Advertisement
TheInsidiousOne

Yu-Gi-Oh! EV - Misc. Characters (Aug 5)

Aug 5th, 2018
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.10 KB | None | 0 0
  1. Chad
  2. Équipe Aviane Pilot - Hatsuneia
  3. ​★​★​★​★
  4. LIGHT
  5. Winged Beast/Effect
  6. ATK 1300
  7. DEF 1600
  8. If you control an "Équipe Aviane" Normal Monster, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Équipe Aviane" monster you control; reduce its Level by 1. If this card is sent from the field to the GY: You can add 1 "Équipe Aviane" Normal Monster from your Deck to your hand. You can only use this effect of "Équipe Aviane Pilot - Hatsuneia" once per turn.
  9.  
  10. Équipe Aviane's Swarm
  11. Quick-Play Spell Card
  12. Target 1 "Équipe Aviane" Evolute Monster in your GY; Special Summon that target, and if you do, refill its E-C, also, after that, place this card in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY with this effect.
  13. ● If you would remove an E-C(s) to activate the effect of an "Équipe Aviane" Evolute Monster, you can pay 1000 LP instead.
  14.  
  15. LHK
  16. Ironhearted Priestess
  17. ​★​★​★​★
  18. DARK
  19. Spellcaster/Enhance/Effect
  20. ATK 500
  21. DEF 2000
  22. 1 Level 1 "Ironhearted" monster + 1 Equip Spell
  23. If this card battles an opponent's monster, invert damage calculation. If this card is Enhance Summoned using "Wand of Iron Will", it gains this effect.
  24. ● Negate the effects of monsters destroyed by battle with this card.
  25.  
  26. Wand of Iron Will
  27. Equip Spell Card
  28. Equip only to a Level 1 monster you control. It can attack directly. Once per turn, if the equipped monster is an "Ironhearted" monster: You can gain 800 LP.
  29.  
  30. Ironhearted Monk
  31. DARK
  32. Spellcaster/Effect
  33. ATK 100
  34. DEF 100
  35. If this card is targeted for an attack or with a card effect: You can add 1 "Ironhearted" Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Ironhearted" Enhance Monster in your GY; Special Summon it. (This is treated as an Enhance Summoned using an Equip Spell listed on its text as material.) You can only use each effect of "Ironhearted Monk" once per turn.
  36.  
  37. Ironhearted Break
  38. Normal Trap Card
  39. Tribute 1 "Ironhearted" monster, then target 1 card your opponent controls; banish it, and if you do, draw 1 card. You can only activate 1 "Ironhearted Break" per turn.
  40.  
  41. meedogh
  42. Solcore Dragon
  43. ★★★★
  44. FIRE
  45. Dragon/Effect
  46. ATK 100
  47. DEF 2000
  48. If this card is in your hand or GY while you control a Dragon monster: You can target 1 monster you control; switch its ATK/DEF, and if you do, Special Summon this card. You can only use this effect of "Solcore Dragon" once per turn. If this card is sent from the field to the GY for the Bigbang Summon of a Dragon Bigbang Monster: You can target 1 FIRE Dragon monster in your GY, except "Solcore Dragon"; inflict damage to your opponent equal to its ATK. You can only use this effect of "Solcore Dragon" once per turn.
  49.  
  50. Solar Bigbang
  51. Normal Trap Card
  52. Target up to 3 FIRE Dragon monsters in your GY; Special Summon 1 Level 8 or lower FIRE Dragon Bigbang Monster from your Extra Deck, and if you do, equip the targeted monsters to the Summoned monster with this effect.
  53. ● If the equipped monster would be destroyed, you can destroy this card instead.
  54.  
  55. Luna
  56. Adder Dragon
  57. ★★★
  58. DARK
  59. Dragon/Molecule/Effect
  60. ATK 1600
  61. DEF 400
  62. You can discard 1 other monster; Special Summon this card from your hand. You can only Special Summon "Adder Dragon" once per turn this way. If this card is used for the Crystal Summon of a DARK Dragon Crystal Monster: You can target 1 card in your opponent's GY; banish it. You can only use this effect of "Adder Dragon" once per turn.
  63.  
  64. Revolt Dragon
  65. DARK
  66. Dragon/Crystal/Effect
  67. ATK 2500
  68. DEF 2000
  69. 1 DARK Dragon Molecule + 1+ non-Molecule monsters
  70. While you have no cards in your Extra Deck, monsters your opponent controls that were Special Summoned from the Extra Deck cannot attack or activate their effects. If this card destroys an opponent's monster by battle: You can target 1 card your opponent controls; banish it.
  71.  
  72. Dragon's Will
  73. Normal Spell Card
  74. If you control a DARK Dragon Molecule: Discard up to 2 cards; Special Summon that many "Dragonic Lightning Tokens" (Level 1/DARK/Dragon/0 ATK/0 DEF) to your field. You can only activate 1 "Dragon's Will" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement