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- 120.3 fps 1/24 on map riverofsouls
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIE
- S!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIE
- S!
- Error, bad server command snd_reload_caches
- Executing dedicated server config file
- Done Loading!
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- Model props_gameplay/antler_trap_01.mdl over budget: 8640 tris, 1 batches
- Model props_gameplay/antler_trap_02.mdl over budget: 8640 tris, 1 batches
- Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
- Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_prie
- st.mdl over budget: 5686 tris, 1 batches
- Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4
- 132 tris, 2 batches
- Dynamic prop prop_dynamic_clientside: no sequence named:Secretshop_radiant_idle
- exec: couldn't exec server.cfg
- Server is hibernating
- Connection to Steam servers successful, Game Server SteamID [A:1:821659650:3981]
- .
- CDOTAGCServerSystem - adding listener
- VAC secure mode is activated.
- GC Connection established for server version 799
- Server waking up from hibernation
- Client "Death.Storm" connected (127.0.0.1:27006).
- ConVarRef fow_client_viz_flags doesn't point to an existing ConVar
- precaching:
- Model heroes/nightstalker/nightstalker_night.mdl over budget: 4648 tris, 1 batch
- es
- Model heroes/nightstalker/nightstalker.mdl over budget: 4648 tris, 1 batches
- done precaching!
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
- SetLeaverStatus 0 DOTA_LEAVER_NONE
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
- m_flPreGameStartTime set to 121.13
- m_flStateTransitionTime set to 181.13
- endgamemode
- dota_player_gained_level
- player 1
- level 2
- splitscreenplayer 0
- dota_player_gained_level
- player 1
- level 3
- splitscreenplayer 0
- dota_player_gained_level
- player 1
- level 4
- splitscreenplayer 0
- dota_player_gained_level
- player 1
- level 5
- splitscreenplayer 0
- dota_player_gained_level
- player 1
- level 6
- splitscreenplayer 0
- dota_player_gained_level
- player 1
- level 7
- splitscreenplayer 0
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
- dota_player_learned_ability
- player 1
- abilityname bounty_hunter_wind_walk
- splitscreenplayer 0
- dota_player_used_ability
- player 1
- abilityname bounty_hunter_wind_walk
- splitscreenplayer 0
- dota_item_purchased
- itemcost 125
- itemname item_tango
- PlayerID 0
- splitscreenplayer 0
- GWAbilityUpgrade Called: 0
- dota_item_purchased
- itemcost 125
- itemname item_tango
- PlayerID 0
- splitscreenplayer 0
- GWAbilityUpgrade Called: 0
- dota_item_picked_up
- itemname item_tango
- PlayerID 0
- splitscreenplayer 0
- ItemEntityIndex 83
- HeroEntityIndex 98
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