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  1.  
  2. MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
  3. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=F:\Games\Unreal Engine 4\Epic Games\4.10\Engine\Binaries\DotNET
  4. MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=F:/Projects/UE4/SpaceBossesTD_Fork/SpaceBossesCPP.uproject -cook -stage -archive -archivedirectory=F:/Projects/UE4/builds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
  5. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
  6. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
  7. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
  8. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=F:/Games/Unreal Engine 4/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  9. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/jacop/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+Games+Unreal+Engine+4+Epic+Games+4.10)
  10. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  11. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  12. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
  13. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  14. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=F:\Programs\VSC2015\Common7\Tools
  15. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via F:\Programs\VSC2015\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  16. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  17. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  18. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  19. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  20. MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  21. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\jacop\AppData\Local\Temp\UAT\F+Games+Unreal+Engine+4+Epic+Games+4.10\Rules)
  22. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
  23. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  24. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
  25. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\Projects\UE4\SpaceBossesTD_Fork\SpaceBossesCPP.uproject
  26. MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\jacop\AppData\Local\Temp\UAT\F+Games+Unreal+Engine+4+Epic+Games+4.10\Rules\UATRules505365340.dll
  27. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
  28. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  29. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True
  30. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
  31. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True
  32. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=F:\Projects\UE4\builds
  33. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=F:\Projects\UE4\SpaceBossesTD_Fork\Saved\StagedBuilds
  34. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=True
  35. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True
  36. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean=True
  37. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False
  38. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  39. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=SpaceBossesCPP
  40. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
  41. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=True
  42. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  43. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor=
  44. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
  45. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  46. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
  47. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  48. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  49. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
  50. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
  51. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  52. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCName=
  53. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  54. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  55. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
  56. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
  57. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
  58. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets=
  59. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False
  60. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  61. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
  62. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
  63. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookAll=False
  64. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
  65. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Deploy=False
  66. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
  67. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FastCook=False
  68. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False
  69. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False
  70. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun=
  71. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False
  72. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0
  73. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
  74. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
  75. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False
  76. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook=
  77. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True
  78. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Package=True
  79. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False
  80. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False
  81. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False
  82. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
  83. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
  84. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  85. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
  86. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
  87. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=F:\Projects\UE4\SpaceBossesTD_Fork\Binaries\Win32
  88. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=F:\Projects\UE4\SpaceBossesTD_Fork\Binaries\Win32
  89. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=F:\Projects\UE4\SpaceBossesTD_Fork\Binaries\Win32\SpaceBossesCPP.exe
  90. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=F:\Projects\UE4\SpaceBossesTD_Fork\Binaries\Win32\SpaceBossesCPP.exe
  91. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False
  92. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
  93. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True
  94. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
  95. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=F:\Projects\UE4\SpaceBossesTD_Fork\SpaceBossesCPP.uproject
  96. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True
  97. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False
  98. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  99. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
  100. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
  101. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=SpaceBossesCPP
  102. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False
  103. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak=
  104. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False
  105. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  106. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False
  107. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False
  108. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True
  109. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
  110. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
  111. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
  112. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  113. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
  114. MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  115. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  116. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* UE4Build:
  117. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* ForceMonolithic: False
  118. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* ForceNonUnity:False
  119. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* ForceDebugInfo: False
  120. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* UseXGE: False
  121. MainFrameActions: Packaging (Windows (32-bit)): UE4Build.Build: ************************* UseParallelExecutor: False
  122. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: F:\Games\Unreal Engine 4\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SpaceBossesCPP Win32 Development -clean F:\Projects\UE4\SpaceBossesTD_Fork\SpaceBossesCPP.uproject -remoteini="F:\Projects\UE4\SpaceBossesTD_Fork" -nobuilduht -rocket -NoHotReloadFromIDE
  123. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Couldn't find module rules file for module 'BTUtilityPlugin'.
  124. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,237922s to run UnrealBuildTool.exe, ExitCode=5
  125. MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  126. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  127. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): F:\Games\Unreal Engine 4\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SpaceBossesCPP Win32 Development -clean F:\Projects\UE4\SpaceBossesTD_Fork\SpaceBossesCPP.uproject -remoteini="F:\Projects\UE4\SpaceBossesTD_Fork" -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.02.21-03.06.08.txt'
  128. MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: in AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  129. MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  130. MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.UE4Build.CleanWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform Platform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dict
  131. MainFrameActions: Packaging (Windows (32-bit)): ionary`2 EnvVars)
  132. MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
  133. MainFrameActions: Packaging (Windows (32-bit)): in Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  134. MainFrameActions: Packaging (Windows (32-bit)): in BuildCookRun.DoBuildCookRun(ProjectParams Params)
  135. MainFrameActions: Packaging (Windows (32-bit)): in BuildCommand.Execute()
  136. MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  137. MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.Automation.Process(String[] CommandLine)
  138. MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.Program.MainProc(Object Param)
  139. MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
  140. MainFrameActions: Packaging (Windows (32-bit)): in AutomationTool.Program.Main()
  141. MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  142. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5
  143. MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
  144. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
  145. MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  146. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
  147. PackagingResults:Error: Error Unknown Error
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