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- MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
- MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=F:\Games\Unreal Engine 4\Epic Games\4.10\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=F:/Projects/UE4/SpaceBossesTD_Fork/SpaceBossesCPP.uproject -cook -stage -archive -archivedirectory=F:/Projects/UE4/builds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
- MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=F:/Games/Unreal Engine 4/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/jacop/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+Games+Unreal+Engine+4+Epic+Games+4.10)
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=F:\Programs\VSC2015\Common7\Tools
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via F:\Programs\VSC2015\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\jacop\AppData\Local\Temp\UAT\F+Games+Unreal+Engine+4+Epic+Games+4.10\Rules)
- MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
- MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\Projects\UE4\SpaceBossesTD_Fork\SpaceBossesCPP.uproject
- MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\jacop\AppData\Local\Temp\UAT\F+Games+Unreal+Engine+4+Epic+Games+4.10\Rules\UATRules505365340.dll
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=F:\Projects\UE4\builds
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=F:\Projects\UE4\SpaceBossesTD_Fork\Saved\StagedBuilds
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=SpaceBossesCPP
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCName=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookAll=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Deploy=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FastCook=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Package=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=F:\Projects\UE4\SpaceBossesTD_Fork\Binaries\Win32
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=F:\Projects\UE4\SpaceBossesTD_Fork\Binaries\Win32
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=F:\Projects\UE4\SpaceBossesTD_Fork\Binaries\Win32\SpaceBossesCPP.exe
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=F:\Projects\UE4\SpaceBossesTD_Fork\Binaries\Win32\SpaceBossesCPP.exe
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=F:\Projects\UE4\SpaceBossesTD_Fork\SpaceBossesCPP.uproject
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=SpaceBossesCPP
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* UE4Build:
- MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* ForceMonolithic: False
- MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* ForceNonUnity:False
- MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* ForceDebugInfo: False
- MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* UseXGE: False
- MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* UseParallelExecutor: False
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: F:\Games\Unreal Engine 4\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SpaceBossesCPP Win32 Development -clean F:\Projects\UE4\SpaceBossesTD_Fork\SpaceBossesCPP.uproject -remoteini="F:\Projects\UE4\SpaceBossesTD_Fork" -nobuilduht -rocket -NoHotReloadFromIDE
- MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Couldn't find module rules file for module 'BTUtilityPlugin'.
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,237922s to run UnrealBuildTool.exe, ExitCode=5
- MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): F:\Games\Unreal Engine 4\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SpaceBossesCPP Win32 Development -clean F:\Projects\UE4\SpaceBossesTD_Fork\SpaceBossesCPP.uproject -remoteini="F:\Projects\UE4\SpaceBossesTD_Fork" -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.02.21-03.06.08.txt'
- MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: in AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.UE4Build.CleanWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform Platform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dict
- MainFrameActions: Packaging (Windows (32-bit)): ionary`2 EnvVars)
- MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
- MainFrameActions: Packaging (Windows (32-bit)): in Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- MainFrameActions: Packaging (Windows (32-bit)): in BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Windows (32-bit)): in BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
- MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.Program.Main()
- MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5
- MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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