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- if (cc.isGrounded)
- {
- kierunekRuchu= new Vector3(0, 0, 0);
- if (isFleeing)
- {
- kierunekRuchu = transform.position - target.transform.position;
- kierunekRuchu = kierunekRuchu.normalized;
- }
- }
- else { kierunekRuchu.y -= gravity * Time.deltaTime; }
- cc.Move(kierunekRuchu* szybkoscRuchu * Time.deltaTime);
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