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May 4th, 2016
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C# 0.34 KB | None | 0 0
  1. if (cc.isGrounded)
  2.     {
  3.         kierunekRuchu= new Vector3(0, 0, 0);
  4.         if (isFleeing)
  5.         {
  6.             kierunekRuchu = transform.position - target.transform.position;
  7.             kierunekRuchu = kierunekRuchu.normalized;
  8.         }
  9.     }
  10. else { kierunekRuchu.y -= gravity * Time.deltaTime; }
  11.  
  12. cc.Move(kierunekRuchu* szybkoscRuchu * Time.deltaTime);
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