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- Chad
- Équipe Aviane Pilot - Hatsuneia
- ★★★★
- LIGHT
- Winged Beast/Effect
- ATK 1300
- DEF 1600
- If you control an "Équipe Aviane" Normal Monster, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Équipe Aviane" monster you control; reduce its Level by 1. If this card is sent from the field to the GY: You can add 1 "Équipe Aviane" Normal Monster from your Deck to your hand. You can only use this effect of "Équipe Aviane Pilot - Hatsuneia" once per turn.
- Équipe Aviane's Swarm
- Quick-Play Spell Card
- Target 1 "Équipe Aviane" Evolute Monster in your GY; Special Summon that target, and if you do, refill its E-C, also, after that, place this card in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY with this effect.
- ● If you would remove an E-C(s) to activate the effect of an "Équipe Aviane" Evolute Monster, you can pay 1000 LP instead.
- LHK
- Ironhearted Priestess
- ★★★★
- DARK
- Spellcaster/Enhance/Effect
- ATK 500
- DEF 2000
- 1 Level 1 "Ironhearted" monster + 1 Equip Spell
- If this card battles an opponent's monster, invert damage calculation. If this card is Enhance Summoned using "Wand of Iron Will", it gains this effect.
- ● Negate the effects of monsters destroyed by battle with this card.
- Wand of Iron Will
- Equip Spell Card
- Equip only to a Level 1 monster you control. It can attack directly. Once per turn, if the equipped monster is an "Ironhearted" monster: You can gain 800 LP.
- Ironhearted Monk
- ★
- DARK
- Spellcaster/Effect
- ATK 100
- DEF 100
- If this card is targeted for an attack or with a card effect: You can add 1 "Ironhearted" Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Ironhearted" Enhance Monster in your GY; Special Summon it. (This is treated as an Enhance Summoned using an Equip Spell listed on its text as material.) You can only use each effect of "Ironhearted Monk" once per turn.
- Ironhearted Break
- Normal Trap Card
- Tribute 1 "Ironhearted" monster, then target 1 card your opponent controls; banish it, and if you do, draw 1 card. You can only activate 1 "Ironhearted Break" per turn.
- meedogh
- Solcore Dragon
- ★★★★
- FIRE
- Dragon/Effect
- ATK 100
- DEF 2000
- If this card is in your hand or GY while you control a Dragon monster: You can target 1 monster you control; switch its ATK/DEF, and if you do, Special Summon this card. You can only use this effect of "Solcore Dragon" once per turn. If this card is sent from the field to the GY for the Bigbang Summon of a Dragon Bigbang Monster: You can target 1 FIRE Dragon monster in your GY, except "Solcore Dragon"; inflict damage to your opponent equal to its ATK. You can only use this effect of "Solcore Dragon" once per turn.
- Solar Bigbang
- Normal Trap Card
- Target up to 3 FIRE Dragon monsters in your GY; Special Summon 1 Level 8 or lower FIRE Dragon Bigbang Monster from your Extra Deck, and if you do, equip the targeted monsters to the Summoned monster with this effect.
- ● If the equipped monster would be destroyed, you can destroy this card instead.
- Luna
- Adder Dragon
- ★★★
- DARK
- Dragon/Molecule/Effect
- ATK 1600
- DEF 400
- You can discard 1 other monster; Special Summon this card from your hand. You can only Special Summon "Adder Dragon" once per turn this way. If this card is used for the Crystal Summon of a DARK Dragon Crystal Monster: You can target 1 card in your opponent's GY; banish it. You can only use this effect of "Adder Dragon" once per turn.
- Revolt Dragon
- 5°
- DARK
- Dragon/Crystal/Effect
- ATK 2500
- DEF 2000
- 1 DARK Dragon Molecule + 1+ non-Molecule monsters
- While you have no cards in your Extra Deck, monsters your opponent controls that were Special Summoned from the Extra Deck cannot attack or activate their effects. If this card destroys an opponent's monster by battle: You can target 1 card your opponent controls; banish it.
- Dragon's Will
- Normal Spell Card
- If you control a DARK Dragon Molecule: Discard up to 2 cards; Special Summon that many "Dragonic Lightning Tokens" (Level 1/DARK/Dragon/0 ATK/0 DEF) to your field. You can only activate 1 "Dragon's Will" per turn.
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