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- 17:13 - Paddon: I may have a game idea
- 17:13 - NovaCrusade: Plagiarism: The game?
- 17:13 - Paddon: xD Yes.
- 17:13 - Paddon: But NO.
- 17:13 - NovaCrusade: xD
- 17:13 - Paddon: I'm thinking maybe
- 17:13 - Paddon: a side-on FTL type game, but the ship v ship combat is like ironcast
- 17:14 - Paddon: But you can also board the enemy ship and it'll turn into a sort of side-on shooter
- 17:14 - Paddon: You'd have like 4 or so NPCs you can command
- 17:14 - NovaCrusade: hmmm
- 17:15 - NovaCrusade: so for the ships, would they be customizable a la ironcast, or more like ftl where you choose a ship
- 17:15 - Paddon: Maybe a bit of both?
- 17:15 - NovaCrusade: and the crew side-on action would be neat, pitting two teams of each race and their advantages/disadvantages against eachother to see who wins in a boarding battle
- 17:15 - Paddon: Maybe in late development the ships could be modular
- 17:15 - Paddon: Yeah
- 17:15 - Paddon: and tactics like
- 17:15 - Paddon: A friendly, NPC that you've grown attached to gets shot
- 17:16 - NovaCrusade: its almost like battalion wars for the GBA in that sense
- 17:16 - Paddon: So you tell your other NPCs to guard him with riot shields or something
- 17:16 - Paddon: While a medic patches him up
- 17:16 - Paddon: or carries him back
- 17:16 - NovaCrusade: mm
- 17:17 - NovaCrusade: would this be art styled in the sense of gunpoint, or more of a java type thing with ragdoll physics; kinda akin to happy wheels without the dismemberment
- 17:17 - Paddon: If possible, gunpoint
- 17:17 - Paddon: I did love their art style
- 17:17 - Paddon: Didn't really consider ragdolls
- 17:17 - NovaCrusade: sprites are much more managable compared to gemetric ragdolls
- 17:17 - Paddon: I don't think i'll have them if there's a medic system
- 17:17 - NovaCrusade: yeh
- 17:17 - Paddon: Think it could be do-able?
- 17:18 - NovaCrusade: so far, yeah. there's lots of coding ahead though
- 17:18 - Paddon: I was thinking of a ship-layout like starbound does
- 17:18 - Paddon: it*
- 17:18 - NovaCrusade: ah. yeah. ooh! and I got maybe a layout idea for that
- 17:18 - NovaCrusade: you know on ironcast for the battles
- 17:18 - Paddon: Cool
- 17:18 - Paddon: Yeah?
- 17:19 - NovaCrusade: where theres a mech on the left and right... what if during the boarding transition it like pans to the left or right to show the whole ship, compared to just the front during battles?
- 17:19 - Paddon: Yeah!
- 17:19 - Paddon: With an armoury at the back
- 17:19 - NovaCrusade: yeah, exactly
- 17:19 - Paddon: Not sure how the boarding would work though
- 17:20 - NovaCrusade: that way the battle is on one screen, but extends during that part.
- 17:19 - Paddon: Like, what would trigger it
- 17:20 - Paddon: Maybe your ship or the enemy ship having a tractor beam that takes a while to charge
- 17:20 - Paddon: Ooh
- 17:20 - NovaCrusade: I was thinking either: A. take down all the ships weapons; obviously you wouldnt be hitting the thrusters from the front
- 17:20 - Paddon: And maybe you could get some expensive equipment like demo charges that you could plant on the bridge that comes across
- 17:20 - Paddon: and sever the link
- 17:20 - Paddon: If you didnt want to risk your people
- 17:21 - NovaCrusade: ooh! yeah like an NPC ability or such
- 17:20 - Paddon: Yeah :D
- 17:21 - Paddon: Thinking about it... it shouldn't be that hard should it..
- 17:21 - Paddon: I mean, a lot of coding for the AI and RNG and stuff
- 17:21 - Paddon: but in terms of the battles.. not as much
- 17:21 - NovaCrusade: so far it doesnt seem like it. It'd just be coding for the events that happen, if they are available
- 17:21 - Paddon: I'd need to think of some semi-original minigame to determine how well you do
- 17:21 - Paddon: but I don't really want to copy Ironcast's
- 17:22 - NovaCrusade: yeah, i dont think that form of minigame would roll well with your concept
- 17:22 - Paddon: I wonder if I could do that bridge minigame but more bridges come down as if it's a match 3 game
- 17:22 - Paddon: And your systems are on the other side
- 17:22 - Paddon: and you need to match them up to power them
- 17:22 - NovaCrusade: hmm
- 17:22 - Paddon: So it would be quite based on skill
- 17:23 - Paddon: and you could upgrade the power distributor or something to increase your chances in it
- 17:23 - NovaCrusade: yeah either this could be skill based, or RNG based dependant on NPC skill
- 17:23 - Paddon: Not sure what i'd do with the NPCs
- 17:23 - Paddon: I guess RNG
- 17:23 - NovaCrusade: but the latter would be more of a ftl knock off
- 17:23 - Paddon: Based on their skills
- 17:24 - NovaCrusade: race would determine skills too, as well as base rng for point allocation
- 17:24 - NovaCrusade: within a range
- 17:24 - NovaCrusade: unless you plan on it just being humans
- 17:24 - Paddon: Yeah
- 17:24 - Paddon: At first, I should probably stick with humans
- 17:24 - NovaCrusade: if its just humans it can be class based rng
- 17:24 - Paddon: to make it easier
- 17:24 - NovaCrusade: yeh
- 17:24 - Paddon: So first things first
- 17:25 - Paddon: Draw a basic ship layout and get the platforming working
- 17:25 - NovaCrusade: yerp
- 17:25 - NovaCrusade: also, keep in mind what you'll do for the minigame that determines combat. that's the main part of the game, so it's going to have to be polished.
- 17:25 - NovaCrusade: in this case, that's where the original gameplay concept comes it
- 17:25 - NovaCrusade: in*
- 17:25 - Paddon: Yeah
- 17:26 - NovaCrusade: otherwise it's just coding to get basic stuff working
- 22:02 - NovaCrusade is now Away.
- 22:05 - Paddon: I kind of want to make it top down now xD
- 22:05 - NovaCrusade is now Online.
- 22:05 - Paddon: But then it'll be too much like FTL-
- 22:06 - NovaCrusade: depends on your own artistic vision, really.
- 22:06 - Paddon: Do you mean the graphics?
- 22:07 - NovaCrusade: graphics can be the same top down or side scrolling
- 22:07 - NovaCrusade: it really depends on if you want the ships to be more like ftl or starbound in essence
- 22:07 - Paddon: Yeah
- 22:14 - Paddon: ts?
- 22:14 - NovaCrusade: after supper if that's alright
- 22:15 - NovaCrusade: should be done in 15
- 22:15 - Paddon: Actually, Greg doesnt seem like he'll be on much longer
- 22:15 - Paddon: If we're still playing though, sure
- 22:15 - NovaCrusade: playing what now?
- 22:15 - NovaCrusade: oh
- 22:15 - Paddon: Oh yeah.
- 22:15 - Paddon: Dying light. xD
- 22:15 - NovaCrusade: I still need to make a hardmode character
- 22:15 - NovaCrusade: been doing other stuff
- 22:19 - Paddon: ah
- 22:43 - NovaCrusade is now Online.
- 22:44 - NovaCrusade: alright, whats the current status of how long we have to play?
- 22:44 - Paddon: Not sure
- 22:44 - Paddon: Good, maybe xD
- 22:45 - NovaCrusade: x) sorry, I meant how long do you think we've got
- 22:45 - NovaCrusade: but good works too. :P
- 22:45 - Paddon: No idea
- 22:47 - Paddon: Greg said he's probably not going to be on much longe
- 22:47 - Paddon: r.
- 22:47 - NovaCrusade: dang.
- 22:58 - NovaCrusade: im going to quick do a quiz that my professor finally put up, so I'll be quiet for a good 30 minutes here
- 22:58 - NovaCrusade: afterwards, I could do elite if you want. I need to make it to your alliance system, but beforehand I need my railguns back
- 22:58 - Paddon: Ok
- 22:58 - Paddon: Sure
- 23:31 - NovaCrusade: done with that. you still going to be on ts?
- 23:31 - Paddon: Think i'll boot up elite after midnight
- 23:31 - NovaCrusade: oh. right. its 5 hours before here now
- 23:55 - Paddon: I wonder
- 23:55 - Paddon: in the whole boarding part
- 23:55 - Paddon: I wonder how a lane based minigame would go
- 23:55 - NovaCrusade: lane?
- 23:55 - Paddon: Yeah, like 3 lanes
- 23:55 - Paddon: and you deploy your stuff down those lanes
- 23:55 - NovaCrusade: oh
- 23:55 - NovaCrusade: hm.
- 23:55 - Paddon: Like ironclad
- 23:56 - NovaCrusade: so like
- 23:56 - NovaCrusade: the match the thingy minigame
- 23:56 - Paddon: Nono
- 23:56 - Paddon: that's ironcast or something
- 23:57 - NovaCrusade: oh
- 23:57 - NovaCrusade: OH
- 23:57 - NovaCrusade: ironclad tactics?
- 23:57 - Paddon: Yup!
- 23:57 - Paddon: If you don't have that many crew members, you could send out battle droids or something
- 23:57 - NovaCrusade: hmm
- 23:57 - NovaCrusade: well, tbh, if you dont have many crew members, yer basically screwed. :P
- 23:57 - NovaCrusade: just like ftl
- 23:57 - Paddon: Humans could be like a glass cannon in which they could maneuver / use special equipment
- 23:57 - Paddon: but are weaker
- 23:58 - Paddon: High risk high reward type of thing
- 23:58 - NovaCrusade: while the bots were just place holders?
- 23:58 - Paddon: Sort of
- 23:58 - NovaCrusade: kinda like the boarding bot on ftl, but sending it over?
- 23:58 - Paddon: Kind of yeah. Though with some customization
- 23:58 - NovaCrusade: yeah
- 23:58 - NovaCrusade: whatd be better is if you could specialize in that for a skill
- 23:58 - Paddon: Just not as... what's the word
- 23:58 - Paddon: adaptable
- 23:58 - Paddon: as humans
- 23:59 - NovaCrusade: yeah
- 23:59 - NovaCrusade: humans would have classes for boarding ops
- 23:59 - NovaCrusade: while bots are one class
- 23:59 - Paddon: Yeah
- 23:59 - NovaCrusade: but with upgrades or whatnot
- 23:59 - Paddon: I was thinking when the boarding bridge goes across
- 23:59 - NovaCrusade: either i'd make that a skill or a permanent feature. not sure.
- 23:59 - Paddon: Cover would like come out of slots
- 23:59 - Paddon: and lay the battle
- 23:59 - NovaCrusade: yeah
- 23:59 - NovaCrusade: kinda like warframe's popup panels
- 28 March 2015
- 00:00 - Paddon: Yeah
- 00:00 - Your state is set to Offline.
- 00:00 - NovaCrusade is now Offline.
- 00:00 - Lost connection to Steam, will rejoin chat automatically when connection regained.
- 00:01 - Connected again and rejoined chat.
- 00:01 - NovaCrusade is now Online.
- 00:02 - Paddon: Did I miss anything
- 00:02 - NovaCrusade: where you have bots to upgrade as combat companions in place of specialized crew members
- 00:02 - NovaCrusade: naw, just what I typed now
- 00:02 - Paddon: Yeah
- 00:02 - NovaCrusade: I think bots would be great, yeah.
- 00:03 - Paddon: Cool
- 00:04 - NovaCrusade: id totally be the person to have bots in place of people and upgrade them.
- 00:04 - NovaCrusade: sounds like a solid game idea so far
- 00:04 - Paddon: Would be cool if you could have like
- 00:04 - Paddon: tank tracks for the bottom half of a certain bot
- 00:04 - Paddon: that is like a shield projector
- 00:05 - NovaCrusade: yeh
- 00:05 - Paddon: So you could stick a human behind him or something
- 00:05 - NovaCrusade: like mobile cover!
- 00:05 - Paddon: Yup!
- 00:05 - NovaCrusade: that'd definitely be an advantageous thing to have
- 00:05 - Paddon: Not sure how it would get past the cover though
- 00:05 - Paddon: Maybe that could be a disadvantage
- 00:05 - NovaCrusade: it just wouldnt pop up on that lane
- 00:06 - NovaCrusade: but it'd move slower than you might be able to go from cover to cover
- 00:08 - Paddon: Well, it would be up to the player where he deploys what
- 00:09 - Paddon: but yeah, sounds good
- 00:09 - NovaCrusade: yeah, cuz in that case you choose to deploy that bot
- 00:09 - NovaCrusade: in place of manual cover
- 00:09 - Paddon: Ah yeah
- 00:09 - Paddon: Also
- 00:09 - Paddon: I wonder what should happen if a bot gets to the end
- 00:09 - Paddon: you win? Or they lose a crewman or something
- 00:10 - Paddon: That would be interesting
- 00:10 - NovaCrusade is now Offline.
- 00:10 - Paddon: Every enemy that gets into your side of the ship causes pain to you. xD
- 00:10 - NovaCrusade is currently offline, they will receive your message the next time they log in.
- 00:10 - Paddon: Maybe you could buy a turret so that it reduces the damage to your people
- 00:11 - NovaCrusade is now Online.
- 00:11 - NovaCrusade: stupid steam
- 00:11 - Paddon: 00:09 - Paddon: I wonder what should happen if a bot gets to the end
- 00:09 - Paddon: you win? Or they lose a crewman or something
- 00:10 - Paddon: That would be interesting
- 00:10 - NovaCrusade is now Offline.
- 00:10 - Paddon: Every enemy that gets into your side of the ship causes pain to you. xD
- 00:10 - NovaCrusade is currently offline, they will receive your message the next time they log in.
- 00:10 - Paddon: Maybe you could buy a turret so that it reduces the damage to your people
- 00:11 - Paddon: If you missed it :P
- 00:12 - NovaCrusade: I did!
- 00:13 - NovaCrusade: if a bot would get to the end of one lane, yeah I'd have that lane's crewman die. like a superbattle droid to a clonetrooper.
- 00:13 - NovaCrusade: I'm not sure what after though; damage to the ship? cross lane combat?
- 00:14 - NovaCrusade: obviously as a crew you're trying to either clear or capture the enemy ship
- 00:17 - Paddon: Maybe
- 00:17 - Paddon: it's up to chance if they injured a crewman
- 00:17 - Your state is set to Offline.
- 00:17 - NovaCrusade is now Offline.
- 00:17 - Lost connection to Steam, will rejoin chat automatically when connection regained.
- 00:21 - Connected again and rejoined chat.
- 00:21 - NovaCrusade is now Online.
- 00:22 - Paddon: Damn steam
- 00:22 - Paddon: Yeah, maybe the player chooses whether he wants to kill/capture/destroy
- 00:22 - Paddon: destroy being the easiest chance
- 00:22 - Paddon: and they'd go offscreen and noises will tell you how the attack went
- 00:23 - NovaCrusade: yeah
- 00:23 - NovaCrusade: and then otherwise its determined by traps if one specialized in skill
- 00:23 - NovaCrusade: such as turrets or whatnot
- 00:23 - NovaCrusade: so MOAR rng
- 00:23 - Paddon: xD
- 00:23 - Paddon: But as always, it's dependant mostly on skills of the crew
- 00:24 - NovaCrusade: yeah
- 00:24 - NovaCrusade: thus why bots are a bit of a disadvantage
- 00:24 - Paddon: Yeah
- 00:24 - Paddon: I was also thinking
- 00:24 - Paddon: you actually dock at stations
- 00:25 - Paddon: and walk around shops and buy stuff
- 00:25 - Paddon: Possibly top down
- 00:25 - NovaCrusade: neat! yeah that wouldnt be too hard to implement
- 00:25 - Paddon: would be best probably
- 00:25 - NovaCrusade: yeah
- 00:25 - Paddon: Making a spreadsheet right now about this xD
- 00:25 - NovaCrusade: xD
- 00:27 - Paddon: Maybe it should be lane based
- 00:27 - Paddon: but it shouldnt affect who you can hit
- 00:28 - Paddon: it should be XCom-like in that way
- 00:28 - NovaCrusade: yeah; itd add depth and strats
- 00:28 - NovaCrusade: also: idea for the long run
- 00:28 - NovaCrusade: if ports are top down
- 00:28 - NovaCrusade: maybe you could do planetary exploration or something at some point, where battles or dungeons then do the sidescrolling bit when you get to them
- 00:29 - Paddon: Oh yeah. I was thinking the same :D
- 00:29 - NovaCrusade: with the same coding you use for the ports
- 00:29 - NovaCrusade: just a larger area.
- 00:29 - Paddon: Fortunately
- 00:29 - Paddon: I have two artists.
- 00:29 - Paddon: Alex and Shu xD
- 00:29 - NovaCrusade: this game so far seems like a combination between xcom, ftl and ironclad/ironcast
- 00:29 - NovaCrusade: I can do sprites if no one wants to
- 00:30 - NovaCrusade: have you seen my starbound fan work
- 00:29 - Paddon: Well, the other two would be doing that as well
- 00:30 - NovaCrusade: ah
- 00:30 - Paddon: but i'd be glad to have another!
- 00:30 - NovaCrusade: lemme give you my resume
- 00:30 - NovaCrusade: :P
- 00:30 - Paddon: xD
- 00:30 - Paddon: Sure
- 00:32 - Paddon: Right
- 00:32 - Paddon: and for ship v ship combat
- 00:32 - Paddon: what should that game be..
- 00:32 - NovaCrusade: game
- 00:32 - NovaCrusade: ?
- 00:32 - Paddon: like minigame
- 00:32 - NovaCrusade: the minigame?
- 00:32 - Paddon: Yeah
- 00:32 - NovaCrusade: ah
- 00:32 - NovaCrusade: um
- 00:32 - NovaCrusade: like I said
- 00:32 - NovaCrusade: it could be rng based on class skills and rng for weapons and their types
- 00:32 - NovaCrusade: or
- 00:33 - NovaCrusade: it could have some sorta skill based thing
- 00:33 - Paddon: Yeah, but it might bore the player to just watch it
- 00:33 - NovaCrusade: yeah
- 00:33 - NovaCrusade: hmm
- 00:33 - NovaCrusade: cuz in this case
- 00:33 - NovaCrusade: you're basically going to see the nose of both ships and the front weapons
- 00:33 - Paddon: Yeah
- 00:33 - NovaCrusade: I'd at least think
- 00:34 - NovaCrusade: yeah it'd be a bit dull to watch the shields go down and stuffs.
- 00:34 - NovaCrusade: umm
- 00:34 - NovaCrusade: huh. I have -one- idea that came to me
- 00:34 - NovaCrusade: do you have any familiarity with the warioware games? like how there's a bunch of small minigames in a mode
- 00:34 - NovaCrusade: and you have to complete them in quick succession to advance?
- 00:34 - Paddon: Uhh
- 00:34 - Paddon: Not really no
- 00:35 - NovaCrusade: okay maybe look up a youtube vid of that. basically they're very fast skill games, each one different
- 00:35 - NovaCrusade: and they come randomly
- 00:35 - NovaCrusade: so maybe what you could have is like some sorta makeshift HUD display for the npc's manning the weapons
- 00:36 - NovaCrusade: and have some random minigames using that to determine if you hit or hit well
- 00:36 - NovaCrusade: some easy examples are like the pixel perfect game, where you click specific spots on screen quickly, while having the cursor dodge projectiles
- 00:36 - NovaCrusade: or move the cursor through a tunnel of some sort without hitting the edges
- 00:37 - NovaCrusade: maybe even the game snake could appear as a rare easter egg game. :P
- 00:37 - NovaCrusade: you following me in what I'm saying btw?
- 00:37 - Paddon: Sort of
- 00:37 - Paddon: Ironcast did it really well
- 00:38 - Paddon: Maybe I could do in that style
- 00:38 - Paddon: so one minigame for all systems
- 00:38 - Paddon: and whatever system I need, I could aim for that system's points
- 00:39 - NovaCrusade: yeah you could do that
- 00:40 - Paddon: I'm leaning back towards my first thought
- 00:40 - NovaCrusade: otherwise here's an example of one minigame you could have (mind much less hard due to combat pressure)
- 00:40 - NovaCrusade: https://www.youtube.com/watch?v=OuS86McIlmE
- 00:40 - Paddon: xD
- 00:40 - Paddon: Yeah
- 00:40 - NovaCrusade: first thought of doing ironcast like stuff?
- 00:40 - Paddon: Sort of
- 00:40 - Paddon: Like
- 00:40 - Paddon: You know the warframe minigames
- 00:41 - Paddon: of hacking terminals
- 00:41 - NovaCrusade: yeah
- 00:41 - Paddon: Like
- 00:41 - NovaCrusade: that's kinda what I was stating as well
- 00:41 - Paddon: 5 rows of those rotatable shapes
- 00:41 - Paddon: and you've got say 10 seconds
- 00:41 - Paddon: make connections to each system, and the more power in each 'battery' increases performance
- 00:42 - NovaCrusade: yeah, and you could go to damage, accuracy or whatnot? or is it to systems such as shields and stuff, not just one weapon?
- 00:42 - NovaCrusade: also here's my album:
- 00:42 - NovaCrusade: http://adoberevel.com/shares/4c522f74625e4772a9863f9982f4f6fa
- 00:42 - Paddon: Yeah, so it would be
- 00:42 - Paddon: Weapons increase accuracry or maybe overcharge
- 00:42 - Paddon: Shields would do the obvious
- 00:42 - Paddon: Engine increases evasion
- 00:43 - NovaCrusade: you should also have one for managing heat levels
- 00:43 - Paddon: Yeah
- 00:43 - Paddon: like coolant
- 00:43 - NovaCrusade: put power into that and it cuts heat
- 00:43 - NovaCrusade: yeah
- 00:43 - Paddon: Ooh
- 00:43 - Paddon: Yeah so
- 00:43 - Paddon: Weapons could be power
- 00:43 - Paddon: coolant is ultimately rate of fire
- 00:43 - Paddon: and shield delay
- 00:43 - NovaCrusade: and weapons functioning
- 00:43 - NovaCrusade: for coolant
- 00:43 - Paddon: Yeah
- 00:43 - NovaCrusade: if you dont use it at all it'd degrade
- 00:44 - NovaCrusade: that way it keeps it so people couldnt spam weapons
- 00:44 - Paddon: How do you mean?
- 00:44 - Paddon: If you neglect coolant the limit would degrade?
- 00:44 - NovaCrusade: like
- 00:44 - NovaCrusade: if you didnt put power into coolant
- 00:44 - Paddon: I like that idea
- 00:44 - NovaCrusade: the weapons would overheat
- 00:44 - NovaCrusade: so you'd have to balance power with coolant and shields
- 00:44 - NovaCrusade: and or engines
- 00:44 - Paddon: Ah yeah
- 00:45 - NovaCrusade: kinda like elite
- 00:45 - Paddon: like a bar with different coloured sizes
- 00:45 - Paddon: if you know what I mean
- 00:45 - NovaCrusade: yeah
- 00:45 - NovaCrusade: so this would be between elite and ironclast, basically from a design standpoint
- 00:45 - NovaCrusade: on elite you have to change power levels depending on the situation
- 00:45 - Paddon: Yeah
- 00:45 - NovaCrusade: such as shields being down, needing to gun the engines, or keep weapons from overheating
- 00:46 - NovaCrusade: but in this case its a minigame that does it
- 00:46 - NovaCrusade: and this is also against what the computer chooses to do
- 00:46 - Paddon: Nice sprites!
- 00:46 - NovaCrusade: danke.
- 00:46 - Paddon: did you make them from scratch?
- 00:46 - NovaCrusade: I basically took a bare starbound avatar
- 00:46 - NovaCrusade: used a reference
- 00:46 - Paddon: Ahh
- 00:46 - NovaCrusade: and made a starbound sprite of the reference
- 00:47 - NovaCrusade: I couldn't do it from scratch, because I wouldnt know what to do. xD
- 00:47 - Paddon: Think you could make me a player with a basic walking animation?
- 00:47 - Paddon: xD
- 00:47 - NovaCrusade: heck yeah. I've done flash animation before
- 00:47 - Paddon: I think the model i'm currently working with is 50 pixels high and 25 wide
- 00:47 - NovaCrusade: I mean in this case its just sprites but still
- 00:47 - Paddon: Not sure how hard that would be
- 00:48 - NovaCrusade: not sure either. I'd have to measure what I've done
- 00:48 - Paddon: Anywho
- 00:48 - NovaCrusade: is that like a gunpoint sized person?
- 00:48 - Paddon: Not sure
- 00:48 - NovaCrusade: ::
- 00:48 - NovaCrusade: :P*
- 00:48 - Paddon: I'm thinking they'll look like an IMC pilot from titanfall maybe
- 00:48 - Paddon: xD
- 00:48 - Paddon: In pixel-form
- 00:48 - NovaCrusade: ooh, neat!
- 00:48 - Paddon: So sort of silvery armour
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