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- * Detected CPU: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz [GenuineIntel], F6/M10/S9, 2593.00 mhz, 26-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
- * CPU cores/threads: 2/4
- Initializing File System...
- using fs-ltx fsgame.ltx
- FS: 44408 files cached 50 archives, 7771Kb memory used.
- Init FileSystem 1.453458 sec
- 'xrCore' build 6532, Dec 24 2016
- EH: E283722790D7E160CBC90F76D2580B85
- -----loading d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\system.ltx
- -----loading d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\system.ltx
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrRender_R3.dll
- refCount:m_pAdapter 1
- Loading DLL: xrRender_R4.dll
- command line -dbg -noprefetch
- Executing config-script "user.ltx"...
- [appdata\user.ltx] successfully loaded.
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrGame.dll
- ! Player name in registry is empty! (InstallUserName)
- * [win32]: free[3975100 K], reserved[109440 K], committed[109700 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: process heap[19288 K], game lua[0 K], render[0 K]
- * [x-ray]: economy: strings[15515 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[0]=D:\S.T.A.L.K.E.R. - Call of Chernobyl v.1.4.12\bin\
- dir[1]=D:\S.T.A.L.K.E.R. - Call of Chernobyl v.1.4.12\
- dir[2]=D:\S.T.A.L.K.E.R. - Call of Chernobyl v.1.4.12\bin\
- dir[3]=C:\WINDOWS\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList OpenAL Soft
- devices OpenAL Soft
- SOUND: OpenAL: system default SndDevice name is Generic Hardware
- SOUND: OpenAL: default SndDevice name set to Generic Software
- SOUND: OpenAL: All available devices:
- 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
- 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
- 3. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
- Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\default_controls.ltx"...
- [d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\rspec_high.ltx"...
- [d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\rspec_high.ltx] successfully loaded.
- Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\default_controls.ltx"...
- [d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\configs\default_controls.ltx] successfully loaded.
- ~ Invalid syntax in call to 'r2_aa_break'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'r2_aa_weight'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
- ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
- [appdata\user.ltx] successfully loaded.
- SOUND: Selected device is Generic Software
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- ! sound: OpenAL: Can't create source. Error: Invalid Value.
- ! SOUND: OpenAL: Max targets - 256
- Starting RENDER device...
- * GPU [vendor:10DE]-[device:FD9]: NVIDIA GeForce GT 645M
- * GPU driver: 21.21.13.7866
- * CREATE: DeviceREF: 1
- * Vertex Processor: PURE HARDWARE
- * Texture memory: 4085 M
- * DDI-level: 9.0
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- * DVB created: 1536K
- * DIB created: 512K
- ! Renderer doesn't support blender 'effects\shadow_world'
- * NULLRT supported
- * ...and used
- * HWDST/PCF supported and used
- * NV-DBT supported and used
- compiling shader dumb
- compiling shader dumb
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- compiling shader particle_distort
- compiling shader particle
- compiling shader particle
- compiling shader particle_s-blend
- compiling shader particle-clip
- compiling shader particle_s-add
- compiling shader particle_s-aadd
- compiling shader deffer_particle
- compiling shader deffer_particle
- - r__tf_aniso 4
- - r2_tf_mipbias 0.
- compiling shader portal
- compiling shader portal
- compiling shader simple_color
- compiling shader editor
- * loading script _G.script
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script game_registrator.script
- compiling shader sky2
- compiling shader sky2
- compiling shader clouds
- compiling shader clouds
- Starting engine...
- compiling shader stub_default
- compiling shader effects_sun
- compiling shader hud_font
- ! Player name in registry is empty! (InstallUserName)
- Loading DLL: xrGameSpy.dll
- intro_start intro_logo
- intro_delete ::update_logo_intro
- compiling shader yuv2rgb
- ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - call of chernobyl v.1.4.12\gamedata\sounds\music\menu.ogg
- * loading script axr_main.script
- * loading script xrs_dyn_music.script
- * loading script closecaption.script
- * loading script warfare_options.script
- * loading script ui_mm_faction_select.script
- * loading script xrs_debug_tools.script
- * [win32]: free[3837096 K], reserved[108948 K], committed[248196 K]
- * [ D3D ]: textures[16 K]
- * [x-ray]: process heap[126854 K], game lua[2160 K], render[150 K]
- * [x-ray]: economy: strings[16009 K], smem[0 K]
- * loading script ui_mm_opt_main.script
- * loading script ui_mm_opt_video.script
- * loading script ui_mm_opt_sound.script
- * loading script ui_mm_opt_gameplay.script
- * loading script db.script
- * loading script actor_proxy.script
- * loading script ui_mm_opt_controls.script
- * loading script ui_mm_opt_video_adv.script
- * loading script axr_main_options.script
- * loading script slot_hud.script
- * loading script warfare_factions.script
- * loading script warfare.script
- * loading script axr_keybind.script
- * loading script ui_warfare_options.script
- !!! FN: default (large squads).ltx !!!
- !!! FN: default (no offline combat).ltx !!!
- !!! FN: default (small squads).ltx !!!
- !!! FN: default.ltx !!!
- !!! FN: faster v1 (less squads active).ltx !!!
- !!! FN: faster v2 (more squads active).ltx !!!
- !!! FN: slower v1 (less squads active).ltx !!!
- !!! FN: slower v2 (more squads active).ltx !!!
- Input: 1
- Config-file [appdata\user.ltx] saved successfully
- Destroying Direct3D...
- * RM_Dump: textures : 3
- * : 1: ui\ui_actor_hint_wnd
- * : 1: ui\ui_actor_multiplayer_game_menu
- * : 1: ui\ui_common
- * RM_Dump: rtargets : 0
- * RM_Dump: vs : 1
- * : 3: null
- * RM_Dump: ps : 1
- * : 3: null
- * RM_Dump: dcl : 0
- * RM_Dump: states : 1
- * RM_Dump: tex_list : 3
- * RM_Dump: matrices : 0
- * RM_Dump: lst_constants: 0
- * RM_Dump: v_passes : 3
- * RM_Dump: v_elements: 3
- * RM_Dump: v_shaders : 3
- refCount:pBaseZB 1
- refCount:pBaseRT 1
- DeviceREF: 5
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