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- (Config.yml)
- global:
- # GLOBAL ONLY
- default-game: 'Default'
- # In minutes, the number of time to wait between update checks
- # GLOBAL ONLY
- update-delay: 30
- do-update-check: true
- # IP/URL to use to connect to webstats
- # use 0.0.0.0 to not record webstats
- # GLOBAL ONLY
- webstats-ip: http://mcmyhg.com/dbproxy.php
- # whether players should automatically join the game when there is an available spot in a game
- # GLOBAL ONLY
- auto-join: false
- # with this false, you cannot use item names, but you can use custom blocks
- use-match-material: true
- # Time, in seconds, after game starts before players can move
- default-time: 20
- # Number of players required to auto-start
- min-vote: 5
- # If players can join a game while it is running
- allow-join-during-game: false
- # Number of players required to start at all
- min-players: 2
- # If a player can rejoin a game.
- # If false, players will lose all lives on leave.
- # If true, lives are carried over to any rejoins
- allow-rejoin: true
- # If a winner gets to keep his items
- winner-keeps-items: false
- # number of lives a player has. 0 is unlimited
- lives: 1
- # whether players should clear their inventory before joining
- require-inv-clear: false
- # Whether to save and clear a players inventory on join
- clear-inv: true
- # require everyone that has joined the game to vote before the game is auto-starterd
- # will not work when auto-vote is on
- all-vote: false
- # when a player joins a game, they are auto-voted as ready. If true, all-vote is disregarded
- auto-vote: false
- # whether players can use commands. Does not disallow HungerGames commands.
- use-command: false
- # Commands that are the opposite of use-command ex. [time, weather]
- special-commands: []
- # whether players can teleport
- can-teleport: false
- # add chest and fill the first time a chest is opened
- auto-add: true
- # whether to force a player into surval for games
- force-survival: true
- # whether to freeze players when they join a game
- freeze-players: true
- # whether to force damage done to a player, regardless if another plugin has cancelled it or not
- # Can be used to stop plugins like Factions from cancelling player damage
- force-damage: true
- # whether players can place blocks
- can-place-block: false
- # whether players can break blocks
- can-break-block: false
- # whether players can interact with blocks (Chests, Enchant tables, ect...)
- can-interact-block: true
- # blocks players can place (NOTE: if "can-place-blocks" is false, they cannot
- # place blocks except for these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
- special-blocks-place: []
- # blocks players can break (NOTE: if "can-break-blocks" is false, they cannot
- # break blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
- special-blocks-break: []
- # blocks players can interact (NOTE: if "can-interact-blocks" is false, they cannot
- # interact with blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
- special-blocks-interact: []
- # Reset block changes after a game ends
- reset-changes: true
- # If resetting should be internal only. RECOMMENDED, especially for those who use LogBlock
- # GLOBAL ONLY
- force-internal: true
- isolate-player-chat: true
- # if isolate-player-chat is enabled, this is the maximum distance a player can hear another player from
- # if this is 0, then in-game players can hear each other, but they can't hear out-of-game players
- chat-distance: 15
- # if this is true, players who haven't done "/hg subscribe" won't see most messages
- # players automatically get subscribed when they enter a game
- # subscribers are not persistent between server restarts
- # GLOBAL ONLY
- allow-minimal-messages: true
- # whether to remove items off the ground when a game ends
- remove-items: true
- # This is the amount of time, in seconds, before spectators can sponsor a random item for free. Restarts once reaches time.
- # This is rounded up to the nearest half-minute mark
- spectator-sponsor-period: 0
- # If 1, a cannon sound will be played every death
- # If 2, a cannon sound will be played only on the last death
- # Any other number will turn it off
- death-cannon: 1
- # This is to check if the game allows players to auto-join
- # Only matters if auto-join is true
- auto-join-allowed: true
- # In seconds, the maximum amount of time a game can last
- # 0 or below does not limit time
- max-game-duration: 0
- # If this is false, players are automatically sent back to where they were before they joined when a game ends
- # If this is true and no spawn is set, it defaults to the player's back location.
- use-spawn: true
- # This is time in seconds from the start of the game that players cannot be hurt
- # Can have decimals
- grace-period: 30
- # Time in seconds that players have to move or chat before they get kicked.
- # Has a max variance of 10 seconds
- # Value of 0 does not use a timeout
- timeout: 300
- # If true, when a player leaves a game (not quits), a life will be deducted
- take-life-on-leave: true
- # Amount of time in seconds after min-players has been achieved does a game start
- # 0 is off
- start-timer: 30
- # If this is true, mobs will not target players while they are waiting for a game to start
- stop-targetting: true
- # Whether to hide players' nametag by faking a sneak
- hide-players: false
- # Whether to hide players' nametag by faking a sneak
- # If 1, a message will be shown every death
- # If 2, a message will be shown only on the last death
- show-death-messages: 2
- # Have lightning strinke a near a player every X seconds if there are a certain number of players left (Set to 0 to turn it off)
- lightning-on-players-count: 3
- # Delay between lightning strikes in seconds
- lightning-on-players-delay: 10
- # Whether or not to use Bukkit's scoreboard
- use-scoreboard: true
- # Contains options relating to teams
- teams:
- # If this is true, any player with the permission hungergame.team.<team> (with "team" being the team name) or hungergame.team (allows all) can join a team
- allow-teams: true
- # If this is false, team members cannot hurt each other
- allow-friendly-damage: false
- # Setups ADD to global in any list
- setups:
- # test1:
- # inherits: parentSetup, parentSetup2
- # default-time: 5
- # min-vote: 10
- # allow-join-during-game: false
- # min-players: 2
- # allow-rejoin: false
- # winner-keeps-items: false
- --------------------------------------------------------------
- ~(itemconfig.yml)
- global:
- # with this false, you cannot use item names, but you can use custom blocks
- # GLOBAL ONLY
- use-match-material: true
- chest-loot:
- - ==: Item
- values:
- chance: .5
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: DIAMOND_AXE
- # if no amount given, defaults to 0
- damage: 1
- # if no amount given, defaults to 1
- amount: 1
- - ==: Item
- values:
- chance: .1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: DIAMOND_SWORD
- # if no amount given, defaults to 0
- damage: 1
- # if no amount given, defaults to 1
- amount: 1
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: APPLE
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: COOKIE
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: EXP_BOTTLE
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: COOKED_BEEF
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: STICK
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: DIAMOND
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: IRON_INGOT
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: GOLD_INGOT
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: COBBLESTONE
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: WOOD
- - ==: Item
- values:
- chance: 1
- stack:
- ==: org.bukkit.inventory.ItemStack
- type: ENDER_PEARL
- sponsor-loot:
- chests:
- # example:
- # # unneeded
- # inherits: exmample1
- # items:
- # - ==: Item
- # values:
- # # chance is not needed, without it, it defaults to 1/3.
- # # 1 is always, 0 is never
- # chance: 1
- # stack:
- # ==: org.bukkit.inventory.ItemStack
- # type: APPLE
- # - ==: Item
- # values:
- # chance: 1
- # stack:
- # ==: org.bukkit.inventory.ItemStack
- # type: CAKE
- itemsets:
- # Example game
- # To use one of these, when creating a game do
- # /hga add itemset <name-of-game> <name-of-itemset> NOTE make sure there are no space in the list of itemsets
- # example:
- # # unneeded
- # inherits: exmample1
- # chest-loot:
- # - ==: Item
- # values:
- # # chance is not needed, without it, it defaults to 1/3.
- # # 1 is always, 0 is never
- # chance: 1
- # stack:
- # ==: org.bukkit.inventory.ItemStack
- # type: APPLE
- # sponsor-loot:
- # - ==: Item
- # values:
- # chance: 1
- # stack:
- # ==: org.bukkit.inventory.ItemStack
- # type: CAKE
- rewards:
- # Every one of the below will be given
- static:
- # - ==: Item
- # values:
- # # chance is not needed, without it, it defaults to 1/3.
- # # 1 is always, 0 is never
- # chance: 1
- # stack:
- # ==: org.bukkit.inventory.ItemStack
- # type: APPLE
- # The max amount of items that can be given to a player randomly
- max-random: 5
- # The following will be randomly given to the player
- random:
- # - ==: Item
- # values:
- # # chance is not needed, without it, it defaults to 1/3.
- # # 1 is always, 0 is never
- # chance: 1
- # stack:
- # ==: org.bukkit.inventory.ItemStack
- # type: APPLE
- kits:
- # Example
- # test:
- # - ==: Item
- # values:
- # # chance is not needed, without it, it defaults to 1/3.
- # # 1 is always, 0 is never
- # chance: 1
- # stack:
- # ==: org.bukkit.inventory.ItemStack
- # type: APPLE
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