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  1. bind F8 "exec Freak.cfg"
  2.  
  3. //launch options
  4. //-console -novid -high -tickrate 128 -threads 4 +cl_forcepreload 1 -nod3d9ex1
  5.  
  6. fps_max "9999"
  7.  
  8.  
  9. //bind \ "buy glock;drop"
  10.  
  11. //Viewmodel setting
  12.  
  13. viewmodel_pos "0"
  14. viewmodel_fov "68"
  15. viewmodel_offset_x "2.5"
  16. viewmodel_offset_y "2"
  17. viewmodel_offset_z "-1.5"
  18. cl_bobcycle "2"
  19. cl_bob_lower_amt "0"
  20. cl_bobamt_lat "0"
  21. cl_bobamt_vert "0"
  22. cl_viewmodel_shift_left_amt "0"
  23. cl_viewmodel_shift_right_amt "0"
  24.  
  25. //Normal Cross-hair
  26.  
  27. cl_crosshair_drawoutline "1"
  28. cl_crosshaircolor "5"
  29. cl_crosshairstyle "4"
  30. cl_crosshairscale "0"
  31. cl_crosshairsize "5"
  32. cl_crosshairgap "-1"
  33. cl_crosshairdot "0"
  34. cl_crosshaircolor_b "255"
  35. cl_crosshaircolor_g "255"
  36. cl_crosshaircolor_r "255"
  37. cl_hideserverip "1"
  38. cl_crosshairthickness "0.5"
  39.  
  40. //Tarik Cross-hair
  41.  
  42. //cl_crosshair_drawoutline "0"
  43. //cl_crosshair_dynamic_maxdist_splitratio "0.35"
  44. //cl_crosshair_dynamic_splitalpha_innermod "1"
  45. //cl_crosshair_dynamic_splitalpha_outermod "0.5"
  46. //cl_crosshair_dynamic_splitdist "7"
  47. //cl_crosshair_outlinethickness "1"
  48. //cl_crosshairalpha "255"
  49. //cl_crosshaircolor "3"
  50. //cl_crosshaircolor_b "255"
  51. //cl_crosshaircolor_g "0"
  52. //cl_crosshaircolor_r "255"
  53. //cl_crosshairdot "0"
  54. //cl_crosshairgap "-1"
  55. //cl_crosshairgap_useweaponvalue "0"
  56. //cl_crosshairscale "1000"
  57. //cl_crosshairsize "1"
  58. //cl_crosshairstyle "1"
  59. //cl_crosshairthickness "0"
  60. //cl_crosshairusealpha "1"
  61. //cl_fixedcrosshairgap "-4.500000"
  62.  
  63.  
  64. cl_loadout_colorweaponnames "1"
  65. zoom_sensitivity_ratio_mouse "1"
  66.  
  67. //Movement & Binds
  68.  
  69. alias +knife slot3
  70. alias -knife lastinv
  71. bind q +knife
  72.  
  73. //bind q "lastinv"
  74.  
  75. //alias "+radar" "+use; cl_radar_always_centered 1; cl_radar_scale 0.60" // Bind this to whatever would be your normal use key
  76. //alias "-radar" "-use; cl_radar_always_centered 0; cl_radar_scale 0.30"
  77.  
  78. voice_scale 0.7
  79.  
  80. //alias "+creep" "+speed; esp_hi" // Bind this to whatever would be your normal walk key
  81. //alias "-creep" "-speed; esp_low"
  82. //alias "esp_low" "voice_scale 0.7" // When you're running, audio is lower. Voice_scale is set to 1.00 (maximum)
  83. //alias "esp_hi" "voice_scale 0.7" // When you're walking-creeping, audio is higher. You can change the voice_scale to be less than 1.00 to reduce teammate microphone audio
  84.  
  85.  
  86. //alias "+jumpthrow" "+jump;-attack;-attack2" // Needs its own key
  87. //alias "-jumpthrow" "-jump"
  88.  
  89.  
  90. alias "+ng" "+showscores; net_graph 1; net_graphpos 2"
  91. alias "-ng" "-showscores; net_graph 0"
  92.  
  93.  
  94. bind alt "noclip"
  95.  
  96. bind f5 "demoui"
  97.  
  98. //bind shift "+creep"
  99.  
  100. //bind c "+jumpthrow"
  101.  
  102. bind c "-attack"
  103.  
  104. bind tab "+ng"
  105.  
  106. //bind e "+radar"
  107.  
  108.  
  109.  
  110. //Hud and Settings
  111.  
  112. cl_disablehtmlmotd 1 // Disables the Message of the Day menu that comes up when you join servers
  113. cl_disablefreezecam 1 // When you die, it doesn't do that zooming in and freezing on the dude who killed you. Leave this off for better callouts
  114. cl_freezecampanel_position_dynamic 0 // Your camera doesn't swing around when you die. Leave this on for better callouts
  115. m_rawinput 1 // Ignores windows sensitivity. Some can experience input lag with this.
  116. cl_hud_bomb_under_radar 1 // Puts an additional animated icon showing you have the bomb on the left side of screen
  117.  
  118. cl_showloadout 1 // Shows all the items you have on your HUD
  119. cl_hud_playercount_showcount 0 // Shows number of people alive instead of aliases on your HUD (default: 0)
  120. cl_hud_radar_scale .9 // This is the size of your radar on the HUD (default: 1)
  121. cl_hud_playercount_pos 0 // Puts the timer & playercount on the top (default: 0)
  122. cl_radar_icon_scale_min 0.60000 // Size of the colored dots on the radar
  123. cl_radar_always_centered 0 // Makes the radar so where it DOESN'T center on you (better radar visibility)
  124. cl_radar_square_with_scoreboard 0 // The radar WON'T toggle to square when the scoreboard is visible
  125. cl_radar_scale .3 // Zoom of your radar (furthest out)
  126. cl_radar_rotate 1
  127.  
  128. //Network
  129.  
  130. rate 128000
  131. cl_cmdrate 128
  132. cl_updaterate 128
  133. cl_interp_ratio 1 // Too hard to explain, look it up on YouTube or something
  134. cl_interp 0 // Too hard to explain, look it up on YouTube or something
  135. cl_updatevisibility 1 // Too hard to explain, look it up on YouTube or something
  136. cl_lagcompensation 1 // Too hard to explain, look it up on YouTube or something
  137. cl_predict 1 // Too hard to explain, look it up on YouTube or something
  138. cl_predictweapons 1 // Too hard to explain, look it up on YouTube or something
  139. mm_dedicated_search_maxping 120 // Sets the max ping thats acceptable to you when finding a MM server (too low makes finding games more difficult)
  140.  
  141. //Sound
  142.  
  143. snd_musicvolume 0.4 // Allows the 6 commands below to be used and changed. If this is set to 0, then the 6 commands below are all set to 0 as well
  144. snd_menumusic_volume 0.05 // Music at the main menu
  145. snd_roundstart_volume 0 // Music that plays at the start of the round
  146. snd_roundend_volume 0 // Music that plays at the end of a round
  147. snd_tensecondwarning_volume 0.2 // Music that plays during the final 10 seconds of a round
  148. snd_mapobjective_volume 0 // Music that plays after you plant the bomb
  149. snd_deathcamera_volume 0 // Music that plays after you get killed
  150. windows_speaker_config 1 // Changes the CSGO sound settings to optimize sounds for Headphones. Headphones = 1, Two speakers = 4
  151. volume 0.70 // The higher this number is in the software, the more "depth" youll hear in-game. I used to keep this number low and turn up my headphones, but now I do not because I learned this
  152. snd_headphone_pan_exponent 2 // This and snd_mixahead are supposed to enhance footsteps (default is 1)
  153. snd_mixahead 0.05 // This and snd_headphone_pan_exponent are supposed to enhance footsteps (default is 0.1)
  154.  
  155.  
  156. //Prac
  157.  
  158. sv_cheats 1 // Allows for noclip, godmode, and a ton of other stuff
  159. sv_infinite_ammo 2 // Infinite Ammo, Weapons still require reload
  160. sv_grenade_trajectory 1 // Trails behind grenade tosses. When you are on your own server and others are on, ONLY YOU CAN SEE THESE; they cannot. This is a valve thing. If you want them to see trails, they have to spectate you.
  161. sv_grenade_trajectory_time 10 // Length of time trails stay
  162. sv_grenade_trajectory_thickness 0.2 // Thickness of the nade trail. If you record how-to videos like I do, something thicker might be better for youtube visability
  163. sv_showimpacts 1 // Shows hitboxes, where bullets land on the wall and position of the opponent when they are hit
  164. sv_deadtalk 1 // Allows dead players to communicate with alive
  165. sv_full_alltalk 1 // Allows spectators to communicate with alive
  166. sv_alltalk 1 // Allows alive players to communicate to other team
  167. ammo_grenade_limit_flashbang 2 // Allows for 2 flash bangs to be carried at once (important for ammo0 mode)
  168. ammo_grenade_limit_total 6 // Allows for 6 grenades at once
  169. give weapon_flashbang // Gives flashbang upon ae execution
  170. give weapon_flashbang // Gives flashbang upon ae execution
  171. give weapon_smokegrenade // Gives smoke upon ae execution
  172. give weapon_incgrenade // Gives incendiary upon ae execution
  173. give weapon_decoy // Gives decoy upon ae execution
  174. give weapon_hegrenade // Gives grenade upon ae execution
  175. mp_limitteams 0 // Allows you you to team stack on your own server
  176. mp_solid_teammates 1 // You bump in to your own teammates, like in competitive
  177. mp_c4timer 90 // Longer C4 timer (for practice). Default is 45, league play is 35
  178. mp_buy_anywhere 1 // Allows you to buy anywhere on the map
  179. mp_buytime 99999 // Buytime never expires
  180. mp_roundtime 60 // Sets 60 minutes for each round time (for practice)
  181. mp_roundtime_hostage 60 // Sets 60 minutes for each round time on hostage maps (for practice)
  182. mp_roundtime_defuse 60 // Sets 60 minutes for each round time on bomb maps (for practice)
  183. mp_friendlyfire 1 // You can hurt your own teammates
  184. mp_maxrounds 60 // How many rounds the server plays before ending the game
  185. mp_maxmoney 50000 // Maximum amount of money you can have
  186. mp_startmoney 50000 // How much money you start out with
  187. mp_do_warmup_period 0 // Removes warmup time completely
  188. mp_warmuptime 1 // Warmup time is 1 minutes
  189. mp_warmup_end // Ends the warmup (as you can tell, I hate warmup)
  190. mp_freezetime 2 // How many seconds you're frozen in spawn at the start of the round until you can attack/move
  191. mp_autoteambalance 0 // Turns off teambalance, which sucks if you're practicing or screwing around with your friends
  192. mp_free_armor 0 // Server no longer gives you free armor for free at round start (for comp practice)
  193. mp_defuser_allocation 0 // Server no longer gives you free defusal kits at round start (for comp practice)
  194.  
  195. host_writeconfig
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