5h0ckw4v3

Lync's FoxSystemSettings.ini

Apr 15th, 2016
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 23.57 KB | None | 0 0
  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. EnableDynamicLights=False
  8. DynamicShadows=False
  9. AllowD3D11=False
  10. BorderlessWindow=False
  11. LightEnvironmentShadows=True
  12. CompositeDynamicLights=True
  13. SHSecondaryLighting=True
  14. DirectionalLightmaps=True
  15. MotionBlur=True
  16. MotionBlurPause=True
  17. MotionBlurSkinning=1
  18. DepthOfField=False
  19. AmbientOcclusion=False
  20. Bloom=False
  21. bAllowLightShafts=False
  22. Distortion=False
  23. FilteredDistortion=False
  24. DropParticleDistortion=False
  25. bAllowDownsampledTranslucency=False
  26. SpeedTreeLeaves=True
  27. SpeedTreeFronds=True
  28. OnlyStreamInTextures=True
  29. LensFlares=False
  30. FogVolumes=False
  31. FloatingPointRenderTargets=True
  32. OneFrameThreadLag=True
  33. UseVsync=False
  34. UpscaleScreenPercentage=True
  35. FullScreen=True
  36. AllowOpenGL=False
  37. AllowRadialBlur=True
  38. AllowSubSurfaceScattering=FALSE
  39. AllowImageReflections=False
  40. AllowImageReflectionShadowing=True
  41. bAllowSeparateTranslucency=False
  42. bAllowPostprocessMLAA=False
  43. bAllowHighQualityMaterials=True
  44. MaxFilterBlurSampleCount=16
  45. SkeletalMeshLODBias=2
  46. ParticleLODBias=2
  47. DetailMode=0
  48. MaxDrawDistanceScale=1.000000
  49. ShadowFilterQualityBias=0
  50. MaxAnisotropy=4
  51. MaxMultiSamples=1
  52. bAllowD3D9MSAA=False
  53. bAllowTemporalAA=False
  54. TemporalAA_MinDepth=500.000000
  55. TemporalAA_StartDepthVelocityScale=100.000000
  56. MinShadowResolution=128
  57. MinPreShadowResolution=8
  58. MaxShadowResolution=1120
  59. MobileShadowTextureResolution=1120
  60. MaxWholeSceneDominantShadowResolution=1344
  61. ShadowFadeResolution=128
  62. PreShadowFadeResolution=16
  63. ShadowFadeExponent=0.250000
  64. ResX=1920
  65. ResY=1080
  66. ScreenPercentage=100.000000
  67. SceneCaptureStreamingMultiplier=1.000000
  68. ShadowTexelsPerPixel=1.273240
  69. PreShadowResolutionFactor=0.500000
  70. bEnableBranchingPCFShadows=False
  71. bAllowHardwareShadowFiltering=False
  72. TessellationAdaptivePixelsPerTriangle=800.000000
  73. bEnableForegroundShadowsOnWorld=False
  74. bEnableForegroundSelfShadowing=False
  75. bAllowWholeSceneDominantShadows=True
  76. bUseConservativeShadowBounds=False
  77. ShadowFilterRadius=2.000000
  78. ShadowDepthBias=0.012000
  79. PerObjectShadowTransition=60.000000
  80. PerSceneShadowTransition=600.000000
  81. CSMSplitPenumbraScale=0.500000
  82. CSMSplitSoftTransitionDistanceScale=4.000000
  83. CSMSplitDepthBiasScale=0.500000
  84. CSMMinimumFOV=40.000000
  85. CSMFOVRoundFactor=4.000000
  86. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  87. UnbuiltNumWholeSceneDynamicShadowCascades=3
  88. WholeSceneShadowUnbuiltInteractionThreshold=50
  89. bAllowFracturedDamage=True
  90. NumFracturedPartsScale=1.000000
  91. FractureDirectSpawnChanceScale=1.000000
  92. FractureRadialSpawnChanceScale=1.000000
  93. FractureCullDistanceScale=1.000000
  94. bForceCPUAccessToGPUSkinVerts=false
  95. bDisableSkeletalInstanceWeights=false
  96. HighPrecisionGBuffers=False
  97. AllowSecondaryDisplays=False
  98. SecondaryDisplayMaximumWidth=1280
  99. SecondaryDisplayMaximumHeight=720
  100. AllowPerFrameSleep=True
  101. AllowPerFrameYield=True
  102. MobileFeatureLevel=0
  103. MobileFog=True
  104. MobileHeightFog=False
  105. MobileSpecular=True
  106. MobileBumpOffset=True
  107. MobileNormalMapping=True
  108. MobileEnvMapping=True
  109. MobileRimLighting=True
  110. MobileColorBlending=True
  111. MobileColorGrading=False
  112. MobileVertexMovement=True
  113. MobileOcclusionQueries=False
  114. MobileGlobalGammaCorrection=False
  115. MobileAllowGammaCorrectionWorldOverride=False
  116. MobileGfxGammaCorrection=False
  117. MobileLODBias=-0.500000
  118. MobileBoneCount=75
  119. MobileBoneWeightCount=2
  120. MobileUsePreprocessedShaders=True
  121. MobileFlashRedForUncachedShaders=False
  122. MobileWarmUpPreprocessedShaders=True
  123. MobileCachePreprocessedShaders=False
  124. MobileProfilePreprocessedShaders=False
  125. MobileUseCPreprocessorOnShaders=True
  126. MobileLoadCPreprocessedShaders=True
  127. MobileSharePixelShaders=True
  128. MobileShareVertexShaders=True
  129. MobileShareShaderPrograms=True
  130. MobileEnableMSAA=False
  131. MobileContentScaleFactor=1.000000
  132. MobileVertexScratchBufferSize=150
  133. MobileIndexScratchBufferSize=10
  134. MobileLightShaftScale=2.000000
  135. MobileLightShaftFirstPass=0.500000
  136. MobileLightShaftSecondPass=1.000000
  137. MobileModShadows=True
  138. MobileTiltShift=False
  139. MobileMaxMemory=300
  140. MobilePostProcessBlurAmount=32.0
  141. bMobileUsingHighResolutionTiming=True
  142. MobileTiltShiftPosition=0.500000
  143. MobileTiltShiftFocusWidth=0.300000
  144. MobileTiltShiftTransitionWidth=0.500000
  145. MobileMaxShadowRange=500.000000
  146. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  147. MobileClearDepthBetweenDPG=False
  148. MobileSceneDepthResolveForShadows=TRUE
  149. MobileLandscapeLodBias=0
  150. MobileUseShaderGroupForStartupObjects=FALSE
  151. MobileMinimizeFogShaders=FALSE
  152. MobileAllowDepthPrePass=False
  153. MobileFXAAQuality=0
  154. ApexLODResourceBudget=1000000000000000000000.0
  155. ApexDestructionMaxChunkIslandCount=2500
  156. ApexDestructionMaxShapeCount=0
  157. ApexDestructionMaxChunkSeparationLOD=1.0
  158. ApexDestructionMaxActorCreatesPerFrame=-1
  159. ApexDestructionMaxFracturesProcessedPerFrame=-1
  160. ApexDestructionSortByBenefit=True
  161. ApexGRBEnable=false
  162. ApexGRBGPUMemSceneSize=128
  163. ApexGRBGPUMemTempDataSize=128
  164. ApexGRBMeshCellSize=7.5
  165. ApexGRBNonPenSolverPosIterCount=9;
  166. ApexGRBFrictionSolverPosIterCount=3;
  167. ApexGRBFrictionSolverVelIterCount=3;
  168. ApexGRBSkinWidth=0.025
  169. ApexGRBMaxLinearAcceleration=1000000.0
  170. bEnableParallelAPEXClothingFetch=True
  171. bApexClothingAsyncFetchResults=False
  172. ApexClothingAvgSimFrequencyWindow=60
  173. ApexClothingAllowAsyncCooking=True
  174. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  175. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  201. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  202. PosX=-1
  203. PosY=-1
  204. MotionBlurEnabled=FALSE
  205. AllowScreenDoorFade=TRUE
  206. DepthOfFieldType=2
  207. Aspect4x3=(X=1600,Y=1200)
  208. Aspect16x9=(X=1920,Y=1080)
  209. Aspect16x10=(X=1680,Y=1050)
  210. TexturePoolSize=1024
  211. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  212.  
  213. [SystemSettingsBucket1]
  214. BasedOn=SystemSettings
  215.  
  216. [SystemSettingsBucket2]
  217. BasedOn=SystemSettings
  218.  
  219. [SystemSettingsBucket3]
  220. BasedOn=SystemSettings
  221.  
  222. [SystemSettingsBucket4]
  223. BasedOn=SystemSettings
  224.  
  225. [SystemSettingsBucket5]
  226. BasedOn=SystemSettings
  227.  
  228. [SystemSettingsScreenshot]
  229. BasedOn=SystemSettings
  230. MaxAnisotropy=16
  231. ShadowFilterQualityBias=1
  232. MinShadowResolution=16
  233. ShadowFadeResolution=1
  234. MinPreShadowResolution=16
  235. PreShadowFadeResolution=1
  236. ShadowTexelsPerPixel=4.0f
  237. PreShadowResolutionFactor=1.0
  238. MaxShadowResolution=128
  239. MaxWholeSceneDominantShadowResolution=128
  240. CompositeDynamicLights=FALSE
  241. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  242. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  243. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  244. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  245. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  246. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  247. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  248. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  249. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  250. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  251. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  252. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  253. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  254. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  255. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  256. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  257. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  258. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  259. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  260. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  261. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  262. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  263. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  264. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  265. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  266.  
  267. [SystemSettingsEditor]
  268. BasedOn=SystemSettings
  269.  
  270. [SystemSettingsSplitScreen2]
  271. BasedOn=SystemSettings
  272. bAllowWholeSceneDominantShadows=False
  273. bAllowLightShafts=False
  274. DetailMode=1
  275.  
  276. [SystemSettingsWin32]
  277. BasedOn=SystemSettings
  278. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  279. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  280. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  281. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  282. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  283. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  284. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  285. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  286. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  287. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  288. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  289. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  290. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  291. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=linear,MipFilter=point)
  292. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  293. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  294. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  295. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  296. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  297. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  298. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  299. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  300. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  301. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  302. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  303. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  304. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  305.  
  306. [SystemSettingsMobile]
  307. BasedOn=SystemSettings
  308. FullScreen=True
  309. DirectionalLightmaps=False
  310. DynamicLights=False
  311. SHSecondaryLighting=False
  312. StaticDecals=True
  313. DynamicDecals=False
  314. UnbatchedDecals=False
  315. MotionBlur=FALSE
  316. MotionBlurPause=FALSE
  317. DepthOfField=FALSE
  318. AmbientOcclusion=FALSE
  319. Bloom=FALSE
  320. Distortion=FALSE
  321. FilteredDistortion=FALSE
  322. DropParticleDistortion=TRUE
  323. FloatingPointRenderTargets=FALSE
  324. MaxAnisotropy=2
  325. bAllowLightShafts=FALSE
  326. MobileModShadows=False
  327. MobileClearDepthBetweenDPG=False
  328. MaxFilterBlurSampleCount=4
  329. DynamicShadows=False
  330. MobileMaxMemory=300
  331. MobileLandscapeLodBias=0
  332.  
  333. [SystemSettingsMobilePreviewer]
  334. BasedOn=SystemSettingsMobile
  335. FullScreen=False
  336.  
  337. [SystemSettingsMobileTextureBias]
  338. BasedOn=SystemSettingsMobile
  339. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  340. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  341. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  342. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  343. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  344. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  345. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  346. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  347. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  348. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  349. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  350. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  351. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  352. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=linear,MipFilter=point)
  353. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  354. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  355. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  356. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  357. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  358. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  359. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  360. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  361. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  362. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  363. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  364.  
  365. [SystemSettingsAndroid]
  366. BasedOn=SystemSettingsMobileTextureBias
  367.  
  368. [SystemSettingsAndroid_Performance1_MemoryLow]
  369. BasedOn=SystemSettingsMobileTextureBias
  370. MobileFeatureLevel=1
  371. MobileFog=False
  372. MobileSpecular=False
  373. MobileBumpOffset=False
  374. MobileNormalMapping=False
  375. MobileEnvMapping=False
  376. MobileRimLighting=False
  377. MobileContentScaleFactor=0.9375
  378. ScreenPercentage=75.0000
  379.  
  380. [SystemSettingsAndroid_Performance2_MemoryLow]
  381. BasedOn=SystemSettingsMobileTextureBias
  382. MobileBumpOffset=False
  383. MobileNormalMapping=False
  384. MobileContentScaleFactor=0.9375
  385.  
  386. [SystemSettingsAndroid_Performance3_MemoryLow]
  387. BasedOn=SystemSettingsMobileTextureBias
  388. MobileContentScaleFactor=1.40625
  389. Bloom=TRUE
  390. DepthOfField=TRUE
  391. MobileColorGrading=TRUE
  392. bAllowLightShaft=TRUE
  393.  
  394. [SystemSettingsAndroid_Performance1_Memory1024]
  395. BasedOn=SystemSettingsMobile
  396. MobileFeatureLevel=1
  397. MobileFog=False
  398. MobileSpecular=False
  399. MobileBumpOffset=False
  400. MobileNormalMapping=False
  401. MobileEnvMapping=False
  402. MobileRimLighting=False
  403. MobileContentScaleFactor=0.9375
  404. ScreenPercentage=75.0000
  405.  
  406. [SystemSettingsAndroid_Performance2_Memory1024]
  407. BasedOn=SystemSettingsMobile
  408. MobileBumpOffset=False
  409. MobileNormalMapping=False
  410. MobileContentScaleFactor=0.9375
  411.  
  412. [SystemSettingsAndroid_Performance3_Memory1024]
  413. BasedOn=SystemSettingsMobile
  414. MobileContentScaleFactor=1.40625
  415. Bloom=TRUE
  416. DepthOfField=TRUE
  417. MobileColorGrading=TRUE
  418. bAllowLightShaft=TRUE
  419.  
  420. [SystemSettingsFlash]
  421. BasedOn=SystemSettingsMobileTextureBias
  422. MotionBlur=FALSE
  423. MotionBlurPause=FALSE
  424. DepthOfField=FALSE
  425. AmbientOcclusion=FALSE
  426. Bloom=FALSE
  427. Distortion=FALSE
  428. FilteredDistortion=FALSE
  429. bAllowLightShafts=TRUE
  430. MobileModShadows=True
  431. DynamicShadows=True
  432. MobileClearDepthBetweenDPG=True
  433. DirectionalLightmaps=False
  434. MobileHeightFog=False
  435.  
  436. [SystemSettingsFlash_Detail]
  437. BasedOn=SystemSettingsMobileTextureBias
  438. MotionBlur=FALSE
  439. MotionBlurPause=FALSE
  440. DepthOfField=FALSE
  441. AmbientOcclusion=FALSE
  442. Bloom=FALSE
  443. Distortion=FALSE
  444. FilteredDistortion=FALSE
  445. bAllowLightShafts=TRUE
  446. MobileModShadows=True
  447. DynamicShadows=True
  448. MobileClearDepthBetweenDPG=True
  449. DirectionalLightmaps=True
  450. MobileHeightFog=True
  451.  
  452. [SystemSettingsIPhone]
  453. BasedOn=SystemSettingsMobileTextureBias
  454. bMobileUsingHighResolutionTiming=False
  455.  
  456. [SystemSettingsIPhone3GS]
  457. BasedOn=SystemSettingsMobileTextureBias
  458. LensFlares=False
  459. DetailMode=1
  460. MobileEnableMSAA=True
  461. MobileMaxMemory=100
  462. bMobileUsingHighResolutionTiming=False
  463. MobileLandscapeLodBias=2
  464.  
  465. [SystemSettingsIPhone4]
  466. BasedOn=SystemSettingsMobile
  467. MobileContentScaleFactor=2.0
  468. LensFlares=False
  469. bMobileUsingHighResolutionTiming=False
  470. MobileLandscapeLodBias=1
  471.  
  472. [SystemSettingsIPhone4S]
  473. BasedOn=SystemSettingsMobile
  474. MobileEnableMSAA=True
  475. bAllowLightShafts=True
  476. MobileModShadows=True
  477. DynamicShadows=False
  478. ShadowDepthBias=0.025
  479. MobileContentScaleFactor=2.0
  480. MaxShadowResolution=256
  481. MobileShadowTextureResolution=256
  482.  
  483. [SystemSettingsIPhone5]
  484. BasedOn=SystemSettingsMobile
  485. MobileEnableMSAA=True
  486. bAllowLightShafts=True
  487. MobileModShadows=True
  488. DynamicShadows=False
  489. ShadowDepthBias=0.025
  490. MobileContentScaleFactor=2.0
  491. MaxShadowResolution=256
  492. MobileShadowTextureResolution=1024
  493.  
  494. [SystemSettingsIPodTouch4]
  495. BasedOn=SystemSettingsMobileTextureBias
  496. MobileContentScaleFactor=2.0
  497. LensFlares=False
  498. MobileMaxMemory=100
  499. bMobileUsingHighResolutionTiming=False
  500. MobileLandscapeLodBias=2
  501.  
  502. [SystemSettingsIPodTouch5]
  503. BasedOn=SystemSettingsMobile
  504. MobileEnableMSAA=True
  505. bAllowLightShafts=True
  506. MobileModShadows=True
  507. DynamicShadows=False
  508. ShadowDepthBias=0.025
  509. MobileContentScaleFactor=2.0
  510. MaxShadowResolution=256
  511. MobileShadowTextureResolution=256
  512.  
  513. [SystemSettingsIPad]
  514. BasedOn=SystemSettingsMobileTextureBias
  515. MobileFeatureLevel=1
  516. MobileFog=False
  517. MobileSpecular=False
  518. MobileBumpOffset=False
  519. MobileNormalMapping=False
  520. MobileEnvMapping=False
  521. MobileRimLighting=False
  522. MobileMaxMemory=100
  523. bMobileUsingHighResolutionTiming=False
  524. MobileLandscapeLodBias=1
  525. MobileContentScaleFactor=0.9375
  526.  
  527. [SystemSettingsIPad2]
  528. BasedOn=SystemSettingsMobile
  529. MobileEnableMSAA=False
  530. bAllowLightShafts=True
  531. MobileModShadows=True
  532. DynamicShadows=False
  533. ShadowDepthBias=0.016
  534. MobileContentScaleFactor=1.0
  535. MaxShadowResolution=256
  536. MobileShadowTextureResolution=256
  537.  
  538. [SystemSettingsIPad3]
  539. BasedOn=SystemSettingsMobile
  540. MobileEnableMSAA=False
  541. bAllowLightShafts=True
  542. MobileModShadows=True
  543. DynamicShadows=True
  544. ShadowDepthBias=0.016
  545. MobileContentScaleFactor=1.40625
  546. MaxShadowResolution=256
  547. MobileShadowTextureResolution=256
  548. MobileMaxMemory=500
  549.  
  550. [SystemSettingsIPad4]
  551. BasedOn=SystemSettingsMobile
  552. MobileEnableMSAA=False
  553. bAllowLightShafts=True
  554. MobileModShadows=True
  555. DynamicShadows=True
  556. ShadowDepthBias=0.016
  557. MobileContentScaleFactor=2.0
  558. MaxShadowResolution=128
  559. MobileShadowTextureResolution=128
  560. MobileMaxMemory=500
  561.  
  562. [SystemSettingsIPadMini]
  563. BasedOn=SystemSettingsMobile
  564. MobileEnableMSAA=False
  565. bAllowLightShafts=True
  566. MobileModShadows=True
  567. DynamicShadows=False
  568. ShadowDepthBias=0.016
  569. MobileContentScaleFactor=1.0
  570. MaxShadowResolution=256
  571. MobileShadowTextureResolution=256
  572.  
  573. [SystemSettingsIPad2_Detail]
  574. BasedOn=SystemSettingsIPad2
  575.  
  576. [Configuration]
  577.  
  578. [IniVersion]
  579. 0=1437610181.000000
  580. 1=1437610195.000000
Add Comment
Please, Sign In to add comment