Advertisement
dstorm

Console Output

Jan 21st, 2014
71
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.01 KB | None | 0 0
  1. 120.3 fps 1/24 on map riverofsouls
  2. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIE
  3. S!
  4. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIE
  5. S!
  6. Error, bad server command snd_reload_caches
  7. Executing dedicated server config file
  8.  
  9.  
  10. Done Loading!
  11.  
  12.  
  13. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  14. Model props_gameplay/antler_trap_01.mdl over budget: 8640 tris, 1 batches
  15. Model props_gameplay/antler_trap_02.mdl over budget: 8640 tris, 1 batches
  16. Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
  17. Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_prie
  18. st.mdl over budget: 5686 tris, 1 batches
  19. Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4
  20. 132 tris, 2 batches
  21. Dynamic prop prop_dynamic_clientside: no sequence named:Secretshop_radiant_idle
  22. exec: couldn't exec server.cfg
  23. Server is hibernating
  24. Connection to Steam servers successful, Game Server SteamID [A:1:821659650:3981]
  25. .
  26. CDOTAGCServerSystem - adding listener
  27. VAC secure mode is activated.
  28. GC Connection established for server version 799
  29. Server waking up from hibernation
  30. Client "Death.Storm" connected (127.0.0.1:27006).
  31. ConVarRef fow_client_viz_flags doesn't point to an existing ConVar
  32.  
  33.  
  34. precaching:
  35. Model heroes/nightstalker/nightstalker_night.mdl over budget: 4648 tris, 1 batch
  36. es
  37. Model heroes/nightstalker/nightstalker.mdl over budget: 4648 tris, 1 batches
  38. done precaching!
  39.  
  40.  
  41. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
  42. SetLeaverStatus 0 DOTA_LEAVER_NONE
  43. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
  44. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  45. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
  46. m_flPreGameStartTime set to 121.13
  47. m_flStateTransitionTime set to 181.13
  48. endgamemode
  49. dota_player_gained_level
  50. player 1
  51. level 2
  52. splitscreenplayer 0
  53. dota_player_gained_level
  54. player 1
  55. level 3
  56. splitscreenplayer 0
  57. dota_player_gained_level
  58. player 1
  59. level 4
  60. splitscreenplayer 0
  61. dota_player_gained_level
  62. player 1
  63. level 5
  64. splitscreenplayer 0
  65. dota_player_gained_level
  66. player 1
  67. level 6
  68. splitscreenplayer 0
  69. dota_player_gained_level
  70. player 1
  71. level 7
  72. splitscreenplayer 0
  73. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  74. dota_player_learned_ability
  75. player 1
  76. abilityname bounty_hunter_wind_walk
  77. splitscreenplayer 0
  78. dota_player_used_ability
  79. player 1
  80. abilityname bounty_hunter_wind_walk
  81. splitscreenplayer 0
  82. dota_item_purchased
  83. itemcost 125
  84. itemname item_tango
  85. PlayerID 0
  86. splitscreenplayer 0
  87. GWAbilityUpgrade Called: 0
  88. dota_item_purchased
  89. itemcost 125
  90. itemname item_tango
  91. PlayerID 0
  92. splitscreenplayer 0
  93. GWAbilityUpgrade Called: 0
  94. dota_item_picked_up
  95. itemname item_tango
  96. PlayerID 0
  97. splitscreenplayer 0
  98. ItemEntityIndex 83
  99. HeroEntityIndex 98
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement