Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- bind F8 "exec Freak.cfg"
- //launch options
- //-console -novid -high -tickrate 128 -threads 4 +cl_forcepreload 1 -nod3d9ex1
- fps_max "9999"
- //bind \ "buy glock;drop"
- //Viewmodel setting
- viewmodel_pos "0"
- viewmodel_fov "68"
- viewmodel_offset_x "2.5"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-1.5"
- cl_bobcycle "2"
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- //Normal Cross-hair
- cl_crosshair_drawoutline "1"
- cl_crosshaircolor "5"
- cl_crosshairstyle "4"
- cl_crosshairscale "0"
- cl_crosshairsize "5"
- cl_crosshairgap "-1"
- cl_crosshairdot "0"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "255"
- cl_hideserverip "1"
- cl_crosshairthickness "0.5"
- //Tarik Cross-hair
- //cl_crosshair_drawoutline "0"
- //cl_crosshair_dynamic_maxdist_splitratio "0.35"
- //cl_crosshair_dynamic_splitalpha_innermod "1"
- //cl_crosshair_dynamic_splitalpha_outermod "0.5"
- //cl_crosshair_dynamic_splitdist "7"
- //cl_crosshair_outlinethickness "1"
- //cl_crosshairalpha "255"
- //cl_crosshaircolor "3"
- //cl_crosshaircolor_b "255"
- //cl_crosshaircolor_g "0"
- //cl_crosshaircolor_r "255"
- //cl_crosshairdot "0"
- //cl_crosshairgap "-1"
- //cl_crosshairgap_useweaponvalue "0"
- //cl_crosshairscale "1000"
- //cl_crosshairsize "1"
- //cl_crosshairstyle "1"
- //cl_crosshairthickness "0"
- //cl_crosshairusealpha "1"
- //cl_fixedcrosshairgap "-4.500000"
- cl_loadout_colorweaponnames "1"
- zoom_sensitivity_ratio_mouse "1"
- //Movement & Binds
- alias +knife slot3
- alias -knife lastinv
- bind q +knife
- //bind q "lastinv"
- //alias "+radar" "+use; cl_radar_always_centered 1; cl_radar_scale 0.60" // Bind this to whatever would be your normal use key
- //alias "-radar" "-use; cl_radar_always_centered 0; cl_radar_scale 0.30"
- voice_scale 0.7
- //alias "+creep" "+speed; esp_hi" // Bind this to whatever would be your normal walk key
- //alias "-creep" "-speed; esp_low"
- //alias "esp_low" "voice_scale 0.7" // When you're running, audio is lower. Voice_scale is set to 1.00 (maximum)
- //alias "esp_hi" "voice_scale 0.7" // When you're walking-creeping, audio is higher. You can change the voice_scale to be less than 1.00 to reduce teammate microphone audio
- //alias "+jumpthrow" "+jump;-attack;-attack2" // Needs its own key
- //alias "-jumpthrow" "-jump"
- alias "+ng" "+showscores; net_graph 1; net_graphpos 2"
- alias "-ng" "-showscores; net_graph 0"
- bind alt "noclip"
- bind f5 "demoui"
- //bind shift "+creep"
- //bind c "+jumpthrow"
- bind c "-attack"
- bind tab "+ng"
- //bind e "+radar"
- //Hud and Settings
- cl_disablehtmlmotd 1 // Disables the Message of the Day menu that comes up when you join servers
- cl_disablefreezecam 1 // When you die, it doesn't do that zooming in and freezing on the dude who killed you. Leave this off for better callouts
- cl_freezecampanel_position_dynamic 0 // Your camera doesn't swing around when you die. Leave this on for better callouts
- m_rawinput 1 // Ignores windows sensitivity. Some can experience input lag with this.
- cl_hud_bomb_under_radar 1 // Puts an additional animated icon showing you have the bomb on the left side of screen
- cl_showloadout 1 // Shows all the items you have on your HUD
- cl_hud_playercount_showcount 0 // Shows number of people alive instead of aliases on your HUD (default: 0)
- cl_hud_radar_scale .9 // This is the size of your radar on the HUD (default: 1)
- cl_hud_playercount_pos 0 // Puts the timer & playercount on the top (default: 0)
- cl_radar_icon_scale_min 0.60000 // Size of the colored dots on the radar
- cl_radar_always_centered 0 // Makes the radar so where it DOESN'T center on you (better radar visibility)
- cl_radar_square_with_scoreboard 0 // The radar WON'T toggle to square when the scoreboard is visible
- cl_radar_scale .3 // Zoom of your radar (furthest out)
- cl_radar_rotate 1
- //Network
- rate 128000
- cl_cmdrate 128
- cl_updaterate 128
- cl_interp_ratio 1 // Too hard to explain, look it up on YouTube or something
- cl_interp 0 // Too hard to explain, look it up on YouTube or something
- cl_updatevisibility 1 // Too hard to explain, look it up on YouTube or something
- cl_lagcompensation 1 // Too hard to explain, look it up on YouTube or something
- cl_predict 1 // Too hard to explain, look it up on YouTube or something
- cl_predictweapons 1 // Too hard to explain, look it up on YouTube or something
- mm_dedicated_search_maxping 120 // Sets the max ping thats acceptable to you when finding a MM server (too low makes finding games more difficult)
- //Sound
- snd_musicvolume 0.4 // Allows the 6 commands below to be used and changed. If this is set to 0, then the 6 commands below are all set to 0 as well
- snd_menumusic_volume 0.05 // Music at the main menu
- snd_roundstart_volume 0 // Music that plays at the start of the round
- snd_roundend_volume 0 // Music that plays at the end of a round
- snd_tensecondwarning_volume 0.2 // Music that plays during the final 10 seconds of a round
- snd_mapobjective_volume 0 // Music that plays after you plant the bomb
- snd_deathcamera_volume 0 // Music that plays after you get killed
- windows_speaker_config 1 // Changes the CSGO sound settings to optimize sounds for Headphones. Headphones = 1, Two speakers = 4
- volume 0.70 // The higher this number is in the software, the more "depth" youll hear in-game. I used to keep this number low and turn up my headphones, but now I do not because I learned this
- snd_headphone_pan_exponent 2 // This and snd_mixahead are supposed to enhance footsteps (default is 1)
- snd_mixahead 0.05 // This and snd_headphone_pan_exponent are supposed to enhance footsteps (default is 0.1)
- //Prac
- sv_cheats 1 // Allows for noclip, godmode, and a ton of other stuff
- sv_infinite_ammo 2 // Infinite Ammo, Weapons still require reload
- sv_grenade_trajectory 1 // Trails behind grenade tosses. When you are on your own server and others are on, ONLY YOU CAN SEE THESE; they cannot. This is a valve thing. If you want them to see trails, they have to spectate you.
- sv_grenade_trajectory_time 10 // Length of time trails stay
- sv_grenade_trajectory_thickness 0.2 // Thickness of the nade trail. If you record how-to videos like I do, something thicker might be better for youtube visability
- sv_showimpacts 1 // Shows hitboxes, where bullets land on the wall and position of the opponent when they are hit
- sv_deadtalk 1 // Allows dead players to communicate with alive
- sv_full_alltalk 1 // Allows spectators to communicate with alive
- sv_alltalk 1 // Allows alive players to communicate to other team
- ammo_grenade_limit_flashbang 2 // Allows for 2 flash bangs to be carried at once (important for ammo0 mode)
- ammo_grenade_limit_total 6 // Allows for 6 grenades at once
- give weapon_flashbang // Gives flashbang upon ae execution
- give weapon_flashbang // Gives flashbang upon ae execution
- give weapon_smokegrenade // Gives smoke upon ae execution
- give weapon_incgrenade // Gives incendiary upon ae execution
- give weapon_decoy // Gives decoy upon ae execution
- give weapon_hegrenade // Gives grenade upon ae execution
- mp_limitteams 0 // Allows you you to team stack on your own server
- mp_solid_teammates 1 // You bump in to your own teammates, like in competitive
- mp_c4timer 90 // Longer C4 timer (for practice). Default is 45, league play is 35
- mp_buy_anywhere 1 // Allows you to buy anywhere on the map
- mp_buytime 99999 // Buytime never expires
- mp_roundtime 60 // Sets 60 minutes for each round time (for practice)
- mp_roundtime_hostage 60 // Sets 60 minutes for each round time on hostage maps (for practice)
- mp_roundtime_defuse 60 // Sets 60 minutes for each round time on bomb maps (for practice)
- mp_friendlyfire 1 // You can hurt your own teammates
- mp_maxrounds 60 // How many rounds the server plays before ending the game
- mp_maxmoney 50000 // Maximum amount of money you can have
- mp_startmoney 50000 // How much money you start out with
- mp_do_warmup_period 0 // Removes warmup time completely
- mp_warmuptime 1 // Warmup time is 1 minutes
- mp_warmup_end // Ends the warmup (as you can tell, I hate warmup)
- mp_freezetime 2 // How many seconds you're frozen in spawn at the start of the round until you can attack/move
- mp_autoteambalance 0 // Turns off teambalance, which sucks if you're practicing or screwing around with your friends
- mp_free_armor 0 // Server no longer gives you free armor for free at round start (for comp practice)
- mp_defuser_allocation 0 // Server no longer gives you free defusal kits at round start (for comp practice)
- host_writeconfig
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement