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Mar 6th, 2017
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  1. * Detected CPU: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz [GenuineIntel], F6/M10/S9, 2593.00 mhz, 26-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 2/4
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 44408 files cached 50 archives, 7771Kb memory used.
  8. Init FileSystem 1.453458 sec
  9. 'xrCore' build 6532, Dec 24 2016
  10.  
  11. EH: E283722790D7E160CBC90F76D2580B85
  12.  
  13. -----loading d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\system.ltx
  14. -----loading d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. command line -dbg -noprefetch
  22. Executing config-script "user.ltx"...
  23. [appdata\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R2.dll
  25. Loading DLL: xrGame.dll
  26. ! Player name in registry is empty! (InstallUserName)
  27. * [win32]: free[3975100 K], reserved[109440 K], committed[109700 K]
  28. * [ D3D ]: textures[0 K]
  29. * [x-ray]: process heap[19288 K], game lua[0 K], render[0 K]
  30. * [x-ray]: economy: strings[15515 K], smem[0 K]
  31. SOUND: OpenAL: enumerate devices...
  32. SOUND: OpenAL: EnumerationExtension Present
  33. dir[0]=D:\S.T.A.L.K.E.R. - Call of Chernobyl v.1.4.12\bin\
  34. dir[1]=D:\S.T.A.L.K.E.R. - Call of Chernobyl v.1.4.12\
  35. dir[2]=D:\S.T.A.L.K.E.R. - Call of Chernobyl v.1.4.12\bin\
  36. dir[3]=C:\WINDOWS\system32\
  37. CleanDeviceSpecifierList
  38. CleanDeviceSpecifierList OpenAL Soft
  39. devices OpenAL Soft
  40. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  41. SOUND: OpenAL: default SndDevice name set to Generic Software
  42. SOUND: OpenAL: All available devices:
  43. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  44. 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  45. 3. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  46. Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\default_controls.ltx"...
  47. [d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\default_controls.ltx] successfully loaded.
  48. Executing config-script "user.ltx"...
  49. Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\rspec_high.ltx"...
  50. [d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\rspec_high.ltx] successfully loaded.
  51. Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\default_controls.ltx"...
  52. [d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\default_controls.ltx] successfully loaded.
  53. ~ Invalid syntax in call to 'r2_aa_break'
  54. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  55. ~ Invalid syntax in call to 'r2_aa_weight'
  56. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  57. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  58. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  59. [appdata\user.ltx] successfully loaded.
  60. SOUND: Selected device is Generic Software
  61. * sound: EAX 2.0 extension: absent
  62. * sound: EAX 2.0 deferred: absent
  63. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  64. ! sound: OpenAL: Can't create source. Error: Invalid Value.
  65. ! SOUND: OpenAL: Max targets - 256
  66. Starting RENDER device...
  67. * GPU [vendor:10DE]-[device:FD9]: NVIDIA GeForce GT 645M
  68. * GPU driver: 21.21.13.7866
  69. * CREATE: DeviceREF: 1
  70. * Vertex Processor: PURE HARDWARE
  71. * Texture memory: 4085 M
  72. * DDI-level: 9.0
  73. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  74. * GPU vertex cache: unrecognized, 16
  75. * NVidia MGPU: Logical(1), Physical(1)
  76. * Starting rendering as 2-GPU.
  77. * DVB created: 1536K
  78. * DIB created: 512K
  79. ! Renderer doesn't support blender 'effects\shadow_world'
  80. * NULLRT supported
  81. * ...and used
  82. * HWDST/PCF supported and used
  83. * NV-DBT supported and used
  84. compiling shader dumb
  85. compiling shader dumb
  86. compiling shader accum_mask
  87. compiling shader accum_sun_mask
  88. compiling shader copy_p
  89. compiling shader accum_volume
  90. compiling shader copy
  91. compiling shader accum_sun_near
  92. compiling shader accum_sun
  93. compiling shader accum_sun_cascade
  94. compiling shader accum_sun_cascade_far
  95. compiling shader accum_omni_unshadowed
  96. compiling shader accum_omni_normal
  97. compiling shader accum_omni_transluent
  98. compiling shader accum_spot_unshadowed
  99. compiling shader accum_spot_normal
  100. compiling shader accum_spot_fullsize
  101. compiling shader accum_volumetric
  102. compiling shader accum_volumetric
  103. compiling shader accum_indirect
  104. compiling shader bloom_build
  105. compiling shader bloom_filter
  106. compiling shader bloom_filter_f
  107. compiling shader bloom_luminance_1
  108. compiling shader bloom_luminance_2
  109. compiling shader bloom_luminance_3
  110. compiling shader combine_1
  111. compiling shader combine_1
  112. compiling shader combine_2_AA
  113. compiling shader combine_2_NAA
  114. compiling shader combine_2_AA_D
  115. compiling shader combine_2_NAA_D
  116. compiling shader combine_volumetric
  117. compiling shader postprocess
  118. compiling shader postprocess_CM
  119. compiling shader distort
  120. compiling shader particle_distort
  121. compiling shader particle
  122. compiling shader particle
  123. compiling shader particle_s-blend
  124. compiling shader particle-clip
  125. compiling shader particle_s-add
  126. compiling shader particle_s-aadd
  127. compiling shader deffer_particle
  128. compiling shader deffer_particle
  129. - r__tf_aniso 4
  130. - r2_tf_mipbias 0.
  131. compiling shader portal
  132. compiling shader portal
  133. compiling shader simple_color
  134. compiling shader editor
  135. * loading script _G.script
  136. * loading script class_registrator.script
  137. * loading script ui_main_menu.script
  138. * loading script smart_terrain.script
  139. * loading script se_level_changer.script
  140. * loading script se_actor.script
  141. * loading script se_stalker.script
  142. * loading script se_heli.script
  143. * loading script se_zones.script
  144. * loading script se_item.script
  145. * loading script se_smart_cover.script
  146. * loading script se_car.script
  147. * loading script se_artefact.script
  148. * loading script se_monster.script
  149. * loading script sim_squad_scripted.script
  150. * loading script game_registrator.script
  151. compiling shader sky2
  152. compiling shader sky2
  153. compiling shader clouds
  154. compiling shader clouds
  155. Starting engine...
  156. compiling shader stub_default
  157. compiling shader effects_sun
  158. compiling shader hud_font
  159. ! Player name in registry is empty! (InstallUserName)
  160. Loading DLL: xrGameSpy.dll
  161. intro_start intro_logo
  162. intro_delete ::update_logo_intro
  163. compiling shader yuv2rgb
  164. ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\sounds\music\menu.ogg
  165. * loading script axr_main.script
  166. * loading script xrs_dyn_music.script
  167. * loading script closecaption.script
  168. * loading script warfare_options.script
  169. * loading script ui_mm_faction_select.script
  170. * loading script xrs_debug_tools.script
  171. * [win32]: free[3837096 K], reserved[108948 K], committed[248196 K]
  172. * [ D3D ]: textures[16 K]
  173. * [x-ray]: process heap[126854 K], game lua[2160 K], render[150 K]
  174. * [x-ray]: economy: strings[16009 K], smem[0 K]
  175. * loading script ui_mm_opt_main.script
  176. * loading script ui_mm_opt_video.script
  177. * loading script ui_mm_opt_sound.script
  178. * loading script ui_mm_opt_gameplay.script
  179. * loading script db.script
  180. * loading script actor_proxy.script
  181. * loading script ui_mm_opt_controls.script
  182. * loading script ui_mm_opt_video_adv.script
  183. * loading script axr_main_options.script
  184. * loading script slot_hud.script
  185. * loading script warfare_factions.script
  186. * loading script warfare.script
  187. * loading script axr_keybind.script
  188. * loading script ui_warfare_options.script
  189. !!! FN: default (large squads).ltx !!!
  190. !!! FN: default (no offline combat).ltx !!!
  191. !!! FN: default (small squads).ltx !!!
  192. !!! FN: default.ltx !!!
  193. !!! FN: faster v1 (less squads active).ltx !!!
  194. !!! FN: faster v2 (more squads active).ltx !!!
  195. !!! FN: slower v1 (less squads active).ltx !!!
  196. !!! FN: slower v2 (more squads active).ltx !!!
  197. Input: 1
  198. Config-file [appdata\user.ltx] saved successfully
  199. Destroying Direct3D...
  200. * RM_Dump: textures : 3
  201. * : 1: ui\ui_actor_hint_wnd
  202. * : 1: ui\ui_actor_multiplayer_game_menu
  203. * : 1: ui\ui_common
  204. * RM_Dump: rtargets : 0
  205. * RM_Dump: vs : 1
  206. * : 3: null
  207. * RM_Dump: ps : 1
  208. * : 3: null
  209. * RM_Dump: dcl : 0
  210. * RM_Dump: states : 1
  211. * RM_Dump: tex_list : 3
  212. * RM_Dump: matrices : 0
  213. * RM_Dump: lst_constants: 0
  214. * RM_Dump: v_passes : 3
  215. * RM_Dump: v_elements: 3
  216. * RM_Dump: v_shaders : 3
  217. refCount:pBaseZB 1
  218. refCount:pBaseRT 1
  219. DeviceREF: 5
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