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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 4.0 - FULL VERSION
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # https://github.com/NeverSinkGaming/NeverSink-Filter
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0001 # LABYRINTH MATERIAL
  76. # 0100 # TOP TIER RARITY
  77. # 0200 # UNIQUES AND MAPS
  78. # 0201 # UNIQUE TIER LIST
  79. # 0202 # MAP TIER LIST
  80. # 0203 # MAP FRAGMENTS
  81. # 0300 # CURRENCY
  82. # 0301 # TOP TIER: DIVINE, EXALTED
  83. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  84. # 0303 # MEDIUM-LOW ORBS
  85. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  86. # 0305 # DIVINATION CARD TIER LIST
  87. # 0306 # SPECIAL CURRENCY
  88. # 0307 # REST
  89. # 0400 # SOCKET/LINK BASED stuff
  90. # 0500 # SKILL GEMS
  91. # 0600 # RARE ITEM HIGHLIGHTING
  92. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  93. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  94. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  95. # 0601 # RARE DAGGERS
  96. # 0602 # RARE CLAWS
  97. # 0603 # RARE WANDS
  98. # 0604 # RARE SWORDS
  99. # 0605 # RARE AXES&MACES (1H)
  100. # 0606 # RARE SCEPTRES
  101. # 0607 # RARE STAVES
  102. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  103. # 0609 # RARE BOWS
  104. # 0610 # RARE QUIVERS
  105. # 0611 # RARE GLOVES, HELMETS, BOOTS
  106. # 0612 # RARE SHIELDS
  107. # 0613 # RARE BODY ARMOR
  108. # 0614 # RARES - LEVELING SPECIFIC RULES
  109. # 0615 # RARES - REMAINING RULES
  110. # 0700 # NORMAL AND MAGIC ITEM RULES
  111. # 0701 # 83+ ITEM CRAFTING
  112. # 0702 # CHROMATIC ORB RECIPE ITEMS
  113. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  114. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  115. # 0705 # MAGIC RINGS, AMULETS, BELTS
  116. # 0706 # MAGIC JEWELS
  117. # 0707 # CHISEL RECIPE ITEMS
  118. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  119. # 0709 # TOP BASES FOR CRAFTING
  120. # 0710 # MARAKETH WEAPONS
  121. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  122. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  123. # 0800 # FLASKS
  124. # 0801 # HIDE OUTDATED FLASKS
  125. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  126. # 0803 # FLASKS - Hybrid Flasks (Normal)
  127. # 0804 # FLASKS - Hybrid Flasks (Magic)
  128. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  129. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  130. # 0807 # SHOW WHATEVER FLASKS REMAIN
  131. # 0900 # LEVELING
  132. # 0901 # LEVELING HIGHLIGHT JEWELRY
  133. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  134. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  135. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  136. # 0905 # LEVELING GENERAL RULES
  137. # 5000 # TEMP AND WIP ENTRIES
  138. # 5001 # WARBAND MODS - DEACTIVATED
  139. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  140. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  141. #
  142. #---------------------------------------------------------------------------------------------------------------
  143. # STYLE DATA FOR EASY SEARCH AND REPLACE
  144. #---------------------------------------------------------------------------------------------------------------
  145. ### STYLIST NOT UP TO DATE###
  146. #
  147. ###GENERIC BORDER###
  148. # SetBorderColor 0 0 0
  149. #
  150. ###TALISMAN STYLE###
  151. # SetBorderColor 109 200 130 255
  152. #
  153. ###TOP RARITY STYLE###
  154. # SetBackgroundColor 255 255 255 255
  155. #
  156. ###MEDIUM RARITY UNIQUE BG###
  157. # SetBackgroundColor 175 96 37 255
  158. #
  159. ###HIGH CURRENCY STYLE###
  160. # SetBackgroundColor 213 159 15
  161. #
  162. ###MEDIUM CURRENCY STYLE###
  163. # SetTextColor 190 178 135 255
  164. #
  165. ###DIVINATION CARD TIERS###
  166. # T1: SetTextColor 255 0 175
  167. # T2: SetBackgroundColor 235 15 200
  168. # T3: SetBackgroundColor 220 35 225
  169. # T4: SetBackgroundColor 200 50 250
  170. # T5: SetBackgroundColor 190 65 255
  171. #
  172. ###83/84 CRAFTING BORDER###
  173. # SetBorderColor 255 255 0 255
  174. #
  175. ###REGAL RECIPE RARE INDICATOR###
  176. # SetTextColor 255 190 0
  177. #
  178. ###EXCEPTIONAL RARE INDICATOR###
  179. # SetBorderColor 25 180 25
  180. #
  181. ###GOOD RARE INDICATOR###
  182. # SetBorderColor 30 90 45 230
  183. #
  184. ###BAD RARE INDICATOR###
  185. # SetBackgroundColor 120 20 20 150
  186. #
  187. ###UTILITY/VENDOR INDICATOR###
  188. # SetBackgroundColor 75 75 75
  189. #
  190. ###ALCHEMY/LOWCRAFT INDICATOR###
  191. # SetBorderColor 255 190 0 150
  192. #
  193. ###LOW SIZE CHROM RECIPE INDICATOR###
  194. # SetBorderColor 100 100 100
  195. #
  196. ###MAGIC JEWEL BACKGROUND
  197. # SetBorderColor 0 150 200
  198. #
  199. ###CHANCE ORB ITEM INDICATOR###
  200. # SetBorderColor 0 150 0 150
  201. #
  202. ###ANIMATE WEAPON MODE###
  203. # SetTextColor 150 0 0
  204. # SetBorderColor 150 0 0
  205. #
  206. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  207. # SetTextColor 100 100 255
  208. #
  209. ###HIDDEN ITEMS: normal
  210. # SetBackgroundColor 0 0 0 165
  211. #
  212. ###HIDDEN ITEMS: rare
  213. # SetBackgroundColor 0 0 0 165
  214. #
  215. #---------------------------------------------------------------------------------------------------------------
  216. # SOUND DATA FOR EASY SEARCH AND REPLACE
  217. #---------------------------------------------------------------------------------------------------------------
  218. # Some new entries are not yet added to the list!
  219. #
  220. #The filter only uses 3 sounds:
  221. #
  222. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  223. #PlayAlertSound 2 300 medium tier drops (divination cards, orbs from alch to gcps)
  224. #PlayAlertSound 4 300 map drops
  225. #
  226. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  227. #
  228. #
  229. #---------------------------------------------------------------------------------------------------------------
  230. # SCRIPT by NeverSink ( the-dude- in reddit)
  231. #---------------------------------------------------------------------------------------------------------------
  232. #
  233. #---------------------------------------------------------------------------------------------------------------
  234. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  235. #---------------------------------------------------------------------------------------------------------------
  236. #
  237. #---------------------------------------------------------------------------------------------------------------
  238. # Section: ALPHA-a # Talisman league!
  239. #---------------------------------------------------------------------------------------------------------------
  240. # !!!FILTER CODE START!!!
  241.  
  242. Show #$talisman
  243. BaseType "Talisman"
  244. Rarity Unique
  245. SetBorderColor 109 200 130 255
  246. SetBackgroundColor 0 0 0 255
  247. SetFontSize 42
  248. PlayAlertSound 6 300
  249.  
  250. Show #$talisman
  251. BaseType "Talisman"
  252. Rarity Rare
  253. SetBorderColor 109 200 130 255
  254. SetBackgroundColor 0 0 0 255
  255. SetFontSize 40
  256. PlayAlertSound 2 300
  257.  
  258. Show #$talisman
  259. BaseType "Talisman"
  260. Rarity Magic
  261. SetBorderColor 109 200 130 255
  262. SetBackgroundColor 0 0 0 255
  263. SetFontSize 38
  264.  
  265. Show #$talisman
  266. BaseType "Talisman"
  267. Rarity Normal
  268. SetBorderColor 109 200 130 255
  269. SetBackgroundColor 0 0 0 255
  270. SetFontSize 36
  271.  
  272. #---------------------------------------------------------------------------------------------------------------
  273. # Section: 0000 # UTILITY AND JUST-IN-CASE
  274. #---------------------------------------------------------------------------------------------------------------
  275.  
  276. Show
  277. Class Microtransactions
  278.  
  279. Show
  280. Class Quest Items
  281. BaseType "Shaper's Orb"
  282. SetBorderColor 74 230 58
  283. SetFontSize 44
  284. PlayAlertSound 2
  285.  
  286. Show
  287. Class Quest Items
  288. SetBorderColor 74 230 58
  289. SetFontSize 40
  290.  
  291. #------------------------------------------------------------------------
  292. # Section: 0001 # LABYRINTH MATERIAL
  293. #------------------------------------------------------------------------
  294.  
  295. Show
  296. BaseType "Offering to the Goddess"
  297. SetTextColor 0 0 0
  298. SetBorderColor 0 0 0
  299. SetBackgroundColor 180 0 0 255
  300. SetFontSize 42
  301. PlayAlertSound 4 300
  302.  
  303. Show
  304. Class "Labyrinth"
  305. SetTextColor 74 230 58
  306. SetBorderColor 74 230 58
  307. SetFontSize 42
  308.  
  309. #------------------------------------------------------------------------
  310. # Section: 0100 # TOP TIER RARITY
  311. #------------------------------------------------------------------------
  312.  
  313. Show
  314. Class "Fishing Rod"
  315. SetTextColor 255 0 0 255
  316. SetBorderColor 255 0 0 255
  317. SetBackgroundColor 255 255 255 255
  318. SetFontSize 45
  319. PlayAlertSound 6 300
  320.  
  321. #Exception for tabula
  322.  
  323. Show
  324. BaseType "Simple Robe"
  325. Rarity Unique
  326. SocketGroup WWWWWW
  327. SetTextColor 0 0 0 255
  328. SetBorderColor 255 150 0 255
  329. SetBackgroundColor 175 96 37 255
  330. SetFontSize 45
  331. PlayAlertSound 6 300
  332.  
  333. Show
  334. LinkedSockets 6
  335. SetTextColor 255 0 0
  336. SetBorderColor 255 0 0
  337. SetBackgroundColor 255 255 255 255
  338. SetFontSize 45
  339. PlayAlertSound 6 300
  340.  
  341. Show
  342. BaseType "Mirror of Kalandra"
  343. SetTextColor 255 0 0 255
  344. SetBorderColor 255 0 0 255
  345. SetBackgroundColor 255 255 255 255
  346. SetFontSize 45
  347. PlayAlertSound 6 300
  348.  
  349. #------------------------------------------------------------------------
  350. # Section: 0200 # UNIQUES AND MAPS
  351. #------------------------------------------------------------------------
  352.  
  353. #----------------------------------------------------
  354. # 0201 # UNIQUE TIER LIST
  355. #----------------------------------------------------
  356.  
  357. #Exception Entry for maps, with higher Fontsize
  358.  
  359. Show # Maps:Unique
  360. Class Maps
  361. Rarity Unique
  362. SetBorderColor 175 96 37 255
  363. SetFontSize 42
  364. PlayAlertSound 4 300
  365.  
  366. Show # T1 - These uniques are have a consistent price of ~0.5++ ex
  367. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Assassin's Garb" "Ezomyte Burgonet" "Sinner Tricorne" "Two-Stone" "Hubris" "Savant's Robe" "Vaal Regalia" "Silver Flask" "Jewelled Foil"
  368. Rarity Unique
  369. SetTextColor 175 96 37 255
  370. SetBorderColor 175 96 37 255
  371. SetBackgroundColor 255 255 255 255
  372. SetFontSize 45
  373. PlayAlertSound 6 300
  374.  
  375. Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
  376. BaseType "Golden Plate" "Nubuck Boots" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Reinforced Greaves" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Vaal Axe" "Fiend Dagger" "Zealot Helmet" "Spine Bow" "Gladiator Plate"
  377. Rarity Unique
  378. SetTextColor 0 0 0 255
  379. SetBorderColor 0 0 0 255
  380. SetBackgroundColor 200 96 37 255
  381. SetFontSize 42
  382. PlayAlertSound 6 300
  383.  
  384. Show #T2.5 - Fated Uniques. Note: does not apply to every variation of the basetype. Example: The blackheart unique iron ring has a fated version, the le-heup-of-all iron ring unique on the other hand not.
  385. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  386. Rarity Unique
  387. SetTextColor 175 96 37 254
  388. SetBorderColor 100 37 254 200
  389. SetBackgroundColor 15 0 25
  390. SetFontSize 40
  391. PlayAlertSound 3 300
  392.  
  393. Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
  394. Rarity Unique
  395. SetTextColor 175 96 37 254
  396. SetBorderColor 175 96 37 255
  397. SetBackgroundColor 0 0 0 255
  398. SetFontSize 40
  399. PlayAlertSound 3 300
  400.  
  401. #----------------------------------------------------
  402. # 0202 # MAP TIER LIST
  403. #----------------------------------------------------
  404.  
  405. ### T16 ###
  406.  
  407. Show # Maps:T16
  408. Class Maps
  409. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  410. SetTextColor 100 0 122 255
  411. SetBorderColor 100 0 255 255
  412. SetBackgroundColor 255 255 255 255
  413. SetFontSize 45
  414. PlayAlertSound 6 300
  415.  
  416. ### T5 ###
  417.  
  418. Show # Maps:T15
  419. Class Maps
  420. DropLevel >= 82
  421. SetTextColor 0 0 0 255
  422. SetBorderColor 0 0 0 255
  423. SetBackgroundColor 255 255 255 255
  424. SetFontSize 45
  425. PlayAlertSound 6 300
  426.  
  427. ### T14-T12 ###
  428.  
  429. Show # Maps:T14
  430. Class Maps
  431. DropLevel >= 81
  432. SetTextColor 0 0 0 255
  433. SetBorderColor 0 0 0 255
  434. SetBackgroundColor 200 200 200 255
  435. SetFontSize 44
  436. PlayAlertSound 4 300
  437.  
  438. ### T11 ###
  439.  
  440. Show # Maps:T13
  441. Class Maps
  442. DropLevel >= 80
  443. SetTextColor 0 0 0 255
  444. SetBorderColor 0 0 0 255
  445. SetBackgroundColor 200 200 200 255
  446. SetFontSize 43
  447. PlayAlertSound 4 300
  448.  
  449. Show # Maps:T12
  450. Class Maps
  451. DropLevel >= 79
  452. SetTextColor 0 0 0 255
  453. SetBorderColor 0 0 0 255
  454. SetBackgroundColor 200 200 200 255
  455. SetFontSize 42
  456. PlayAlertSound 4 300
  457.  
  458. ### T11-T7 ###
  459.  
  460. Show # Maps:T11
  461. Class Maps
  462. DropLevel >= 78
  463. SetBackgroundColor 0 0 0 255
  464. SetFontSize 40
  465. PlayAlertSound 4 300
  466.  
  467. Show # Maps:T10
  468. Class Maps
  469. DropLevel >= 77
  470. SetBackgroundColor 0 0 0 255
  471. SetFontSize 40
  472. PlayAlertSound 4 300
  473.  
  474. Show # Maps:T9
  475. Class Maps
  476. DropLevel >= 76
  477. SetBackgroundColor 0 0 0 255
  478. SetFontSize 39
  479. PlayAlertSound 4 300
  480.  
  481. Show # Maps:T8
  482. Class Maps
  483. DropLevel >= 75
  484. SetBackgroundColor 0 0 0 255
  485. SetFontSize 39
  486. PlayAlertSound 4 300
  487.  
  488. Show # Maps:T7
  489. Class Maps
  490. DropLevel >= 74
  491. SetBackgroundColor 0 0 0 255
  492. SetFontSize 38
  493. PlayAlertSound 4 300
  494.  
  495. ### T6-T2 ###
  496.  
  497. Show # Maps:T6
  498. Class Maps
  499. DropLevel >= 73
  500. SetFontSize 36
  501. PlayAlertSound 4 300
  502.  
  503. Show # Maps:T5
  504. Class Maps
  505. DropLevel >= 72
  506. SetFontSize 36
  507. PlayAlertSound 4 300
  508.  
  509. Show # Maps:T4
  510. Class Maps
  511. DropLevel >= 71
  512. SetFontSize 35
  513. PlayAlertSound 4 300
  514.  
  515. Show # Maps:T3
  516. Class Maps
  517. DropLevel >= 70
  518. SetFontSize 35
  519. PlayAlertSound 4 300
  520.  
  521. Show # Maps:T2
  522. Class Maps
  523. DropLevel = 69
  524. SetFontSize 34
  525. PlayAlertSound 4 300
  526.  
  527. ### T1 ###
  528.  
  529. Show # Maps:T1
  530. Class Maps
  531. DropLevel < 69
  532. SetFontSize 34
  533. PlayAlertSound 4 300
  534.  
  535. ### Safetyline ###
  536.  
  537. Show # Maps:T1
  538. Class Maps
  539. SetFontSize 42
  540.  
  541. #----------------------------------------------------
  542. # 0203 # MAP FRAGMENTS
  543. #----------------------------------------------------
  544.  
  545. Show
  546. Class "Map Fragments"
  547. BaseType "Mortal Hope" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra"
  548. SetTextColor 0 0 0 255
  549. SetBorderColor 0 0 0 255
  550. SetBackgroundColor 255 255 255 255
  551. SetFontSize 45
  552. PlayAlertSound 6 300
  553.  
  554. Show
  555. Class "Map Fragments"
  556. BaseType "Mortal"
  557. SetTextColor 0 0 0 255
  558. SetBorderColor 0 0 0 255
  559. SetBackgroundColor 180 0 0 255
  560. SetFontSize 44
  561. PlayAlertSound 6 300
  562.  
  563. Show
  564. Class "Map Fragments"
  565. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  566. SetTextColor 0 0 0 255
  567. SetBorderColor 0 0 0 255
  568. SetBackgroundColor 180 0 0 255
  569. SetFontSize 44
  570. PlayAlertSound 4 300
  571.  
  572. Show
  573. Class "Map Fragments"
  574. BaseType "Sacrifice at Midnight"
  575. SetTextColor 0 0 0 255
  576. SetBorderColor 0 0 0 255
  577. SetBackgroundColor 180 0 0 255
  578. SetFontSize 44
  579. PlayAlertSound 4 300
  580.  
  581. Show
  582. Class "Map Fragments"
  583. SetTextColor 180 0 0 255
  584. SetBorderColor 180 0 0 255
  585. SetBackgroundColor 0 0 0 255
  586. SetFontSize 38
  587. PlayAlertSound 4 300
  588.  
  589. #------------------------------------------------------------------------
  590. # Section: 0300 # CURRENCY
  591. #------------------------------------------------------------------------
  592.  
  593. #----------------------------------------------------
  594. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  595. #----------------------------------------------------
  596.  
  597. Show
  598. Class Currency
  599. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" "Deafening Essence of"
  600. SetTextColor 255 0 0 255
  601. SetBorderColor 255 0 0 255
  602. SetBackgroundColor 255 255 255 255
  603. SetFontSize 45
  604. PlayAlertSound 6 300
  605.  
  606. Show
  607. Class Currency
  608. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Stacked Deck" "Master Cartographer" "Unshaping Orb"
  609. SetTextColor 0 0 0 255
  610. SetBorderColor 0 0 0 255
  611. SetBackgroundColor 255 120 0 255
  612. SetFontSize 45
  613. PlayAlertSound 6 300
  614.  
  615. #----------------------------------------------------
  616. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  617. #----------------------------------------------------
  618.  
  619. Show
  620. Class Currency
  621. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Vaal Orb" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Seal" "Cartographer's Sextant" "Remnant of Corruption"
  622. SetTextColor 0 0 0
  623. SetBorderColor 0 0 0
  624. SetBackgroundColor 213 159 15 255
  625. SetFontSize 40
  626. PlayAlertSound 2 300
  627.  
  628. Show
  629. Class Currency
  630. BaseType "Screaming Essence of"
  631. SetTextColor 0 0 0 255
  632. SetBorderColor 0 0 0 255
  633. SetBackgroundColor 15 180 200 255
  634. SetFontSize 40
  635. PlayAlertSound 2 300
  636.  
  637. Show
  638. Class Currency
  639. BaseType "Wailing Essence of"
  640. SetTextColor 0 0 0 255
  641. SetBorderColor 0 0 0 255
  642. SetBackgroundColor 30 159 200 255
  643. SetFontSize 38
  644. PlayAlertSound 2 300
  645.  
  646. Show
  647. Class Currency
  648. BaseType "Weeping Essence of"
  649. SetTextColor 0 0 0 255
  650. SetBorderColor 0 0 0 255
  651. SetBackgroundColor 30 159 200 225
  652. SetFontSize 36
  653. PlayAlertSound 2 300
  654.  
  655. Show
  656. Class Currency
  657. BaseType "Muttering Essence of"
  658. SetTextColor 0 0 0 255
  659. SetBorderColor 0 0 0 255
  660. SetBackgroundColor 30 159 200 200
  661. SetFontSize 36
  662. PlayAlertSound 2 300
  663.  
  664. Show
  665. Class Currency
  666. BaseType "Whispering Essence of"
  667. SetTextColor 0 0 0 255
  668. SetBorderColor 0 0 0 255
  669. SetBackgroundColor 30 159 200 175
  670. SetFontSize 34
  671. PlayAlertSound 2 300
  672.  
  673. # 200 158 130 this is the old background color, if you like it more use it instead
  674.  
  675. #----------------------------------------------------
  676. # 0303 # MEDIUM-LOW ORBS
  677. #----------------------------------------------------
  678.  
  679. Show
  680. Class Currency
  681. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  682. SetTextColor 190 178 135 255
  683. SetBorderColor 190 178 135 185
  684. SetBackgroundColor 0 0 0 255
  685. SetFontSize 38
  686.  
  687. #----------------------------------------------------
  688. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  689. #----------------------------------------------------
  690.  
  691. Show
  692. Class Currency
  693. BaseType "Orb of Transmutation" "Blacksmith's"
  694. SetBorderColor 190 178 135 120
  695. SetBackgroundColor 0 0 0 255
  696. SetFontSize 36
  697.  
  698. Show
  699. Class Currency
  700. BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
  701. SetTextColor 170 158 130 220
  702. SetBorderColor 60 50 30 255
  703. SetBackgroundColor 0 0 0 255
  704.  
  705. Show
  706. Class Currency
  707. BaseType "Scroll Fragment"
  708. SetTextColor 170 158 130 165
  709. SetFontSize 28
  710.  
  711. # 170 158 130 default currency color
  712.  
  713. #----------------------------------------------------
  714. # 0305 # DIVINATION CARD TIER LIST
  715. #----------------------------------------------------
  716. # Old purple color: "SetTextColor 150 50 190"
  717.  
  718. #EXCEPTIONS - This line is here to prevent the "The Wolf" entry from making the cheap Wolf's Shadow card appear huge and expensive.
  719. Show
  720. Class "Divination"
  721. BaseType "The Wolf's Shadow"
  722. SetTextColor 0 0 0
  723. SetBorderColor 0 100 215 255
  724. SetBackgroundColor 145 215 230 225
  725. SetFontSize 38
  726. PlayAlertSound 2 300
  727.  
  728. #TIER 1: 15C+++
  729. Show
  730. Class "Divination"
  731. BaseType "The Surveyor" "The Penitent" "Lucky Deck" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "The Aesthete" "The Hunger" "Pride Before the Fall" "The King's Heart" "Lysah's Respite" "Cursed King" "Time-Lost Relic" "Formless Sea" "Sephirot" "The Valkyrie" "The Wolf"
  732. SetTextColor 0 0 255 255
  733. SetBorderColor 0 0 255 255
  734. SetBackgroundColor 255 255 255 255
  735. SetFontSize 45
  736. PlayAlertSound 6 300
  737.  
  738. #TIER 2: ~7C+
  739.  
  740. Show
  741. Class "Divination"
  742. BaseType "Dialla's Subjugation" "Death" "Earth Drinker" "The Trial" "The Stormcaller" "Vinia's Token" "The Risk" "Chains that Bind" "The Road to Power" "The Watcher" "Merciless Armament" "Rats" "The Vast" "Chaotic Disposition" "Heterochromia" "The Harvester" "The Wind" "Emperor of Purity" "The Mercenary" "Scavenger" "The Calling" "Mawr Blaidd"
  743. SetTextColor 0 0 0
  744. SetBorderColor 0 0 255 255
  745. SetBackgroundColor 0 210 255 255
  746. SetFontSize 44
  747. PlayAlertSound 2 300
  748.  
  749. #TIER 3: ~2C+
  750.  
  751. Show
  752. Class "Divination"
  753. BaseType "Treasure Hunter" "Fox" "The Throne" "Tranquillity" "The Pack Leader" "The Spoiled Prince" "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "The Arena Champion" "Grave Knowledge" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil" "Boundless Realms" "The Lunaris Priestess" "The Jester" "Cartographer's Delight" "Penitent" "The Soul" "The Tyrant"
  754. SetTextColor 0 0 0
  755. SetBorderColor 0 110 255 255
  756. SetBackgroundColor 110 215 230 235
  757. SetFontSize 40
  758. PlayAlertSound 2 300
  759.  
  760. #TIER 5: TRASH-tier. <1alt
  761.  
  762. Show
  763. Class "Divination"
  764. BaseType "Carrion Crow" "Other Cheek"
  765. SetTextColor 0 0 0
  766. SetBorderColor 0 0 0
  767. SetBackgroundColor 175 215 230 200
  768. SetFontSize 32
  769.  
  770. #TIER X: The void, the current outcome of the card is unknown it'll get shifted to the right category once it's known.
  771.  
  772. Show
  773. Class Divination
  774. BaseType "The Void"
  775. SetTextColor 0 0 0
  776. SetBorderColor 0 0 0 255
  777. SetBackgroundColor 150 0 255 255
  778. SetFontSize 42
  779. PlayAlertSound 2 300
  780.  
  781. #TIER 4: Rest. <2c
  782.  
  783. Show
  784. Class "Divination"
  785. SetTextColor 0 0 0
  786. SetBorderColor 0 100 215 255
  787. SetBackgroundColor 145 215 230 225
  788. SetFontSize 38
  789. PlayAlertSound 2 300
  790.  
  791. #----------------------------------------------------
  792. # 0306 # SPECIAL
  793. #----------------------------------------------------
  794.  
  795. Show
  796. Class Currency
  797. BaseType "Prophecy"
  798. SetTextColor 0 0 0
  799. SetBorderColor 0 0 0 255
  800. SetBackgroundColor 159 15 213
  801. SetFontSize 40
  802. PlayAlertSound 2 300
  803.  
  804. Show
  805. Class Currency
  806. BaseType "Silver Coin"
  807. SetTextColor 0 0 0
  808. SetBorderColor 0 0 0
  809. SetBackgroundColor 190 178 135
  810. SetFontSize 40
  811. PlayAlertSound 2 300
  812.  
  813. Show
  814. Class Currency
  815. BaseType "Perandus"
  816. SetTextColor 255 178 135 255
  817. SetBorderColor 255 178 135 135
  818. SetFontSize 38
  819.  
  820. #----------------------------------------------------
  821. # 0308 # REST
  822. #----------------------------------------------------
  823.  
  824. Show
  825. Class Currency
  826. SetBorderColor 0 0 0 255
  827.  
  828. Show
  829. Class Stackable Currency
  830. SetBorderColor 0 0 0 255
  831.  
  832. #------------------------------------------------------------------------
  833. # Section: 0400 # SOCKET/LINK BASED stuff
  834. #------------------------------------------------------------------------
  835.  
  836. # 5-links (6 links are handled at the start)
  837. Show
  838. LinkedSockets 5
  839. SetBorderColor 0 255 255
  840. SetFontSize 40
  841. PlayAlertSound 2 300
  842.  
  843. # 6-Sockets
  844. Show
  845. Rarity Rare
  846. ItemLevel >= 75
  847. Sockets 6
  848. SetTextColor 255 190 0
  849. SetBorderColor 250 250 250
  850. SetBackgroundColor 75 75 75
  851. SetFontSize 40
  852. PlayAlertSound 2 300
  853.  
  854. Show
  855. Sockets 6
  856. SetBorderColor 250 250 250
  857. SetBackgroundColor 75 75 75
  858. SetFontSize 40
  859. PlayAlertSound 2 300
  860.  
  861. # Corrupted items with white sockets for offhand gem leveling.
  862. Show
  863. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  864. Sockets >= 3
  865. SocketGroup W
  866. SetBorderColor 0 0 0
  867.  
  868. #------------------------------------------------------------------------
  869. # Section: 0500 # SKILL GEMS
  870. #------------------------------------------------------------------------
  871.  
  872. Show
  873. Class Gem
  874. BaseType "Empower" "Enlighten"
  875. Quality >= 15
  876. SetTextColor 30 150 180 255
  877. SetBorderColor 30 150 180 255
  878. SetBackgroundColor 255 255 255 255
  879. SetFontSize 45
  880. PlayAlertSound 6 300
  881.  
  882. Show
  883. Class Gem
  884. Quality = 20
  885. SetTextColor 30 150 180 255
  886. SetBorderColor 30 150 180 255
  887. SetBackgroundColor 255 255 255 255
  888. SetFontSize 45
  889. PlayAlertSound 3 300
  890.  
  891. Show # Drop only good gems
  892. Class Gem
  893. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  894. SetBorderColor 30 150 180
  895. SetFontSize 42
  896. PlayAlertSound 3 300
  897.  
  898. Show # Drop only meh gems
  899. Class Gem
  900. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  901. SetBorderColor 30 150 180 150
  902. SetFontSize 38
  903.  
  904. Show
  905. Class "Gems"
  906. Quality >= 15
  907. SetBorderColor 30 150 180 255
  908. SetFontSize 40
  909. PlayAlertSound 2 300
  910.  
  911. Show
  912. Class "Gems"
  913. Quality > 0
  914. SetBorderColor 30 150 180 155
  915. SetFontSize 38
  916.  
  917. Show
  918. Class Gems
  919. SetBorderColor 0 0 0
  920. SetFontSize 34
  921.  
  922. #------------------------------------------------------------------------
  923. # Section: 0600 # RARE ITEM HIGHLIGHTING
  924. #------------------------------------------------------------------------
  925.  
  926. #------------------------------------------------------------------------
  927. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  928. #------------------------------------------------------------------------
  929.  
  930. Show #$crafting, egc, top
  931. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  932. Rarity Rare
  933. ItemLevel >= 84
  934. SetTextColor 255 190 0
  935. SetBorderColor 255 125 0 255
  936. SetBackgroundColor 30 90 45 255
  937. SetFontSize 43
  938.  
  939. Show
  940. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  941. Rarity Rare
  942. ItemLevel >= 84
  943. SetTextColor 255 190 0
  944. SetBorderColor 255 255 0 255
  945. SetBackgroundColor 30 90 45 255
  946. SetFontSize 42
  947.  
  948. Show #$topcrafting, ilvl84
  949. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  950. Rarity Rare
  951. ItemLevel >= 84
  952. SetTextColor 255 190 0
  953. SetBorderColor 255 255 0 190
  954. SetBackgroundColor 30 90 45 255
  955. SetFontSize 38
  956.  
  957. Show #$topcrafting, ilvl84
  958. Class Rings Amulet Belts
  959. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  960. Rarity Rare
  961. ItemLevel >= 84
  962. SetTextColor 255 190 0
  963. SetBorderColor 255 255 0 190
  964. SetBackgroundColor 30 90 45 255
  965. SetFontSize 40
  966.  
  967. Show #$topcrafting, ilvl83
  968. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  969. Rarity Rare
  970. ItemLevel >= 83
  971. SetTextColor 255 190 0
  972. SetBorderColor 255 255 0 190
  973. SetBackgroundColor 30 90 45 255
  974. SetFontSize 38
  975.  
  976. Show #$topcrafting, ilvl83
  977. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  978. Rarity Rare
  979. ItemLevel >= 83
  980. SetTextColor 255 190 0
  981. SetBorderColor 255 255 0 190
  982. SetBackgroundColor 30 90 45 255
  983. SetFontSize 38
  984.  
  985. Show #$topcrafting, ilvl83
  986. Class Daggers
  987. BaseType "Sai"
  988. Rarity Rare
  989. ItemLevel >= 83
  990. SetTextColor 255 190 0
  991. SetBorderColor 255 255 0 190
  992. SetBackgroundColor 30 90 45 255
  993. SetFontSize 38
  994.  
  995. #----------------------------------------------------
  996. # 060b # TOP VALUE RARES T1
  997. #----------------------------------------------------
  998.  
  999. Show #$crafting, egc, top
  1000. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1001. Rarity Rare
  1002. ItemLevel >= 75
  1003. SetTextColor 255 190 0
  1004. SetBorderColor 255 125 0 200
  1005. SetBackgroundColor 30 90 45 255
  1006. SetFontSize 42
  1007.  
  1008. Show #$great, weapons, small
  1009. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Profane Wand"
  1010. Rarity Rare
  1011. ItemLevel >= 75
  1012. SetTextColor 255 190 0
  1013. SetBorderColor 210 210 210 255
  1014. SetBackgroundColor 30 90 45 255
  1015. SetFontSize 38
  1016.  
  1017. Show #$great, weapons, clunky
  1018. BaseType "Harbinger Bow"
  1019. Rarity Rare
  1020. ItemLevel >= 75
  1021. SetTextColor 255 190 0
  1022. SetBorderColor 0 0 0 255
  1023. SetBackgroundColor 30 90 45 255
  1024. SetFontSize 38
  1025.  
  1026. Show #$great, armor, small
  1027. BaseType "Hubris Circlet" "Sorcerer Boots" "Eternal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  1028. Rarity Rare
  1029. ItemLevel >= 75
  1030. SetTextColor 255 190 0
  1031. SetBorderColor 210 210 210 255
  1032. SetBackgroundColor 30 90 45 255
  1033. SetFontSize 38
  1034.  
  1035. Show #$great, armor, clunky
  1036. BaseType "Vaal Regalia"
  1037. Rarity Rare
  1038. ItemLevel >= 75
  1039. SetTextColor 255 190 0
  1040. SetBorderColor 0 0 0 255
  1041. SetBackgroundColor 30 90 45 255
  1042. SetFontSize 38
  1043.  
  1044. Show #$crafting, egc, top
  1045. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1046. Rarity Rare
  1047. ItemLevel >= 65
  1048. SetBorderColor 255 125 0 200
  1049. SetBackgroundColor 30 90 45 255
  1050. SetFontSize 40
  1051.  
  1052. Show #$great, weapons, small
  1053. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Profane Wand"
  1054. Rarity Rare
  1055. ItemLevel >= 65
  1056. SetBorderColor 210 210 210 255
  1057. SetBackgroundColor 30 90 45 255
  1058. SetFontSize 38
  1059.  
  1060. Show #$great, weapons, clunky
  1061. BaseType "Harbinger Bow"
  1062. Rarity Rare
  1063. ItemLevel >= 65
  1064. SetBorderColor 0 0 0 255
  1065. SetBackgroundColor 30 90 45 255
  1066. SetFontSize 38
  1067.  
  1068. Show #$great, armor, small
  1069. BaseType "Hubris Circlet" "Sorcerer Boots" "Eternal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  1070. Rarity Rare
  1071. ItemLevel >= 65
  1072. SetBorderColor 210 210 210 255
  1073. SetBackgroundColor 30 90 45 255
  1074. SetFontSize 38
  1075.  
  1076. Show #$great, armor, clunky
  1077. BaseType "Vaal Regalia"
  1078. Rarity Rare
  1079. ItemLevel >= 65
  1080. SetBorderColor 0 0 0 255
  1081. SetBackgroundColor 30 90 45 255
  1082. SetFontSize 38
  1083.  
  1084. #----------------------------------------------------
  1085. # 060b # TOP VALUE RARES T2
  1086. #----------------------------------------------------
  1087.  
  1088. Show #$great, weapons, small
  1089. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
  1090. Rarity Rare
  1091. ItemLevel >= 75
  1092. SetTextColor 255 190 0
  1093. SetBorderColor 180 180 180 255
  1094. SetBackgroundColor 30 90 45 255
  1095. SetFontSize 36
  1096.  
  1097. Show #$great, weapons, clunky
  1098. BaseType "Vaal Axe" "Coronal Maul"
  1099. Rarity Rare
  1100. ItemLevel >= 75
  1101. SetTextColor 255 190 0
  1102. SetBorderColor 0 0 0 255
  1103. SetBackgroundColor 30 90 45 255
  1104. SetFontSize 36
  1105.  
  1106. Show #$great, armor, small
  1107. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  1108. Rarity Rare
  1109. ItemLevel >= 75
  1110. SetTextColor 255 190 0
  1111. SetBorderColor 180 180 180 255
  1112. SetBackgroundColor 30 90 45 255
  1113. SetFontSize 36
  1114.  
  1115. Show #$great, armor, clunky
  1116. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate"
  1117. Rarity Rare
  1118. ItemLevel >= 75
  1119. SetTextColor 255 190 0
  1120. SetBorderColor 0 0 0 255
  1121. SetBackgroundColor 30 90 45 255
  1122. SetFontSize 36
  1123.  
  1124. Show #$great, weapons, small
  1125. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
  1126. Rarity Rare
  1127. ItemLevel >= 65
  1128. SetBorderColor 180 180 180 255
  1129. SetBackgroundColor 30 90 45 255
  1130. SetFontSize 36
  1131.  
  1132. Show #$great, weapons, clunky
  1133. BaseType "Vaal Axe" "Coronal Maul"
  1134. Rarity Rare
  1135. ItemLevel >= 65
  1136. SetBorderColor 0 0 0 255
  1137. SetBackgroundColor 30 90 45 255
  1138. SetFontSize 36
  1139.  
  1140. Show #$great, armor, small
  1141. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  1142. Rarity Rare
  1143. ItemLevel >= 65
  1144. SetBorderColor 180 180 180 255
  1145. SetBackgroundColor 30 90 45 255
  1146. SetFontSize 36
  1147.  
  1148. Show #$great, armor, clunky
  1149. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate"
  1150. Rarity Rare
  1151. ItemLevel >= 65
  1152. SetBorderColor 0 0 0 255
  1153. SetBackgroundColor 30 90 45 255
  1154. SetFontSize 36
  1155.  
  1156. #----------------------------------------------------
  1157. # 060c # RARE RINGS, AMULETS, JEWELS, BELTS
  1158. #----------------------------------------------------
  1159. #Amulets, rings and jewels don't care much about the droplevel
  1160. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  1161.  
  1162. Show #$trinkets, jewels, tiny
  1163. Class Jewel
  1164. Rarity Rare
  1165. SetTextColor 225 225 0
  1166. SetBorderColor 225 225 0
  1167. SetBackgroundColor 100 100 0
  1168. SetFontSize 40
  1169.  
  1170. Show #$great, tiny
  1171. Class Rings Amulets Belts
  1172. Rarity Rare
  1173. ItemLevel >= 75
  1174. SetTextColor 255 190 0
  1175. SetBorderColor 25 235 25 255
  1176. SetBackgroundColor 30 90 45 255
  1177. SetFontSize 40
  1178.  
  1179. Show #$great, tiny
  1180. Class Rings Amulets Belts
  1181. Rarity Rare
  1182. SetBorderColor 25 25 25 255
  1183. SetBackgroundColor 30 90 45 255
  1184. SetFontSize 40
  1185.  
  1186. #----------------------------------------------------
  1187. # 0601 # RARE DAGGERS
  1188. #----------------------------------------------------
  1189. #GOOD DAGGERS
  1190. #----------------------------------------------------
  1191.  
  1192. Show #$good, small, autosmall
  1193. Class Daggers
  1194. Rarity Rare
  1195. DropLevel >= 60
  1196. ItemLevel >= 75
  1197. SetTextColor 255 190 0
  1198. SetBorderColor 150 150 150
  1199. SetBackgroundColor 30 90 45 230
  1200. SetFontSize 35
  1201.  
  1202. Show #$good, small, autosmall
  1203. Class Daggers
  1204. Rarity Rare
  1205. DropLevel >= 60
  1206. ItemLevel >= 65
  1207. SetBorderColor 150 150 150
  1208. SetBackgroundColor 30 90 45 230
  1209. SetFontSize 35
  1210.  
  1211. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  1212. #----------------------------------------------------
  1213.  
  1214. Show #$good, small, autosmall
  1215. Class Daggers
  1216. BaseType "Skean"
  1217. Rarity Rare
  1218. ItemLevel >= 75
  1219. SetTextColor 255 190 0
  1220. SetBorderColor 150 150 150
  1221. SetBackgroundColor 30 90 45 230
  1222. SetFontSize 35
  1223.  
  1224. Show #$good, small, autosmall
  1225. Class Daggers
  1226. BaseType "Skean"
  1227. Rarity Rare
  1228. ItemLevel >= 65
  1229. SetBorderColor 150 150 150
  1230. SetBackgroundColor 30 90 45 230
  1231. SetFontSize 35
  1232.  
  1233. #BAD DAGGERS
  1234. #----------------------------------------------------
  1235. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  1236.  
  1237. #----------------------------------------------------
  1238. # 0602 # RARE CLAWS
  1239. #----------------------------------------------------
  1240. #GOOD CLAWS
  1241. #----------------------------------------------------
  1242. #At least earlier most claws were vendor trash
  1243. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  1244. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  1245.  
  1246. Show #$good, small, autosmall
  1247. Class Claws
  1248. Rarity Rare
  1249. DropLevel >= 65
  1250. ItemLevel >= 75
  1251. SetTextColor 255 190 0
  1252. SetBorderColor 150 150 150
  1253. SetBackgroundColor 30 90 45 230
  1254. SetFontSize 35
  1255.  
  1256. Show #$good, small, autosmall
  1257. Class Claws
  1258. Rarity Rare
  1259. DropLevel >= 65
  1260. ItemLevel >= 65
  1261. SetBorderColor 150 150 150
  1262. SetBackgroundColor 30 90 45 230
  1263. SetFontSize 35
  1264.  
  1265. #BAD CLAWS
  1266. #----------------------------------------------------
  1267.  
  1268. Show #$bad, small, autosmall
  1269. Class Claws
  1270. Rarity Rare
  1271. DropLevel < 50
  1272. ItemLevel >= 75
  1273. SetTextColor 255 190 0
  1274. SetBorderColor 150 150 150 150
  1275. SetBackgroundColor 120 20 20 150
  1276. SetFontSize 30
  1277.  
  1278. Show #$bad, small, autosmall
  1279. Class Claws
  1280. Rarity Rare
  1281. DropLevel < 50
  1282. ItemLevel >= 65
  1283. SetBorderColor 150 150 150 150
  1284. SetBackgroundColor 120 20 20 150
  1285. SetFontSize 30
  1286.  
  1287. #----------------------------------------------------
  1288. # 0603 # RARE WANDS
  1289. #----------------------------------------------------
  1290.  
  1291. #As spellcaster weapons, wands are good pick-ups if they're rare
  1292. #High level wands get highlighted, because of their multi-purpose potential
  1293.  
  1294. #GOOD WANDS
  1295. #----------------------------------------------------
  1296.  
  1297. Show #$good, small, autosmall
  1298. Class Wands
  1299. Rarity Rare
  1300. DropLevel >= 59
  1301. ItemLevel >= 75
  1302. SetTextColor 255 190 0
  1303. SetBorderColor 150 150 150
  1304. SetBackgroundColor 30 90 45 230
  1305. SetFontSize 35
  1306.  
  1307. Show #$good, small, autosmall
  1308. Class Wands
  1309. Rarity Rare
  1310. DropLevel >= 59
  1311. ItemLevel >= 65
  1312. SetBorderColor 150 150 150
  1313. SetBackgroundColor 30 90 45 230
  1314. SetFontSize 35
  1315.  
  1316. #BAD WANDS
  1317. #----------------------------------------------------
  1318. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  1319.  
  1320. #----------------------------------------------------
  1321. # 0604 # RARE SWORDS
  1322. #----------------------------------------------------
  1323.  
  1324. #Worthwhile swords are physical or elemental weapons
  1325. #First one require a decent droplevel, second one the highest attack speed base types
  1326. #We can bad-highlight the rest, because they are way too clunky
  1327. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  1328.  
  1329. #GOOD SWORDS
  1330. #----------------------------------------------------
  1331.  
  1332. Show #$good, small
  1333. Class "One Hand Swords"
  1334. Rarity Rare
  1335. DropLevel >= 60
  1336. ItemLevel >= 75
  1337. Width <= 1
  1338. Height <= 3
  1339. SetTextColor 255 190 0
  1340. SetBorderColor 150 150 150
  1341. SetBackgroundColor 30 90 45 230
  1342. SetFontSize 35
  1343.  
  1344. Show #$good
  1345. Class "One Hand Swords"
  1346. Rarity Rare
  1347. DropLevel >= 60
  1348. ItemLevel >= 75
  1349. SetTextColor 255 190 0
  1350. SetBorderColor 0 0 0
  1351. SetBackgroundColor 30 90 45 230
  1352. SetFontSize 32
  1353.  
  1354. Show #$good, small
  1355. Class "One Hand Swords"
  1356. Rarity Rare
  1357. DropLevel >= 60
  1358. ItemLevel >= 65
  1359. Width <= 1
  1360. Height <= 3
  1361. SetBorderColor 150 150 150
  1362. SetBackgroundColor 30 90 45 230
  1363. SetFontSize 35
  1364.  
  1365. Show #$good
  1366. Class "One Hand Swords"
  1367. Rarity Rare
  1368. DropLevel >= 60
  1369. ItemLevel >= 65
  1370. SetBorderColor 0 0 0
  1371. SetBackgroundColor 30 90 45 230
  1372. SetFontSize 32
  1373.  
  1374. #HIGH ATTACK SPEED LOWER LEVEL BASES
  1375. #These are some of the best ele ST weapons bases.
  1376.  
  1377. Show #$good
  1378. Class "One Hand"
  1379. BaseType "Jewelled Foil" "Spiraled Foil"
  1380. Rarity Rare
  1381. ItemLevel >= 75
  1382. SetTextColor 255 190 0
  1383. SetBorderColor 0 0 0
  1384. SetBackgroundColor 30 90 45 230
  1385. SetFontSize 32
  1386.  
  1387. Show #$good
  1388. Class "One Hand"
  1389. BaseType "Jewelled Foil" "Spiraled Foil"
  1390. Rarity Rare
  1391. ItemLevel >= 65
  1392. SetBorderColor 0 0 0
  1393. SetBackgroundColor 30 90 45 230
  1394. SetFontSize 32
  1395.  
  1396. #BAD SWORDS
  1397. #One Hand swords with with such low base drop level are rarely anything interesting.
  1398. #High attack speed bases for viable ele weapons are filtered out above.
  1399.  
  1400. Show #$bad, small
  1401. Class "One Hand Swords"
  1402. Rarity Rare
  1403. DropLevel <= 54
  1404. ItemLevel >= 75
  1405. Width <= 1
  1406. Height <= 3
  1407. SetTextColor 255 190 0
  1408. SetBorderColor 150 150 150 150
  1409. SetBackgroundColor 120 20 20 150
  1410. SetFontSize 30
  1411.  
  1412. Show #$bad
  1413. Class "One Hand Swords"
  1414. Rarity Rare
  1415. DropLevel <= 54
  1416. ItemLevel >= 75
  1417. SetTextColor 255 190 0
  1418. SetBorderColor 0 0 0 220
  1419. SetBackgroundColor 120 20 20 150
  1420. SetFontSize 28
  1421.  
  1422. Show #$bad, small
  1423. Class "One Hand Swords"
  1424. Rarity Rare
  1425. DropLevel <= 54
  1426. ItemLevel >= 65
  1427. Width <= 1
  1428. Height <= 3
  1429. SetBorderColor 150 150 150 150
  1430. SetBackgroundColor 120 20 20 150
  1431. SetFontSize 30
  1432.  
  1433. Show #$bad
  1434. Class "One Hand Swords"
  1435. Rarity Rare
  1436. DropLevel <= 54
  1437. ItemLevel >= 65
  1438. SetBorderColor 0 0 0 220
  1439. SetBackgroundColor 120 20 20 150
  1440. SetFontSize 28
  1441.  
  1442. #----------------------------------------------------
  1443. # 0605 # RARE AXES&MACES (1H)
  1444. #----------------------------------------------------
  1445. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1446. #GOOD 1H AXES&MACES
  1447.  
  1448. Show #$good
  1449. Class "One Hand Axes"
  1450. BaseType "Siege Axe" "Vaal Hatchet"
  1451. Rarity Rare
  1452. ItemLevel >= 75
  1453. SetTextColor 255 190 0
  1454. SetBorderColor 0 0 0
  1455. SetBackgroundColor 30 90 45 230
  1456. SetFontSize 32
  1457.  
  1458. Show #$good
  1459. Class "One Hand Axes"
  1460. BaseType "Siege Axe" "Vaal Hatchet"
  1461. Rarity Rare
  1462. ItemLevel >= 65
  1463. SetBorderColor 0 0 0
  1464. SetBackgroundColor 30 90 45 230
  1465. SetFontSize 32
  1466.  
  1467. Show #$good, small
  1468. Class "One Hand Maces"
  1469. Rarity Rare
  1470. DropLevel >= 55
  1471. ItemLevel >= 75
  1472. Width <= 1
  1473. Height <= 3
  1474. SetTextColor 255 190 0
  1475. SetBorderColor 150 150 150
  1476. SetBackgroundColor 30 90 45 230
  1477. SetFontSize 35
  1478.  
  1479. Show #$good
  1480. Class "One Hand Maces"
  1481. Rarity Rare
  1482. DropLevel >= 66
  1483. ItemLevel >= 75
  1484. SetTextColor 255 190 0
  1485. SetBorderColor 0 0 0
  1486. SetBackgroundColor 30 90 45 230
  1487. SetFontSize 32
  1488.  
  1489. Show #$good, small
  1490. Class "One Hand Maces"
  1491. Rarity Rare
  1492. DropLevel >= 55
  1493. ItemLevel >= 65
  1494. Width <= 1
  1495. Height <= 3
  1496. SetBorderColor 150 150 150
  1497. SetBackgroundColor 30 90 45 230
  1498. SetFontSize 35
  1499.  
  1500. Show #$good
  1501. Class "One Hand Maces"
  1502. Rarity Rare
  1503. DropLevel >= 66
  1504. ItemLevel >= 65
  1505. SetBorderColor 0 0 0
  1506. SetBackgroundColor 30 90 45 230
  1507. SetFontSize 32
  1508.  
  1509. #----------------------------------------------------
  1510. #BAD 1H MACES/AXES
  1511. #Anything with a <50lvl base won't be a priority pickup while maping.
  1512.  
  1513. Show #$bad, small
  1514. Class "One Hand Maces" "One Hand Axes"
  1515. Rarity Rare
  1516. DropLevel <= 54
  1517. ItemLevel >= 75
  1518. Width <= 1
  1519. Height <= 3
  1520. SetTextColor 255 190 0
  1521. SetBorderColor 150 150 150 150
  1522. SetBackgroundColor 120 20 20 150
  1523. SetFontSize 30
  1524.  
  1525. Show #$bad
  1526. Class "One Hand Maces" "One Hand Axes"
  1527. Rarity Rare
  1528. DropLevel <= 54
  1529. ItemLevel >= 75
  1530. SetTextColor 255 190 0
  1531. SetBorderColor 0 0 0 220
  1532. SetBackgroundColor 120 20 20 150
  1533. SetFontSize 28
  1534.  
  1535. Show #$bad, small
  1536. Class "One Hand Maces" "One Hand Axes"
  1537. Rarity Rare
  1538. DropLevel <= 54
  1539. ItemLevel >= 65
  1540. Width <= 1
  1541. Height <= 3
  1542. SetBorderColor 150 150 150 150
  1543. SetBackgroundColor 120 20 20 150
  1544. SetFontSize 30
  1545.  
  1546. Show #$bad
  1547. Class "One Hand Maces" "One Hand Axes"
  1548. Rarity Rare
  1549. DropLevel <= 54
  1550. ItemLevel >= 65
  1551. SetBorderColor 0 0 0 220
  1552. SetBackgroundColor 120 20 20 150
  1553. SetFontSize 28
  1554.  
  1555. #----------------------------------------------------
  1556. # 0606 # RARE SCEPTRES
  1557. #----------------------------------------------------
  1558. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1559. #GOOD SCEPTRES
  1560.  
  1561. Show #$good
  1562. Class "Sceptres"
  1563. Rarity Rare
  1564. DropLevel >= 64
  1565. ItemLevel >= 75
  1566. SetTextColor 255 190 0
  1567. SetBorderColor 0 0 0
  1568. SetBackgroundColor 30 90 45 230
  1569. SetFontSize 32
  1570.  
  1571. Show #$good
  1572. Class "Sceptres"
  1573. Rarity Rare
  1574. DropLevel >= 64
  1575. ItemLevel >= 65
  1576. SetBorderColor 0 0 0
  1577. SetBackgroundColor 30 90 45 230
  1578. SetFontSize 32
  1579.  
  1580. #Lets's also highlight the high base spell damage sceptres
  1581.  
  1582. Show #$good, spelldamage
  1583. Class "Sceptres"
  1584. BaseType "Opal Sceptre" "Crystal Sceptre"
  1585. Rarity Rare
  1586. ItemLevel >= 75
  1587. SetTextColor 255 190 0
  1588. SetBorderColor 0 0 0
  1589. SetBackgroundColor 30 90 45 230
  1590. SetFontSize 32
  1591.  
  1592. Show #$good, spelldamage
  1593. Class "Sceptres"
  1594. BaseType "Opal Sceptre" "Crystal Sceptre"
  1595. Rarity Rare
  1596. ItemLevel >= 65
  1597. SetBorderColor 0 0 0
  1598. SetBackgroundColor 30 90 45 230
  1599. SetFontSize 32
  1600.  
  1601. #BAD SCEPTRES
  1602. #Noone here :O
  1603.  
  1604. #----------------------------------------------------
  1605. # 0607 # RARE STAVES
  1606. #----------------------------------------------------
  1607.  
  1608. #Now staves are a bit tricky.
  1609. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1610. #They can also roll high base damage stats
  1611. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1612.  
  1613. Show #$good, clunky
  1614. Class "Staves"
  1615. Rarity Rare
  1616. DropLevel >= 68
  1617. ItemLevel >= 75
  1618. SetTextColor 255 190 0
  1619. SetBorderColor 0 0 0
  1620. SetBackgroundColor 30 90 45 230
  1621. SetFontSize 30
  1622.  
  1623. Show #$good, clunky
  1624. Class "Staves"
  1625. Rarity Rare
  1626. DropLevel >= 68
  1627. ItemLevel >= 65
  1628. SetBorderColor 0 0 0
  1629. SetBackgroundColor 30 90 45 230
  1630. SetFontSize 30
  1631.  
  1632. Show #$good, clunky
  1633. Class "Staves"
  1634. BaseType "Lathi"
  1635. Rarity Rare
  1636. ItemLevel >= 75
  1637. SetTextColor 255 190 0
  1638. SetBorderColor 0 0 0
  1639. SetBackgroundColor 30 90 45 230
  1640. SetFontSize 30
  1641.  
  1642. Show #$good, clunky
  1643. Class "Staves"
  1644. BaseType "Lathi"
  1645. Rarity Rare
  1646. ItemLevel >= 65
  1647. SetBorderColor 0 0 0
  1648. SetBackgroundColor 30 90 45 230
  1649. SetFontSize 30
  1650.  
  1651. #BAD STAVES
  1652. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1653. #However, chances are you won't find anything amazing around here.
  1654.  
  1655. Show #$bad, clunky
  1656. Class "Staves"
  1657. Rarity Rare
  1658. DropLevel <= 56
  1659. ItemLevel >= 75
  1660. SetTextColor 255 190 0
  1661. SetBorderColor 0 0 0 220
  1662. SetBackgroundColor 120 20 20 150
  1663. SetFontSize 24
  1664.  
  1665. Show #$bad, clunky
  1666. Class "Staves"
  1667. Rarity Rare
  1668. DropLevel <= 56
  1669. ItemLevel >= 65
  1670. SetBorderColor 0 0 0 220
  1671. SetBackgroundColor 120 20 20 150
  1672. SetFontSize 24
  1673.  
  1674. #----------------------------------------------------
  1675. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1676. #----------------------------------------------------
  1677. #These are usually pretty bad
  1678. #High drop level bases have a small chance to be decent
  1679. #Everything else is usually too clunky
  1680.  
  1681. Show #$good, clunky
  1682. Class "Two Hand"
  1683. Rarity Rare
  1684. DropLevel >= 64
  1685. ItemLevel >= 75
  1686. SetTextColor 255 190 0
  1687. SetBorderColor 0 0 0
  1688. SetBackgroundColor 30 90 45 230
  1689. SetFontSize 30
  1690.  
  1691. Show #$good, clunky
  1692. Class "Two Hand"
  1693. Rarity Rare
  1694. DropLevel >= 64
  1695. ItemLevel >= 65
  1696. SetBorderColor 0 0 0
  1697. SetBackgroundColor 30 90 45 230
  1698. SetFontSize 30
  1699.  
  1700. #BAD TWO HANDED WEAPONS
  1701. #Chances are you won't find anything amazing around here.
  1702.  
  1703. Show #$bad, clunky
  1704. Class "Two Hand"
  1705. Rarity Rare
  1706. DropLevel <= 56
  1707. ItemLevel >= 75
  1708. SetTextColor 255 190 0
  1709. SetBorderColor 0 0 0 220
  1710. SetBackgroundColor 120 20 20 150
  1711. SetFontSize 24
  1712.  
  1713. Show #$bad, clunky
  1714. Class "Two Hand"
  1715. Rarity Rare
  1716. DropLevel <= 56
  1717. ItemLevel >= 65
  1718. SetBorderColor 0 0 0 220
  1719. SetBackgroundColor 120 20 20 150
  1720. SetFontSize 24
  1721.  
  1722. #----------------------------------------------------
  1723. # 0609 # RARE BOWS
  1724. #----------------------------------------------------
  1725. #With the huge demand for good bows, it's worth checking out quite some of those
  1726.  
  1727. Show #$good, clunky
  1728. Class "Bows"
  1729. Rarity Rare
  1730. DropLevel >= 62
  1731. ItemLevel >= 75
  1732. SetTextColor 255 190 0
  1733. SetBorderColor 0 0 0
  1734. SetBackgroundColor 30 90 45 230
  1735. SetFontSize 30
  1736.  
  1737. Show #$good, clunky
  1738. Class "Bows"
  1739. Rarity Rare
  1740. DropLevel >= 62
  1741. ItemLevel >= 65
  1742. SetBorderColor 0 0 0
  1743. SetBackgroundColor 30 90 45 230
  1744. SetFontSize 30
  1745.  
  1746. #BAD BOWS!
  1747. #----------------------------------------------
  1748. #The low level one are usually just clunky
  1749.  
  1750. Show #$bad, clunky
  1751. Class "Bows"
  1752. Rarity Rare
  1753. DropLevel <= 50
  1754. ItemLevel >= 75
  1755. SetTextColor 255 190 0
  1756. SetBorderColor 0 0 0 220
  1757. SetBackgroundColor 120 20 20 150
  1758. SetFontSize 24
  1759.  
  1760. Show #$bad, clunky
  1761. Class "Bows"
  1762. Rarity Rare
  1763. DropLevel <= 50
  1764. ItemLevel >= 65
  1765. SetBorderColor 0 0 0 220
  1766. SetBackgroundColor 120 20 20 150
  1767. SetFontSize 24
  1768.  
  1769. #----------------------------------------------------
  1770. # 0610 # RARE QUIVERS
  1771. #----------------------------------------------------
  1772. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1773.  
  1774. Show #$good
  1775. Class "Quivers"
  1776. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1777. Rarity Rare
  1778. ItemLevel >= 75
  1779. SetTextColor 255 190 0
  1780. SetBorderColor 0 0 0
  1781. SetBackgroundColor 30 90 45 230
  1782. SetFontSize 32
  1783.  
  1784. Show #$good
  1785. Class "Quivers"
  1786. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1787. Rarity Rare
  1788. ItemLevel >= 65
  1789. SetBorderColor 0 0 0
  1790. SetBackgroundColor 30 90 45 230
  1791. SetFontSize 32
  1792.  
  1793. #----------------------------------------------------
  1794. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1795. #----------------------------------------------------
  1796. #Most bases are getting highlighted (around 75% of all drops)
  1797. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1798.  
  1799. Show #$good, small, autosmall
  1800. Class "Gloves" "Boots" "Helmets"
  1801. Rarity Rare
  1802. DropLevel >= 44
  1803. ItemLevel >= 75
  1804. SetTextColor 255 190 0
  1805. SetBorderColor 150 150 150
  1806. SetBackgroundColor 30 90 45 230
  1807. SetFontSize 35
  1808.  
  1809. Show #$good, small, autosmall
  1810. Class "Gloves" "Boots" "Helmets"
  1811. Rarity Rare
  1812. DropLevel >= 44
  1813. ItemLevel >= 65
  1814. SetBorderColor 150 150 150
  1815. SetBackgroundColor 30 90 45 230
  1816. SetFontSize 35
  1817.  
  1818. Show #$bad, small, autosmall
  1819. Class "Gloves" "Boots" "Helmets"
  1820. Rarity Rare
  1821. DropLevel <= 15
  1822. ItemLevel >= 75
  1823. SetTextColor 255 190 0
  1824. SetBorderColor 150 150 150 150
  1825. SetBackgroundColor 120 20 20 150
  1826. SetFontSize 30
  1827.  
  1828. Show #$bad, small, autosmall
  1829. Class "Gloves" "Boots" "Helmets"
  1830. Rarity Rare
  1831. DropLevel <= 15
  1832. ItemLevel >= 65
  1833. SetBorderColor 150 150 150 150
  1834. SetBackgroundColor 120 20 20 150
  1835. SetFontSize 30
  1836.  
  1837. #----------------------------------------------------
  1838. # 0612 # RARE SHIELDS
  1839. #----------------------------------------------------
  1840. #Shields are by far the hardest category to sort
  1841. #Here's my philosophy:
  1842.  
  1843. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1844. #----------------------------------------------------
  1845.  
  1846. Show #$good, small
  1847. Class "Shields"
  1848. Rarity Rare
  1849. DropLevel >= 66
  1850. ItemLevel >= 75
  1851. Width <= 2
  1852. Height <= 2
  1853. SetTextColor 255 190 0
  1854. SetBorderColor 150 150 150
  1855. SetBackgroundColor 30 90 45 230
  1856. SetFontSize 35
  1857.  
  1858. Show #$good
  1859. Class "Shields"
  1860. Rarity Rare
  1861. DropLevel >= 66
  1862. ItemLevel >= 75
  1863. SetTextColor 255 190 0
  1864. SetBorderColor 0 0 0
  1865. SetBackgroundColor 30 90 45 230
  1866. SetFontSize 32
  1867.  
  1868. Show #$good, small
  1869. Class "Shields"
  1870. Rarity Rare
  1871. DropLevel >= 66
  1872. ItemLevel >= 65
  1873. Width <= 2
  1874. Height <= 2
  1875. SetBorderColor 150 150 150
  1876. SetBackgroundColor 30 90 45 230
  1877. SetFontSize 35
  1878.  
  1879. Show #$good
  1880. Class "Shields"
  1881. Rarity Rare
  1882. DropLevel >= 66
  1883. ItemLevel >= 65
  1884. SetBorderColor 0 0 0
  1885. SetBackgroundColor 30 90 45 230
  1886. SetFontSize 32
  1887.  
  1888. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1889. #----------------------------------------------------
  1890.  
  1891. Show #$good, small, autosmall
  1892. Class "Shields"
  1893. BaseType "Spirit Shield"
  1894. Rarity Rare
  1895. DropLevel >= 55
  1896. ItemLevel >= 75
  1897. SetTextColor 255 190 0
  1898. SetBorderColor 150 150 150
  1899. SetBackgroundColor 30 90 45 230
  1900. SetFontSize 32
  1901.  
  1902. Show #$good, small, autosmall
  1903. Class "Shields"
  1904. BaseType "Spirit Shield"
  1905. Rarity Rare
  1906. DropLevel >= 55
  1907. ItemLevel >= 65
  1908. SetBorderColor 150 150 150
  1909. SetBackgroundColor 30 90 45 230
  1910. SetFontSize 32
  1911.  
  1912. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1913. #-----------------------------------------------------
  1914.  
  1915. Show #$ok, small, autosmall
  1916. Class "Shields"
  1917. BaseType "Spirit Shield"
  1918. Rarity Rare
  1919. ItemLevel >= 75
  1920. SetTextColor 255 190 0
  1921. SetBorderColor 150 150 150 200
  1922. SetFontSize 30
  1923.  
  1924. Show #$ok, small, autosmall
  1925. Class "Shields"
  1926. BaseType "Spirit Shield"
  1927. Rarity Rare
  1928. ItemLevel >= 65
  1929. SetBorderColor 150 150 150 200
  1930. SetFontSize 30
  1931.  
  1932. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1933. #-----------------------------------------------------
  1934.  
  1935. Show #$good
  1936. Class "Shields"
  1937. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1938. Rarity Rare
  1939. ItemLevel >= 75
  1940. SetTextColor 255 190 0
  1941. SetBorderColor 0 0 0
  1942. SetBackgroundColor 30 90 45 230
  1943. SetFontSize 32
  1944.  
  1945. Show #$good
  1946. Class "Shields"
  1947. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1948. Rarity Rare
  1949. ItemLevel >= 65
  1950. SetBorderColor 0 0 0
  1951. SetBackgroundColor 30 90 45 230
  1952. SetFontSize 32
  1953.  
  1954. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1955. #-----------------------------------------------------
  1956.  
  1957. Show #$good, small, autosmall
  1958. Class "Shields"
  1959. BaseType "Buckler" "Spiked Shield"
  1960. Rarity Rare
  1961. DropLevel >= 60
  1962. ItemLevel >= 75
  1963. SetTextColor 255 190 0
  1964. SetBorderColor 150 150 150
  1965. SetBackgroundColor 30 90 45 230
  1966. SetFontSize 35
  1967.  
  1968. Show #$good, small, autosmall
  1969. Class "Shields"
  1970. BaseType "Buckler" "Spiked Shield"
  1971. Rarity Rare
  1972. DropLevel >= 60
  1973. ItemLevel >= 65
  1974. SetBorderColor 150 150 150
  1975. SetBackgroundColor 30 90 45 230
  1976. SetFontSize 35
  1977.  
  1978. #6) Now lets mark some of the remaining low level shields as bad
  1979. #-----------------------------------------------------
  1980.  
  1981. Show #$bad, small
  1982. Class "Shields"
  1983. Rarity Rare
  1984. DropLevel <= 50
  1985. ItemLevel >= 75
  1986. Width <= 2
  1987. Height <= 2
  1988. SetTextColor 255 190 0
  1989. SetBorderColor 150 150 150 150
  1990. SetBackgroundColor 120 20 20 150
  1991. SetFontSize 30
  1992.  
  1993. Show #$bad
  1994. Class "Shields"
  1995. Rarity Rare
  1996. DropLevel <= 50
  1997. ItemLevel >= 75
  1998. SetTextColor 255 190 0
  1999. SetBorderColor 0 0 0 220
  2000. SetBackgroundColor 120 20 20 150
  2001. SetFontSize 30
  2002.  
  2003. Show #$bad, small
  2004. Class "Shields"
  2005. Rarity Rare
  2006. DropLevel <= 50
  2007. ItemLevel >= 65
  2008. Width <= 2
  2009. Height <= 2
  2010. SetBorderColor 150 150 150 150
  2011. SetBackgroundColor 120 20 20 150
  2012. SetFontSize 30
  2013.  
  2014. Show #$bad
  2015. Class "Shields"
  2016. Rarity Rare
  2017. DropLevel <= 50
  2018. ItemLevel >= 65
  2019. SetBorderColor 0 0 0 220
  2020. SetBackgroundColor 120 20 20 150
  2021. SetFontSize 26
  2022.  
  2023. #----------------------------------------------------
  2024. # 0613 # RARE BODY ARMOR
  2025. #----------------------------------------------------
  2026. #Highlight high level tiers
  2027. #Mark really low level ones. Easy enough.
  2028.  
  2029. Show #ok, hybrid
  2030. Class "Body Armour"
  2031. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  2032. Rarity Rare
  2033. DropLevel >= 60
  2034. ItemLevel >= 75
  2035. SetTextColor 255 190 0
  2036. SetBorderColor 0 0 0
  2037. SetFontSize 30
  2038.  
  2039. Show #ok, hybrid
  2040. Class "Body Armour"
  2041. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  2042. Rarity Rare
  2043. DropLevel >= 60
  2044. ItemLevel >= 65
  2045. SetBorderColor 0 0 0
  2046. SetFontSize 30
  2047.  
  2048. Show #$good
  2049. Class "Body Armour"
  2050. Rarity Rare
  2051. DropLevel >= 60
  2052. ItemLevel >= 75
  2053. SetTextColor 255 190 0
  2054. SetBorderColor 0 0 0
  2055. SetBackgroundColor 30 90 45 230
  2056. SetFontSize 32
  2057.  
  2058. Show #$good
  2059. Class "Body Armour"
  2060. Rarity Rare
  2061. DropLevel >= 60
  2062. ItemLevel >= 65
  2063. SetBorderColor 0 0 0
  2064. SetBackgroundColor 30 90 45 230
  2065. SetFontSize 32
  2066.  
  2067. Show #$bad
  2068. Class "Body Armour"
  2069. Rarity Rare
  2070. DropLevel <= 47
  2071. ItemLevel >= 75
  2072. SetTextColor 255 190 0
  2073. SetBorderColor 0 0 0 220
  2074. SetBackgroundColor 120 20 20 150
  2075. SetFontSize 26
  2076.  
  2077. Show #$bad
  2078. Class "Body Armour"
  2079. Rarity Rare
  2080. DropLevel <= 47
  2081. ItemLevel >= 65
  2082. SetBorderColor 0 0 0 220
  2083. SetBackgroundColor 120 20 20 150
  2084. SetFontSize 26
  2085.  
  2086. #------------------------------------------------------------------------
  2087. # 0614 # RARES - LEVELING SPECIFIC RULES
  2088. #------------------------------------------------------------------------
  2089.  
  2090. Show #$leveling, small, autosmall, bhg, great
  2091. Class "Boots"
  2092. Rarity Rare
  2093. ItemLevel < 30
  2094. SetBorderColor 220 220 220
  2095. SetBackgroundColor 30 90 45 255
  2096. SetFontSize 40
  2097.  
  2098. Show #$leveling, small, autosmall, bhg, great
  2099. Class "Boots" "Helmets" "Gloves"
  2100. Rarity Rare
  2101. ItemLevel < 65
  2102. SetBorderColor 220 220 220
  2103. SetBackgroundColor 30 90 45 255
  2104. SetFontSize 38
  2105.  
  2106. Show #$leveling, good, exception
  2107. Class "Sceptres" "Daggers" "Wands"
  2108. Rarity Rare
  2109. ItemLevel < 65
  2110. SetBorderColor 150 150 150
  2111. SetBackgroundColor 30 90 45 255
  2112. SetFontSize 38
  2113.  
  2114. Show #$leveling, small, good
  2115. Rarity Rare
  2116. ItemLevel < 10
  2117. Width <= 1
  2118. Height <= 3
  2119. SetBorderColor 150 150 150
  2120. SetBackgroundColor 30 90 45 230
  2121. SetFontSize 40
  2122.  
  2123. Show #$leveling, small, good
  2124. Rarity Rare
  2125. ItemLevel < 10
  2126. Width <= 2
  2127. Height <= 2
  2128. SetBorderColor 150 150 150
  2129. SetBackgroundColor 30 90 45 230
  2130. SetFontSize 40
  2131.  
  2132. Show #$leveling, good
  2133. Rarity Rare
  2134. ItemLevel < 10
  2135. SetBorderColor 0 0 0
  2136. SetBackgroundColor 30 90 45 230
  2137. SetFontSize 38
  2138.  
  2139. Show #$leveling, small, good
  2140. Rarity Rare
  2141. DropLevel > 5
  2142. ItemLevel < 15
  2143. Width <= 2
  2144. Height <= 2
  2145. SetBorderColor 150 150 150
  2146. SetBackgroundColor 30 90 45 230
  2147. SetFontSize 38
  2148.  
  2149. Show #$leveling, small, good
  2150. Rarity Rare
  2151. DropLevel > 5
  2152. ItemLevel < 15
  2153. Width <= 1
  2154. Height <= 3
  2155. SetBorderColor 150 150 150
  2156. SetBackgroundColor 30 90 45 230
  2157. SetFontSize 38
  2158.  
  2159. Show #$leveling, good
  2160. Rarity Rare
  2161. DropLevel > 5
  2162. ItemLevel < 15
  2163. SetBorderColor 0 0 0
  2164. SetBackgroundColor 30 90 45 230
  2165. SetFontSize 35
  2166.  
  2167. Show #$leveling, small, good
  2168. Rarity Rare
  2169. DropLevel > 10
  2170. ItemLevel < 20
  2171. Width <= 2
  2172. Height <= 2
  2173. SetBorderColor 150 150 150
  2174. SetBackgroundColor 30 90 45 230
  2175. SetFontSize 35
  2176.  
  2177. Show #$leveling, small, good
  2178. Rarity Rare
  2179. DropLevel > 10
  2180. ItemLevel < 20
  2181. Width <= 1
  2182. Height <= 3
  2183. SetBorderColor 150 150 150
  2184. SetBackgroundColor 30 90 45 230
  2185. SetFontSize 35
  2186.  
  2187. Show #$leveling, good
  2188. Rarity Rare
  2189. DropLevel > 10
  2190. ItemLevel < 20
  2191. SetBorderColor 0 0 0
  2192. SetBackgroundColor 30 90 45 230
  2193. SetFontSize 30
  2194.  
  2195. Show #$leveling, small, good
  2196. Rarity Rare
  2197. DropLevel > 15
  2198. ItemLevel < 25
  2199. Width <= 2
  2200. Height <= 2
  2201. SetBorderColor 150 150 150
  2202. SetBackgroundColor 30 90 45 230
  2203. SetFontSize 35
  2204.  
  2205. Show #$leveling, small, good
  2206. Rarity Rare
  2207. DropLevel > 15
  2208. ItemLevel < 25
  2209. Width <= 1
  2210. Height <= 3
  2211. SetBorderColor 150 150 150
  2212. SetBackgroundColor 30 90 45 230
  2213. SetFontSize 35
  2214.  
  2215. Show #$leveling, good
  2216. Rarity Rare
  2217. DropLevel > 15
  2218. ItemLevel < 25
  2219. SetBorderColor 0 0 0
  2220. SetBackgroundColor 30 90 45 230
  2221. SetFontSize 30
  2222.  
  2223. Show #$leveling, small, good
  2224. Rarity Rare
  2225. DropLevel > 20
  2226. ItemLevel < 30
  2227. Width <= 2
  2228. Height <= 2
  2229. SetBorderColor 150 150 150
  2230. SetBackgroundColor 30 90 45 230
  2231. SetFontSize 35
  2232.  
  2233. Show #$leveling, small, good
  2234. Rarity Rare
  2235. DropLevel > 20
  2236. ItemLevel < 30
  2237. Width <= 1
  2238. Height <= 3
  2239. SetBorderColor 150 150 150
  2240. SetBackgroundColor 30 90 45 230
  2241. SetFontSize 35
  2242.  
  2243. Show #$leveling, good
  2244. Rarity Rare
  2245. DropLevel > 20
  2246. ItemLevel < 30
  2247. SetBorderColor 0 0 0
  2248. SetBackgroundColor 30 90 45 230
  2249. SetFontSize 30
  2250.  
  2251. Show #$leveling, small, good
  2252. Rarity Rare
  2253. DropLevel > 25
  2254. ItemLevel < 35
  2255. Width <= 2
  2256. Height <= 2
  2257. SetBorderColor 150 150 150
  2258. SetBackgroundColor 30 90 45 230
  2259. SetFontSize 35
  2260.  
  2261. Show #$leveling, small, good
  2262. Rarity Rare
  2263. DropLevel > 25
  2264. ItemLevel < 35
  2265. Width <= 1
  2266. Height <= 3
  2267. SetBorderColor 150 150 150
  2268. SetBackgroundColor 30 90 45 230
  2269. SetFontSize 35
  2270.  
  2271. Show #$leveling, good
  2272. Rarity Rare
  2273. DropLevel > 25
  2274. ItemLevel < 35
  2275. SetBorderColor 0 0 0
  2276. SetBackgroundColor 30 90 45 230
  2277. SetFontSize 30
  2278.  
  2279. Show #$leveling, small, good
  2280. Rarity Rare
  2281. DropLevel > 30
  2282. ItemLevel < 40
  2283. Width <= 2
  2284. Height <= 2
  2285. SetBorderColor 150 150 150
  2286. SetBackgroundColor 30 90 45 230
  2287. SetFontSize 35
  2288.  
  2289. Show #$leveling, small, good
  2290. Rarity Rare
  2291. DropLevel > 30
  2292. ItemLevel < 40
  2293. Width <= 1
  2294. Height <= 3
  2295. SetBorderColor 150 150 150
  2296. SetBackgroundColor 30 90 45 230
  2297. SetFontSize 35
  2298.  
  2299. Show #$leveling, good
  2300. Rarity Rare
  2301. DropLevel > 30
  2302. ItemLevel < 40
  2303. SetBorderColor 0 0 0
  2304. SetBackgroundColor 30 90 45 230
  2305. SetFontSize 30
  2306.  
  2307. Show #$leveling, small, good
  2308. Rarity Rare
  2309. DropLevel > 35
  2310. ItemLevel < 45
  2311. Width <= 2
  2312. Height <= 2
  2313. SetBorderColor 150 150 150
  2314. SetBackgroundColor 30 90 45 230
  2315. SetFontSize 35
  2316.  
  2317. Show #$leveling, small, good
  2318. Rarity Rare
  2319. DropLevel > 35
  2320. ItemLevel < 45
  2321. Width <= 1
  2322. Height <= 3
  2323. SetBorderColor 150 150 150
  2324. SetBackgroundColor 30 90 45 230
  2325. SetFontSize 35
  2326.  
  2327. Show #$leveling, good
  2328. Rarity Rare
  2329. DropLevel > 35
  2330. ItemLevel < 45
  2331. SetBorderColor 0 0 0
  2332. SetBackgroundColor 30 90 45 230
  2333. SetFontSize 30
  2334.  
  2335. Show #$leveling, small, good
  2336. Rarity Rare
  2337. DropLevel > 40
  2338. ItemLevel < 50
  2339. Width <= 1
  2340. Height <= 3
  2341. SetBorderColor 150 150 150
  2342. SetBackgroundColor 30 90 45 230
  2343. SetFontSize 35
  2344.  
  2345. Show #$leveling, small, good
  2346. Rarity Rare
  2347. DropLevel > 40
  2348. ItemLevel < 50
  2349. Width <= 2
  2350. Height <= 2
  2351. SetBorderColor 150 150 150
  2352. SetBackgroundColor 30 90 45 230
  2353. SetFontSize 35
  2354.  
  2355. Show #$leveling, good
  2356. Rarity Rare
  2357. DropLevel > 40
  2358. ItemLevel < 50
  2359. SetBorderColor 0 0 0
  2360. SetBackgroundColor 30 90 45 230
  2361. SetFontSize 30
  2362.  
  2363. Show #$leveling, small, good
  2364. Rarity Rare
  2365. DropLevel > 45
  2366. ItemLevel < 55
  2367. Width <= 2
  2368. Height <= 2
  2369. SetBorderColor 150 150 150
  2370. SetBackgroundColor 30 90 45 230
  2371. SetFontSize 35
  2372.  
  2373. Show #$leveling, small, good
  2374. Rarity Rare
  2375. DropLevel > 45
  2376. ItemLevel < 55
  2377. Width <= 1
  2378. Height <= 3
  2379. SetBorderColor 150 150 150
  2380. SetBackgroundColor 30 90 45 230
  2381. SetFontSize 35
  2382.  
  2383. Show #$leveling, good
  2384. Rarity Rare
  2385. DropLevel > 45
  2386. ItemLevel < 55
  2387. SetBorderColor 0 0 0
  2388. SetBackgroundColor 30 90 45 230
  2389. SetFontSize 30
  2390.  
  2391. Show #$leveling, small, good
  2392. Rarity Rare
  2393. DropLevel > 50
  2394. ItemLevel < 60
  2395. Width <= 2
  2396. Height <= 2
  2397. SetBorderColor 150 150 150
  2398. SetBackgroundColor 30 90 45 230
  2399. SetFontSize 35
  2400.  
  2401. Show #$leveling, small, good
  2402. Rarity Rare
  2403. DropLevel > 50
  2404. ItemLevel < 60
  2405. Width <= 1
  2406. Height <= 3
  2407. SetBorderColor 150 150 150
  2408. SetBackgroundColor 30 90 45 230
  2409. SetFontSize 35
  2410.  
  2411. Show #$leveling, good
  2412. Rarity Rare
  2413. DropLevel > 50
  2414. ItemLevel < 60
  2415. SetBorderColor 0 0 0
  2416. SetBackgroundColor 30 90 45 230
  2417. SetFontSize 30
  2418.  
  2419. Show #$leveling, small, good
  2420. Rarity Rare
  2421. DropLevel > 55
  2422. ItemLevel < 65
  2423. Width <= 2
  2424. Height <= 2
  2425. SetBorderColor 150 150 150
  2426. SetBackgroundColor 30 90 45 230
  2427. SetFontSize 35
  2428.  
  2429. Show #$leveling, small, good
  2430. Rarity Rare
  2431. DropLevel > 55
  2432. ItemLevel < 65
  2433. Width <= 1
  2434. Height <= 3
  2435. SetBorderColor 150 150 150
  2436. SetBackgroundColor 30 90 45 230
  2437. SetFontSize 35
  2438.  
  2439. Show #$leveling, good
  2440. Rarity Rare
  2441. DropLevel > 55
  2442. ItemLevel < 65
  2443. SetBorderColor 0 0 0
  2444. SetBackgroundColor 30 90 45 230
  2445. SetFontSize 30
  2446.  
  2447. Show #$leveling, small, good
  2448. Rarity Rare
  2449. ItemLevel < 65
  2450. Width <= 1
  2451. Height <= 3
  2452. SetBorderColor 150 150 150
  2453. SetBackgroundColor 0 0 0 225
  2454. SetFontSize 35
  2455.  
  2456. Show #$leveling, small, good
  2457. Rarity Rare
  2458. ItemLevel < 65
  2459. Width <= 2
  2460. Height <= 2
  2461. SetBorderColor 150 150 150
  2462. SetBackgroundColor 0 0 0 225
  2463. SetFontSize 35
  2464.  
  2465. Show #leveling, ok, small
  2466. Rarity Rare
  2467. ItemLevel < 65
  2468. Width <= 2
  2469. Height <= 2
  2470. SetBorderColor 150 150 150 200
  2471. SetBackgroundColor 0 0 0 225
  2472. SetFontSize 30
  2473.  
  2474. Show #leveling, ok, small
  2475. Rarity Rare
  2476. ItemLevel < 65
  2477. Width <= 1
  2478. Height <= 3
  2479. SetBorderColor 150 150 150 200
  2480. SetBackgroundColor 0 0 0 225
  2481. SetFontSize 30
  2482.  
  2483. Show #leveling, ok
  2484. Rarity Rare
  2485. ItemLevel < 20
  2486. SetBorderColor 0 0 0
  2487. SetBackgroundColor 0 0 0 225
  2488. SetFontSize 35
  2489.  
  2490. Show #leveling, ok
  2491. Rarity Rare
  2492. ItemLevel < 65
  2493. SetBorderColor 0 0 0
  2494. SetBackgroundColor 0 0 0 225
  2495. SetFontSize 32
  2496.  
  2497. #------------------------------------------------------------------------
  2498. # 0615 # RARES - REMAINING RULES
  2499. #------------------------------------------------------------------------
  2500. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  2501. #Just without any priority highlighting
  2502.  
  2503. Show #$small, ok
  2504. Rarity Rare
  2505. ItemLevel >= 75
  2506. Width <= 2
  2507. Height <= 2
  2508. SetTextColor 255 190 0
  2509. SetBorderColor 150 150 150 200
  2510. SetBackgroundColor 0 0 0 225
  2511. SetFontSize 32
  2512.  
  2513. Show #$small, ok
  2514. Rarity Rare
  2515. ItemLevel >= 75
  2516. Width <= 1
  2517. Height <= 3
  2518. SetTextColor 255 190 0
  2519. SetBorderColor 150 150 150 200
  2520. SetBackgroundColor 0 0 0 225
  2521. SetFontSize 32
  2522.  
  2523. Show #$ok, clunky
  2524. Rarity Rare
  2525. ItemLevel >= 75
  2526. Width >= 2
  2527. Height >= 4
  2528. SetTextColor 255 190 0
  2529. SetBorderColor 0 0 0
  2530. SetBackgroundColor 0 0 0 225
  2531. SetFontSize 26
  2532.  
  2533. Show #$ok, clunky
  2534. Rarity Rare
  2535. ItemLevel >= 75
  2536. SetTextColor 255 190 0
  2537. SetBorderColor 0 0 0
  2538. SetBackgroundColor 0 0 0 225
  2539. SetFontSize 30
  2540.  
  2541. Show #$small, ok
  2542. Rarity Rare
  2543. Width <= 2
  2544. Height <= 2
  2545. SetBorderColor 150 150 150 200
  2546. SetBackgroundColor 0 0 0 225
  2547. SetFontSize 32
  2548.  
  2549. Show #$small, ok
  2550. Rarity Rare
  2551. Width <= 1
  2552. Height <= 3
  2553. SetBorderColor 150 150 150 200
  2554. SetBackgroundColor 0 0 0 225
  2555. SetFontSize 32
  2556.  
  2557. Show #$ok, clunky
  2558. Rarity Rare
  2559. ItemLevel >= 75
  2560. Width >= 2
  2561. Height >= 4
  2562. SetTextColor 255 190 0
  2563. SetBorderColor 0 0 0
  2564. SetBackgroundColor 0 0 0 225
  2565. SetFontSize 26
  2566.  
  2567. Show #$ok
  2568. Rarity Rare
  2569. SetBorderColor 0 0 0
  2570. SetBackgroundColor 0 0 0 225
  2571. SetFontSize 30
  2572.  
  2573. #------------------------------------------------------------------------
  2574. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  2575. #------------------------------------------------------------------------
  2576.  
  2577. #------------------------------------------------------------------------
  2578. # 0701 # 83+ ITEM CRAFTING
  2579. #------------------------------------------------------------------------
  2580.  
  2581. Show #$crafting, egc, top
  2582. BaseType "Onyx" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  2583. ItemLevel >= 84
  2584. SetBorderColor 255 255 0 255
  2585. SetFontSize 40
  2586.  
  2587. Show #$crafting, egc, top
  2588. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2589. ItemLevel >= 84
  2590. SetBorderColor 255 125 0 255
  2591. SetFontSize 40
  2592.  
  2593. Show #$crafting anal
  2594. BaseType "Crude Bow"
  2595. ItemLevel >= 55
  2596. SetBorderColor 255 125 0 255
  2597. SetFontSize 40
  2598.  
  2599. Show #$crafting, egc
  2600. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  2601. ItemLevel >= 84
  2602. SetBorderColor 255 255 0 190
  2603. SetFontSize 38
  2604.  
  2605. Show #$crafting, egc
  2606. Class Rings Amulet Belts
  2607. BaseType "Ruby" "Sapphire" "Topaz" "Two-Stone" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2608. ItemLevel >= 84
  2609. SetBorderColor 255 255 0 190
  2610. SetFontSize 38
  2611.  
  2612. Show #$crafting, egc
  2613. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  2614. ItemLevel >= 83
  2615. SetBorderColor 255 255 0 190
  2616. SetFontSize 38
  2617.  
  2618. Show #$crafting, egc
  2619. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  2620. ItemLevel >= 83
  2621. SetBorderColor 255 255 0 190
  2622. SetFontSize 38
  2623.  
  2624. Show #$crafting, egc
  2625. Class Daggers
  2626. BaseType "Sai"
  2627. ItemLevel >= 83
  2628. SetBorderColor 255 255 0 190
  2629. SetFontSize 38
  2630.  
  2631. Show #$crafting, egc, top
  2632. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2633. SetBorderColor 255 125 0 200
  2634. SetBackgroundColor 0 0 0 255
  2635. SetFontSize 36
  2636.  
  2637. #------------------------------------------------------------------------
  2638. # 0702 # CHROMATIC ORB RECIPE ITEMS
  2639. #------------------------------------------------------------------------
  2640.  
  2641. Show #$rgb, small, lvl
  2642. ItemLevel <= 65
  2643. SocketGroup RGB
  2644. Width <= 2
  2645. Height <= 2
  2646. SetBorderColor 150 150 150
  2647. SetBackgroundColor 75 75 75
  2648. SetFontSize 38
  2649.  
  2650. Show #$rgb, small, lvl
  2651. ItemLevel <= 65
  2652. SocketGroup RGB
  2653. Width <= 1
  2654. Height <= 3
  2655. SetBorderColor 150 150 150
  2656. SetBackgroundColor 75 75 75
  2657. SetFontSize 38
  2658.  
  2659. Show #$rgb, clunky, lvl
  2660. ItemLevel <= 65
  2661. SocketGroup RGB
  2662. Width >= 2
  2663. Height >= 4
  2664. SetBorderColor 0 0 0
  2665. SetBackgroundColor 75 75 75
  2666. SetFontSize 34
  2667.  
  2668. Show #$rgb
  2669. ItemLevel <= 65
  2670. SocketGroup RGB
  2671. SetBorderColor 0 0 0
  2672. SetBackgroundColor 75 75 75
  2673. SetFontSize 36
  2674.  
  2675. Show #$rgb, small
  2676. SocketGroup RGB
  2677. Width <= 2
  2678. Height <= 2
  2679. SetBorderColor 150 150 150
  2680. SetBackgroundColor 75 75 75
  2681. SetFontSize 36
  2682.  
  2683. Show #$rgb, small
  2684. SocketGroup RGB
  2685. Width <= 1
  2686. Height <= 3
  2687. SetBorderColor 150 150 150
  2688. SetBackgroundColor 75 75 75
  2689. SetFontSize 36
  2690.  
  2691. Show #$rgb, clunky
  2692. SocketGroup RGB
  2693. Width >= 2
  2694. Height >= 4
  2695. SetBorderColor 0 0 0
  2696. SetBackgroundColor 75 75 75
  2697. SetFontSize 30
  2698.  
  2699. Show #$rgb
  2700. SocketGroup RGB
  2701. SetBorderColor 0 0 0
  2702. SetBackgroundColor 75 75 75
  2703. SetFontSize 32
  2704.  
  2705. #------------------------------------------------------------------------
  2706. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  2707. #-------------------------------------------------------------------------
  2708. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  2709. # Enable this line for improved detection of chance bases (like sorcerer boots)
  2710.  
  2711. # Sorcerer Boots - Skyforth
  2712.  
  2713. ### PRIORITY CHANCE ITEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND
  2714. ### You can add your own items here. The items in this section have a dropsound
  2715. Show #$chancing, top
  2716. BaseType "Sorcerer Boots"
  2717. Rarity Normal
  2718. SetTextColor 255 255 255 255
  2719. SetBorderColor 0 210 0 210
  2720. SetFontSize 38
  2721. PlayAlertSound 7 300
  2722.  
  2723. # Occultists' Vestment - Shavronne's Armor
  2724. # Imperial Bow - Windripper (uncommon, rare)/Lionseye (common, cheap)
  2725. # Prophecy wand - Void Battery
  2726. # Judgement Staff - Hegemony's/Pledge of Hands
  2727. # Desert Brigandine - Can be chanced into Lightning Coil
  2728. # Assassin's Garb - Corspri's Will
  2729.  
  2730. ### REGULAR CHANCE BASES ###
  2731. Show #$chancing
  2732. BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Deicide Mask" "Bone Spirit Shield"
  2733. Rarity Normal
  2734. SetTextColor 255 255 255 255
  2735. SetBorderColor 0 150 0 150
  2736.  
  2737. ### LEGACY UNIQUE CHANCE BASES ###
  2738. ### THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS ###
  2739. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  2740. # Lapi/Amber Amulet - can be sold together to creater agate amulets
  2741. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  2742.  
  2743. Show #$crafting, exception
  2744. BaseType "Sacrificial Garb"
  2745. Rarity Normal
  2746. SetTextColor 255 255 255 255
  2747. SetBorderColor 0 150 0 150
  2748.  
  2749. #------------------------------------------------------------------------
  2750. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  2751. #-------------------------------------------------------------------------
  2752. # Endgame: Show normal ilvl 75+ rings/amulets
  2753. Show #$crafting, trinkets, regal
  2754. Class Rings Amulet Belts
  2755. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2756. Rarity Normal
  2757. ItemLevel >= 75
  2758. SetBorderColor 255 190 0 150
  2759. SetFontSize 32
  2760.  
  2761. # Endgame: Show normal ilvl 60+ rings/amulets
  2762. Show #$crafting, trinkets, chaos
  2763. Class Rings Amulet Belts
  2764. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2765. Rarity Normal
  2766. ItemLevel >= 62
  2767. ItemLevel < 75
  2768. SetBorderColor 0 0 0
  2769. SetFontSize 32
  2770.  
  2771. #------------------------------------------------------------------------
  2772. # 0705 # MAGIC RINGS, AMULETS, BELTS
  2773. #------------------------------------------------------------------------
  2774. #Once we reach mapping we only want to see the top tiers of magic items
  2775. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  2776.  
  2777. Show #$trinkets, h
  2778. Class Rings Amulets Belts
  2779. Rarity Magic
  2780. ItemLevel >= 65
  2781. SetBorderColor 0 0 0
  2782. SetBackgroundColor 0 0 0 165
  2783. SetFontSize 28
  2784.  
  2785. #------------------------------------------------------------------------
  2786. # 0706 # MAGIC JEWELS
  2787. #------------------------------------------------------------------------
  2788.  
  2789. Show #$trinkets, jewels
  2790. Class Jewel
  2791. SetTextColor 0 100 255
  2792. SetBorderColor 0 75 250
  2793. SetBackgroundColor 0 40 60
  2794. SetFontSize 36
  2795.  
  2796. #------------------------------------------------------------------------
  2797. # 0707 # CHISEL RECIPE ITEMS
  2798. #-------------------------------------------------------------------------
  2799. # Chisel Recipe: Magic Gavels with 20 qual
  2800. Show #$chisel, recipes, top
  2801. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2802. Rarity Magic
  2803. Quality = 20
  2804. SetTextColor 100 100 255 255
  2805. SetBorderColor 250 250 250
  2806. SetBackgroundColor 75 75 75
  2807. SetFontSize 38
  2808.  
  2809. Show #$chisel, recipes, top
  2810. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2811. Rarity Normal
  2812. Quality = 20
  2813. SetTextColor 255 255 255 255
  2814. SetBorderColor 250 250 250 255
  2815. SetBackgroundColor 75 75 75
  2816. SetFontSize 38
  2817.  
  2818. Show #$chisel, recipes
  2819. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2820. Rarity Magic
  2821. Quality > 17
  2822. SetBorderColor 135 135 135
  2823. SetBackgroundColor 75 75 75
  2824. SetFontSize 36
  2825.  
  2826. Show #$chisel, recipes
  2827. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2828. Rarity Normal
  2829. Quality > 14
  2830. SetBorderColor 135 135 135
  2831. SetBackgroundColor 75 75 75
  2832. SetFontSize 36
  2833.  
  2834. Show #$chisel, recipes
  2835. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2836. Rarity Magic
  2837. Quality > 11
  2838. SetBorderColor 0 0 0
  2839. SetBackgroundColor 75 75 75
  2840. SetFontSize 32
  2841.  
  2842. Show #$chisel, recipes
  2843. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2844. Rarity Normal
  2845. SetBorderColor 0 0 0
  2846. SetBackgroundColor 75 75 75
  2847. SetFontSize 32
  2848.  
  2849. #------------------------------------------------------------------------
  2850. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  2851. #-------------------------------------------------------------------------
  2852.  
  2853. Show #$nonmf
  2854. Class "Boots" "Gloves" "Body Armour" "Helmets"
  2855. Rarity <= Magic
  2856. DropLevel >= 64
  2857. ItemLevel < 72
  2858. LinkedSockets >= 4
  2859. SetBorderColor 0 0 0
  2860. SetBackgroundColor 0 0 0 165
  2861. SetFontSize 32
  2862.  
  2863. #------------------------------------------------------------------------
  2864. # 0709 # OTHER BASES FOR CRAFTING
  2865. #-------------------------------------------------------------------------
  2866. # All important crafting bases are visible once their itemlevel is 83+
  2867. # Until then we only show Hubris Circlets and Harbinger Bows for their crafting potential
  2868. # You can add more BaseTypes to the entries below if you want to.
  2869. # You can find some suggestions for popular items in the list below.
  2870.  
  2871. Show #$crafting, nonmf
  2872. BaseType "Hubris Circlet" "Harbinger Bow"
  2873. Rarity <= Magic
  2874. SetBorderColor 0 0 0
  2875. SetFontSize 32
  2876.  
  2877. # "Ambusher" "Vaal Axe" "Platinum Kris" "Imperial Skean" "Demon Dagger" "Vaal Rapier" "Jewelled Foil" "Opal Sceptre" "Imbued Wand" "Prophecy Wand" "Carnal Armour" "Saint's Hauberk" "Saintly Chainmail" "Triumphant Lamellar" "General's Brigandine" "Full Dragonscale" "Assassin's Garb" "Zodiac Leather" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Titanium Spirit Shield" "Sorcerer Gloves"
  2878.  
  2879. #------------------------------------------------------------------------
  2880. # 0710 # MARAKETH WEAPONS
  2881. #-------------------------------------------------------------------------
  2882. # All maraketh weapon bases are visible once their itemlevel is 83+
  2883. # Feel free to enable additional weapons. There are some suggestions below.
  2884.  
  2885. #Show #$crafting, maraketh, nonmf
  2886. #BaseType "Gemini Claw"
  2887. #Rarity <= Magic
  2888. #ItemLevel < 78
  2889. #SetBorderColor 0 0 0
  2890. #SetBackgroundColor 0 0 0 165
  2891. #SetFontSize 32
  2892. #"Fleshripper" "Profane Wand" "Behemoth Mace" "Sai" "Tiger Hook" "Dragoon Sword" "Runic Hatchet" "Maraketh Bow" "Eclipse Staff" "Coronal Maul" "Sambar Sceptre" "Exquisite Blade"
  2893.  
  2894. #------------------------------------------------------------------------
  2895. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2896. #------------------------------------------------------------------------
  2897. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2898. #You can enable this section for endgame maps too, if you remove the "ItemLevel <= 60"
  2899.  
  2900. Show #$recipe, quality, lvl, nonmf
  2901. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  2902. Rarity <= Magic
  2903. ItemLevel <= 60
  2904. Quality = 20
  2905. SetBorderColor 0 0 0
  2906. SetBackgroundColor 75 75 75
  2907. SetBackgroundColor 0 0 0 165
  2908.  
  2909. #------------------------------------------------------------------------
  2910. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  2911. #------------------------------------------------------------------------
  2912. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2913.  
  2914. Show
  2915. Rarity Normal
  2916. Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
  2917. Sockets <= 5
  2918. LinkedSockets <= 4
  2919. ItemLevel <= 99
  2920. SetTextColor 255 255 255
  2921. SetBorderColor 160 0 0
  2922. SetBackgroundColor 0 0 0 192
  2923. SetFontSize 32
  2924.  
  2925. #Show #$animate, ranged
  2926. # Class "Bows" "Wands"
  2927. # Rarity Normal
  2928. # SetBackgroundColor 0 0 0
  2929. # SetTextColor 150 0 0
  2930. # SetBorderColor 150 0 0
  2931. # SetFontSize 36
  2932.  
  2933. #Show #$animate, identified
  2934. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2935. # Rarity Magic
  2936. # SetBackgroundColor 0 0 0
  2937. # SetTextColor 150 0 0
  2938. # SetBorderColor 150 0 0
  2939. # SetFontSize 36
  2940. # Identified True
  2941.  
  2942. #Show #$animate, identified, ranged
  2943. # Class "Bows" "Wands"
  2944. # Rarity Magic
  2945. # SetBackgroundColor 0 0 0
  2946. # SetTextColor 150 0 0
  2947. # SetBorderColor 150 0 0
  2948. # SetFontSize 36
  2949. # Identified True
  2950.  
  2951. #------------------------------------------------------------------------
  2952. # Section: 0800 # FLASKS
  2953. #------------------------------------------------------------------------
  2954.  
  2955. Show #$flask, recipe, glass, top
  2956. BaseType "Flask"
  2957. Rarity Normal
  2958. Quality = 20
  2959. SetTextColor 255 255 255 255
  2960. SetBorderColor 250 250 250
  2961. SetBackgroundColor 75 75 75
  2962. SetFontSize 38
  2963.  
  2964. Show #$flask, recipe, glass, top
  2965. BaseType "Flask"
  2966. Rarity Magic
  2967. Quality = 20
  2968. SetTextColor 100 100 255 255
  2969. SetBorderColor 250 250 250
  2970. SetBackgroundColor 75 75 75
  2971. SetFontSize 38
  2972.  
  2973. Show #$flask, recipe, glass
  2974. BaseType "Flask"
  2975. Quality >= 15
  2976. SetBorderColor 150 150 150
  2977. SetBackgroundColor 75 75 75
  2978. SetFontSize 38
  2979.  
  2980. Show #$flask, utility, lvl, top
  2981. BaseType "Quicksilver Flask" "Silver Flask"
  2982. Rarity <= Magic
  2983. ItemLevel >= 5
  2984. ItemLevel < 60
  2985. Quality >= 1
  2986. SetBorderColor 250 250 250
  2987. SetBackgroundColor 75 75 75
  2988. SetFontSize 42
  2989.  
  2990. Show #$flask, utility, lvl
  2991. BaseType "Quicksilver Flask" "Silver Flask"
  2992. Rarity <= Magic
  2993. ItemLevel < 60
  2994. SetBorderColor 150 150 150
  2995. SetBackgroundColor 75 75 75
  2996. SetFontSize 40
  2997.  
  2998. Show #$flask, recipe, glass
  2999. BaseType "Flask"
  3000. Quality >= 1
  3001. SetBorderColor 0 0 0
  3002. SetBackgroundColor 75 75 75
  3003.  
  3004. Show #$flask, utility
  3005. Class "Utility Flasks"
  3006. ItemLevel < 74
  3007. SetBorderColor 0 0 0
  3008. SetBackgroundColor 75 75 75
  3009.  
  3010. #------------------------------------------------------------------------
  3011. # 0801 # HIDE OUTDATED FLASKS
  3012. #------------------------------------------------------------------------
  3013.  
  3014. Hide #$flask, lvl
  3015. Class "Life Flask" "Mana Flask"
  3016. BaseType Flask
  3017. BaseType Small Medium Large Greater Grand
  3018. ItemLevel >= 35
  3019. SetFontSize 20
  3020.  
  3021. Hide #$flask, lvl
  3022. Class "Life Flask" "Mana Flask"
  3023. BaseType Flask
  3024. BaseType Giant Colossal Sacred
  3025. ItemLevel >= 53
  3026. SetFontSize 20
  3027.  
  3028. #----------------------------------------------------
  3029. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  3030. #----------------------------------------------------
  3031.  
  3032. Hide #$flask, lvl
  3033. BaseType Flask
  3034. ItemLevel >= 69
  3035. SetFontSize 20
  3036.  
  3037. #----------------------------------------------------
  3038. # 0803 # FLASKS - Hybrid Flasks (Normal)
  3039. #----------------------------------------------------
  3040.  
  3041. Show #$flask, lvl
  3042. Class "Hybrid Flask"
  3043. BaseType "Small"
  3044. Rarity Normal
  3045. ItemLevel <= 15
  3046. SetTextColor 255 255 255 255
  3047. SetBorderColor 100 100 100
  3048. SetFontSize 38
  3049.  
  3050. Show #$flask, lvl
  3051. Class "Hybrid Flask"
  3052. BaseType "Medium"
  3053. Rarity Normal
  3054. ItemLevel <= 25
  3055. SetTextColor 255 255 255 255
  3056. SetBorderColor 100 100 100
  3057. SetFontSize 38
  3058.  
  3059. Show #$flask, lvl
  3060. Class "Hybrid Flask"
  3061. BaseType "Large"
  3062. Rarity Normal
  3063. ItemLevel <= 35
  3064. SetTextColor 255 255 255 255
  3065. SetBorderColor 100 100 100
  3066. SetFontSize 38
  3067.  
  3068. Show #$flask, lvl
  3069. Class "Hybrid Flask"
  3070. BaseType "Colossal"
  3071. Rarity Normal
  3072. ItemLevel <= 45
  3073. SetTextColor 255 255 255 255
  3074. SetBorderColor 100 100 100
  3075. SetFontSize 38
  3076.  
  3077. Show #$flask, lvl
  3078. Class "Hybrid Flask"
  3079. BaseType "Sacred"
  3080. Rarity Normal
  3081. ItemLevel <= 55
  3082. SetTextColor 255 255 255 255
  3083. SetBorderColor 100 100 100
  3084. SetFontSize 38
  3085.  
  3086. Show #$flask, lvl
  3087. Class "Hybrid Flask"
  3088. BaseType "Hallowed"
  3089. Rarity Normal
  3090. ItemLevel <= 67
  3091. SetTextColor 255 255 255 255
  3092. SetBorderColor 100 100 100
  3093. SetFontSize 38
  3094.  
  3095. #----------------------------------------------------
  3096. # 0804 # FLASKS - Hybrid Flasks (Magic)
  3097. #----------------------------------------------------
  3098.  
  3099. Show #$flask, lvl
  3100. Class "Hybrid Flask"
  3101. BaseType "Small"
  3102. Rarity Magic
  3103. ItemLevel <= 15
  3104. SetTextColor 100 100 255 255
  3105. SetBorderColor 100 100 100
  3106. SetFontSize 38
  3107.  
  3108. Show #$flask, lvl
  3109. Class "Hybrid Flask"
  3110. BaseType "Medium"
  3111. Rarity Magic
  3112. ItemLevel <= 25
  3113. SetTextColor 100 100 255 255
  3114. SetBorderColor 100 100 100
  3115. SetFontSize 38
  3116.  
  3117. Show #$flask, lvl
  3118. Class "Hybrid Flask"
  3119. BaseType "Large"
  3120. Rarity Magic
  3121. ItemLevel <= 35
  3122. SetTextColor 100 100 255 255
  3123. SetBorderColor 100 100 100
  3124. SetFontSize 38
  3125.  
  3126. Show #$flask, lvl
  3127. Class "Hybrid Flask"
  3128. BaseType "Colossal"
  3129. Rarity Magic
  3130. ItemLevel <= 45
  3131. SetTextColor 100 100 255 255
  3132. SetBorderColor 100 100 100
  3133. SetFontSize 38
  3134.  
  3135. Show #$flask, lvl
  3136. Class "Hybrid Flask"
  3137. BaseType "Sacred"
  3138. Rarity Magic
  3139. ItemLevel <= 55
  3140. SetTextColor 100 100 255 255
  3141. SetBorderColor 100 100 100
  3142. SetFontSize 38
  3143.  
  3144. Show #$flask, lvl
  3145. Class "Hybrid Flask"
  3146. BaseType "Hallowed"
  3147. Rarity Magic
  3148. ItemLevel <= 66
  3149. SetTextColor 100 100 255 255
  3150. SetBorderColor 100 100 100
  3151. SetFontSize 38
  3152.  
  3153. #----------------------------------------------------
  3154. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  3155. #----------------------------------------------------
  3156.  
  3157. Show #$flask, lvl
  3158. Class Flask
  3159. BaseType "Small"
  3160. Rarity Normal
  3161. ItemLevel <= 5
  3162. SetTextColor 255 255 255 255
  3163. SetBorderColor 100 100 100
  3164. SetFontSize 38
  3165.  
  3166. Show #$flask, lvl
  3167. Class Flask
  3168. BaseType "Medium"
  3169. Rarity Normal
  3170. ItemLevel <= 8
  3171. ItemLevel >= 3
  3172. SetTextColor 255 255 255 255
  3173. SetBorderColor 100 100 100
  3174. SetFontSize 38
  3175.  
  3176. Show #$flask, lvl
  3177. Class Flask
  3178. BaseType "Large"
  3179. Rarity Normal
  3180. ItemLevel <= 12
  3181. ItemLevel >= 5
  3182. SetTextColor 255 255 255 255
  3183. SetBorderColor 100 100 100
  3184. SetFontSize 38
  3185.  
  3186. Show #$flask, lvl
  3187. Class Flask
  3188. BaseType "Greater"
  3189. Rarity Normal
  3190. ItemLevel <= 18
  3191. ItemLevel >= 12
  3192. SetTextColor 255 255 255 255
  3193. SetBorderColor 100 100 100
  3194. SetFontSize 38
  3195.  
  3196. Show #$flask, lvl
  3197. Class Flask
  3198. BaseType "Grand"
  3199. Rarity Normal
  3200. ItemLevel <= 24
  3201. ItemLevel >= 18
  3202. SetTextColor 255 255 255 255
  3203. SetBorderColor 100 100 100
  3204. SetFontSize 38
  3205.  
  3206. Show #$flask, lvl
  3207. Class Flask
  3208. BaseType "Giant"
  3209. Rarity Normal
  3210. ItemLevel <= 30
  3211. ItemLevel >= 24
  3212. SetTextColor 255 255 255 255
  3213. SetBorderColor 100 100 100
  3214. SetFontSize 38
  3215.  
  3216. Show #$flask, lvl
  3217. Class Flask
  3218. BaseType "Colossal"
  3219. Rarity Normal
  3220. ItemLevel <= 37
  3221. ItemLevel >= 30
  3222. SetTextColor 255 255 255 255
  3223. SetBorderColor 100 100 100
  3224. SetFontSize 38
  3225.  
  3226. Show #$flask, lvl
  3227. Class Flask
  3228. BaseType "Sacred"
  3229. Rarity Normal
  3230. ItemLevel <= 42
  3231. ItemLevel >= 36
  3232. SetTextColor 255 255 255 255
  3233. SetBorderColor 100 100 100
  3234. SetFontSize 38
  3235.  
  3236. Show #$flask, lvl
  3237. Class Flask
  3238. BaseType "Hallowed"
  3239. Rarity Normal
  3240. ItemLevel <= 48
  3241. ItemLevel >= 42
  3242. SetTextColor 255 255 255 255
  3243. SetBorderColor 100 100 100
  3244. SetFontSize 38
  3245.  
  3246. Show #$flask, lvl
  3247. Class Flask
  3248. BaseType "Sanctified"
  3249. Rarity Normal
  3250. ItemLevel <= 55
  3251. ItemLevel >= 48
  3252. SetTextColor 255 255 255 255
  3253. SetBorderColor 100 100 100
  3254. SetFontSize 38
  3255.  
  3256. Show #$flask, lvl
  3257. Class Flask
  3258. BaseType "Divine"
  3259. Rarity Normal
  3260. ItemLevel <= 66
  3261. ItemLevel >= 60
  3262. SetTextColor 255 255 255 255
  3263. SetBorderColor 100 100 100
  3264. SetFontSize 38
  3265.  
  3266. Show #$flask, lvl
  3267. Class Flask
  3268. BaseType "Eternal"
  3269. Rarity Normal
  3270. ItemLevel <= 66
  3271. ItemLevel >= 65
  3272. SetTextColor 255 255 255 255
  3273. SetBorderColor 100 100 100
  3274. SetFontSize 38
  3275.  
  3276. #----------------------------------------------------
  3277. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  3278. #----------------------------------------------------
  3279.  
  3280. Show #$flask, lvl
  3281. Class Flask
  3282. BaseType "Small"
  3283. Rarity Magic
  3284. ItemLevel <= 5
  3285. SetTextColor 100 100 255 255
  3286. SetBorderColor 100 100 100
  3287. SetFontSize 38
  3288.  
  3289. Show #$flask, lvl
  3290. Class Flask
  3291. BaseType "Medium"
  3292. Rarity Magic
  3293. ItemLevel <= 8
  3294. ItemLevel >= 3
  3295. SetTextColor 100 100 255 255
  3296. SetBorderColor 100 100 100
  3297. SetFontSize 38
  3298.  
  3299. Show #$flask, lvl
  3300. Class Flask
  3301. BaseType "Large"
  3302. Rarity Magic
  3303. ItemLevel <= 12
  3304. ItemLevel >= 5
  3305. SetTextColor 100 100 255 255
  3306. SetBorderColor 100 100 100
  3307. SetFontSize 38
  3308.  
  3309. Show #$flask, lvl
  3310. Class Flask
  3311. BaseType "Greater"
  3312. Rarity Magic
  3313. ItemLevel <= 18
  3314. ItemLevel >= 12
  3315. SetTextColor 100 100 255 255
  3316. SetBorderColor 100 100 100
  3317. SetFontSize 38
  3318.  
  3319. Show #$flask, lvl
  3320. Class Flask
  3321. BaseType "Grand"
  3322. Rarity Magic
  3323. ItemLevel <= 24
  3324. ItemLevel >= 18
  3325. SetTextColor 100 100 255 255
  3326. SetBorderColor 100 100 100
  3327. SetFontSize 38
  3328.  
  3329. Show #$flask, lvl
  3330. Class Flask
  3331. BaseType "Giant"
  3332. Rarity Magic
  3333. ItemLevel <= 30
  3334. ItemLevel >= 24
  3335. SetTextColor 100 100 255 255
  3336. SetBorderColor 100 100 100
  3337. SetFontSize 38
  3338.  
  3339. Show #$flask, lvl
  3340. Class Flask
  3341. BaseType "Colossal"
  3342. Rarity Magic
  3343. ItemLevel <= 37
  3344. ItemLevel >= 30
  3345. SetTextColor 100 100 255 255
  3346. SetBorderColor 100 100 100
  3347. SetFontSize 38
  3348.  
  3349. Show #$flask, lvl
  3350. Class Flask
  3351. BaseType "Sacred"
  3352. Rarity Magic
  3353. ItemLevel <= 42
  3354. ItemLevel >= 36
  3355. SetTextColor 100 100 255 255
  3356. SetBorderColor 100 100 100
  3357. SetFontSize 38
  3358.  
  3359. Show #$flask, lvl
  3360. Class Flask
  3361. BaseType "Hallowed"
  3362. Rarity Magic
  3363. ItemLevel <= 48
  3364. ItemLevel >= 42
  3365. SetTextColor 100 100 255 255
  3366. SetBorderColor 100 100 100
  3367. SetFontSize 38
  3368.  
  3369. Show #$flask, lvl
  3370. Class Flask
  3371. BaseType "Sanctified"
  3372. Rarity Magic
  3373. ItemLevel <= 55
  3374. ItemLevel >= 48
  3375. SetTextColor 100 100 255 255
  3376. SetBorderColor 100 100 100
  3377. SetFontSize 38
  3378.  
  3379. Show #$flask, lvl
  3380. Class Flask
  3381. BaseType "Divine"
  3382. Rarity Magic
  3383. ItemLevel <= 67
  3384. ItemLevel >= 60
  3385. SetTextColor 100 100 255 255
  3386. SetBorderColor 100 100 100
  3387. SetFontSize 38
  3388.  
  3389. Show #$flask, lvl
  3390. Class Flask
  3391. BaseType "Eternal"
  3392. Rarity Magic
  3393. ItemLevel <= 66
  3394. ItemLevel >= 65
  3395. SetTextColor 100 100 255 255
  3396. SetBorderColor 100 100 100
  3397. SetFontSize 38
  3398. #------------------------------------------------------------------------
  3399. # 0807 # SHOW WHATEVER FLASKS REMAIN
  3400. #------------------------------------------------------------------------
  3401.  
  3402. Show #$flask, lvl
  3403. BaseType Flask
  3404. Rarity <= Magic
  3405. SetBorderColor 0 0 0
  3406. SetFontSize 30
  3407.  
  3408. #------------------------------------------------------------------------
  3409. # Section: 0900 # LEVELING
  3410. #------------------------------------------------------------------------
  3411. #Until itemlevel 12 you will see everything
  3412. #Then NORMAL items under your level will start getting filtered out.
  3413. #We will still see all 3L's until level 30 and all 4L's until level 69
  3414. #All magic items will be visible without further filtering until level 67
  3415. #
  3416. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  3417. #Low level boots (can roll movementspeed)
  3418. #Low level sceptre+wands (if blue/3L)
  3419. #Low level jewelery
  3420. #Low level Quicksilver flasks (handled in a different section)
  3421.  
  3422. #------------------------------------------------------------------------
  3423. # 0901 # HIGHLIGHT LEVELING JEWELRY
  3424. #------------------------------------------------------------------------
  3425.  
  3426. Show #$trinkets, lvl
  3427. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3428. Rarity Normal
  3429. ItemLevel < 12
  3430. SetTextColor 255 255 255 255
  3431. SetBorderColor 100 100 100
  3432. SetFontSize 40
  3433.  
  3434. Show #$trinkets, lvl
  3435. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3436. ItemLevel < 12
  3437. SetTextColor 100 100 255 255
  3438. SetBorderColor 100 100 100
  3439. SetFontSize 40
  3440.  
  3441. Show #$trinkets, lvl
  3442. Class "Rings" "Amulets" "Belts"
  3443. Rarity Normal
  3444. ItemLevel < 15
  3445. SetTextColor 255 255 255 255
  3446. SetBorderColor 100 100 100
  3447. SetFontSize 36
  3448.  
  3449. Show #$trinkets, lvl
  3450. Class "Rings" "Amulets" "Belts"
  3451. Rarity Magic
  3452. ItemLevel < 20
  3453. SetTextColor 100 100 255 255
  3454. SetBorderColor 100 100 100
  3455. SetFontSize 36
  3456.  
  3457. Show #$trinkets, lvl
  3458. Class "Rings" "Amulets" "Belts"
  3459. Rarity Normal
  3460. ItemLevel < 35
  3461. SetTextColor 255 255 255 255
  3462.  
  3463. Show #$trinkets, lvl
  3464. Class "Rings" "Amulets" "Belts"
  3465. Rarity Magic
  3466. ItemLevel < 45
  3467. SetTextColor 100 100 255 255
  3468. SetBorderColor 100 100 100
  3469. SetFontSize 34
  3470.  
  3471. Show #$trinkets, lvl, quivers
  3472. Class Rings Amulets Belts Quivers
  3473. Rarity Magic
  3474. ItemLevel <= 66
  3475. SetBorderColor 0 0 0
  3476.  
  3477. #------------------------------------------------------------------------
  3478. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS AND LEVELING LINKED GEAR
  3479. #------------------------------------------------------------------------
  3480.  
  3481. Show #$lvl, small
  3482. Class "Boots"
  3483. Rarity = Magic
  3484. ItemLevel < 68
  3485. LinkedSockets = 4
  3486. SetTextColor 100 100 255 255
  3487. SetBorderColor 100 100 100 255
  3488. SetFontSize 38
  3489.  
  3490. Show #$lvl, small
  3491. Class "Boots"
  3492. Rarity = Magic
  3493. ItemLevel < 25
  3494. SetTextColor 100 100 255 255
  3495. SetBorderColor 100 100 100 255
  3496. SetFontSize 38
  3497.  
  3498. Show #$lvl, caster
  3499. Class "Sceptres" "Wands" "Daggers"
  3500. Rarity <= Magic
  3501. ItemLevel < 35
  3502. LinkedSockets = 3
  3503. SetBorderColor 100 100 100 255
  3504. SetFontSize 36
  3505.  
  3506. Show #$lvl, caster
  3507. Class "Sceptres" "Wands" "Daggers"
  3508. Rarity = Magic
  3509. ItemLevel < 25
  3510. SetBorderColor 100 100 100 255
  3511. SetFontSize 36
  3512.  
  3513. Show #$lvl, links
  3514. Rarity Normal
  3515. ItemLevel <= 66
  3516. LinkedSockets >= 4
  3517. SetTextColor 255 255 255 255
  3518. SetBorderColor 100 100 100
  3519. SetFontSize 36
  3520.  
  3521. Show #$lvl, links
  3522. Rarity Magic
  3523. ItemLevel <= 66
  3524. LinkedSockets >= 4
  3525. SetTextColor 100 100 255 255
  3526. SetBorderColor 100 100 100
  3527. SetFontSize 36
  3528.  
  3529. Show #$lvl, links
  3530. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3531. Rarity Normal
  3532. ItemLevel <= 25
  3533. LinkedSockets >= 3
  3534. SetTextColor 255 255 255 255
  3535. SetBorderColor 100 100 100
  3536. SetFontSize 36
  3537.  
  3538. Show #$lvl, links
  3539. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3540. Rarity Magic
  3541. ItemLevel <= 25
  3542. LinkedSockets >= 3
  3543. SetTextColor 100 100 255 255
  3544. SetBorderColor 100 100 100
  3545. SetFontSize 36
  3546.  
  3547. Show #$lvl, links
  3548. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3549. Rarity Normal
  3550. ItemLevel <= 60
  3551. LinkedSockets >= 3
  3552. SetTextColor 255 255 255 255
  3553. SetBorderColor 100 100 100
  3554.  
  3555. Show #$lvl, links
  3556. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3557. Rarity Magic
  3558. ItemLevel <= 60
  3559. LinkedSockets >= 3
  3560. SetTextColor 100 100 255 255
  3561. SetBorderColor 100 100 100
  3562.  
  3563. Show #$lvl, other
  3564. Rarity Normal
  3565. ItemLevel < 12
  3566. LinkedSockets >= 3
  3567. SetTextColor 255 255 255 225
  3568. SetBorderColor 50 50 50
  3569. SetBackgroundColor 0 0 0 185
  3570. SetFontSize 36
  3571.  
  3572. Show #$lvl, other
  3573. Rarity Magic
  3574. ItemLevel < 12
  3575. LinkedSockets >= 3
  3576. SetTextColor 100 100 255 225
  3577. SetBorderColor 50 50 50
  3578. SetBackgroundColor 0 0 0 185
  3579. SetFontSize 36
  3580.  
  3581. #-------------------------------------------------------------------------
  3582. # 0904 # PERSONALIZED LEVELING DATA
  3583. #-------------------------------------------------------------------------
  3584. # Insert any extra items (blue/magic) and conditions you want and don't want to see while leveling here.
  3585. # The example below shows how to disable any clunky and two-handed weapons while leveling and show bows with extra highlight!
  3586.  
  3587. #Show
  3588. # Class "Bows"
  3589. # ItemLevel <= 65
  3590. # SetFontSize 38
  3591. # SetBorderColor 0 100 100 255
  3592.  
  3593. #Hide
  3594. # Class "One Hand" "Two Hand" "Claws" "Swords" "Axes" "Staves"
  3595. # Rarity <= Normal
  3596. # ItemLevel > 10
  3597. # ItemLevel <= 65
  3598.  
  3599. #Hide
  3600. # Class "One Hand" "Two Hand" "Claws" "Swords" "Axes" "Staves" "Bows"
  3601. # Rarity <= Magic
  3602. # ItemLevel > 15
  3603. # ItemLevel <= 65
  3604.  
  3605. #------------------------------------------------------------------------
  3606. # 0905 # LEVELING NORMAL ITEMS AND NORMAL/MAGIC WEAPONS PROGRESSION
  3607. #------------------------------------------------------------------------
  3608.  
  3609. Show #$start, lvl, clunky
  3610. Class "Body Armours" "Shields"
  3611. Rarity Normal
  3612. ItemLevel < 12
  3613. Width = 2
  3614. Height >= 3
  3615. SetTextColor 200 200 200 180
  3616. SetBorderColor 0 0 0
  3617. SetBackgroundColor 0 0 0 165
  3618.  
  3619. Show #$start, lvl, clunky
  3620. Rarity Normal
  3621. ItemLevel < 12
  3622. Width = 2
  3623. Height >= 4
  3624. SetTextColor 200 200 200 180
  3625. SetBorderColor 0 0 0
  3626. SetBackgroundColor 0 0 0 165
  3627.  
  3628. Show #$start, lvl, small
  3629. Rarity Normal
  3630. ItemLevel <= 12
  3631. Width <= 1
  3632. Height <= 4
  3633. SetTextColor 200 200 200 255
  3634. SetBorderColor 50 50 50
  3635. SetBackgroundColor 0 0 0 185
  3636.  
  3637. Show #$start, lvl, small
  3638. Rarity Normal
  3639. ItemLevel <= 12
  3640. Width <= 2
  3641. Height <= 2
  3642. SetTextColor 200 200 200 255
  3643. SetBorderColor 50 50 50
  3644. SetBackgroundColor 0 0 0 185
  3645.  
  3646. Show #$start, lvl
  3647. Rarity Normal
  3648. ItemLevel < 12
  3649. SetBorderColor 0 0 0
  3650. SetBackgroundColor 0 0 0 165
  3651. SetFontSize 32
  3652.  
  3653. Show
  3654. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3655. Rarity <= Magic
  3656. DropLevel >= 8
  3657. ItemLevel < 13
  3658. SetBorderColor 0 0 0
  3659. SetBackgroundColor 0 0 0 165
  3660. SetFontSize 32
  3661.  
  3662. Show
  3663. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3664. Rarity <= Magic
  3665. DropLevel >= 9
  3666. ItemLevel < 14
  3667. SetBorderColor 0 0 0
  3668. SetBackgroundColor 0 0 0 165
  3669. SetFontSize 32
  3670.  
  3671. Show
  3672. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3673. Rarity <= Magic
  3674. DropLevel >= 11
  3675. ItemLevel < 16
  3676. SetBorderColor 0 0 0
  3677. SetBackgroundColor 0 0 0 165
  3678. SetFontSize 32
  3679.  
  3680. Show
  3681. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3682. Rarity <= Magic
  3683. DropLevel >= 14
  3684. ItemLevel < 18
  3685. SetBorderColor 0 0 0
  3686. SetBackgroundColor 0 0 0 165
  3687. SetFontSize 30
  3688.  
  3689. Show
  3690. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3691. Rarity <= Magic
  3692. DropLevel >= 17
  3693. ItemLevel < 20
  3694. SetBorderColor 0 0 0
  3695. SetBackgroundColor 0 0 0 165
  3696. SetFontSize 30
  3697. Show
  3698. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3699. Rarity <= Magic
  3700. DropLevel >= 19
  3701. ItemLevel < 22
  3702. SetBorderColor 0 0 0
  3703. SetBackgroundColor 0 0 0 165
  3704. SetFontSize 30
  3705.  
  3706. Show
  3707. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3708. Rarity <= Magic
  3709. DropLevel >= 21
  3710. ItemLevel < 24
  3711. SetBorderColor 0 0 0
  3712. SetBackgroundColor 0 0 0 165
  3713. SetFontSize 30
  3714.  
  3715. Show
  3716. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3717. Rarity <= Magic
  3718. DropLevel >= 24
  3719. ItemLevel < 26
  3720. SetBorderColor 0 0 0
  3721. SetBackgroundColor 0 0 0 165
  3722. SetFontSize 30
  3723.  
  3724. Show
  3725. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3726. Rarity <= Magic
  3727. DropLevel >= 26
  3728. ItemLevel < 28
  3729. SetBorderColor 0 0 0
  3730. SetBackgroundColor 0 0 0 165
  3731. SetFontSize 30
  3732.  
  3733. Show
  3734. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3735. Rarity <= Magic
  3736. DropLevel >= 28
  3737. ItemLevel < 30
  3738. SetBorderColor 0 0 0
  3739. SetBackgroundColor 0 0 0 165
  3740. SetFontSize 30
  3741.  
  3742. Show
  3743. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3744. Rarity <= Magic
  3745. DropLevel >= 30
  3746. ItemLevel < 32
  3747. SetBorderColor 0 0 0
  3748. SetBackgroundColor 0 0 0 165
  3749. SetFontSize 30
  3750.  
  3751. Show
  3752. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3753. Rarity <= Magic
  3754. DropLevel >= 32
  3755. ItemLevel < 34
  3756. SetBorderColor 0 0 0
  3757. SetBackgroundColor 0 0 0 165
  3758. SetFontSize 30
  3759.  
  3760. Show
  3761. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3762. Rarity <= Magic
  3763. DropLevel >= 34
  3764. ItemLevel < 36
  3765. SetBorderColor 0 0 0
  3766. SetBackgroundColor 0 0 0 165
  3767. SetFontSize 30
  3768.  
  3769. Show
  3770. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3771. Rarity <= Magic
  3772. DropLevel >= 37
  3773. ItemLevel < 38
  3774. SetBorderColor 0 0 0
  3775. SetBackgroundColor 0 0 0 165
  3776. SetFontSize 30
  3777.  
  3778. Show
  3779. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3780. Rarity <= Magic
  3781. DropLevel >= 39
  3782. ItemLevel < 40
  3783. SetBorderColor 0 0 0
  3784. SetBackgroundColor 0 0 0 165
  3785. SetFontSize 30
  3786.  
  3787. Show
  3788. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3789. Rarity <= Magic
  3790. DropLevel >= 41
  3791. ItemLevel < 42
  3792. SetBorderColor 0 0 0
  3793. SetBackgroundColor 0 0 0 165
  3794. SetFontSize 30
  3795.  
  3796. Show
  3797. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3798. Rarity <= Magic
  3799. DropLevel >= 46
  3800. ItemLevel < 48
  3801. SetBorderColor 0 0 0
  3802. SetBackgroundColor 0 0 0 165
  3803. SetFontSize 30
  3804.  
  3805. Show
  3806. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3807. Rarity <= Magic
  3808. DropLevel >= 48
  3809. ItemLevel < 50
  3810. SetBorderColor 0 0 0
  3811. SetBackgroundColor 0 0 0 165
  3812. SetFontSize 30
  3813.  
  3814. Show
  3815. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3816. Rarity <= Magic
  3817. DropLevel >= 50
  3818. ItemLevel < 52
  3819. SetBorderColor 0 0 0
  3820. SetBackgroundColor 0 0 0 165
  3821. SetFontSize 30
  3822.  
  3823. Show
  3824. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3825. Rarity <= Magic
  3826. DropLevel >= 52
  3827. ItemLevel < 54
  3828. SetBorderColor 0 0 0
  3829. SetBackgroundColor 0 0 0 165
  3830. SetFontSize 30
  3831.  
  3832. Show
  3833. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3834. Rarity <= Magic
  3835. DropLevel >= 54
  3836. ItemLevel < 56
  3837. SetBorderColor 0 0 0
  3838. SetBackgroundColor 0 0 0 165
  3839. SetFontSize 30
  3840.  
  3841. Show
  3842. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3843. Rarity <= Magic
  3844. DropLevel >= 56
  3845. ItemLevel < 58
  3846. SetBorderColor 0 0 0
  3847. SetBackgroundColor 0 0 0 165
  3848. SetFontSize 30
  3849.  
  3850. Show
  3851. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3852. Rarity <= Magic
  3853. DropLevel >= 60
  3854. ItemLevel < 62
  3855. SetBorderColor 0 0 0
  3856. SetBackgroundColor 0 0 0 165
  3857. SetFontSize 30
  3858.  
  3859. Show
  3860. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3861. Rarity <= Magic
  3862. DropLevel >= 65
  3863. ItemLevel < 66
  3864. SetBorderColor 0 0 0
  3865. SetBackgroundColor 0 0 0 165
  3866. SetFontSize 30
  3867.  
  3868. Show
  3869. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3870. Rarity <= Magic
  3871. DropLevel >= 67
  3872. ItemLevel < 68
  3873. SetBorderColor 0 0 0
  3874. SetBackgroundColor 0 0 0 165
  3875. SetFontSize 30
  3876.  
  3877. #------------------------------------------------------------------------
  3878. # 0906 # LEVELING MAGIC ITEM PROGRESSION
  3879. #------------------------------------------------------------------------
  3880.  
  3881. Show #$start, lvl, clunky
  3882. Class "Body Armours" "Shields"
  3883. Rarity Magic
  3884. ItemLevel < 12
  3885. Width = 2
  3886. Height >= 3
  3887. SetTextColor 156 156 235 150
  3888. SetBorderColor 0 0 0
  3889. SetBackgroundColor 0 0 0 165
  3890.  
  3891. Show #$start, lvl, clunky
  3892. Rarity Magic
  3893. ItemLevel < 12
  3894. Width = 2
  3895. Height >= 4
  3896. SetTextColor 156 156 235 150
  3897. SetBorderColor 0 0 0
  3898. SetBackgroundColor 0 0 0 165
  3899.  
  3900. Show #$start, lvl, small
  3901. Rarity Magic
  3902. ItemLevel <= 12
  3903. Width <= 1
  3904. Height <= 4
  3905. SetTextColor 136 136 255 240
  3906. SetBorderColor 50 50 50
  3907. SetBackgroundColor 0 0 0 185
  3908.  
  3909. Show #$start, lvl, small
  3910. Rarity Magic
  3911. ItemLevel <= 12
  3912. Width <= 2
  3913. Height <= 2
  3914. SetTextColor 136 136 255 240
  3915. SetBorderColor 50 50 50
  3916. SetBackgroundColor 0 0 0 185
  3917.  
  3918. Show #$start, lvl
  3919. Rarity Magic
  3920. ItemLevel < 12
  3921. SetTextColor 136 136 255 240
  3922. SetBorderColor 0 0 0
  3923. SetBackgroundColor 0 0 0 165
  3924. SetFontSize 32
  3925.  
  3926. Show
  3927. Rarity Magic
  3928. ItemLevel < 24
  3929. SetBorderColor 0 0 0
  3930. SetBackgroundColor 0 0 0 165
  3931. SetFontSize 32
  3932.  
  3933. Show
  3934. Rarity Magic
  3935. ItemLevel < 36
  3936. SetBorderColor 0 0 0
  3937. SetBackgroundColor 0 0 0 165
  3938. SetFontSize 26
  3939.  
  3940. #------------------------------------------------------------------------
  3941. # 0905 # LEVELING GENERAL RULES
  3942. #------------------------------------------------------------------------
  3943.  
  3944. #------------------------------------------------------------------------
  3945. # Section: 5000 # TEMP AND WIP ENTRIES
  3946. #------------------------------------------------------------------------
  3947. #Work-in-progress entries are added here
  3948.  
  3949. #------------------------------------------------------------------------
  3950. # 5001 # WARBAND MODS - DEACTIVATED
  3951. #------------------------------------------------------------------------
  3952.  
  3953. Hide
  3954. Rarity Magic
  3955. Class "Helmets"
  3956. SetBorderColor 175 30 30
  3957. SetBackgroundColor 200 60 0 175
  3958. SetFontSize 29
  3959.  
  3960. Hide
  3961. Rarity Magic
  3962. Class "Gloves"
  3963. SetBorderColor 30 0 175
  3964. SetBackgroundColor 50 25 150 175
  3965. SetFontSize 29
  3966.  
  3967. Hide
  3968. Rarity Magic
  3969. Class "Boots"
  3970. SetBorderColor 25 150 90
  3971. SetBackgroundColor 50 125 125 175
  3972. SetFontSize 29
  3973.  
  3974. #---------------------------------------------------------------------------------------------------------------
  3975. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  3976. #---------------------------------------------------------------------------------------------------------------
  3977. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  3978.  
  3979. #------------------------------------------------------------------------
  3980. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  3981. #------------------------------------------------------------------------
  3982. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  3983.  
  3984. Hide # Minimize junk instead of hiding (if "Show")
  3985. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3986. Rarity Magic
  3987. SetBorderColor 0 0 0 150
  3988. SetBackgroundColor 0 0 0 165
  3989. SetFontSize 20
  3990.  
  3991. Hide # Minimize junk instead of hiding (if "Show")
  3992. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3993. Rarity Normal
  3994. SetBorderColor 0 0 0 100
  3995. SetBackgroundColor 0 0 0 165
  3996. SetFontSize 20
  3997.  
  3998. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after over a year of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  3999. # Still I doubt it'll ever happen. However, if it will, please inform me!
  4000.  
  4001. Show # SafetyLine!
  4002. SetTextColor 255 0 255 255
  4003. SetBorderColor 255 0 255 255
  4004. SetFontSize 45
  4005.  
  4006. #---------------------------------------------------------------------------------------------------------------
  4007. # THANKS TO:
  4008. #---------------------------------------------------------------------------------------------------------------
  4009. # SCRIPT by NeverSink ( the-dude- on reddit )
  4010. #
  4011. # COMMUNITY:
  4012. # Special highlight for my Streamviewers, Redditors and Forum Pals
  4013. #
  4014. # DEVELOPERS:
  4015. # GGG - Thanks for the awesome game!
  4016. # GGG: Bex - Special thanks for providing information to keep the filter running well on league starts!
  4017. #
  4018. # FRIENDS:
  4019. # Haggis & Tobnac - Thanks for being good pals and POE-Teammembers. Also members of the "Filterblade" project!
  4020. # C4pture - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
  4021. # Malchron - for helping out with his advice. And stuff.
  4022. #
  4023. # SUGGESTIONS / HELP:
  4024. # Helmannn - for helping to test the filter during the Ascendancy Alpha!
  4025. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4026. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4027. # ZiggyD - Helping out with testing the filter during the 2.0 beta
  4028. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4029. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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