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- {
- "CHAT":{
- "Quick Chat #1":"Slowing to pit",
- "Quick Chat #10":"\/vote yes",
- "Quick Chat #11":"\/vote no",
- "Quick Chat #12":"\/ping",
- "Quick Chat #2":"Leaving pits",
- "Quick Chat #3":"Go Left",
- "Quick Chat #4":"Go Right",
- "Quick Chat #5":"Thank you",
- "Quick Chat #6":"Sorry",
- "Quick Chat #7":"Be careful at the first corner",
- "Quick Chat #8":"Good job",
- "Quick Chat #9":"Good race"
- },
- "Controls":{
- "Current Control File":"111111111"
- },
- "DRIVER":{
- "AI Controls Driver":2,
- "AI Controls Driver#":"Bitfield defining which drivers the AI controls (0=none, 1=driver1, 2=driver2, 3=driver1+driver2, etc.)",
- "Birth Date":"",
- "Driver Hotswap Delay":3,
- "Driver Hotswap Delay#":"Delay in seconds between switching controls to AI or remote driver",
- "Game Description":"ISI_FR35_C6R_SILVERSTONE_DEMO_10.RFM",
- "Game Description#":"The current rFactor game file (*.RFM) to load",
- "Game Version":"1.0",
- "Game Version#":"The version of the current rFactor game",
- "Helmet":"",
- "Location":"",
- "Nationality":"",
- "Original Driver":"Carlos Sainz Jr",
- "Package Dir":"Packages",
- "Player Name":"Demo Player",
- "Player Nick":"Your Nickname",
- "Season":"",
- "Season#":"The current season within the given game",
- "Showroom":"F:\\Games\\rFactor Demo\\Installed\\Showroom\\rF2 Showrooms\\1.0f\\Reflected Floor.mas",
- "Showroom Component":"rF2 Showrooms",
- "Showroom Component Version":"1.0f",
- "Starting Driver":0,
- "Starting Driver#":"Zero-based index of starting driver (0=driver1, 1=driver2, 2=driver3, etc.)",
- "Team":"DAMS",
- "Unique ID":42,
- "Unique ID#":"Helps to uniquely identify in multiplayer (along with name) if leaving and coming back",
- "Vehicle File":"F:\\Games\\rFactor Demo\\Installed\\Vehicles\\ISI_FormulaRenault35_2014\\1.1\\FR35_2014_1.VEH"
- },
- "DRIVING AIDS":{
- "Antilock Brakes":0,
- "Auto Blip":true,
- "Auto Blip#":"Whether to automatically blip with manual shifting but auto-clutch (non-semiautomatic trans only)",
- "Auto Clutch":1,
- "Auto Lift":false,
- "Auto Lift#":"Whether to automatically lift with manual shifting but auto-clutch (non-semiautomatic trans only)",
- "Auto Shift Override Time":0.55,
- "Auto Shift Override Time#":"How long after an automatic shift before user is allowed to manually shift",
- "Autopit":0,
- "Brake Help":0,
- "Drive AI Physics":false,
- "Drive AI Physics#":"Only works in Dev builds, single player when you toggle to AI \"control\"",
- "Hold Brakes":true,
- "Hold Brakes#":"When you enter the vehicle, hold brakes until it is shifted out of neutral",
- "Hold Clutch On Start":true,
- "Hold Clutch On Start#":"For auto-shifting only: whether to hold clutch for standing start (to allow revving without moving)",
- "Invulnerability":0,
- "Manual Shift Override Time":0.6,
- "Manual Shift Override Time#":"How long after a manual shift until auto shifting resumes (if auto-shifting is enabled)",
- "No AI Control":1,
- "No AI Control#":"AI never has control over car (except autopit)",
- "Old Tire Model":false,
- "Old Tire Model#":"Only works in Dev builds, drive with old tire model",
- "Opposite Lock":0,
- "Repeat Shifts":0,
- "Repeat Shifts#":"0 = no repeat shift detection, 1 = detect and eliminate accidental repeat shifts within 100ms, 2 = 150ms, 3 = 200ms, 4 = 250ms, 5 = prevent shifting again before previous shift is completed",
- "Shift Mode":0,
- "Spin Recovery":0,
- "Stability Control":0,
- "Start Engine":true,
- "Start Engine#":"Whether to automatically start engine",
- "Steering Help":0,
- "Steering Help#":"Now 3 levels, although full level now comes with a weight penalty by default",
- "TGM Display":false,
- "TGM Display#":"Temporary variable",
- "Throttle Control":0,
- "Track Markers":true,
- "Track Markers#":"Extra track markers for turning and braking"
- },
- "Game Options":{
- "AI Aggression":0.2476,
- "AI Brake_Grip Usage":0.9725,
- "AI Brake_Grip Usage#":"Fraction of theoretical brake grip that AI attempt to use (can be overrode in HDV)",
- "AI Brake_Power Usage":0.98,
- "AI Brake_Power Usage#":"Fraction of theoretical brake power that AI attempt to use (can be overrode in HDV)",
- "AI Calibrate Sample Size":5,
- "AI Calibrate Sample Size#":"When AI calibration is set to 2, this is the number of trials the AI should run while testing each parameter. bigger # == larger file size of saved data",
- "AI Corner_Grip Usage":0.97,
- "AI Corner_Grip Usage#":"Fraction of theoretical cornering grip that AI attempt to use (can be overrode in HDV)",
- "AI Fuel Mult":0.99,
- "AI Fuel Mult#":"Additional fuel multiplier for AIs because of their driving style",
- "AI Limiter":0.05,
- "AI Limiter#":"Range: 0.0 (no limiting) - 1.0 (limiting used to make racing closer but also make more driver differences on flat-out tracks)",
- "AI Logic Override":0,
- "AI Logic Override#":"use bitfields to disable certain AI behaviors. 1= blocking line",
- "AI Mistakes":0,
- "AI Mistakes#":"a range of (intentional) AI mistakes from 0.0 (none) to 1.0 (sometimes). Anything above 1.0 multiplies the frequency",
- "AI Power Calibration":7,
- "AI Power Calibration#":"Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel)",
- "Active Sleep Time":-1,
- "Active Sleep Time#":"ms to sleep each loop if the game is the active app (-1 to disable). Consider setting to 1 or more if you are running a dedicated server on the same machine.",
- "Auto Line Smoothing":0,
- "Auto Line Smoothing#":"bit field where 1 = fastest line, 2 = left, 4 = right, and so on; add up each path's value you want to smooth for this parameter; note this causes multiplayer join lag!",
- "Auto Skip Garaged Vehicles":false,
- "Auto Skip Garaged Vehicles#":"If 1, vehicles in garage stalls will be skipped when cycling cameras. Set this value to 0 to see all vehicles; the left shift key can be held while cycling to dynamically suppend auto skipping.",
- "Auto-change Opponent List":true,
- "Auto-change Opponent List#":"whether to change the single-player allowed vehicle filter when player changes vehicles",
- "Autocalibrate AI Mode":0,
- "Autocalibrate AI Mode#":"When in a test day with 1 AI, AI will attempt to perfect his driving line, and save his knowledge for future use",
- "Automatic Pit Menu":4,
- "Automatic Pit Menu#":"brings up pit menu automatically: 0=disabled, 1=upon pit ENTRY, change cockpit menu but do not bring up HUD, 2=pit ENTRY->cockpit & HUD, 3=pit REQUEST->cockpit menu only, 4=pit REQUEST->cockpit & HUD",
- "Basic Display":0,
- "Basic Rules":0,
- "CHAMP AI Driver Strength":95,
- "CHAMP Allowed Vehicles":"|GT2_2009_C6R|GT2_2010_C6R|GT2_C6R|FR3.5_2014",
- "CHAMP CrashRecovery":3,
- "CHAMP Damage Multiplier":50,
- "CHAMP FreeSettings":-1,
- "CHAMP Fuel Consumption Multiplier":1,
- "CHAMP Opponents":9,
- "CHAMP Race Finish Criteria":1,
- "CHAMP Race Laps":5,
- "CHAMP Race Length":0.1,
- "CHAMP Race Time":120,
- "CHAMP Speed Compensation":0,
- "CHAMP Tire Wear Multiplier":1,
- "CURNT AI Driver Strength":95,
- "CURNT Allowed Vehicles":"|GT2_2009_C6R|GT2_2010_C6R|GT2_C6R|FR3.5_2014",
- "CURNT CrashRecovery":3,
- "CURNT Damage Multiplier":50,
- "CURNT FreeSettings":244,
- "CURNT Fuel Consumption Multiplier":1,
- "CURNT Opponents":9,
- "CURNT Race Finish Criteria":1,
- "CURNT Race Laps":5,
- "CURNT Race Length":0.5,
- "CURNT Race Time":0,
- "CURNT Speed Compensation":0,
- "CURNT Tire Wear Multiplier":1,
- "Championship Basic Rules":1,
- "Compress Replay":1,
- "Compress Replay#":"0 (none) to 4 (highest); how much to compress VCR file (uses less disk space but takes more time to write when a session ends)",
- "Damper Units":false,
- "Damper Units#":"Display dampers (shocks) in garage as: 0 = setting (e.g. 1-20), 1 = rate (e.g. 1000-9000 N\/m\/s)",
- "Debris Removal":30,
- "Debris Removal#":"Seconds until stationary debris is removed from track",
- "Difficulty":0,
- "Disable NetComm":false,
- "Disable NetComm#":"If 1, network features are disabled",
- "Disable Resume in Replay":0,
- "Disable Resume in Replay#":"if this is true, hitting resume in replay mode will send you directy to track, (so that if you are running mod mode, you can get a fastest path from a replay file",
- "Disconnected Results":true,
- "Disconnected Results#":"show results for clients disconnected at end of prac\/qual\/warmup",
- "Display Driver Stats":false,
- "Display Track Stats":false,
- "Exit Confirmation":1,
- "Exit Confirmation#":"0=none, 1=race only, 2=always",
- "Find Default Setup":false,
- "Find Default Setup#":"If 1, attempts to ensure player has default setup ... only works well if only one vehicle class in RFM",
- "Fixed AI Setups":false,
- "Fixed AI Setups#":"whether AI use the fixed setups, only applicable if \"Fixed Setups\" is also enabled (and can be used in single player to have the AIs use your favorite setup)",
- "Fixed Setups":false,
- "Fixed Setups#":"use fixed setups specified in UserData\\<plr>\\FavoriteAndFixedSetups.gal (based on track and vehicle class)",
- "Fixed Upgrades":false,
- "Fixed Upgrades#":"whether multiplayer vehicles use the closest standard upgrade class package",
- "Full Player Replay":true,
- "Full Player Replay#":"do not drop any player replay events",
- "GPRIX AI Driver Strength":95,
- "GPRIX AI Driver Strength#":"100 should approximate real life",
- "GPRIX Allowed Vehicles":"|GT2_2009_C6R|GT2_2010_C6R|GT2_C6R|FR3.5_2014",
- "GPRIX CrashRecovery":3,
- "GPRIX CrashRecovery#":"0=none, 1=artificially keep cars on track, 2=flip cars upright, 3=both",
- "GPRIX Damage Multiplier":50,
- "GPRIX Damage Multiplier#":"100 should approximate real life",
- "GPRIX FreeSettings":-1,
- "GPRIX FreeSettings#":"-1=use RFM\/season\/GDB default, or add to allow minor changes with fixed\/parc ferme setups: 1=steering lock, 2=brake pressure, 4=starting fuel, 8=fuel strategy 16=tire compound, 32=brake bias, 64=front wing, 128=engine settings",
- "GPRIX Fuel Consumption Multiplier":1,
- "GPRIX Opponents":9,
- "GPRIX Race Finish Criteria":1,
- "GPRIX Race Finish Criteria#":"-2=%laps, -1=%time, 0=%laps&time, 1=laps, 2=time, 3=laps&time",
- "GPRIX Race Laps":5,
- "GPRIX Race Length":0.5,
- "GPRIX Race Time":120,
- "GPRIX Race Time#":"minutes",
- "GPRIX Speed Compensation":0,
- "GPRIX Speed Compensation#":"0 (none) - 10 (max)",
- "GPRIX Tire Wear Multiplier":1,
- "Ghost AI":0,
- "Ghost AI#":"If 1, AI car will ignore others and be uncollidable. disabled for standard builds",
- "Horizontal Tire Temps":true,
- "Horizontal Tire Temps#":"In garage options",
- "Inactive Sleep Time":25,
- "Inactive Sleep Time#":"Number of milliseconds to sleep each message loop if the game is not the active application (-1 to disable). will give more CPU to other apps when minimized, etc.",
- "Instant Replay Length":20,
- "Keep Received Setups":3,
- "Keep Received Setups#":"0=do not accept, 1=keep until next track, 2=keep until exit, 3=keep forever",
- "MULTI AI Driver Strength":95,
- "MULTI Allowed Vehicles":"|GT2_2009_C6R|GT2_2010_C6R|GT2_C6R|FR3.5_2014",
- "MULTI CrashRecovery":3,
- "MULTI Damage Multiplier":50,
- "MULTI FreeSettings":-1,
- "MULTI Fuel Consumption Multiplier":1,
- "MULTI Opponents":0,
- "MULTI Race Finish Criteria":1,
- "MULTI Race Laps":5,
- "MULTI Race Length":0.1,
- "MULTI Race Time":120,
- "MULTI Speed Compensation":0,
- "MULTI Tire Wear Multiplier":1,
- "Measurement Units":0,
- "Measurement Units#":"Units for everything EXCEPT speed (0 = metric, 1 = english\/imperial)",
- "Message Center Detail":3,
- "Miscellaneous":0,
- "Monitor AI Postfix":" (AI)",
- "Monitor AI Postfix#":"what is displayed after AI driver names in monitor (multiplayer only)",
- "Monitor Admin Postfix":"*",
- "Monitor Admin Postfix#":"what is displayed after multiplayer administrator driver names in monitor",
- "Monitor Auto Replay":true,
- "Monitor Auto Replay#":"whether to automatically start a replay when returning to monitor",
- "Multi-session Results":false,
- "Multi-session Results#":"whether to store all sessions at a track in a single results file, new default is one session per file",
- "Number Race Results":10,
- "Number Race Results#":"how many results files to store (using default naming convention only!)",
- "Number Track Replays":5,
- "Number Track Replays#":"how many replays to store for each track (using default naming convention only!)",
- "One Lap To Go Warning":1,
- "One Lap To Go Warning#":"Race only: 0=none, 1=message, 2=white flag, 3=both, Race+Qual: add 4. Feature not implemented for timed races or lapped vehicles.",
- "Parts Duration":1000,
- "Parts Duration#":"Seconds after parts break off before disappearing",
- "Pause If Focus Lost":true,
- "Pause If Focus Lost#":"whether to automatically pause if window loses focus (single-player only)",
- "Pitstop Description":true,
- "Pitstop Description#":"Gives extra info about what's taking time in pitstop",
- "Play Movies":0,
- "RPLAY AI Driver Strength":95,
- "RPLAY Allowed Vehicles":"|GT2_2009_C6R|GT2_2010_C6R|GT2_C6R|FR3.5_2014",
- "RPLAY CrashRecovery":3,
- "RPLAY Damage Multiplier":50,
- "RPLAY FreeSettings":-1,
- "RPLAY Fuel Consumption Multiplier":1,
- "RPLAY Opponents":0,
- "RPLAY Race Finish Criteria":1,
- "RPLAY Race Laps":5,
- "RPLAY Race Length":0.1,
- "RPLAY Race Time":120,
- "RPLAY Speed Compensation":0,
- "RPLAY Tire Wear Multiplier":1,
- "Race Stint Offset":0,
- "Race Stint Offset#":"Offset each scheduled pitstop in case you want to carry extra fuel",
- "Realtime Splits":true,
- "Realtime Splits#":"0=show race splits at sectors only, 1=realtime splits (can be toggled while driving with pit decrement key",
- "Record Hotlaps":1,
- "Record Hotlaps#":"whether to record hotlaps or not (must have replay recording on)",
- "Record Replays":0,
- "Record Replays#":"whether to record replays or not",
- "Record To Memory":false,
- "Record To Memory#":"record replays to memory rather than disk (may possibly reduce stuttering, but at your own risk because memory usage will be significant for long races)",
- "Relative Fuel Strategy":true,
- "Relative Fuel Strategy#":"Show how much fuel to ADD, rather than how much TOTAL fuel to fill the tank up to (note: new default is true)",
- "Relevant Setups Only":1,
- "Relevant Setups Only#":"0 = show all setups in folder, 1 = only show setups for your current vehicle",
- "Replay Base Fidelity":2,
- "Replay Wraparound":false,
- "Replay Wraparound#":"whether replays wraparound in the fridge",
- "Save All Replay Sessions":true,
- "Save All Replay Sessions#":"whether to save the replay from each session",
- "Settings Type":1,
- "Show Extra Lap":-1,
- "Show Extra Lap#":"-1 = show fractional lap (e.g. 3.7), 0 = show laps completed (e.g. 3), 1 = show lap you are on (e.g. 4)",
- "Sim Processor Thresh":255,
- "Sim Processor Thresh#":"number of usable processors required in order to multithread certain simulation tasks",
- "Smart Pitcrew":true,
- "Smart Pitcrew#":"Pitcrew does things even if you mistakenly forgot to ask (one example is changing a damaged tire)",
- "Speed Comp Dist":500,
- "Speed Comp Dist#":"<= 2.0: fraction of track length, > 2.0: actual distance in meters for max speed comp",
- "Speed Units":true,
- "Speed Units#":"0 = MPH, 1 = KPH",
- "Spotter Behind":10,
- "Spotter Behind#":"Range behind at which spotter may comment on vehicles around you (range ahead is 40% of this value because those vehicles are easier to see)",
- "Spotter Detail":3,
- "Spotter Laptimes":2,
- "Spotter Laptimes#":"Report laptimes: 0=never 1=non-race 2=always",
- "Standings Func":0,
- "Standings Func#":"standings scroll with pit up\/down keys: 0=no wraparound, 1=wraparound, 2=auto-scroll (can be changed while driving with pit increment key)",
- "Starting Pos":0,
- "Starting Pos#":"Only used if no qualifying session in single-player",
- "Temporary Replay Keys":true,
- "Temporary Replay Keys#":"whether original replay mode is restored after releasing instant replay (arrow) keys",
- "Transparent Trainer Alpha":0.5,
- "Transparent Trainer Alpha#":"how transparent it is",
- "Transparent Trainer Lap":0,
- "Transparent Trainer Lap#":"0=off, 1=use saved lap (never updated), 2=use best lap (starts with saved lap but updates if faster), 3=always use last lap",
- "Transparent Trainer Lead Time":0.5,
- "Transparent Trainer Lead Time#":"how far ahead it starts the lap in seconds",
- "Transparent Trainer Proximity":20,
- "Transparent Trainer Proximity#":"fades out within this distance",
- "User Vehicle Data":true,
- "User Vehicle Data#":"0=save with user mod data (in CCH files), 1=save separately (in all_vehicles.ini)",
- "Vehicle Removal":30,
- "Vehicle Removal#":"Seconds until stationary vehicle is removed from track",
- "Wait For All Plugins To Load":false,
- "Wait For All Plugins To Load#":"in single-player, delay race starts until all plugins load",
- "practice length":120,
- "practice length#":"0 = default, otherwise minutes (multiplayer version in that file)",
- "qualifying laps":3,
- "qualifying laps#":"2 = default, otherwise # of laps (min of 3)",
- "qualifying length":120,
- "qualifying length#":"0 = default, otherwise minutes (multiplayer version in that file)",
- "warmup length":120,
- "warmup length#":"0 = default, otherwise minutes (multiplayer version in that file)"
- },
- "Graphic Options":{
- "Allow HUD in cockpit":true,
- "Allow Letterboxing":true,
- "Allow Letterboxing#":"whether we allow letterboxing (during replays, for example)",
- "Always Rebuild Collision":false,
- "Always Rebuild Collision#":"Build collision database everytime tracks are loaded (for development purposes)",
- "Any Camera HUD":true,
- "Any Camera HUD#":"whether to show the HUD from any camera (in particular, tracksides)",
- "Auto Detail Framerate":0,
- "Auto Detail Framerate#":"Details and visible vehicles will be automatically reduced (by up to half) if framerate is under this threshold (0 to disable)",
- "Automap":3,
- "Automap#":"0=off 1=race-only 2=non-race-only 3=all sessions",
- "Backfire Anim Speed":30,
- "Box Outline":16711680,
- "Box Outline#":"whether to draw box on ground around pitstall and grid location when necessary; -1=off, 0-16777215=RGB color",
- "Broadcast Overlay":1,
- "Car Vibration Mult1":0,
- "Car Vibration Mult1#":"Primary engine vibration multiplier affects position of cameras attached directly to the car",
- "Car Vibration Mult2":0,
- "Car Vibration Mult2#":"Secondary engine vibration multiplier affects orientation of cameras attached directly to the car",
- "Center Mirror Horiz":0,
- "Center Mirror Horiz#":"use Ctrl+Alt+Seat* controls to save by vehicle",
- "Center Mirror Size":1,
- "Center Mirror Vert":0,
- "Cockpit Vibration Freq1":31,
- "Cockpit Vibration Freq1#":"Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)",
- "Cockpit Vibration Freq2":37,
- "Cockpit Vibration Freq2#":"Secondary rate of vibration affects eyepoint orientation",
- "Cockpit Vibration Mult1":1,
- "Cockpit Vibration Mult1#":"Primary aerodynamic vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)",
- "Cockpit Vibration Mult2":1,
- "Cockpit Vibration Mult2#":"Secondary aerodynamic vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)",
- "Compressed Textures":1,
- "Delay Video Swap":false,
- "Delay Video Swap#":"Whether to delay video swap if card is busy - this should only be used if framerate clearly improves - otherwise it is only delaying response time",
- "Display Icons":2,
- "Display Icons#":"Icons displayed if HUD is off: 0 = none, 1 = flags only, 2 = all",
- "Display Vehicle Labels":2,
- "Display Vehicle Labels#":"0=never 1=single-player 2=multi-player 3=always",
- "Dynamic Vertex Buffers":true,
- "Dynamic Vertex Buffers#":"Enable \/ Disable use of dynamic vertex buffers",
- "Enable Legacy HDR Profiles":false,
- "Enable Legacy HDR Profiles#":"Whether to enable legacy HDR profiles",
- "Engine Emitter Flow":false,
- "Engine Emitter Flow#":"Whether engine smoke\/flames flow over emitting vehicle",
- "Environment Reflections":1,
- "Environment Reflections#":"Low\/HIgh = live cubic mapping is used (if track and car are setup properly)",
- "Exaggerate Yaw":0.2,
- "Exaggerate Yaw#":"Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve \"feel\")",
- "Extra Visible Vehicles":105,
- "Extra Visible Vehicles#":"Extra vehicles shown in non-driving situations",
- "Full Tire Shader":true,
- "Full Tire Shader#":"Turn off only if you get wacky wheels (typically on old, unsupported video cards that are not truly compliant)",
- "Gap Check":0.03,
- "Gap Check#":"Test for verts that are within X meters but not the exact same, reported to trace.txt and visible by pressing Ctrl-H three times (Dev build only; 0.0 to disable)",
- "Garage Detail":0.6,
- "Garage Detail#":"LOD multiplier when vehicle is in garage (0.01-1.00)",
- "Glance Angle":0.75,
- "Glance Angle#":"Angle to look left\/right (yaw) w\/ controller in radians (= degrees \/ 57)",
- "Glance Rate":7,
- "Glance Rate#":"Rate to follow controller for glancing",
- "Groove":1,
- "HUD":7,
- "HUD Component":"Standard HUD",
- "HUD Component Version":"1.0a",
- "HUD MFD":1,
- "HUD Race Stats":1,
- "HUD Tachometer":1,
- "HUD file":"F:\\Games\\rFactor Demo\\Core\\HUD\\GTDIAL.INI",
- "Head Physics":1,
- "Head Physics#":"Fraction of head physics movement applied to cockpit view (position AND rotation)",
- "Head Rotation":1,
- "Head Rotation#":"Additional head physics multiplier affecting rotation only",
- "Headlights On Cars":true,
- "Headlights On Cars#":"Headlights illuminate other cars.",
- "Heat FX Fade Speed":30,
- "Heat FX Fade Speed#":"Speed at which exhaust heat effects reduce by half (0 to completely disable)",
- "LCD Display Modes":31,
- "LCD Display Modes#":"Add the modes to allow them: 1=status 2=aids 4=engine\/brake temps 8=race info 16=standings",
- "Leanahead Angle":0,
- "Leanahead Angle#":"Angle to lean head (roll) w\/ steering in radians (= degrees \/ 57)",
- "Left Mirror Horiz":0,
- "Left Mirror Horiz#":"use Ctrl+Seat* controls to save by vehicle",
- "Left Mirror Size":1,
- "Left Mirror Vert":0,
- "Lightning Probability":1,
- "Lightning Probability#":"Probability of seeing lightning (0.0-1.5)",
- "Load Opponent Cockpits":true,
- "Load Opponent Cockpits#":"Whether to load gauges and LCD for opponents, don't turn off if you're planning on hot-swapping vehicles in multiplayer",
- "Logo Seconds":0,
- "Logo Seconds#":"puts up logo at corner of screen for first X seconds of each session",
- "Look Roll Angle":0.75,
- "Look Roll Angle#":"Angle to lean head (roll) w\/ controller in radians (= degrees \/ 57)",
- "Look Up/Down Angle":0.4,
- "Look Up/Down Angle#":"Angle to look up\/down (pitch) w\/ controller in radians (= degrees \/ 57)",
- "Lookahead Angle":0,
- "Lookahead Angle#":"Angle to lookahead (yaw) w\/ steering in radians (= degrees \/ 57)",
- "Low Detail UI":0,
- "MIP Mapping":1,
- "Max Framerate":0,
- "Max Framerate#":"0 to disable (note: positive numbers only, we always use the 'alternate' method now)",
- "Max Headlights":256,
- "Max Headlights#":"Max headlights visible relative to your car.",
- "Max Visible Vehicles":20,
- "Mirror Adjustment Horiz":0,
- "Mirror Adjustment Horiz#":"use Shift+Seat* controls to save by vehicle",
- "Mirror Adjustment Vert":0,
- "Mirror Physical X":0,
- "Mirror Physical X#":"use Shift+Alt+Seat* controls to save by vehicle",
- "Mirror Physical Y":0,
- "Mirror Physical Y#":"note: these physical mirror position adjustments are for the in-cockpit center mirror only",
- "Mirror Physical Z":0,
- "Moving Rearview":3,
- "Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement",
- "Opponent Detail":3,
- "Opponent Texture Override":-1,
- "Opponent Texture Override#":"For opponents' vehicle textures: -1=use Opponent Detail, 0-3=override value",
- "Overlay Height Offset":0.02,
- "Overlay Height Offset#":"Distance from geometry to help sort drawing skids and grooves",
- "Overlay Z Bias":1,
- "Overlay Z Bias#":"Draw-sorting bias for skids and grooves (0 = none)",
- "Partial Cockpit View":0,
- "Partial Cockpit View#":"0=normal cockpit view, 1=wheels & suspension only, 2=wheels only",
- "Pitcrew Detail Level":1,
- "Pitcrew Detail Level#":"0=Off, 1=Player Only, 2=Everybody",
- "Player Detail":3,
- "Player Livery":"",
- "Player Livery#":"Overrides default paint job for track",
- "Player Texture Override":-1,
- "Player Texture Override#":"For player's vehicle textures: -1=use Player Detail, 0-3=override value",
- "Rain Drops":false,
- "Rain Drops#":"If true, rain falls",
- "Raindrop Flow":0,
- "Raindrop Flow#":"Add to enable: 1=flow over current 2=flow over other vehicles",
- "Rainspray Flow":0,
- "Rainspray Flow#":"Add to enable: 1=flow over current 2=flow over other vehicles",
- "Real Road System":true,
- "Real Road System#":"If true, dynamic road effects are used (can only be turned off in Dev mode)",
- "Rearview Cull":true,
- "Rearview Cull#":"Whether to cull objects in the rearview based on visgroups in the SCN file",
- "Rearview Driving":1,
- "Rearview Driving#":"0=Off, 1=Center+Sides, 2=Center, 3=Sides (virtual mirrors only, in-car mirrors are on\/off), applies to nosecam, cockpit, and TV cockpit",
- "Rearview Height":14,
- "Rearview Independent":false,
- "Rearview Independent#":"Whether width (horizontal FOV) can be controlled independently of height (vertical FOV)",
- "Rearview Onboard":0,
- "Rearview Onboard#":"0=Off, 1=Center+Sides, 2=Center, 3=Sides (virtual mirrors only, in-car mirrors are on\/off), applies to onboard cams",
- "Rearview Particles":true,
- "Rearview Swingman":0,
- "Rearview Swingman#":"0=Off, 1=Center+Sides, 2=Center, 3=Sides (virtual mirrors only, in-car mirrors are on\/off), applies to swingman only",
- "Rearview Width":64,
- "Rearview Width#":"use Shift+Ctrl+Seat* controls to save by vehicle",
- "Rearview_Back_Clip":0,
- "Rearview_Back_Clip#":"Back plane distance for mirror (0.0 = use default for scene)",
- "Rearview_Front_Clip":0.5,
- "Rearview_Front_Clip#":"Front plane distance for mirror (0.0 = use default for scene)",
- "Render Once Per VSync":0,
- "Render Once Per VSync#":"Attempts to render once per vsync; 1 = use timer, no wait; 2 = use vblank, no wait; 3 = use vblank, wait",
- "Right Mirror Horiz":0,
- "Right Mirror Horiz#":"use Alt+Seat* controls to save by vehicle",
- "Right Mirror Size":1,
- "Right Mirror Vert":0,
- "Road Reflections":0,
- "Road Reflections#":"Low\/High = reflected objects are generated for wet road and heat mirage",
- "Screenshot Format":0,
- "Screenshot Format#":"0=default (jpg), 1=bmp, 2=jpg, 3=png, 4=dds, 5=clipboard",
- "Seat Adjustment Aft":0.1,
- "Seat Adjustment Aft#":"use Seat* controls to save by vehicle",
- "Seat Adjustment Up":0.05,
- "Seat Pitch":0,
- "Seat Pitch#":"Cockpit camera pitch orientation (degrees)",
- "Seat Roll":0,
- "Seat Roll#":"Cockpit camera roll orientation (degrees)",
- "Seat Yaw":0,
- "Seat Yaw#":"Cockpit camera yaw orientation (degrees)",
- "Self In Cockpit Rearview":0,
- "Self In Cockpit Rearview#":"add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)",
- "Self In TV Rearview":0,
- "Self In TV Rearview#":"add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)",
- "Shadow Blur":2,
- "Shadow Blur#":"0=Off, 1=Fast, 2=Optimal, 3=Quality",
- "Shadows":2,
- "Smoke Flow":false,
- "Smoke Flow#":"Whether all smoke\/flames\/dust flow over non-emitting vehicles",
- "Soft Particles":1,
- "Soft Particles#":"0=Off, 1=Cheap soft edges, 2=Depth buffered soft edges",
- "Spark Flow":0,
- "Spark Flow#":"Add to enable: 1=flow over current 2=flow over other vehicles",
- "Special FX":1,
- "Starting View":1,
- "Starting View#":"0=tvcockpit, 1=cockpit, 2=nosecam, 3=swingman, 4=trackside, 5=onboard000 ... 1004=onboard999",
- "Steady Framerate Thresh":0.001,
- "Steady Framerate Thresh#":"Allowed threshold in seconds to try to 'catch up' when falling behind using Max Framerate (use 0 for original behavior). This helps steady the framerate but may introduce more latency.",
- "Steering Wheel":0,
- "Steering Wheel#":"0=moving steering wheel, 1=non-moving steering wheel, 2=no steering wheel or arms (in cockpit only while player-controlled), 3=moving steering wheel but no arms",
- "Sun Occlusion":false,
- "Sun Occlusion#":"If true, sunlight is affected by cloud cover",
- "Synchronize Frame":1,
- "Synchronize Frame#":"Extrapolate graphics using estimated render time in attempt to more accurately synchronize physics with graphics, 0.0 (off) - 1.0 (full)",
- "Texture Detail":3,
- "Texture Filter":1,
- "Texture Filter#":"Texture Filtering level: 0 = bilinear, 1 = trilinear, 2 = X2 AF, 3 = X4 AF, 4 = X8 AF, 5 = X16 AF",
- "Texture Sharpening":5,
- "Texture Sharpening#":"Sharpen textures using MIP LOD bias - 0=Off, 1=+2.0(very blurry), 2=+1.0(blurry), 3=-1.0(sharp), 4=-2.0(very sharp), 5=0.0(auto)",
- "Thunder Probability":1.5,
- "Thunder Probability#":"Probability of hearing thunder (0.0-1.5)",
- "Tire Emitter Flow":false,
- "Tire Emitter Flow#":"Whether tire smoke\/dust flow over emitting vehicle",
- "Tire Ground Offset":0,
- "Tire Ground Offset#":"Offset so tire shadows work properly on ground",
- "Track Detail":0,
- "Transparency AA":true,
- "Transparency AA#":"Soften edges around alpha test objects",
- "UI Background Animation":1,
- "Vehicle Flow Offset":3.1,
- "Vehicle Flow Offset#":"Offset below vehicle where sphere center is located",
- "Vehicle Flow Radius":4,
- "Vehicle Flow Radius#":"Vehicle sphere radius for smoke\/flames\/dust\/spray",
- "Verify Refs":false,
- "Verify Refs#":"Non-retail builds only: Verify HDV and GEN references in VEH file and log problems",
- "Vertical FOV Degrees":9,
- "Vertical FOV Degrees#":"9=use default, otherwise is the FOV for attached cameras (horiz is calculated based on aspect ratio)",
- "Virtual Rearview In Cockpit":false,
- "Virtual Rearview In Cockpit#":"applies to cockpit or TV cockpit",
- "Warning Light Anim Speed":4,
- "Warning Light Anim Speed#":"Safety car light animation",
- "Widescreen Overlays":true,
- "Wind and Crowd Motion":false,
- "Wind and Crowd Motion#":"If true, trees respond to ambient wind, crowds have some random motion"
- },
- "Mechanical Failures":{
- "CHAMP Failure Rate":2,
- "CURNT Failure Rate":2,
- "GPRIX Failure Rate":2,
- "GPRIX Failure Rate#":"Mechanical failure rate (0-none, 1-normal, 2-timescaled, disabled: 3-season)",
- "MULTI Failure Rate":2,
- "RPLAY Failure Rate":2
- },
- "Miscellaneous":{
- "Auto Install Uninstalled Content In Packages Directory":0,
- "PlayerFilesReadOnly":0,
- "UI Auto Switch with Mod":1,
- "UI Auto Switch with Mod#":"Some mods include their own UI. Should we automaticly change the UI when that mod is selected?",
- "UI State":0,
- "UI State#":"bitfield to save the prefered state of the options. (Car spinner vs Car tree list)",
- "enable UI Keyboard Nav":0,
- "enable UI Keyboard Nav#":"enables keyboard navigation (enter forwards, esc backwards) through the UI"
- },
- "Race Conditions":{
- "Adjust Frozen Order":1,
- "Adjust Frozen Order#":"Moves vehicles down the frozen track order under the safety car if they are causing the yellow and being passed. 0.0=off, 0.1-0.9=apply liberally, 1.0+=apply conservatively",
- "CHAMP BlueFlags":7,
- "CHAMP Flag Rules":2,
- "CHAMP Formation Lap":3,
- "CHAMP Grid Walkthrough":1,
- "CHAMP Num Qual Sessions":0,
- "CHAMP Num Race Sessions":1,
- "CHAMP ParcFerme":3,
- "CHAMP PrivatePractice":0,
- "CHAMP PrivateQualifying":2,
- "CHAMP RaceStartingTime":540,
- "CHAMP RaceTimeScale":1,
- "CHAMP Reconnaissance":0,
- "CHAMP Safety Car Collidable":true,
- "CHAMP Safety Car Thresh":1,
- "CHAMP TimeScaledWeather":true,
- "CHAMP Unsportsmanlike Sensitivity":1.5,
- "CHAMP Weather":4,
- "CURNT BlueFlags":7,
- "CURNT Flag Rules":2,
- "CURNT Formation Lap":3,
- "CURNT Grid Walkthrough":1,
- "CURNT Num Qual Sessions":0,
- "CURNT Num Race Sessions":1,
- "CURNT ParcFerme":3,
- "CURNT PrivatePractice":1,
- "CURNT PrivateQualifying":2,
- "CURNT RaceStartingTime":540,
- "CURNT RaceTimeScale":5,
- "CURNT Reconnaissance":0,
- "CURNT Safety Car Collidable":true,
- "CURNT Safety Car Thresh":1,
- "CURNT TimeScaledWeather":true,
- "CURNT Unsportsmanlike Sensitivity":1.5,
- "CURNT Weather":4,
- "Double File Override":-1,
- "Double File Override#":"Whether restarts can be converted to double file (-1=use RFM default, 0=no, 1+=minimum laps left to restart double-file)",
- "Force Formation":0,
- "Force Formation#":"if Formation Lap is Use Track Default, add the following to force: 1=standing start formations on, 2=standing formations off, 4=rolling start formations on, 8=rolling formations off",
- "GPRIX BlueFlags":7,
- "GPRIX BlueFlags#":"0=none, 1=show but never penalize, 2=show and penalize if following within 0.3 seconds, 3=0.5s, 4=0.7s, 5=0.9s, 6=1.1s, 7=use RFM value \"BlueFlags=<0-6>\" (default is 3)",
- "GPRIX Flag Rules":2,
- "GPRIX Flag Rules#":"Level of rule enforcement, 0=none, 1=penalties only, 2=penalties & full-course yellows, 3=everything except DQs",
- "GPRIX Formation Lap":3,
- "GPRIX Formation Lap#":"0=standing start, 1=formation lap & standing start, 2=lap behind safety car & rolling start, 3=use track default, 4=fast rolling start",
- "GPRIX Grid Walkthrough":1,
- "GPRIX Grid Walkthrough#":"Cinematic walkthrough of vehicles before race",
- "GPRIX Num Qual Sessions":0,
- "GPRIX Num Qual Sessions#":"range: 0-4",
- "GPRIX Num Race Sessions":1,
- "GPRIX Num Race Sessions#":"range: 1-4",
- "GPRIX ParcFerme":3,
- "GPRIX ParcFerme#":"0=off, 1=no setup changes allowed between qual and race except for 'Free Settings'), 2=same unless rain, 3=use RFM default 'ParcFerme=<0-2>'",
- "GPRIX PrivatePractice":1,
- "GPRIX PrivatePractice#":"(note: used to be Private Test Day) 0=all cars practice visibly on track together, 1=only one car is visible at a time",
- "GPRIX PrivateQualifying":2,
- "GPRIX PrivateQualifying#":"0=all cars qualify visibly on track together, 1=only one car is visible at a time, 2=use default from RFM, season, or track entry PrivateQualifying=<0 or 1>",
- "GPRIX RaceStartingTime":540,
- "GPRIX RaceStartingTime#":"-3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight to start race",
- "GPRIX RaceTimeScale":5,
- "GPRIX RaceTimeScale#":"-1 = use race distance percentage, 0 - 60 = multiply time by given factor",
- "GPRIX Reconnaissance":0,
- "GPRIX Reconnaissance#":"Reconnaissance laps",
- "GPRIX Safety Car Collidable":true,
- "GPRIX Safety Car Collidable#":"Whether safety car is collidable",
- "GPRIX Safety Car Thresh":1,
- "GPRIX Safety Car Thresh#":"Threshold for bringing out safety car (lower numbers -> more full-course yellows), please note that there are now RFM multipliers for this value",
- "GPRIX TimeScaledWeather":true,
- "GPRIX TimeScaledWeather#":"Whether weather time is scaled with session length",
- "GPRIX Unsportsmanlike Sensitivity":1.5,
- "GPRIX Unsportsmanlike Sensitivity#":"0.1 - 10.0: Higher number = less sensitive checking for unsportsmanlike driving",
- "GPRIX Weather":4,
- "GPRIX Weather#":"0=sun, 1=clouds, 2=rain, 3=default, 4=random, 5=scripted",
- "Lucky Dog Override":-1,
- "Lucky Dog Override#":"Where lucky dog is applied (-1=use RFM default, 0=nowhere, 1=ovals, 2=road courses, 3=everywhere)",
- "MULTI BlueFlags":7,
- "MULTI Flag Rules":2,
- "MULTI Formation Lap":3,
- "MULTI Grid Walkthrough":0,
- "MULTI Num Qual Sessions":0,
- "MULTI Num Race Sessions":1,
- "MULTI ParcFerme":3,
- "MULTI PrivatePractice":0,
- "MULTI PrivateQualifying":2,
- "MULTI RaceStartingTime":540,
- "MULTI RaceTimeScale":5,
- "MULTI Reconnaissance":0,
- "MULTI Safety Car Collidable":true,
- "MULTI Safety Car Thresh":1,
- "MULTI TimeScaledWeather":true,
- "MULTI Unsportsmanlike Sensitivity":1.5,
- "MULTI Weather":4,
- "Practice1StartingTime":540,
- "Practice1StartingTime#":"-3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight",
- "QualifyingStartingTime":540,
- "QualifyingStartingTime#":"-3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight",
- "RPLAY BlueFlags":7,
- "RPLAY Flag Rules":2,
- "RPLAY Formation Lap":3,
- "RPLAY Grid Walkthrough":1,
- "RPLAY Num Qual Sessions":0,
- "RPLAY Num Race Sessions":1,
- "RPLAY ParcFerme":3,
- "RPLAY PrivatePractice":0,
- "RPLAY PrivateQualifying":2,
- "RPLAY RaceStartingTime":540,
- "RPLAY RaceTimeScale":5,
- "RPLAY Reconnaissance":0,
- "RPLAY Safety Car Collidable":true,
- "RPLAY Safety Car Thresh":1,
- "RPLAY TimeScaledWeather":true,
- "RPLAY Unsportsmanlike Sensitivity":1.5,
- "RPLAY Weather":4,
- "Race Timer":3600,
- "Race Timer#":"Seconds between displaying time remaining in race other than 1\/5\/10\/30 minutes (zero disables)",
- "RealRoadTimeScalePractice":5,
- "RealRoadTimeScalePractice#":"Applies to testday\/practice\/warmup: -1=scaled with session length, 0=static, 0.1-0.9=slow, 1=normal, 2=2x, etc.",
- "RealRoadTimeScaleQualifying":5,
- "RealRoadTimeScaleQualifying#":"Applies to any qualifying session: -1=scaled with session length, 0=static, 0.1-0.9=slow, 1=normal, 2=2x, etc.",
- "RealRoadTimeScaleRace":5,
- "RealRoadTimeScaleRace#":"Applies to any race session: -1=scaled with session length, 0=static, 0.1-0.9=slow, 1=normal, 2=2x, etc.",
- "Recon Pit Closed":150,
- "Recon Pit Closed#":"Time that pits are closed before formation lap (real-life is 900 seconds)",
- "Recon Pit Open":300,
- "Recon Pit Open#":"Time that pits remain open for recon laps (real-life is 900 seconds)",
- "Recon Timer":true,
- "Recon Timer#":"Whether timer is displayed in message box",
- "Run Practice1":false,
- "Run Practice2":false,
- "Run Practice3":false,
- "Run Practice4":false,
- "Run Warmup":false,
- "WarmupStartingTime":540,
- "WarmupStartingTime#":"-3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight"
- },
- "SCENE":{
- "AI Database File":"F:\\Games\\rFactor Demo\\Installed\\Locations\\ISI_Silverstone_2012\\1.14\\SILVERSTONE_GTLAYOUT.AIW",
- "Options Component":"rFactor2 UI",
- "Options Dir":"F:\\Games\\rFactor Demo\\Core\\UIData\\",
- "Options File":"UI.OSC",
- "Options Version":"1.0f",
- "Scene Description":"SILVERSTONE_GTLAYOUT",
- "Scene File":"F:\\Games\\rFactor Demo\\Installed\\Locations\\ISI_Silverstone_2012\\1.14\\SILVERSTONE_GTLAYOUT.SCN",
- "Scene Signature":"d473f06683a3e2323b09635ff4ca2cfa97cce5e8c997fbacdd58d68d64c8a408"
- },
- "Sound Options":{
- "Buffer Count":25,
- "Buffer Count#":"Controls size of mixing buffer, small values reduce latency but can cause skipping; latency = 1ms * value, which doesn't include driver\/card\/OS latencies (which are humongous on Windows)!",
- "Camera Volume":1,
- "Camera Volume#":"0.0-1.0",
- "Engine Volume":0.47619,
- "Engine Volume Reduction":0,
- "Engine Volume Reduction#":"0.0-1.0 How much engine volume will be reduced after 53.3 m\/s, linearly, until 80 m\/s",
- "Engine Volume#":"0.0-1.0",
- "Maximum Effects":32,
- "Maximum Effects#":"Maximum sound effects playing simultaneously",
- "Music":1,
- "Music Volume":0.35,
- "Music Volume#":"0.0-1.0",
- "Music#":"Music Toggle",
- "Net Race Warning":"Secondary\\racestart.wav",
- "Net Race Warning#":"Signal that multiplayer game has moved to race session (empty this if you don't want the game to automatically take window focus)",
- "Number of output channels":2,
- "Number of output channels#":"-1->Use Windows Control Panel Config, 0->Headphones, 1->Mono Speaker, 2->Stereo, 3->SRS Circle Surround, 4->4.0, 5->5.1, 6->6.1, 7->7.1, 8->8.1",
- "Options Volume":0.3,
- "Options Volume#":"0.0-1.0",
- "Other Volume Ratio":0.219048,
- "Other Volume Ratio#":"Additional volume multiplier for other vehicles",
- "Pit Volume":0.5,
- "Pit Volume#":"0.0-1.0, controls volume of pit sounds while you're at the monitor",
- "Player Volume Ratio":0.322917,
- "Player Volume Ratio#":"Additional volume multiplier for player's vehicle",
- "Rain Volume Mult":0.25,
- "Rain Volume Mult#":"Simulation will adjust rain volume derived from rain intensity. This parameter will either reduce or enhance that adjustment.",
- "Realtime In Monitor":true,
- "Realtime In Monitor#":"Whether to play realtime sounds in monitor",
- "Reverb Decay":0.2,
- "Reverb Decay#":"Controls decay function (0.0=short, 1.0=long)",
- "Reverb Dry Volume":0.5,
- "Reverb Dry Volume#":"Volume increase for original sound (0.0-1.0)",
- "Reverb Max Dist":13,
- "Reverb Max Dist#":"Distance from wall at which reverb drops to zero",
- "Reverb Wet Volume":0.75,
- "Reverb Wet Volume#":"Reverb volume multiplier (0.0-1.0)",
- "SoundFX Volume":0.588542,
- "SoundFX Volume#":"0.0-1.0",
- "Speed Of Sound":300,
- "Speed Of Sound#":"340m\/s at sea level, but lower numbers help exaggerate the Doppler effect",
- "Spotter Volume":0.0677083,
- "Spotter Volume#":"0.0-1.0",
- "Thunder Volume Mult":0.25,
- "Thunder Volume Mult#":"Simulation will adjust thunder volume derived from storm intensity and distance. This parameter will either reduce or enhance that adjustment.",
- "Tire Volume Ratio":0.495238,
- "Tire Volume Ratio#":"Additional volume multiplier for tires",
- "Track Load Commentary":true,
- "Track Load Commentary#":"Whether or not the commentator should talk during track loading",
- "Trackside Ambient":3,
- "Trackside Ambient#":"Ambient range where volume is maximum for pithorn and the default for other trackside sounds in CAM file",
- "Trackside Exp Shape":0.022,
- "Trackside Exp Shape#":"New exponential shape attenuation for pithorn and the default for other trackside sounds in CAM file",
- "Trackside Range":1,
- "Trackside Range#":"Volume range parameter for pithorn and the default for other trackside sounds in CAM file",
- "Trackside Shape":0.75,
- "Trackside Shape#":"Old (going obsolete) shape of volume attenuation for pithorn and the default for other trackside sounds in CAM file",
- "Traction Control":1.75,
- "Traction Control#":"Volume multiplier",
- "Vehicle Roadnoise FreqMin":0.8,
- "Vehicle Roadnoise FreqMult":0.00390625,
- "Vehicle Roadnoise VolMult":5e-006,
- "Vehicle Roadnoise VolSpeed":32,
- "Vehicle Scrubbing VolMult":6.10352e-005,
- "Vehicle Skidding FreqGrip":-0.25,
- "Vehicle Skidding FreqSpeed":0.00195313,
- "Vehicle Skidding VolMult":0.00012207
- }
- }
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