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  1. Homebrew Leech Race
  2.  
  3. >Ability Scores
  4. +2 Str, +2 Cha, -2 Dex
  5. >Size
  6. Medium
  7. >Type
  8. Aberration
  9. >Base Speed
  10. 30 ft.
  11. >Languages
  12. Starts with Common and Aklo
  13. Members with high intelligence scores can also learn Elven, Undercommon, Halfing, Gnome, Dwarven, Goblin, or Orcish
  14.  
  15. >Offensive Racial Traits
  16. Barbed Tongue:
  17. Secondary attack, 1d3, creatures hit cannot move more than 10 ft. away and take a -2 to AC. Tongue can be removed by making an opposing strength check or dealing 2 pts of damage to the tongue (AC 11, does not reduce leech's hp). Leech cannot move more than 10 ft. away from a creature it has attached to its tongue but may release its tongue as a free action. A leech may only have one creature attached to its tongue at a time.
  18.  
  19. >Defensive Racial Traits
  20. Immortal:
  21. Leeches do not age naturally and cannot die of old age. While some might come into being at age categories other than adulthood, they never leave their original age category. Spells and effects that cause aging affect a leeches as normal.
  22.  
  23. >Feat and Skill Racial Traits
  24. Integrated:
  25. +1 to Bluff, Disguise and Knowledge (Local) checks.
  26.  
  27. >Magical Racial Traits
  28. Implant parasite:
  29. As a full round action, a leech dislodge and expel its tongue. If placed within a recently deceased corpse and left undisturbed for 2d6 days, the tongue accustoms itself to the new host body and grows into a healthy duplicate, save that the racial statistics of the body are replaced by that of the original leech upon growth. Once a leech expels its tongue, it gains 1 negative level and the original host body dies as soon as it begins to accustom itself. This host body replaces the original host.
  30.  
  31. >Senses Racial Traits
  32. Darkvision 60 ft.
  33.  
  34. >Blood Drinker
  35. Prerequisite: Leech
  36. Benefit:
  37. Choose one humanoid subtype, such as “goblinoid” (this subtype cannot be “leech”). You have acquired a taste for the blood of creatures with this subtype. Whenever you drink fresh blood from such a creature, you gain 5 temporary hit points and a +1 bonus on checks and saves based on Constitution. The effects last 1 hour. If you feed multiple times, you continue to gain hit points to a maximum of 5 temporary hit points for every three Hit Dice you have, but the +1 bonus on Constitution-based skill checks and saving throws do not stack.
  38.  
  39. Normally, you can only drink blood from an opponent who is helpless, grappled, paralyzed, pinned, unconscious, or similarly disabled. If you have a bite attack, you can drink blood automatically as part of your bite attack; otherwise, you must first cut your target by dealing 1 hit point of damage with a slashing or piercing weapon (though you may feed upon a creature with severe wounds or a bleed effect without cutting it first). Once you cut the target, you can drink from its wound as a standard action. Drinking blood deals 2 points of Constitution damage to the creature you feed upon. The blood must come from a living creature of the specified humanoid subtype. It cannot come from a dead or summoned creature. Feeding on unwilling intelligent creatures is an evil act.
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