STOR.S.pri        arg_start
  426.  
  427.         #emit LOAD.S.alt        n
  428.         #emit ADD
  429.         #emit STOR.S.pri        arg_end
  430.         do
  431.         {
  432.             #emit LOAD.I
  433.             #emit PUSH.pri
  434.             arg_end -= BYTES_PER_CELL;
  435.             #emit LOAD.S.pri    arg_end
  436.         }
  437.         while(arg_end > arg_start);
  438.  
  439.         #emit PUSH.S            fstring
  440.         #emit PUSH.C            144
  441.         #emit PUSH.ADR          message
  442.  
  443.         n += BYTES_PER_CELL * 3;
  444.         #emit PUSH.S            n
  445.         #emit SYSREQ.C          format
  446.  
  447.         n += BYTES_PER_CELL;
  448.         #emit LCTRL             4
  449.         #emit LOAD.S.alt        n
  450.         #emit ADD
  451.         #emit SCTRL             4
  452.  
  453.         return SendClientMessage(playerid, color, message);
  454.     } else
  455.         return SendClientMessage(playerid, color, fstring);
  456. }
  457.  
  458. stock SendClientMessageToAllEx(color, fstring[], {Float, _}:...)
  459. {
  460.     #if defined DEBUG_MODE
  461.         #if !defined DEBUG_NO_FUNCTIONS
  462.             printf("[DEBUG] stock SendClientMessageToAllEx(color #%x, fstring '%s')", color, fstring);
  463.         #endif
  464.     #endif
  465.  
  466.     static const STATIC_ARGS = 2;
  467.     new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
  468.     if(n)
  469.     {
  470.         new message[144], arg_start, arg_end;
  471.         #emit CONST.alt         fstring
  472.         #emit LCTRL             5
  473.         #emit ADD
  474.         #emit STOR.S.pri        arg_start
  475.  
  476.         #emit LOAD.S.alt        n
  477.         #emit ADD
  478.         #emit STOR.S.pri        arg_end
  479.         do
  480.         {
  481.             #emit LOAD.I
  482.             #emit PUSH.pri
  483.             arg_end -= BYTES_PER_CELL;
  484.             #emit LOAD.S.pri    arg_end
  485.         }
  486.         while(arg_end > arg_start);
  487.  
  488.         #emit PUSH.S            fstring
  489.         #emit PUSH.C            144
  490.         #emit PUSH.ADR          message
  491.  
  492.         n += BYTES_PER_CELL * 3;
  493.         #emit PUSH.S            n
  494.         #emit SYSREQ.C          format
  495.  
  496.         n += BYTES_PER_CELL;
  497.         #emit LCTRL             4
  498.         #emit LOAD.S.alt        n
  499.         #emit ADD
  500.         #emit SCTRL             4
  501.  
  502.         return SendClientMessageToAll(color, message);
  503.     } else
  504.         return SendClientMessageToAll(color, fstring);
  505. }
  506. #define SendClientMessage SendClientMessageEx
  507. #define SendClientMessageToAll SendClientMessageToAllEx
  508.  
  509. stock SetPlayerPosEx(playerid, Float: x, Float: y, Float: z, Float: a, interior, virtualworld, bool: bTeleportVehicle = true)
  510. {
  511.     if(!IsPlayerConnected(playerid))
  512.         return false;
  513.     new iVehicleID = GetPlayerVehicleID(playerid);
  514.     new iPlayerSeat = GetPlayerVehicleSeat(playerid);
  515.     if(bTeleportVehicle && IsPlayerInAnyVehicle(playerid))
  516.     {
  517.         SetVehiclePos(iVehicleID, x, y, z);
  518.         SetVehicleZAngle(iVehicleID, a);
  519.         SetVehicleVirtualWorld(iVehicleID, virtualworld);
  520.         LinkVehicleToInterior(iVehicleID, interior);
  521.     }
  522.     SetPlayerPosFindZ(playerid, x, y, z);
  523.     SetPlayerFacingAngle(playerid, a);
  524.     SetPlayerInterior(playerid, interior);
  525.     SetPlayerVirtualWorld(playerid, virtualworld);
  526.     if(bTeleportVehicle)
  527.         PutPlayerInVehicle(playerid, iVehicleID, iPlayerSeat);
  528.     return true;
  529. }
  530.  
  531. stock TimestampToDate(timestamp)
  532. {
  533.     new year = 1970, day = 0, month = 0, hour = UTC_TIMEZONE, mins = 0, sec = 0;
  534.     new days_of_month[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
  535.     new returnstring[32];
  536.     while(timestamp > 31622400)
  537.     {
  538.         timestamp -= 31536000;
  539.         if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) ) timestamp -= 86400;
  540.         year++;
  541.     }
  542.     if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) )
  543.         days_of_month[1] = 29;
  544.     else
  545.         days_of_month[1] = 28;
  546.     while(timestamp > 86400)
  547.     {
  548.         timestamp -= 86400, day++;
  549.         if(day==days_of_month[month]) day = 0, month++;
  550.     }
  551.     while(timestamp > 60)
  552.     {
  553.         timestamp -= 60, mins++;
  554.         if( mins == 60) mins=0, hour++;
  555.     }
  556.     sec = timestamp;
  557.     format(returnstring, 31, "%02d/%02d/%d %02d:%02d:%02d", day+1, month+1, year, hour, mins, sec);
  558.     return returnstring;
  559. }
  560.  
  561. //---------------------------/ Callbacks, publics...
  562. public OnGameModeInit()
  563. {
  564.     if(fexist(DATA_BASE_PATH))
  565.     {
  566.         DataBase = db_open(DATA_BASE_PATH);
  567.         print("!SUCESS banco de dados carregado com sucesso!");
  568.     }
  569.     else
  570.     {
  571.         print("!FAIL O bando de dados do servidor não foi encontrado. Fechando servidor...");
  572.         SendRconCommand("Exit");
  573.     }
  574.     SetTimer("OnServerUpdate", 1000, true);
  575.     Langs_AddLanguage("PT", "Brasil");
  576.     SetGameModeText("LS Racing");
  577.     //DisableInteriorEnterExits();
  578.     DisableNameTagLOS();
  579.     ManualVehicleEngineAndLights();
  580.     //UsePlayerPedAnims();
  581.     AddPlayerClass(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
  582.  
  583.     CreateTextdraws();
  584.     CreateVehicles();
  585.     LoadRaces();
  586.     return true;
  587. }
  588.  
  589. public OnGameModeExit()
  590. {
  591.     db_close(DataBase);
  592.     return true;
  593. }
  594.  
  595. //------ Carrega todas as corridas existentes no banco de dados
  596. public LoadRaces()
  597. {
  598.     new szString[100],
  599.         Result[40],
  600.         DBResult:ResultQuery;
  601.    
  602.     for(new i = 0; i < MAX_RACE; i++
  603.     {
  604.         RaceInfo[i][RaceOpen] = false;
  605.         RaceInfo[i][RaceExist] = false;
  606.     }
  607.    
  608.     format(szString, sizeof szString, "SELECT * FROM Races");
  609.     ResultQuery = db_query(DataBase, szString);
  610.     for(new i = 0; i < db_num_rows(ResultQuery); i++)
  611.     {
  612.         if(db_num_rows(ResultQuery))
  613.         {
  614.             db_get_field_assoc(ResultQuery, "Name", RaceInfo[i][RaceName], 50);
  615.             RaceInfo[i][RaceType] = SQLiteGetResultIntAssoc(ResultQuery, "Type");
  616.             RaceInfo[i][RaceReward] = SQLiteGetResultIntAssoc(ResultQuery, "Reward");
  617.  
  618.             for(new k = 0; k < 50; k++)
  619.             {
  620.                 new line[50];
  621.                 format(line, sizeof line, "CP_%d", k);
  622.                 db_get_field_assoc(ResultQuery, line, RaceCPPos[i][k], 100);
  623.             }
  624.  
  625.             for(new j = 0; j < 20; j++)
  626.             {
  627.                 new line[50];
  628.                 format(line, sizeof line, "ST_%d", j);
  629.                 db_get_field_assoc(ResultQuery, line, RaceSTPos[i][j], 100);
  630.             }
  631.             RaceInfo[i][RaceExist] = true;
  632.             RaceInfo[i][RaceOpen] = false;
  633.             if(!db_next_row(ResultQuery))
  634.                 break;
  635.         }
  636.     }
  637. }
  638.  
  639. //------ Cria todos os textdraws do gamemode
  640. public CreateTextdraws()
  641. {
  642.  
  643.     tBoxLights = TextDrawCreate(118.000000, 151.000000, "BOX 1");
  644.     TextDrawAlignment(tBoxLights, 2);
  645.     TextDrawBackgroundColor(tBoxLights, 153);
  646.     TextDrawFont(tBoxLights, 5);
  647.     TextDrawLetterSize(tBoxLights, 0.000000, 9.299999);
  648.     TextDrawColor(tBoxLights, -1);
  649.     TextDrawSetOutline(tBoxLights, 1);
  650.     TextDrawSetProportional(tBoxLights, 1);
  651.     TextDrawUseBox(tBoxLights, 1);
  652.     TextDrawBoxColor(tBoxLights, 255);
  653.     TextDrawTextSize(tBoxLights, 97.000000, 90.000000);
  654.     TextDrawSetPreviewModel(tBoxLights, 475);
  655.     TextDrawSetPreviewRot(tBoxLights, 5.000000, 1.000000, 18.000000, 0.449999);
  656.     TextDrawSetSelectable(tBoxLights, 1);
  657.     TextDrawSetPreviewVehCol(tBoxLights, 166, 166);
  658.  
  659.     tBoxDoors = TextDrawCreate(221.000000, 151.000000, "BOX 2");
  660.     TextDrawAlignment(tBoxDoors, 2);
  661.     TextDrawBackgroundColor(tBoxDoors, 152);
  662.     TextDrawFont(tBoxDoors, 5);
  663.     TextDrawLetterSize(tBoxDoors, 0.000000, 9.299999);
  664.     TextDrawColor(tBoxDoors, -1);
  665.     TextDrawSetOutline(tBoxDoors, 1);
  666.     TextDrawSetProportional(tBoxDoors, 1);
  667.     TextDrawUseBox(tBoxDoors, 1);
  668.     TextDrawBoxColor(tBoxDoors, 255);
  669.     TextDrawTextSize(tBoxDoors, 97.000000, 90.000000);
  670.     TextDrawSetPreviewModel(tBoxDoors, 475);
  671.     TextDrawSetPreviewRot(tBoxDoors, 0.000000, 0.000000, 95.000000, 0.400000);
  672.     TextDrawSetSelectable(tBoxDoors, 1);
  673.     TextDrawSetPreviewVehCol(tBoxDoors, 166, 166);
  674.  
  675.     tBoxTires = TextDrawCreate(331.000000, 151.000000, "BOX 3");
  676.     TextDrawAlignment(tBoxTires, 2);
  677.     TextDrawBackgroundColor(tBoxTires, 153);
  678.     TextDrawFont(tBoxTires, 5);
  679.     TextDrawLetterSize(tBoxTires, 0.000000, 9.299999);
  680.     TextDrawColor(tBoxTires, -1);
  681.     TextDrawSetOutline(tBoxTires, 1);
  682.     TextDrawSetProportional(tBoxTires, 1);
  683.     TextDrawUseBox(tBoxTires, 1);
  684.     TextDrawBoxColor(tBoxTires, 255);
  685.     TextDrawTextSize(tBoxTires, 97.000000, 90.000000);
  686.     TextDrawSetPreviewModel(tBoxTires, 483);
  687.     TextDrawSetPreviewRot(tBoxTires, 21.000000, 1.000000, 28.000000, 0.349999);
  688.     TextDrawSetSelectable(tBoxTires, 1);
  689.     TextDrawSetPreviewVehCol(tBoxTires, 166, 166);
  690.  
  691.     tBoxPanels = TextDrawCreate(434.000000, 151.000000, "BOX 4");
  692.     TextDrawAlignment(tBoxPanels, 2);
  693.     TextDrawBackgroundColor(tBoxPanels, 153);
  694.     TextDrawFont(tBoxPanels, 5);
  695.     TextDrawLetterSize(tBoxPanels, 0.000000, 9.299999);
  696.     TextDrawColor(tBoxPanels, -1);
  697.     TextDrawSetOutline(tBoxPanels, 1);
  698.     TextDrawSetProportional(tBoxPanels, 1);
  699.     TextDrawUseBox(tBoxPanels, 1);
  700.     TextDrawBoxColor(tBoxPanels, 255);
  701.     TextDrawTextSize(tBoxPanels, 97.000000, 90.000000);
  702.     TextDrawSetPreviewModel(tBoxPanels, 475);
  703.     TextDrawSetPreviewRot(tBoxPanels, -16.000000, 0.000000, 0.000000, 0.500000);
  704.     TextDrawSetSelectable(tBoxPanels, 1);
  705.     TextDrawSetPreviewVehCol(tBoxPanels, 166, 166);
  706.  
  707.     tPage1 = TextDrawCreate(118.000000, 135.000000, "1) BLINDAGENS");
  708.     TextDrawBackgroundColor(tPage1, 255);
  709.     TextDrawFont(tPage1, 2);
  710.     TextDrawLetterSize(tPage1, 0.270000, 1.299999);
  711.     TextDrawColor(tPage1, -1);
  712.     TextDrawSetOutline(tPage1, 0);
  713.     TextDrawSetProportional(tPage1, 1);
  714.     TextDrawSetShadow(tPage1, 1);
  715.     TextDrawSetSelectable(tPage1, 0);
  716.  
  717.     tListLights = TextDrawCreate(166.000000, 244.000000, "FAROIS");
  718.     TextDrawAlignment(tListLights, 2);
  719.     TextDrawBackgroundColor(tListLights, 255);
  720.     TextDrawFont(tListLights, 2);
  721.     TextDrawLetterSize(tListLights, 0.189999, 1.000000);
  722.     TextDrawColor(tListLights, -1);
  723.     TextDrawSetOutline(tListLights, 0);
  724.     TextDrawSetProportional(tListLights, 1);
  725.     TextDrawSetShadow(tListLights, 1);
  726.     TextDrawSetSelectable(tListLights, 0);
  727.  
  728.     tListDoors = TextDrawCreate(267.000000, 244.000000, "PORTAS");
  729.     TextDrawAlignment(tListDoors, 2);
  730.     TextDrawBackgroundColor(tListDoors, 255);
  731.     TextDrawFont(tListDoors, 2);
  732.     TextDrawLetterSize(tListDoors, 0.189999, 1.000000);
  733.     TextDrawColor(tListDoors, -1);
  734.     TextDrawSetOutline(tListDoors, 0);
  735.     TextDrawSetProportional(tListDoors, 1);
  736.     TextDrawSetShadow(tListDoors, 1);
  737.     TextDrawSetSelectable(tListDoors, 0);
  738.  
  739.     tListTires = TextDrawCreate(381.000000, 244.000000, "RODAS");
  740.     TextDrawAlignment(tListTires, 2);
  741.     TextDrawBackgroundColor(tListTires, 255);
  742.     TextDrawFont(tListTires, 2);
  743.     TextDrawLetterSize(tListTires, 0.189999, 1.000000);
  744.     TextDrawColor(tListTires, -1);
  745.     TextDrawSetOutline(tListTires, 0);
  746.     TextDrawSetProportional(tListTires, 1);
  747.     TextDrawSetShadow(tListTires, 1);
  748.     TextDrawSetSelectable(tListTires, 0);
  749.  
  750.     tListPanels = TextDrawCreate(483.000000, 244.000000, "PAINEL");
  751.     TextDrawAlignment(tListPanels, 2);
  752.     TextDrawBackgroundColor(tListPanels, 255);
  753.     TextDrawFont(tListPanels, 2);
  754.     TextDrawLetterSize(tListPanels, 0.189999, 1.000000);
  755.     TextDrawColor(tListPanels, -1);
  756.     TextDrawSetOutline(tListPanels, 0);
  757.     TextDrawSetProportional(tListPanels, 1);
  758.     TextDrawSetShadow(tListPanels, 1);
  759.     TextDrawSetSelectable(tListPanels, 0);
  760.  
  761.     tPrevPage = TextDrawCreate(486.000000, 138.000000, "<<");
  762.     TextDrawAlignment(tPrevPage, 2);
  763.     TextDrawBackgroundColor(tPrevPage, 255);
  764.     TextDrawFont(tPrevPage, 2);
  765.     TextDrawLetterSize(tPrevPage, 0.189999, 1.000000);
  766.     TextDrawColor(tPrevPage, -1);
  767.     TextDrawSetOutline(tPrevPage, 0);
  768.     TextDrawSetProportional(tPrevPage, 1);
  769.     TextDrawSetShadow(tPrevPage, 1);
  770.     TextDrawUseBox(tPrevPage, 1);
  771.     TextDrawBoxColor(tPrevPage, 255);
  772.     TextDrawTextSize(tPrevPage, 0.000000, 10.000000);
  773.     TextDrawSetSelectable(tPrevPage, 0);
  774.  
  775.     tNextPage = TextDrawCreate(502.000000, 138.000000, ">>");
  776.     TextDrawAlignment(tNextPage, 2);
  777.     TextDrawBackgroundColor(tNextPage, 255);
  778.     TextDrawFont(tNextPage, 2);
  779.     TextDrawLetterSize(tNextPage, 0.189999, 1.000000);
  780.     TextDrawColor(tNextPage, -1);
  781.     TextDrawSetOutline(tNextPage, 0);
  782.     TextDrawSetProportional(tNextPage, 1);
  783.     TextDrawSetShadow(tNextPage, 1);
  784.     TextDrawUseBox(tNextPage, 1);
  785.     TextDrawBoxColor(tNextPage, 255);
  786.     TextDrawTextSize(tNextPage, 0.000000, 10.000000);
  787.     TextDrawSetSelectable(tNextPage, 0);
  788.  
  789.     tCloseButtom = TextDrawCreate(522.000000, 138.000000, "X");
  790.     TextDrawAlignment(tCloseButtom, 2);
  791.     TextDrawBackgroundColor(tCloseButtom, 255);
  792.     TextDrawFont(tCloseButtom, 2);
  793.     TextDrawLetterSize(tCloseButtom, 0.189999, 1.000000);
  794.     TextDrawColor(tCloseButtom, -16776961);
  795.     TextDrawSetOutline(tCloseButtom, 0);
  796.     TextDrawSetProportional(tCloseButtom, 1);
  797.     TextDrawSetShadow(tCloseButtom, 1);
  798.     TextDrawUseBox(tCloseButtom, 1);
  799.     TextDrawBoxColor(tCloseButtom, 144);
  800.     TextDrawTextSize(tCloseButtom, 0.000000, 13.000000);
  801.     TextDrawSetSelectable(tCloseButtom, 0);
  802.  
  803.     txtModeName = TextDrawCreate(582.000000, 425.000000, "SA Tuning");
  804.     TextDrawAlignment(txtModeName, 2);
  805.     TextDrawBackgroundColor(txtModeName, 255);
  806.     TextDrawFont(txtModeName, 0);
  807.     TextDrawLetterSize(txtModeName, 0.230000, 1.100000);
  808.     TextDrawColor(txtModeName, 255);
  809.     TextDrawSetOutline(txtModeName, 0);
  810.     TextDrawSetProportional(txtModeName, 1);
  811.     TextDrawSetShadow(txtModeName, 40);
  812.     TextDrawSetSelectable(txtModeName, 0);
  813.     //
  814.     txtDate = TextDrawCreate(582.000000, 436.000000, "18/09/2013 - 14:30");
  815.     TextDrawAlignment(txtDate, 2);
  816.     TextDrawBackgroundColor(txtDate, 255);
  817.     TextDrawFont(txtDate, 1);
  818.     TextDrawLetterSize(txtDate, 0.230000, 1.100000);
  819.     TextDrawColor(txtDate, -1);
  820.     TextDrawSetOutline(txtDate, 0);
  821.     TextDrawSetProportional(txtDate, 1);
  822.     TextDrawSetShadow(txtDate, 40);
  823.     TextDrawSetSelectable(txtDate, 0);
  824.     //
  825.     txtVehDistrict = TextDrawCreate(581.000000, 404.000000, "Turismo");
  826.     TextDrawAlignment(txtVehDistrict, 2);
  827.     TextDrawBackgroundColor(txtVehDistrict, 255);
  828.     TextDrawFont(txtVehDistrict, 1);
  829.     TextDrawLetterSize(txtVehDistrict, 0.219999, 1.200000);
  830.     TextDrawColor(txtVehDistrict, -1);
  831.     TextDrawSetOutline(txtVehDistrict, 0);
  832.     TextDrawSetProportional(txtVehDistrict, 1);
  833.     TextDrawSetShadow(txtVehDistrict, 100);
  834.     TextDrawSetSelectable(txtVehDistrict, 0);
  835.  
  836.     BoasVindas = TextDrawCreate(320.000000, 123.000000, "San Andreas Street Racing");
  837.     TextDrawAlignment(BoasVindas, 2);
  838.     TextDrawBackgroundColor(BoasVindas, 255);
  839.     TextDrawFont(BoasVindas, 0);
  840.     TextDrawLetterSize(BoasVindas, 0.749998, 2.499999);
  841.     TextDrawColor(BoasVindas, 128);
  842.     TextDrawSetOutline(BoasVindas, 0);
  843.     TextDrawSetProportional(BoasVindas, 1);
  844.     TextDrawSetShadow(BoasVindas, 2);
  845.     TextDrawSetSelectable(BoasVindas, 0);
  846.  
  847.     BoasVindas2 = TextDrawCreate(325.000000, 146.000000, "TENHA UM BOM JOGO!");
  848.     TextDrawAlignment(BoasVindas2, 2);
  849.     TextDrawBackgroundColor(BoasVindas2, -65281);
  850.     TextDrawFont(BoasVindas2, 0);
  851.     TextDrawLetterSize(BoasVindas2, 0.360000, 1.299998);
  852.     TextDrawColor(BoasVindas2, 255);
  853.     TextDrawSetOutline(BoasVindas2, 0);
  854.     TextDrawSetProportional(BoasVindas2, 1);
  855.     TextDrawSetShadow(BoasVindas2, 0);
  856.     TextDrawSetSelectable(BoasVindas2, 0);
  857.  
  858.     StartRaceTxt = TextDrawCreate(320.000000, 397.000000, " ");
  859.     TextDrawAlignment(StartRaceTxt, 2);
  860.     TextDrawBackgroundColor(StartRaceTxt, 255);
  861.     TextDrawFont(StartRaceTxt, 2);
  862.     TextDrawLetterSize(StartRaceTxt, 0.199998, 1.399998);
  863.     TextDrawColor(StartRaceTxt, -16776961);
  864.     TextDrawSetOutline(StartRaceTxt, 1);
  865.     TextDrawSetProportional(StartRaceTxt, 1);
  866.     TextDrawSetSelectable(StartRaceTxt, 0);
  867.  
  868.     RaceEndInfo = TextDrawCreate(12.000000, 431.000000, "INFO");
  869.     TextDrawBackgroundColor(RaceEndInfo, 255);
  870.     TextDrawFont(RaceEndInfo, 1);
  871.     TextDrawLetterSize(RaceEndInfo, 0.330000, 1.600000);
  872.     TextDrawColor(RaceEndInfo, -65281);
  873.     TextDrawSetOutline(RaceEndInfo, 0);
  874.     TextDrawSetProportional(RaceEndInfo, 1);
  875.     TextDrawSetShadow(RaceEndInfo, 50);
  876.     TextDrawSetSelectable(RaceEndInfo, 0);
  877.  
  878.     RaceEndInfo2 = TextDrawCreate(48.000000, 432.000000, " ");
  879.     TextDrawBackgroundColor(RaceEndInfo2, 255);
  880.     TextDrawFont(RaceEndInfo2, 2);
  881.     TextDrawLetterSize(RaceEndInfo2, 0.210000, 1.399999);
  882.     TextDrawColor(RaceEndInfo2, -1);
  883.     TextDrawSetOutline(RaceEndInfo2, 1);
  884.     TextDrawSetProportional(RaceEndInfo2, 1);
  885.     TextDrawSetSelectable(RaceEndInfo2, 0);
  886.  
  887. }
  888.  
  889. //------ Cria todos os veículos presentes no banco de dados
  890. public CreateVehicles()
  891. {
  892.     // Veiculos públicos
  893.     LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
  894.     LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
  895.     LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
  896.     LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
  897.  
  898.     new szString[100],
  899.         //Result[40],
  900.         DBResult:ResultQuery;
  901.  
  902.     format(szString, sizeof szString, "SELECT * FROM Vehicles");
  903.     ResultQuery = db_query(DataBase, szString);
  904.     for(new i = 0; i < db_num_rows(ResultQuery); i++)
  905.     {
  906.         if(db_num_rows(ResultQuery))
  907.         {
  908.             db_get_field_assoc(ResultQuery, "Owner", ServerVehicles[i][VehOwner], 24);
  909.             db_get_field_assoc(ResultQuery, "Plate", ServerVehicles[i][VehPlate], 10);
  910.             ServerVehicles[i][VehOwnerID] = SQLiteGetResultIntAssoc(ResultQuery, "PlayerID");
  911.             ServerVehicles[i][VehID] = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  912.             ServerVehicles[i][VehModel] = SQLiteGetResultIntAssoc(ResultQuery, "Model");
  913.             ServerVehicles[i][VehSpoiler] = SQLiteGetResultIntAssoc(ResultQuery, "Spoiler");
  914.             ServerVehicles[i][VehHood] = SQLiteGetResultIntAssoc(ResultQuery, "Hood");
  915.             ServerVehicles[i][VehRoof] = SQLiteGetResultIntAssoc(ResultQuery, "Roof");
  916.             ServerVehicles[i][VehSideskirt] = SQLiteGetResultIntAssoc(ResultQuery, "Sideskirt");
  917.             ServerVehicles[i][VehLamps] = SQLiteGetResultIntAssoc(ResultQuery, "Lamps");
  918.             ServerVehicles[i][VehNitro] = SQLiteGetResultIntAssoc(ResultQuery, "Nitro");
  919.             ServerVehicles[i][VehExhaust] = SQLiteGetResultIntAssoc(ResultQuery, "Exhaust");
  920.             ServerVehicles[i][VehWheels] = SQLiteGetResultIntAssoc(ResultQuery, "Wheels");
  921.             ServerVehicles[i][VehStereo] = SQLiteGetResultIntAssoc(ResultQuery, "Stereo");
  922.             ServerVehicles[i][VehHydraulics] = SQLiteGetResultIntAssoc(ResultQuery, "Hydraulics");
  923.             ServerVehicles[i][VehFB] = SQLiteGetResultIntAssoc(ResultQuery, "FB");
  924.             ServerVehicles[i][VehRB] = SQLiteGetResultIntAssoc(ResultQuery, "RB");
  925.             ServerVehicles[i][VehVR] = SQLiteGetResultIntAssoc(ResultQuery, "VR");
  926.             ServerVehicles[i][VehVL] = SQLiteGetResultIntAssoc(ResultQuery, "VL");
  927.             ServerVehicles[i][VehX] = SQLiteGetResultIntAssoc(ResultQuery, "PosX");
  928.             ServerVehicles[i][VehY] = SQLiteGetResultIntAssoc(ResultQuery, "PosY");
  929.             ServerVehicles[i][VehZ] = SQLiteGetResultIntAssoc(ResultQuery, "PosZ");
  930.             ServerVehicles[i][VehA] = SQLiteGetResultIntAssoc(ResultQuery, "PosA");
  931.             ServerVehicles[i][VehPaintjob] = SQLiteGetResultIntAssoc(ResultQuery, "Paintjob");
  932.             ServerVehicles[i][VehColor1] = SQLiteGetResultIntAssoc(ResultQuery, "Color1");
  933.             ServerVehicles[i][VehColor2] = SQLiteGetResultIntAssoc(ResultQuery, "Color2");
  934.             ServerVehicles[i][VehTiresArmour] = SQLiteGetResultIntAssoc(ResultQuery, "TiresArmour");
  935.             ServerVehicles[i][VehDoorsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "DoorsArmour");
  936.             ServerVehicles[i][VehPanelsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "PanelsArmour");
  937.             ServerVehicles[i][VehLightsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "LightsArmour");
  938.             ServerVehicles[i][VehHealth] = SQLiteGetResultFloatAssoc(ResultQuery, "Health");
  939.  
  940.             VehCreate[i] = CreateVehicle(ServerVehicles[i][VehModel], ServerVehicles[i][VehX], ServerVehicles[i][VehY], ServerVehicles[i][VehZ], ServerVehicles[i][VehA], ServerVehicles[i][VehColor1], ServerVehicles[i][VehColor2], -1);
  941.             if(ServerVehicles[i][VehPaintjob] != -1) ChangeVehiclePaintjob(VehCreate[i], ServerVehicles[i][VehPaintjob]);
  942.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehSpoiler]);
  943.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehHood]);
  944.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehRoof]);
  945.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehSideskirt]);
  946.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehLamps]);
  947.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehNitro]);
  948.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehExhaust]);
  949.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehWheels]);
  950.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehStereo]);
  951.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehHydraulics]);
  952.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehFB]);
  953.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehRB]);
  954.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehVR]);
  955.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehVL]);
  956.  
  957.             ServerVehicles[i][VehLocked] = true;
  958.             SetVehicleHealth(VehCreate[i], ServerVehicles[i][VehHealth]);
  959.  
  960.             SetVehicleNumberPlate(VehCreate[i], ServerVehicles[i][VehOwner]);
  961.             SetVehicleParamsForPlayer(VehCreate[i], i, 0, 0);
  962.             SetVehicleParamsEx(VehCreate[i], 0, 0, 0, 0, 0, 0, 0);
  963.             ServerVehicles[i][VehStatus] = 0;
  964.             if(!db_next_row(ResultQuery))
  965.                 break;
  966.         }
  967.     }
  968. }
  969.  
  970. public OnPlayerUpdate(playerid)
  971. {
  972.     // Se eu estiver em uma corrida...
  973.     if(PlayerInfo[playerid][pRaceID] > -1)
  974.     {
  975.         foreach(Player, i)
  976.         {
  977.             // Jogadores que estiverem na mesma corrida que eu...
  978.             if(PlayerInfo[i][pRaceID] == PlayerInfo[playerid][pRaceID])
  979.             {
  980.                 SetPlayerMarkerForPlayer(playerid, i, 0xFFFFFF);
  981.             }
  982.             // Jogadores que estiverem em corrida, mas não a mesma que eu...
  983.             if(PlayerInfo[i][pRaceID] != -1 && PlayerInfo[i][pRaceID] != PlayerInfo[playerid][pRaceID])
  984.             {
  985.                 new Float:ppos[3];
  986.                 GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  987.                 // Se tiver próximo...
  988.                 if(IsPlayerInRangeOfPoint(i, 50.0, ppos[0], ppos[1], ppos[2]))
  989.                     SetPlayerMarkerForPlayer(playerid, i, 0x999999FF);
  990.             }
  991.             // Jogadores que não estiverem em corridas...
  992.             if(PlayerInfo[i][pRaceID] == -1)
  993.             {
  994.                 new Float:ppos[3];
  995.                 GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  996.                 // Se tiver próximo...
  997.                 if(IsPlayerInRangeOfPoint(i, 50.0, ppos[0], ppos[1], ppos[2]))
  998.                     SetPlayerMarkerForPlayer(playerid, i, 0x666666FF);
  999.                 else
  1000.                     SetPlayerMarkerForPlayer(playerid, i, GetPlayerColor(i) & 0xFFFFFF00);
  1001.             }
  1002.         }
  1003.     }
  1004.     else if(PlayerInfo[playerid][pRaceID] == -1)
  1005.     {
  1006.         foreach(Player, i)
  1007.         {
  1008.             if(PlayerInfo[i][pRaceID] > -1)
  1009.                 SetPlayerMarkerForPlayer(playerid, i, 0x6E8B3FF);
  1010.             else
  1011.                 SetPlayerMarkerForPlayer(playerid, i, 0x666666FF);
  1012.         }
  1013.     }
  1014.  
  1015.     return true;
  1016. }
  1017.  
  1018. public OnServerUpdate()
  1019. {
  1020.     new year, month, day, hour, minute, second, str[50];
  1021.     getdate(year, month, day);
  1022.     gettime(hour, minute, second);
  1023.  
  1024.     format(str, sizeof str, "%02d/%02d/%d  %02d:%02d", day, month, year, hour, minute);
  1025.     TextDrawSetString(txtDate, str);
  1026. }
  1027.  
  1028.  
  1029. public OnVehicleMod(playerid,vehicleid,componentid)
  1030. {
  1031.     if(GetPlayerInterior(playerid) == 0)
  1032.     {
  1033.         SendClientMessageToAll(COLOR_RED, "AntiCheater: veículo %d equipado com componente %d pelo jogador %s fora da garagem de tuning!", vehicleid, componentid, GetPlayerName(playerid));
  1034.     }
  1035.     else
  1036.     {
  1037.         SendClientMessage(playerid, COLOR_GREEN, "Server: veículo %d equipado.", vehicleid);
  1038.         PlayerInfo[playerid][pVehModded] = true; // Confirmar que o jogador tunou o veículo
  1039.     }
  1040.     return 1;
  1041. }
  1042.  
  1043. public OnEnterExitModShop(playerid, enterexit, interiorid)
  1044. {
  1045.     if(enterexit == 1)
  1046.         printf("<Log> %s entrou em uma garagem de tuning!", GetPlayerName(playerid));
  1047.     else if(enterexit == 0)
  1048.     {
  1049.         printf("<Log> %s saiu de uma garagem de tuning!", GetPlayerName(playerid));
  1050.         // Confirmar se o jogador tunou mesmo o carro. Caso use cheater de tunar carro, ele não salva os componentes...
  1051.         // A variável pVehModded fica false...
  1052.         if(PlayerInfo[playerid][pVehModded])
  1053.         {
  1054.             printf("<Log> %s saiu de uma garagem de tuning e tunou seu carro!", GetPlayerName(playerid));
  1055.             if(IsPlayerInAnyVehicle(playerid))
  1056.             {
  1057.                 new VehicleID = GetPlayerVehicleID(playerid),
  1058.                           szString[200];
  1059.  
  1060.                 ServerVehicles[VehicleID][VehSpoiler] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_SPOILER);
  1061.                 ServerVehicles[VehicleID][VehHood] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_HOOD);
  1062.                 ServerVehicles[VehicleID][VehRoof] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_ROOF);
  1063.                 ServerVehicles[VehicleID][VehSideskirt] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_SIDESKIRT);
  1064.                 ServerVehicles[VehicleID][VehLamps] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_LAMPS);
  1065.                 ServerVehicles[VehicleID][VehNitro] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_NITRO);
  1066.                 ServerVehicles[VehicleID][VehExhaust] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_EXHAUST);
  1067.                 ServerVehicles[VehicleID][VehWheels] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_WHEELS);
  1068.                 ServerVehicles[VehicleID][VehStereo] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_STEREO);
  1069.                 ServerVehicles[VehicleID][VehHydraulics] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_HYDRAULICS);
  1070.                 ServerVehicles[VehicleID][VehFB] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_FRONT_BUMPER);
  1071.                 ServerVehicles[VehicleID][VehRB] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_REAR_BUMPER);
  1072.                 ServerVehicles[VehicleID][VehVR] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_VENT_RIGHT);
  1073.                 ServerVehicles[VehicleID][VehVL] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_VENT_LEFT);
  1074.  
  1075.                 // Só salva os componentes de tuning...
  1076.                 format(szString, sizeof szString, "UPDATE Vehicles SET Spoiler = %d, Hood = %d, Roof = %d, Sideskirt = %d WHERE ID = %d",
  1077.                                                    ServerVehicles[VehicleID][VehSpoiler],
  1078.                                                    ServerVehicles[VehicleID][VehHood],
  1079.                                                    ServerVehicles[VehicleID][VehRoof],
  1080.                                                    ServerVehicles[VehicleID][VehSideskirt],
  1081.                                                    ServerVehicles[VehicleID][VehID]);
  1082.                 db_query(DataBase, szString);
  1083.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1084.                                                    Lamps = %d, \
  1085.                                                    Nitro = %d, \
  1086.                                                    Exhaust = %d, \
  1087.                                                    Wheels = %d \
  1088.                                                    WHERE ID = %d",
  1089.                                                    ServerVehicles[VehicleID][VehLamps],
  1090.                                                    ServerVehicles[VehicleID][VehNitro],
  1091.                                                    ServerVehicles[VehicleID][VehExhaust],
  1092.                                                    ServerVehicles[VehicleID][VehWheels],
  1093.                                                    ServerVehicles[VehicleID][VehID]);
  1094.                 db_query(DataBase, szString);
  1095.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1096.                                                    Stereo = %d, \
  1097.                                                    Hydraulics = %d, \
  1098.                                                    FB = %d, \
  1099.                                                    RB = %d \
  1100.                                                    WHERE ID = %d",
  1101.                                                    ServerVehicles[VehicleID][VehStereo],
  1102.                                                    ServerVehicles[VehicleID][VehHydraulics],
  1103.                                                    ServerVehicles[VehicleID][VehFB],
  1104.                                                    ServerVehicles[VehicleID][VehRB],
  1105.                                                    ServerVehicles[VehicleID][VehID]);
  1106.                 db_query(DataBase, szString);
  1107.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1108.                                                    VR = %d, \
  1109.                                                    VL = %d, \
  1110.                                                    WHERE ID = %d",
  1111.                                                    ServerVehicles[VehicleID][VehVR],
  1112.                                                    ServerVehicles[VehicleID][VehVL],
  1113.                                                    ServerVehicles[VehicleID][VehID]);
  1114.                 db_query(DataBase, szString);
  1115.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1116.                                                    VehColor1 = %d, \
  1117.                                                    VehColor2 = %d, \
  1118.                                                    VehPaintjob = %d, \
  1119.                                                    WHERE ID = %d",
  1120.                                                    ServerVehicles[VehicleID][VehColor1],
  1121.                                                    ServerVehicles[VehicleID][VehColor2],
  1122.                                                    ServerVehicles[VehicleID][VehPaintjob],
  1123.                                                    ServerVehicles[VehicleID][VehID]);
  1124.                 db_query(DataBase, szString);
  1125.             }
  1126.         }
  1127.     }
  1128.     return true;
  1129. }
  1130.  
  1131. public OnPlayerStateChange(playerid, newstate, oldstate)
  1132. {
  1133.     /*
  1134.         SQLite VEHICLES
  1135.             Posição do veículo
  1136.     */
  1137.     if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
  1138.     {
  1139.         new VehicleID = GetPlayerVehicleID(playerid), szString[200];
  1140.         format(szString, sizeof szString, "UPDATE Vehicles SET PosX = %f, PosY = %f, PosZ = %f, posA = %f WHERE ID = %d", ServerVehicles[VehicleID][VehX], ServerVehicles[VehicleID][VehY], ServerVehicles[VehicleID][VehZ], ServerVehicles[VehicleID][VehA], ServerVehicles[VehicleID][VehID]);
  1141.         db_query(DataBase, szString);
  1142.     }
  1143.     else if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
  1144.     {
  1145.         new i = GetPlayerVehicleID(playerid),
  1146.                 engine, lights, alarm, doors, bonnet, boot, obj;
  1147.         GetVehicleParamsEx(i, engine, lights, alarm, doors, bonnet, boot, obj);
  1148.         if(engine == 0) ShowPlayerDialog(playerid, DIALOG_ENGINE, 0, RGB_COLOR_GOLD"VEÍCULO", RGB_COLOR_WHITE"Deseja ligar o veículo?\nUse também o comando /motor para ligar/desligar.", "Ligar", "Não");
  1149.     }
  1150.     return 1;
  1151. }
  1152.  
  1153. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  1154. {
  1155.     if(hittype != -1 && hittype == BULLET_HIT_TYPE_VEHICLE)
  1156.     {
  1157.         new Float:ModelPos[3];
  1158.         GetVehicleModelInfo(GetVehicleModel(hitid), VEHICLE_MODEL_INFO_PETROLCAP, ModelPos[0], ModelPos[1], ModelPos[2]);
  1159.  
  1160.         if(GetDistanceBetweenPoints(fX, fY, fZ, ModelPos[0], ModelPos[1], ModelPos[2]) < 0.1)
  1161.         {
  1162.             CreateExplosion(ModelPos[0], ModelPos[1], ModelPos[2], 7, 4.0);
  1163.         }
  1164.     }
  1165.     return 1;
  1166. }
  1167.  
  1168. public OnPlayerConnect(playerid)
  1169. {
  1170.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
  1171.  
  1172.     SetPlayerColor(playerid, 0xFFFFFFFF);
  1173.  
  1174.     PlayerInfo[playerid][pGPS] = -1;
  1175.     PlayerInfo[playerid][Registered] = false;
  1176.     PlayerInfo[playerid][Logged] = false;
  1177.  
  1178.     // Funções SQLite
  1179.     new szString[100],
  1180.         DBResult:QueryResult;
  1181.  
  1182.     format(szString, 128, "SELECT * FROM Users WHERE Nick = '%s'", GetPlayerName(playerid));
  1183.     QueryResult = db_query(DataBase, szString);
  1184.     if(db_num_rows(QueryResult))
  1185.     {
  1186.         PlayerInfo[playerid][Registered] = true;
  1187.         ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA CADASTRADA", "{FFFFFF}Informe a senha dessa conta:", "Logar", "Sair");
  1188.     }
  1189.     else
  1190.     {
  1191.         ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA NÃO CADASTRADA", "{FFFFFF}Digite uma nova senha para está conta:", "Cadastrar", "Sair");
  1192.     }
  1193.  
  1194.     PlayerInfo[playerid][pRaceID] = -1;
  1195.     ResetPlayerMoney(playerid);
  1196.  
  1197.     TextDrawShowForPlayer(playerid, BoasVindas);
  1198.     TextDrawShowForPlayer(playerid, BoasVindas2);
  1199.     return true;
  1200. }
  1201.  
  1202. public OnPlayerDisconnect(playerid, reason)
  1203. {
  1204.     new posStr[100],
  1205.         szString[300],
  1206.         weapon[13],
  1207.         ammo[13];
  1208.  
  1209.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
  1210.     GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1211.     GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1212.     format(posStr, sizeof posStr, "%f %f %f %f", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
  1213.  
  1214.     format(szString, sizeof szString, "UPDATE Users SET Money = '%d', Position = '%s', Skin = %d, Interior = %d WHERE ID = %d", PlayerInfo[playerid][playermoney], posStr, PlayerInfo[playerid][pSkin], GetPlayerInterior(playerid), PlayerInfo[playerid][pID]);
  1215.     db_query(DataBase, szString);
  1216.     if(!db_changes(DataBase))
  1217.     {
  1218.         printf("!ERRO SQLite OnPlayerDisconnect: update dos dados do jogador não pode ser feito", GetPlayerName(playerid));
  1219.     }
  1220.    
  1221.     // Deletar todas os slots de armas
  1222.     format(szString, sizeof szString, "DELETE FROM Weapons WHERE PlayerID = '%d'", PlayerInfo[playerid][pID]);
  1223.     db_query(DataBase, szString);
  1224.     if(!db_changes(DataBase))
  1225.     {
  1226.         printf("!ERRO SQLite OnPlayerDisconnect: não pode ser deletado os slots de armas do jogador%s", GetPlayerName(playerid));
  1227.     }
  1228.     for(new i = 0; i < 13; i++)
  1229.     {
  1230.         GetPlayerWeaponData(playerid, i, weapon[i], ammo[i]);
  1231.         if(weapon[i] != -1)
  1232.         {
  1233.             format(szString, 150, "INSERT INTO Weapons (PlayerID,Slot,Weapon,Ammo) VALUES(%d,%d,%d,%d)", PlayerInfo[playerid][pID], i, weapon[i], ammo[i]);
  1234.             db_query(DataBase, szString);
  1235.             if(!db_changes(DataBase))
  1236.             {
  1237.                 printf("!ERRO SQLite OnPlayerDisconnect: As armas do jogador %s não foram inseridas no bando de dados.", GetPlayerName(playerid));
  1238.             }
  1239.         }
  1240.     }
  1241.     return true;
  1242. }
  1243.  
  1244. public OnPlayerRequestClass(playerid, classid)
  1245. {
  1246.     if(PlayerInfo[playerid][Logged] == false && PlayerInfo[playerid][Registered] == true) ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA CADASTRADA", "{FFFFFF}Informe a senha dessa conta:", "Logar", "Sair");
  1247.     //else if(PlayerInfo[playerid][Registered] == 0) ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA NÃO CADASTRADA", "{FFFFFF}Digite uma nova senha para está conta:", "Cadastrar", "Sair");
  1248.     SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1249.     SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1250.     SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1251.     SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1252.     SetPlayerCameraPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY]+3.5, PlayerInfo[playerid][pZ]+10.0);
  1253.     SetPlayerCameraLookAt(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1254.     TogglePlayerControllable(playerid, 0);
  1255.     return true;
  1256. }
  1257.  
  1258. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1259. {
  1260.     switch(dialogid)
  1261.     {
  1262.         case DIALOG_TEXT_NO_EFFECT:
  1263.         {
  1264.             if(response)
  1265.             {
  1266.                 if(PlayerInfo[playerid][pTutorial] == 1) // Carros
  1267.                 {
  1268.                     // Próximo dialogo: carros
  1269.                     new sz_Dialog1[] = RGB_COLOR_GOLD"VEÍCULOS\n\n"RGB_COLOR_WHITE"Cada jogador ao se registrar, pode escolher 1 veículo dentre 3 pré-definidos: Clover, Blista ou Sunrise.\n\
  1270.                                        Esse será seu veículo de início. Com ele você poderá entrar em corridas para ganhar dinheiro, tunar em uma das garagens de tuning, e participar de eventos.\n";
  1271.  
  1272.                     new sz_Dialog2[] = "É importante que você cuide do seu veículo; Não o deixe destrancado, e nem deixe estacionado pelas ruas.\n\
  1273.                                         Seu veículo fica salvo no local onde você o deixou, e seus tunings também ficam salvos.";
  1274.                     new sz_Dialog[1000];
  1275.                     strcat(sz_Dialog, sz_Dialog1);
  1276.                     strcat(sz_Dialog, sz_Dialog2);
  1277.                     PlayerInfo[playerid][pTutorial] = 2;
  1278.                     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1279.                 }
  1280.                 else if(PlayerInfo[playerid][pTutorial] == 2) // Armas
  1281.                 {
  1282.                     new sz_Dialog[] = RGB_COLOR_GOLD"ARMAS\n\n\
  1283.                                       "RGB_COLOR_WHITE"Você pode comprar as suas armas normalmente nas Ammunations, e elas ficarão salvas caso você saia\
  1284.                                       do servidor.\n Armas especiais como: sniper, granada, etc.. só poderão ser compradas pelo mercado negro.";
  1285.                     PlayerInfo[playerid][pTutorial] = 0;
  1286.                     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1287.                 }
  1288.             }
  1289.         }
  1290.         case DIALOG_REGISTER:
  1291.         {
  1292.             if(!response) Kick(playerid);
  1293.             else
  1294.             {
  1295.                 new //DBResult:ResultQuery,
  1296.                     Password[130],
  1297.                     szString[256];
  1298.                 WP_Hash(Password, sizeof(Password), inputtext); // Codificar string
  1299.                 format(szString, sizeof szString, "INSERT INTO Users(Nick, Password) VALUES('%s', '%s')", GetPlayerName(playerid), Password);
  1300.                 db_query(DataBase, szString);
  1301.                 if(!db_changes(DataBase))
  1302.                 {
  1303.                     printf("SQLite !ERROR: Não foi possível criar a conta do jogador %s no bando de dados.", GetPlayerName(playerid));
  1304.                     SendClientMessage(playerid, COLOR_RED, "Erro: não foi possível criar sua conta no banco de dados. Tente novamente.");
  1305.                     Kick(playerid);
  1306.                     return true;
  1307.                 }
  1308.  
  1309.                 PlayerInfo[playerid][Logged] = true;
  1310.                 TextDrawHideForPlayer(playerid, BoasVindas);
  1311.                 TextDrawHideForPlayer(playerid, BoasVindas2);
  1312.                 SendClientMessage(playerid, COLOR_WHITE, "Server: conta %s cadastrada com a senha '%s', bom jogo!", GetPlayerName(playerid), inputtext);
  1313.                 PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  1314.                 PlayerInfo[playerid][pX] = 1722.7843;
  1315.                 PlayerInfo[playerid][pY] = -1713.9490;
  1316.                 PlayerInfo[playerid][pZ] = 13.5114;
  1317.                 PlayerInfo[playerid][pA] = 181.5285;
  1318.                 PlayerInfo[playerid][pInterior] = 0;
  1319.                 PlayerInfo[playerid][pSkin] = 0;
  1320.                 for(new i = 0; i < 13; i++)
  1321.                 {
  1322.                     PlayerInfo[playerid][pWeapon][i] = 0;
  1323.                     PlayerInfo[playerid][pAmmo][i] = 0;
  1324.                 }
  1325.                 new sz_Dialog[] = #RGB_COLOR_GOLD"REGRAS DO SERVIDOR\n\n\
  1326.                                   "RGB_COLOR_WHITE"1. Proibido o uso de qualquer tipo de cheater;\n\
  1327.                                   2. Proibido se aproveitar de qualquer bug do gamemode;\n\
  1328.                                   3. Proibido ofensas a outros jogadores;\n\
  1329.                                   4. Ao sair do servidor, deixa seu veículo estacionado em garagens, car parking, etc;\n\
  1330.                                   5. ...";
  1331.                 PlayerInfo[playerid][pTutorial] = 1;
  1332.                 ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1333.             }
  1334.         }
  1335.         case DIALOG_LOGIN:
  1336.         {
  1337.             if(!response) Kick(playerid);
  1338.             else
  1339.             {
  1340.                 new szString[250],
  1341.                     DBResult:ResultQuery,
  1342.                     EnPassword[130];
  1343.                 WP_Hash(EnPassword, sizeof(EnPassword), inputtext);
  1344.                
  1345.                 // SQLite tabela Users
  1346.                 format(szString, sizeof szString, "SELECT * FROM Users WHERE Nick = '%s' AND Password = '%s'", GetPlayerName(playerid), EnPassword);
  1347.                 ResultQuery = db_query(DataBase, szString);
  1348.                 if(db_num_rows(ResultQuery)) // Se existe o nickname e a Senha conferir...
  1349.                 {
  1350.                     new szPos[16];
  1351.                     PlayerInfo[playerid][pSkin] = SQLiteGetResultIntAssoc(ResultQuery, "Skin");
  1352.                     PlayerInfo[playerid][playermoney] = SQLiteGetResultIntAssoc(ResultQuery, "Money");
  1353.                     PlayerInfo[playerid][pInterior] = SQLiteGetResultIntAssoc(ResultQuery, "Interior");
  1354.                     PlayerInfo[playerid][pID] = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  1355.                     db_get_field_assoc(ResultQuery, "Position", szPos, sizeof(szPos));
  1356.  
  1357.                     // SQLite tabela Weapons
  1358.                     format(szString, sizeof szString, "SELECT * FROM Weapons WHERE ID = %d", PlayerInfo[playerid][pID]);
  1359.                     ResultQuery = db_query(DataBase, szString);
  1360.                     for(new i = 0; i < db_num_rows(ResultQuery); i++)
  1361.                     {
  1362.                         new slot = = SQLiteGetResultIntAssoc(ResultQuery, "Slot");
  1363.                         PlayerInfo[playerid][pWeapon][slot] = SQLiteGetResultIntAssoc(ResultQuery, "Weapon");
  1364.                         PlayerInfo[playerid][pAmmo][slot] = SQLiteGetResultIntAssoc(ResultQuery, "Ammo");
  1365.                         if(!db_next_row(ResultQuery))
  1366.                             break;
  1367.                     }
  1368.                    
  1369.                     GivePlayerMoney(playerid, PlayerInfo[playerid][playermoney]);
  1370.                     TextDrawHideForPlayer(playerid, BoasVindas);
  1371.                     TextDrawHideForPlayer(playerid, BoasVindas2);
  1372.                     SendClientMessage(playerid, COLOR_WHITE, "Server: seja bem vindo, %s, tenha um bom jogo!", GetPlayerName(playerid));
  1373.                     PlayerInfo[playerid][Registered] = true;
  1374.                     PlayerInfo[playerid][Logged] = true;
  1375.  
  1376.                     sscanf(szPos, "ffff", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
  1377.                     //SetSpawnInfo(playerid, NO_TEAM, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA], 24, 100, 0, 0, 0, 0);
  1378.                 }
  1379.                 else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, RGB_COLOR_GOLD"CONTA CADASTRADA", RGB_COLOR_WHITE"Digite a senha dessa conta:", "Logar", "Sair");
  1380.             }
  1381.         }
  1382.         case DIALOG_ENGINE:
  1383.         {
  1384.             if(response)
  1385.             {
  1386.                 ToggleVehicleEngine(playerid, GetPlayerVehicleID(playerid));
  1387.             }
  1388.         }
  1389.         case DIALOG_WORKSHOP:
  1390.         {
  1391.             if(response)
  1392.             {
  1393.                 switch(listitem)
  1394.                 {
  1395.                     case 0: ShowPlayerDialog(playerid, DIALOG_WORKSHOPH, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", "+500 Resistência (R$1500)\n+1000 Resistência (R$2500)\n+2000 Resistência (R$5000)", "Comprar", "Voltar");
  1396.                     case 1:
  1397.                     {
  1398.                         if(GetPlayerMoney(playerid) > 3000)
  1399.                         {
  1400.                             new szString[100];
  1401.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehDoorsArmour] = 1;
  1402.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou as portas do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1403.                             GivePlayerMoney(playerid, -3000);
  1404.                             // SQLite Vehicles
  1405.                             format(szString, sizeof szString, "UPDATE Vehicles SET DoorsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehDoorsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1406.                             db_query(DataBase, szString);
  1407.                         }
  1408.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $3000.");
  1409.                     }
  1410.                     case 2:
  1411.                     {
  1412.                         if(GetPlayerMoney(playerid) > 4000)
  1413.                         {
  1414.                             new szString[100];
  1415.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehPanelsArmour] = 1;
  1416.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou os painéis do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1417.                             GivePlayerMoney(playerid, -4000);
  1418.                             // SQLite Vehicles
  1419.                             format(szString, sizeof szString, "UPDATE Vehicles SET PanelsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehPanelsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1420.                             db_query(DataBase, szString);
  1421.                         }
  1422.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $4000.");
  1423.                     }
  1424.                     case 3:
  1425.                     {
  1426.                         if(GetPlayerMoney(playerid) > 5000)
  1427.                         {
  1428.                             new szString[100];
  1429.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehTiresArmour] = 1;
  1430.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou as rodas do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1431.                             GivePlayerMoney(playerid, -5000);
  1432.                             // SQLite Vehicles
  1433.                             format(szString, sizeof szString, "UPDATE Vehicles SET TiresArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehTiresArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1434.                             db_query(DataBase, szString);
  1435.                         }
  1436.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $5000.");
  1437.                     }
  1438.                     case 4:
  1439.                     {
  1440.                         if(GetPlayerMoney(playerid) > 3000)
  1441.                         {
  1442.                             new szString[100];
  1443.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehLightsArmour] = 1;
  1444.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou os faróis do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1445.                             GivePlayerMoney(playerid, -3000);
  1446.                             // SQLite Vehicles
  1447.                             format(szString, sizeof szString, "UPDATE Vehicles SET LightsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehLightsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1448.                             db_query(DataBase, szString);
  1449.                         }
  1450.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $3000.");
  1451.                     }
  1452.                     case 5:
  1453.                     {
  1454.                         if(GetPlayerMoney(playerid) > 2500)
  1455.                             ShowPlayerDialog(playerid, DIALOG_WORKSHOP_COLOR, DIALOG_STYLE_INPUT, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Selecione o ID das cores (128 a 255).\nVocê pode conferir todas as cores no link abaixo:\nhttp://wiki.sa-mp.com/wiki/Vehicle_Color_IDs\nExemplo: 222 1", "Pintar", "Voltar");
  1456.                         else
  1457.                             SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $2500.");
  1458.                     }
  1459.                     case 6:
  1460.                     {
  1461.                         if(GetPlayerMoney(playerid) > 100)
  1462.                         {
  1463.                             new szString[100];
  1464.                             RepairVehicle(GetPlayerVehicleID(playerid));
  1465.                             SetVehicleHealth(GetPlayerVehicleID(playerid), ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth]);
  1466.                             GivePlayerMoney(playerid, -100);
  1467.                             SendClientMessage(playerid, COLOR_GOLD, "Server: veículo %s(%d) reparado.", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1468.                             // SQLite Vehicles
  1469.                             format(szString, sizeof szString, "UPDATE Vehicles SET Health = %d WHERE ID = %f", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1470.                             db_query(DataBase, szString);
  1471.                         }
  1472.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $100.");
  1473.                     }
  1474.                 }
  1475.             }
  1476.         }
  1477.         case DIALOG_WORKSHOPH:
  1478.         {
  1479.             if(response)
  1480.             {
  1481.                 switch(listitem)
  1482.                 {
  1483.                     case 0:
  1484.                     {
  1485.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 1500.0)
  1486.                         {
  1487.                             if(GetPlayerMoney(playerid) > 1500)
  1488.                             {
  1489.                                 new szString[100];
  1490.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 1500(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1491.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1492.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 1500.0;
  1493.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), 1500.0);
  1494.                                 GivePlayerMoney(playerid, -1500);
  1495.                                 // SQLite Vehicles
  1496.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1497.                                 db_query(DataBase, szString);
  1498.                             }
  1499.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $1500.");
  1500.                         } else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é maior que 1500.");
  1501.                     }
  1502.                     case 1:
  1503.                     {
  1504.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 2000.0)
  1505.                         {
  1506.                             if(GetPlayerMoney(playerid) > 2500)
  1507.                             {
  1508.                                 new szString[100];
  1509.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 2000(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1510.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1511.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 2000.0;
  1512.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), 2000.0);
  1513.                                 GivePlayerMoney(playerid, -2500);
  1514.                                 // SQLite Vehicles
  1515.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1516.                                 db_query(DataBase, szString);
  1517.                             }
  1518.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $2500.");
  1519.                         } else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é maior que 2000.");
  1520.                     }
  1521.                     case 2:
  1522.                     {
  1523.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 3000.0)
  1524.                         {
  1525.                             if(GetPlayerMoney(playerid) > 5000)
  1526.                             {
  1527.                                 new szString[100];
  1528.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 3000(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1529.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1530.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 3000.0;
  1531.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), 3000.0);
  1532.                                 GivePlayerMoney(playerid, -5000);
  1533.                                 // SQLite Vehicles
  1534.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1535.                                 db_query(DataBase, szString);
  1536.                             }
  1537.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $5000.");
  1538.                         } else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é igual a 3000.");
  1539.                     }
  1540.                 }
  1541.             } else ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\nBlindar Portas\t\t\tR$3000\nBlindar Paineis\t\t\tR$3000\nBlindar Rodas\t\t\tR$3000\nBlindar Luzes\t\t\tR$3000\nPintura\t\t\tR$2500\nReparar Veículo\t\t\tR$100", "Escolher", "Sair");
  1542.         }
  1543.         case DIALOG_WORKSHOP_COLOR:
  1544.         {
  1545.             if(response)
  1546.             {
  1547.                 new cID, cID2;
  1548.                 if(sscanf(inputtext, "dd", cID,cID2)) SendClientMessage(playerid, COLOR_RED, "Erro: digite os id da cor1 e cor2.");
  1549.                 else
  1550.                 {
  1551.                     new szString[100];
  1552.                     GivePlayerMoney(playerid, -2500);
  1553.                     ChangeVehicleColor(GetPlayerVehicleID(playerid), cID, cID2);
  1554.                     ServerVehicles[GetPlayerVehicleID(playerid)][VehColor1] = cID;
  1555.                     ServerVehicles[GetPlayerVehicleID(playerid)][VehColor2] = cID2;
  1556.                     SendClientMessage(playerid, COLOR_GOLD, "Server: você mudou a cor do seu %s(%d).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1557.                     // SQLite Vehicles
  1558.                     format(szString, sizeof szString, "UPDATE Vehicles SET Color1 = %d, Color2 = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehColor1], ServerVehicles[GetPlayerVehicleID(playerid)][VehColor2], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1559.                     db_query(DataBase, szString);
  1560.                 }
  1561.             }
  1562.             else ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\t\t\t\t\t\t\t\nBlindar Portas\t\t\t\t\t\t\tR$3000\nBlindar Paineis\t\t\t\t\t\t\tR$3000\nBlindar Rodas\t\t\t\t\t\t\tR$3000\nBlindar Luzes\t\t\t\t\t\t\tR$3000\nPintura\t\t\t\t\t\t\tR$2500\nReparar Veículo\t\t\t\t\t\t\tR$100", "Escolher", "Sair");
  1563.         }
  1564.         case DIALOG_CARS:
  1565.         {
  1566.             if(response)
  1567.             {
  1568.                 new id;
  1569.                 if(sscanf(inputtext, "d", id)) SendClientMessage(playerid, COLOR_RED, "Erro: digite o id do seu veículo.");
  1570.                 else
  1571.                 {
  1572.                     if(strcmp(GetPlayerName(playerid), ServerVehicles[id][VehOwner], false) == 0)
  1573.                     {
  1574.                         new Float:vPos[3];
  1575.                         GetVehiclePos(id, vPos[0], vPos[1], vPos[2]);
  1576.                         SetPlayerMapIcon(playerid, 99, vPos[0], vPos[1], vPos[2], 55, 0xFFFFFFFF, 1);
  1577.                         PlayerInfo[playerid][pGPS] = id;
  1578.                         SendClientMessage(playerid, COLOR_GOLD, "Server: seu veículo %s(%d) está localizado no mapa.", VehicleNames[ServerVehicles[id][VehModel] - 400], id);
  1579.                     }
  1580.                     else SendClientMessage(playerid, COLOR_RED, "Erro: digite o id do seu veículo.");
  1581.                 }
  1582.             }
  1583.         }
  1584.     }
  1585.     return true;
  1586. }
  1587.  
  1588. // public OnPlayerRequestSpawn(playerid) - Jogador solicita spawn na seleção de classes
  1589. public OnPlayerRequestSpawn(playerid)
  1590. {
  1591.     if(!PlayerInfo[playerid][Logged] || PlayerInfo[playerid][pTutorial] > 0)
  1592.         return false;
  1593.  
  1594.     else
  1595.     {
  1596.         TextDrawShowForPlayer(playerid, txtDate);
  1597.         TextDrawShowForPlayer(playerid, txtModeName);
  1598.  
  1599.         if(PlayerInfo[playerid][Registered] == false)
  1600.         {
  1601.             SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1602.             SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1603.             SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+3.5);
  1604.             TogglePlayerControllable(playerid, true);
  1605.  
  1606.         }
  1607.         else
  1608.         {
  1609.             SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1610.             SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1611.             TogglePlayerControllable(playerid, 1);
  1612.             SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+2.5);
  1613.         }
  1614.     }
  1615.     return true;
  1616. }
  1617.  
  1618. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  1619. {
  1620.     new Float:ppos[4];
  1621.     GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1622.     GetPlayerFacingAngle(playerid, ppos[3]);
  1623.  
  1624.     return 1;
  1625. }
  1626.  
  1627. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  1628. {
  1629.     #pragma unused playerid
  1630.     new panels, doors, lights, tires, szString[200];
  1631.     GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  1632.     if(ServerVehicles[vehicleid][VehDoorsArmour] == 1) doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors //fell off - (4, 4, 4, 4, 0, 0)
  1633.     if(ServerVehicles[vehicleid][VehPanelsArmour] == 1) panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels //fell off - (3, 3, 3, 3, 3, 3, 3)
  1634.     if(ServerVehicles[vehicleid][VehTiresArmour] == 1) tires = encode_tires(0, 0, 0, 0); // fix all tires
  1635.     if(ServerVehicles[vehicleid][VehLightsArmour] == 1) lights = encode_lights(0, 0, 0, 0); // fix all lights
  1636.     UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  1637.     /*
  1638.         SQLite VEHICLES
  1639.             Health, DoorsArmour, TiresArmour, BonnetArmour e LightsArmour
  1640.     */
  1641.     GetVehicleHealth(vehicleid, ServerVehicles[vehicleid][VehHealth]);
  1642.     format(szString, sizeof szString, "UPDATE Vehicles SET DoorsArmour = %d, LightsArmour = %f, PanelsArmour = %f, TiresArmour = %f, Health = %f WHERE ID = %d", ServerVehicles[vehicleid][VehDoorsArmour], ServerVehicles[vehicleid][VehLightsArmour], ServerVehicles[vehicleid][VehPanelsArmour], ServerVehicles[vehicleid][VehTiresArmour], ServerVehicles[vehicleid][VehHealth], ServerVehicles[vehicleid][VehID]);
  1643.     db_query(DataBase, szString);
  1644.  
  1645.     return 1;
  1646. }
  1647.  
  1648. encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
  1649. encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper)
  1650. {
  1651.     return flp | (frp << 4) | (rlp << 8) | (rrp << 12) | (windshield << 16) | (front_bumper << 20) | (rear_bumper << 24);
  1652. }
  1653. encode_doors(bonnet, boot, driver_door, passenger_door, behind_driver_door, behind_passenger_door)
  1654. {
  1655.     #pragma unused behind_driver_door
  1656.     #pragma unused behind_passenger_door
  1657.     return bonnet | (boot << 8) | (driver_door << 16) | (passenger_door << 24);
  1658. }
  1659. encode_lights(light1, light2, light3, light4)
  1660. {
  1661.     return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
  1662. }
  1663.  
  1664. public OnPlayerDeath(playerid, killerid, reason)
  1665. {
  1666.     GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1667.     GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1668.     return 1;
  1669. }
  1670.  
  1671. public OnPlayerSpawn(playerid)
  1672. {
  1673.     SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+2.5);
  1674.     SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1675.     TogglePlayerControllable(playerid, 1);
  1676.     for(new i = 0; i < 13; i++) GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon][i], PlayerInfo[playerid][pAmmo][i]);
  1677.  
  1678.     return true;
  1679. }
  1680.  
  1681. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1682. {
  1683.     ServerVehicles[vehicleid][VehColor1] = color1;
  1684.     ServerVehicles[vehicleid][VehColor2] = color2;
  1685.     return true;
  1686. }
  1687.  
  1688. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1689. {
  1690.     ServerVehicles[vehicleid][VehPaintjob] = paintjobid;
  1691.     return true;
  1692. }
  1693.  
  1694. public OnVehicleDeath(vehicleid, killerid)
  1695. {
  1696.     ServerVehicles[vehicleid][VehStatus] = 1;
  1697.     return true;
  1698. }
  1699.  
  1700. public OnVehicleSpawn(vehicleid)
  1701. {
  1702.     SetVehiclePos(vehicleid, ServerVehicles[vehicleid][VehX], ServerVehicles[vehicleid][VehY], ServerVehicles[vehicleid][VehZ]);
  1703.     SetVehicleZAngle(vehicleid, ServerVehicles[vehicleid][VehA]);
  1704.     ChangeVehicleColor(vehicleid, ServerVehicles[vehicleid][VehColor1], ServerVehicles[vehicleid][VehColor2]);
  1705.     ChangeVehiclePaintjob(vehicleid, ServerVehicles[vehicleid][VehPaintjob]);
  1706.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehSpoiler]);
  1707.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehHood]);
  1708.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehRoof]);
  1709.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehSideskirt]);
  1710.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehLamps]);
  1711.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehNitro]);
  1712.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehExhaust]);
  1713.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehWheels]);
  1714.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehStereo]);
  1715.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehHydraulics]);
  1716.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehFB]);
  1717.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehRB]);
  1718.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehVR]);
  1719.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehVL]);
  1720.     //SetVehicleNumberPlate(vehicleid, ServerVehicles[vehicleid][VehPlate]);
  1721.     ServerVehicles[vehicleid][VehStatus] = 0;
  1722.     SetVehicleParamsEx(vehicleid, 0, 0, 0, 1, 0, 0, 0);
  1723.     return true;
  1724. }
  1725.  
  1726.  
  1727. //-----------------------------------/ Y_Race Sistem
  1728. public OnPlayerFinishRace(playerid, race, position, prize, time)
  1729. {
  1730.     new raceid = RaceCreate1[race];
  1731.     if(position == 1)
  1732.     {
  1733.         format(RaceInfo[raceid][Race1Name], 20, "%s", GetPlayerName(playerid));
  1734.         GivePlayerMoney(playerid, RaceInfo[raceid][RaceReward]);
  1735.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 1st e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], RaceInfo[raceid][RaceReward]);
  1736.     }
  1737.     else if(position == 2)
  1738.     {
  1739.         format(RaceInfo[raceid][Race2Name], 20, "%s", GetPlayerName(playerid));
  1740.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/2));
  1741.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 2nd e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], floatround(RaceInfo[raceid][RaceReward]/2));
  1742.     }
  1743.     else if(position == 3)
  1744.     {
  1745.         format(RaceInfo[raceid][Race3Name], 20, "%s", GetPlayerName(playerid));
  1746.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/3));
  1747.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 3st e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], floatround(RaceInfo[raceid][RaceReward]/3));
  1748.     }
  1749.     else if(position >= 4 || position <= 8)
  1750.     {
  1751.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/6));
  1752.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em %d colocado e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], position, floatround(RaceInfo[raceid][RaceReward]/6));
  1753.     }
  1754.     else if(position >= 9)
  1755.     {
  1756.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/9));
  1757.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em %d colocado e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], position, floatround(RaceInfo[raceid][RaceReward]/9));
  1758.     }
  1759.     return true;
  1760. }
  1761.  
  1762. public OnPlayerExitRace(playerid, race)
  1763. {
  1764.     new raceid = RaceCreate1[RaceCreate[i]];
  1765.     RaceInfo[raceid][RaceCurrent]--;
  1766.     PlayerInfo[playerid][pRaceID] = -1;
  1767.     SendClientMessageToAll(COLOR_WHITE, "Race: %s saiu da corrida '%s'", GetPlayerName(playerid), RaceInfo[raceid][RaceName]);
  1768.     return true;
  1769. }
  1770.  
  1771. public OnRaceEnd(race)
  1772. {
  1773.     raceid = RaceCreate1[race];
  1774.     SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' terminou.", RaceInfo[raceid][RaceName]);
  1775.     foreach(Player, i)
  1776.     {
  1777.         if(PlayerInfo[i][pRaceID] == raceid)
  1778.         {
  1779.             PlayerInfo[i][pRaceID] = -1;
  1780.         }
  1781.     }
  1782.     format(str, sizeof str, "Corrida: %s  1st: %s  2nd: %s  3rd: %s", RaceInfo[raceid][RaceName], RaceInfo[raceid][Race1Name], RaceInfo[raceid][Race2Name], RaceInfo[raceid][Race3Name]);
  1783.     TextDrawSetString(RaceEndInfo2, str);
  1784.     TextDrawShowForAll(RaceEndInfo);
  1785.     TextDrawShowForAll(RaceEndInfo2);
  1786.  
  1787.     format(RaceInfo[raceid][Race1Name], 20, "None");
  1788.     format(RaceInfo[raceid][Race2Name], 20, "None");
  1789.     format(RaceInfo[raceid][Race3Name], 20, "None");
  1790.  
  1791.     RaceInfo[raceid][RaceOpen] = false;
  1792.  
  1793.     SetTimerEx("HideTextDraw", 6000, false, "d", 0);
  1794.     return true;
  1795. }
  1796.  
  1797. /*
  1798. public OnRaceEnd(race)
  1799. {
  1800.     new raceid, str[128];
  1801.     for(new k = 0; k < 100; k++)
  1802.     {
  1803.         if(race == RaceCreate[k])
  1804.         {
  1805.             raceid = RaceCreate1[RaceCreate[k]];
  1806.             SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' terminou.", RaceInfo[raceid][RaceName]);
  1807.             foreach(Player, i)
  1808.             {
  1809.                 if(PlayerInfo[i][pRaceID] == raceid)
  1810.                 {
  1811.                     PlayerInfo[i][pRaceID] = -1;
  1812.                 }
  1813.             }
  1814.             break;
  1815.         }
  1816.     }
  1817.  
  1818.     format(str, sizeof str, "Corrida: %s  1st: %s  2nd: %s  3rd: %s", RaceInfo[raceid][RaceName], RaceInfo[raceid][Race1Name], RaceInfo[raceid][Race2Name], RaceInfo[raceid][Race3Name]);
  1819.     TextDrawSetString(RaceEndInfo2, str);
  1820.     TextDrawShowForAll(RaceEndInfo);
  1821.     TextDrawShowForAll(RaceEndInfo2);
  1822.  
  1823.     format(RaceInfo[raceid][Race1Name], 20, "None");
  1824.     format(RaceInfo[raceid][Race2Name], 20, "None");
  1825.     format(RaceInfo[raceid][Race3Name], 20, "None");
  1826.  
  1827.     RaceInfo[raceid][RaceOpen] = false;
  1828.  
  1829.     SetTimerEx("HideTextDraw", 6000, false, "d", 0);
  1830.     return true;
  1831. }
  1832. */
  1833.  
  1834. public StartRace(race)
  1835. {
  1836.     new raceid = RaceCreate1[race];
  1837.     if(RaceInfo[raceid][RaceCurrent] >= 1)
  1838.     {
  1839.         SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' vai começar. Preparados?", RaceInfo[raceid][RaceName]);
  1840.         Race_Start(RaceCreate[k]);
  1841.     }
  1842.     else
  1843.     {
  1844.         RaceInfo[raceid][RaceOpen] = false;
  1845.         RaceInfo[raceid][RaceCurrent] = 0;
  1846.         RaceInfo[raceid][RaceTotal] = 0;
  1847.         foreach(Player, i)
  1848.         {
  1849.             if(PlayerInfo[i][pRaceID] == raceid)
  1850.             {
  1851.                 PlayerInfo[i][pRaceID] = -1;
  1852.                 Race_SetPlayer(race, i, false);
  1853.             }
  1854.         }
  1855.     }
  1856. }
  1857.  
  1858. /*
  1859. public StartRace(race)
  1860. {
  1861.     for(new k = 0; k < 100; k++)
  1862.     {
  1863.         if(race == RaceCreate[k])
  1864.         {
  1865.             new raceid = RaceCreate1[RaceCreate[k]];
  1866.             if(RaceInfo[raceid][RaceCurrent] >= 1)
  1867.             {
  1868.                 SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' vai começar. Preparados?", RaceInfo[raceid][RaceName]);
  1869.                 Race_Start(RaceCreate[k]);
  1870.             }
  1871.             else
  1872.             {
  1873.                 RaceInfo[race][RaceOpen] = false;
  1874.                 RaceInfo[race][RaceCurrent] = 0;
  1875.                 RaceInfo[race][RaceTotal] = 0;
  1876.                 foreach(Player, i)
  1877.                 {
  1878.                     if(PlayerInfo[i][pRaceID] == race)
  1879.                     {
  1880.                         PlayerInfo[i][pRaceID] = -1;
  1881.                         Race_SetPlayer(race, i, false);
  1882.                     }
  1883.                 }
  1884.             }
  1885.             break;
  1886.         }
  1887.     }
  1888.     return true;
  1889. }
  1890. */
  1891.  
  1892. public OnVehicleStreamIn(vehicleid, forplayerid)
  1893. {
  1894.     if(strcmp(ServerVehicles[vehicleid][VehOwner], GetPlayerName(forplayerid), false) == 0)
  1895.     {
  1896.         SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 0);
  1897.     }
  1898.     else
  1899.     {
  1900.         if(ServerVehicles[vehicleid][VehLocked] == true) SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 1);
  1901.         else if(ServerVehicles[vehicleid][VehLocked] == false) SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 0);
  1902.     }
  1903.     return true;
  1904. }
  1905.  
  1906.  
  1907.  
  1908. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1909. {
  1910.     return true;
  1911. }
  1912.  
  1913. forward HideTextDraw(textid);
  1914. public HideTextDraw(textid)
  1915. {
  1916.     if(textid == 1)
  1917.     {
  1918.         TextDrawHideForAll(StartRaceTxt);
  1919.     }
  1920.     else if(textid == 0)
  1921.     {
  1922.         TextDrawHideForAll(RaceEndInfo);
  1923.         TextDrawHideForAll(RaceEndInfo2);
  1924.     }
  1925. }
  1926.  
  1927. //-----------------------------------/ Comandos
  1928.  
  1929. /*
  1930. zcmd:createrace(playerid, params[])
  1931. {
  1932.     if(!IsPlayerAdmin(playerid)) SendClientMessage(playerid, COLOR_RED, "* Você precisa ser administrador ou ter autorização.");
  1933.     else if(PlayerInfo[playerid][CRaceStatus] > 0) SendClientMessage(playerid, COLOR_RED, "* Você já está criando uma corrida.");
  1934.     else
  1935.     {
  1936.         PlayerInfo[playerid][CRaceStatus] = 1;
  1937.         ShowPlayerDialog(playerid, DialogRaceType, 2, "<SA Race> Qual o tipo de corrida?", "Ponto a Ponto\nConvencional", "Avançar", "Cancelar");
  1938.     }
  1939.     return true;
  1940. }
  1941. */
  1942.  
  1943.  
  1944. zcmd:admcmds(playerid, params[])
  1945. {
  1946.     if(!IsPlayerAdmin(playerid))
  1947.         return false;
  1948.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"COMANDOS",  sz_CmdAdmins, "OK", "");
  1949.     return true;
  1950. }
  1951.  
  1952. zcmd:tutorial(playerid, params[])
  1953. {
  1954.     new sz_Dialog[] = #RGB_COLOR_GOLD"REGRAS DO SERVIDOR\n\n\
  1955.                       "RGB_COLOR_WHITE"1. Proibido o uso de qualquer tipo de cheater;\n\
  1956.                       2. Proibido se aproveitar de qualquer bug do gamemode;\n\
  1957.                       3. Proibido ofensas a outros jogadores;\n\
  1958.                       4. Proibido deixar veículos no meio da rua;\n\
  1959.                       5. ...";
  1960.     PlayerInfo[playerid][pTutorial] = 1;
  1961.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "PROX. PÁG", "");
  1962.     return true;
  1963. }
  1964.  
  1965. zcmd:creditos(playerid, params[])
  1966. {
  1967.     new sz_Dialog[] = RGB_COLOR_GOLD"\t\t\tCRÉDITOS DO GAMEMODE\n\n\
  1968.                     "RGB_COLOR_WHITE"Roger Costa - Programador e Proprietário\n\
  1969.                     Paulo Mu - Programador e Proprietário\n\
  1970.                     Felipe (Play 4 Life RPG) - Garoto que testa o mode com a gente -q\n\
  1971.                     Wagner Bender - Emo que testa o mode com a gente também -q";
  1972.  
  1973.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"CRÉDITOS", sz_Dialog, "OK", "");
  1974.     return true;
  1975. }
  1976.  
  1977. zcmd:reportar(playerid, params[])
  1978. {
  1979.     new report[50], admins;
  1980.     if(sscanf(params, "s[50]", report)) SendClientMessage(playerid, COLOR_RED, "Erro: use '/reportar [mensagem]'");
  1981.     else
  1982.     {
  1983.         foreach(Player, i)
  1984.         {
  1985.             if(IsPlayerAdmin(i))
  1986.             {
  1987.                 admins++;
  1988.                 GameTextForPlayer(i, "~w~~h~~h~NOVO REPORT~w~OLHE O CHAT", 3000, 3);
  1989.                 PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  1990.                 SendClientMessageEx(i, -1, "[REPORT] %s(id%d): %s", GetPlayerNameEx(playerid), playerid, report);
  1991.             }
  1992.         }
  1993.         if(admins == 0) SendClientMessage(playerid, COLOR_RED, "Erro: não há nenhum administrador online.");
  1994.         else SendClientMessage(playerid, COLOR_GREEN, "Server: seu report foi enviado com sucesso!");
  1995.     }
  1996.  
  1997.     return true;
  1998. }
  1999.  
  2000. // zcmd:ajuda(playerid, params[]) - Mostra um índice de ajuda para o jogador
  2001. zcmd:ajuda(playerid, params[])
  2002. {
  2003.     return ShowPlayerDialog(playerid, DIALOG_HELP, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"AJUDA", g_szHelpDialog, "FECHAR", ""), true;
  2004. }
  2005.  
  2006. // zcmd:comandos(playerid, params[]) - Mostra a lista de comandos do servidor
  2007. zcmd:comandos(playerid, params[])
  2008. {
  2009.     strcat(g_szCommandsDialog, g_szCommandsDialog1);
  2010.     return ShowPlayerDialog(playerid, DIALOG_COMMANDS, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"COMANDOS", g_szCommandsDialog, "FECHAR", ""), true;
  2011. }
  2012.  
  2013. // zcmd:comandos(playerid, params[]) - Comete suicídio
  2014. zcmd:kill(playerid, params[])
  2015. {
  2016.     SendClientMessageToAll(COLOR_GRAY, "Jogador: %s se suicidou. (/kill)", GetPlayerName(playerid));
  2017.  
  2018.     SetPlayerHealth(playerid, 0.0);
  2019.  
  2020.     return true;
  2021. }
  2022.  
  2023. zcmd:race(playerid, params[])
  2024. {
  2025.     new raceid;
  2026.     if(PlayerInfo[playerid][pRaceID] > -1) SendClientMessage(playerid, COLOR_RED, "Erro: você já está em uma corrida.");
  2027.     else if(sscanf(params, "d", raceid)) SendClientMessage(playerid, COLOR_RED, "Erro: use '/race id'");
  2028.     else if(!RaceInfo[raceid][RaceOpen]) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida não está aberta.");
  2029.     else if(RaceInfo[raceid][RaceCurrent] >= 20) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida já está cheia.");
  2030.     else if(PlayerInfo[playerid][pDM] > 0) SendClientMessage(playerid, COLOR_RED, "Erro: você está em um deathmatch.");
  2031.     else
  2032.     {
  2033.         RaceInfo[raceid][RaceTotal]++;
  2034.         RaceInfo[raceid][RaceCurrent]++;
  2035.         PlayerInfo[playerid][pRaceID] = raceid;
  2036.         Race_SetPlayer(RaceCreate[raceid], playerid, true);
  2037.         SendClientMessageToAll(COLOR_GOLD, "Race: %s entrou na corrida '%s'. Para entrar, digite /race %d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], raceid);
  2038.     }
  2039.     return true;
  2040. }
  2041.  
  2042. zcmd:exit(playerid, params[])
  2043. {
  2044.     if(!Race_GetPlayerRace(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está em uma corrida.");
  2045.     else
  2046.     {
  2047.         Race_SetPlayer(Race_GetPlayerRace(playerid), playerid, false);
  2048.     }
  2049.     return true;
  2050. }
  2051.  
  2052. zcmd:openrace(playerid, params[])
  2053. {
  2054.     new raceid;
  2055.     if(PlayerInfo[playerid][pRaceID] > -1) SendClientMessage(playerid, COLOR_RED, "Erro: você já está em uma corrida.");
  2056.     else if(sscanf(params, "d", raceid)) SendClientMessage(playerid, COLOR_RED, "Erro: use 'openrace id'");
  2057.     else if(RaceInfo[raceid][RaceOpen]) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida já está aberta.");
  2058.     else
  2059.     {
  2060.         new str[128];
  2061.         RaceInfo[raceid][RaceOpen] = true;
  2062.         SendClientMessageToAll(COLOR_GOLD, "Race: %s abriu a corrida '%s'. Para entrar, digite /race %d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], raceid);
  2063.         SendClientMessageToAll(COLOR_GOLD, "Race: a corrida se inicia em 1 minuto!");
  2064.  
  2065.         PlayAudioForAll(1057);
  2066.  
  2067.         //---- CreateRace
  2068.  
  2069.         RaceCreate[raceid] = Race_Create();
  2070.         RaceCreate1[RaceCreate[raceid]] = raceid;
  2071.         //---- Laps
  2072.         Race_SetLaps(RaceCreate[raceid], RaceInfo[raceid][RaceLaps]);
  2073.         //---- Price
  2074.         Race_SetEntry(RaceCreate[raceid], 0);
  2075.  
  2076.         //---- Checkpoints
  2077.         for(new j = 0; j < 50; j++)
  2078.         {
  2079.             if(strlen(RaceCPPos[raceid][j]) > 0)
  2080.             {
  2081.                 new Float:r_pos[3];
  2082.                 sscanf(RaceCPPos[raceid][j], "fff", r_pos[0], r_pos[1], r_pos[2]);
  2083.                 Race_AddCheckpoint(RaceCreate[raceid], r_pos[0], r_pos[1], r_pos[2]);
  2084.             }
  2085.         }
  2086.         //---- Grid
  2087.         for(new j = 0; j < 20; j++)
  2088.         {
  2089.             if(strlen(RaceSTPos[raceid][j]) > 0)
  2090.             {
  2091.                 new Float:r_pos[4];
  2092.                 sscanf(RaceSTPos[raceid][j], "ffff", r_pos[0], r_pos[1], r_pos[2], r_pos[3]);
  2093.                 Race_AddStart(RaceCreate[raceid], r_pos[0], r_pos[1], r_pos[2], r_pos[3]);
  2094.             }
  2095.         }
  2096.         TextDrawShowForAll(StartRaceTxt);
  2097.         format(str, sizeof str, "~g~A corrida ~w~%s ~g~foi aberta~n~Digite ~w~/race %d ~g~para entrar!", RaceInfo[raceid][RaceName], raceid);
  2098.         TextDrawSetString(StartRaceTxt, str);
  2099.         SetTimerEx("HideTextDraw", 6000, false, "d", 1);
  2100.         SetTimerEx("StartRace", 1000*20, false, "d", RaceCreate[raceid]);
  2101.         PlayAudioForAll(1057);
  2102.     }
  2103.     return true;
  2104. }
  2105.  
  2106. // zcmd:dardinheiro(playerid, params[]) - Dá a quantia de dinheiro para o jogador
  2107. zcmd:dardinheiro(playerid, params[])
  2108. {
  2109.     if(!IsPlayerAdmin(playerid))
  2110.         return false;
  2111.  
  2112.     new iPlayerID;
  2113.     new iAmount;
  2114.  
  2115.     if(sscanf(params, "ui", iPlayerID, iAmount))
  2116.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/dardinheiro [id/jogador] [quantidade]'.");
  2117.  
  2118.     if(!IsPlayerConnected(iPlayerID))
  2119.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2120.  
  2121.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s deu $%d à %s.", GetPlayerName(playerid), iAmount, GetPlayerName(iPlayerID));
  2122.  
  2123.     GivePlayerMoney(iPlayerID, iAmount);
  2124.  
  2125.     return true;
  2126. }
  2127.  
  2128. // zcmd:setardinheiro(playerid, params[]) - Seta o dinheiro de um jogador para o valor especificado
  2129. zcmd:setardinheiro(playerid, params[])
  2130. {
  2131.     if(!IsPlayerAdmin(playerid))
  2132.         return false;
  2133.  
  2134.     new iPlayerID;
  2135.     new iAmount;
  2136.  
  2137.     if(sscanf(params, "ui", iPlayerID, iAmount))
  2138.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setardinheiro [id/jogador] [quantia]'.");
  2139.  
  2140.     if(!IsPlayerConnected(iPlayerID))
  2141.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2142.  
  2143.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou o dinheiro de %s para $%d.", GetPlayerName(playerid), GetPlayerName(iPlayerID), iAmount);
  2144.  
  2145.     SetPlayerMoney(iPlayerID, iAmount);
  2146.  
  2147.     return true;
  2148. }
  2149.  
  2150. // zcmd:setarcolete(playerid, params[]) - Seta o colete de um jogador para o valor especificado
  2151. zcmd:setarcolete(playerid, params[])
  2152. {
  2153.     if(!IsPlayerAdmin(playerid))
  2154.         return false;
  2155.  
  2156.     new iPlayerID;
  2157.     new Float:fArmour;
  2158.  
  2159.     if(sscanf(params, "uf", iPlayerID, fArmour))
  2160.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setarcolete [id/jogador] [colete (0-100)]'.");
  2161.  
  2162.     if(!IsPlayerConnected(iPlayerID))
  2163.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2164.  
  2165.     if(fArmour < 0.0 || fArmour > 100.0)
  2166.         return SendClientMessage(playerid, COLOR_RED, "Erro: digite um valor de 0 a 100.");
  2167.  
  2168.     SetPlayerArmour(iPlayerID, fArmour);
  2169.  
  2170.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou o colete de %s para %.1f.", GetPlayerName(playerid), GetPlayerName(iPlayerID), fArmour);
  2171.  
  2172.     return true;
  2173. }
  2174.  
  2175. // zcmd:setarvida(playerid, params[]) - Seta a vida de um jogador para o valor especificado
  2176. zcmd:setarvida(playerid, params[])
  2177. {
  2178.     if(!IsPlayerAdmin(playerid))
  2179.         return false;
  2180.  
  2181.     new iPlayerID;
  2182.     new Float:fHealth;
  2183.  
  2184.     if(sscanf(params, "uf", iPlayerID, fHealth))
  2185.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setarvida [id/jogador] [vida (0-100)]'.");
  2186.  
  2187.     if(!IsPlayerConnected(iPlayerID))
  2188.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2189.  
  2190.     if(fHealth < 0.0 || fHealth > 100.0)
  2191.         return SendClientMessage(playerid, COLOR_RED, "Erro: digite um valor de 0 a 100.");
  2192.  
  2193.     SetPlayerHealth(iPlayerID, fHealth);
  2194.  
  2195.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou a vida do(a) %s para %.1f.", GetPlayerName(playerid), GetPlayerName(iPlayerID), fHealth);
  2196.  
  2197.     return true;
  2198. }
  2199.  
  2200. zcmd:motor(playerid, params[])
  2201. {
  2202.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
  2203.         ToggleVehicleEngine(playerid, GetPlayerVehicleID(playerid));
  2204.     else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar de motorista pra ligar o veículo.");
  2205.     return true;
  2206. }
  2207.  
  2208. zcmd:lights(playerid, params[])
  2209. {
  2210.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
  2211.         ToggleVehicleLights(playerid, GetPlayerVehicleID(playerid));
  2212.     else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar de motorista pra acender os faróis o veículo.");
  2213.     return true;
  2214. }
  2215.  
  2216. /*zcmd:plate(playerid, params[])
  2217. {
  2218.     new pstr[10];
  2219.     if(!IsPlayerInAnyVehicle(playerid) || GetPlayerVehicleSeat(playerid) != 0) SendClientMessage(playerid, COLOR_RED, "* Modafoca, use /plate <texto>");
  2220.     else if(sscanf(params, "s[10]", pstr)) SendClientMessage(playerid, COLOR_RED, "* Modafoca, use /plate <texto>");
  2221.     else if(strlen(pstr) < 1 || strlen(pstr) > 8) SendClientMessage(playerid, COLOR_RED, "* No máximo 8 digitos.");
  2222.     else
  2223.     {
  2224.         new vehID = GetPlayerVehicleID(playerid), str[100];
  2225.         SetVehicleNumberPlate(vehID, pstr);
  2226.         format(ServerVehicles[vehID][VehPlate], 10, pstr);
  2227.         format(str, sizeof str, "* Placa alterada (%s)", ServerVehicles[vehID][VehPlate]);
  2228.         SendClientMessage(playerid, COLOR_GOLD, str);
  2229.         ServerVehicles[vehID][VehStatus] = 1;
  2230.         GetVehiclePos(vehID, ServerVehicles[vehID][VehX], ServerVehicles[vehID][VehY], ServerVehicles[vehID][VehZ]);
  2231.         GetVehicleZAngle(vehID, ServerVehicles[vehID][VehA]);
  2232.         //GetVehicleParamsEx(vehID, ServerVehicles[vehID][VehEngine], ServerVehicles[vehID][VehLights], ServerVehicles[vehID][VehAlarm], ServerVehicles[vehID][VehDoors], ServerVehicles[vehID][VehBonnet], ServerVehicles[vehID][VehBoot], ServerVehicles[vehID][VehObjective]);
  2233.         SetVehicleToRespawn(vehID);
  2234.     }
  2235.     return true;
  2236. }
  2237. */
  2238.  
  2239. zcmd:destrancar(playerid, params[])
  2240. {
  2241.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar em um veículo!");
  2242.     else if(strcmp(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwner], GetPlayerName(playerid), false) != 0) SendClientMessage(playerid, COLOR_RED, "[ERRO] Esse carro não é seu para trancá-lo!");
  2243.     {
  2244.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo destrancado!");
  2245.         ServerVehicles[GetPlayerVehicleID(playerid)][VehLocked] = false;
  2246.         foreach(new i : Player)
  2247.         {
  2248.             if(i != playerid)
  2249.             {
  2250.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0);
  2251.             }
  2252.         }
  2253.     }
  2254.     return true;
  2255. }
  2256.  
  2257. zcmd:trancar(playerid, params[])
  2258. {
  2259.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar em um veículo!");
  2260.     else if(strcmp(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwner], GetPlayerName(playerid), false) != 0) SendClientMessage(playerid, COLOR_RED, "[ERRO] Esse carro não é seu para trancá-lo!");
  2261.     {
  2262.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo trancado!");
  2263.         ServerVehicles[GetPlayerVehicleID(playerid)][VehLocked] = true;
  2264.         foreach(new i : Player)
  2265.         {
  2266.             if(i != playerid)
  2267.             {
  2268.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
  2269.             }
  2270.         }
  2271.     }
  2272.     return true;
  2273. }
  2274.  
  2275.  
  2276. zcmd:mycars(playerid, params[])
  2277. {
  2278.     new str[500];
  2279.     if(PlayerInfo[playerid][pGPS] != -1)
  2280.     {
  2281.         PlayerInfo[playerid][pGPS] = -1;
  2282.         RemovePlayerMapIcon(playerid, 99);
  2283.         return true;
  2284.     }
  2285.     for(new i = 1; i < 500; i++)
  2286.     {
  2287.         if(VehCreate[i] != -1)
  2288.         {
  2289.             if(ServerVehicles[i][VehOwnerID] == PlayerInfo[playerid][pID])
  2290.             {
  2291.                 new str2[128];
  2292.                 format(str2, sizeof str2, "{FFFFFF}%s (ID: %d)\n", VehicleNames[ServerVehicles[i][VehModel] - 400], i);
  2293.                 strcat(str, str2);
  2294.             }
  2295.         }
  2296.     }
  2297.     if(strlen(str))
  2298.     {
  2299.         strcat(str, "{333333}Selecione o ID do seu carro para localizar:");
  2300.         ShowPlayerDialog(playerid, DIALOG_CARS, DIALOG_STYLE_INPUT, RGB_COLOR_GOLD"SEUS VEÍCULOS", str, "Localizar", "");
  2301.     }
  2302.     else SendClientMessage(playerid, COLOR_RED, "Erro: você não tem nenhum carro pra localizar, pobre!");
  2303.     return true;
  2304. }
  2305.  
  2306. zcmd:skin(playerid, params[])
  2307. {
  2308.     if(sscanf(params, "d", PlayerInfo[playerid][pSkin])) SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/skin [id]'");
  2309.     else
  2310.     {
  2311.         SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  2312.         SendClientMessage(playerid, COLOR_GOLD, "Server: sua skin foi alterada.");
  2313.     }
  2314.     return true;
  2315. }
  2316.  
  2317. zcmd:tuning(playerid, params[])
  2318. {
  2319.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está em um veículo!");
  2320.     else if(strcmp(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwner], GetPlayerName(playerid), false) != 0) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para tuná-lo.");
  2321.     else if(!IsPlayerInRangeOfPoint(playerid, 10.0, 1523.7592,-1470.9032,9.5000)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está na garagem de tuning!");
  2322.     else
  2323.     {
  2324.         ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\nBlindar Portas\t\t\tR$3000\nBlindar Paineis\t\t\tR$3000\nBlindar Rodas\t\t\tR$3000\nBlindar Luzes\t\t\tR$3000\nPintura\t\t\tR$2500\nReparar Veículo\t\t\tR$100", "Escolher", "Sair");
  2325.     }
  2326.     return true;
  2327. }
  2328.  
  2329. public AntiCheat()
  2330. {
  2331.     foreach(new i : Player)
  2332.     {
  2333.         //SendClientMessage(i, -1, "[DEBUG] GetPlayerMoney(%d) = $%d | PlayerInfo[%d][playerMoney] = $%d", i, GetPlayerMoney(i), i, PlayerInfo[i][playerMoney]);
  2334.  
  2335.         if(GetPlayerMoney(i) > PlayerInfo[i][playermoney])
  2336.         {
  2337.             SendClientMessageToAll(COLOR_RED, "AntiCheater: %s usou money hack!", GetPlayerName(i));
  2338.             // BAN
  2339.             ResetPlayerMoney(i);
  2340.             GivePlayerMoney(i, PlayerInfo[i][playermoney]);
  2341.         }
  2342.         else
  2343.             PlayerInfo[i][playermoney] = GetPlayerMoney(i);
  2344.     }
  2345.  
  2346.     return true;
  2347. }
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