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- I wanna be the Boshy information for restreams
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- General Game Info:
- -Difficult 2D platformer made by a danish guy called Solgryn (name of a danish oatmeal brand, hence the final boss)
- -Released in 2010 for PC
- -Based loosely upon I wanna be the Guy
- -Content taken from other retro games
- I wanna be the Guy fangame ressources:
- www.fangam.es/intro (Introduction to Fangames, explains a lot of the mechanics)
- www.delicious-fruit.com (to search for and download Fangames)
- www.fangam.es/beginner (A great list of beginner friendly fangames)
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- Basics:
- -Category: any% (Dark Boshy, No Wrong Warp, Average-Mode) or 100% (Definition: Collect every chest item)
- any%: May only use Dark Boshy as character, can't use the Wrong Warp glitch to beat the game in 5 minutes.
- Average-Mode because it's the most fun. Arbitrary category decided upon by the community, as it's the most fun.
- 100%: Played on Hard-On mode. Same as Average-Mode minues a couple of saves. Less fun to play because dying is more punishing.
- Required to play on Hard-On to unlock Sonic.
- Quadrick is the character of choice because his bullets have a decent size. Normal Boshys bullets are really small and you
- don't unlock Dark Boshy until after you beat Solgryn. Nyan Cat has bigger bullets but a horrendous model for platforming.
- All characters use the same Hitbox as normal Boshy, their sprite just looks different. Quadrick is pretty close to Boshys
- model.
- -Double jump mechanic. Jumping after walking off a block = only 1 jump
- -Shooting: Maximum of 5 bullets on the screen at the same time (=> Double Shot glitch). Mashing is important for boss quick kills
- -11 Worlds, 11 Bosses (+ 2 optional Worlds/Bosses. => Kill optional Kappa boss donation incentive)
- -Character moves 3 pixels per frame with 2 frames of acceleration (1 px on 1st, 2 px on 2nd, 3px on 3rd frame and after. => Moonwalk)
- -Not a lot of RNG, mainly execution.
- -Global Timer: Some things that look like RNG depend on the Global Timer.
- Activating something X seconds after reloading/entering a boss room will always result in the same pattern
- Very useful for Megaman boss to get Ring Man into position to kill him as he spawns to avoid Rings from being annoying
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- World References:
- World 1 = Prehistorik 2 (MS DOS) Boss 1 = Hello Kitty
- World 2 = Kirby (GameBoy) Boss 2 = Ryu (Street Fighter)
- World 3 = Cheetahmen (NES?) Boss 3 = Mario (Super Mario)
- World 4 = VVVVVV (PC => World 4 skip) Boss 4 = Biollante (Godzilla)
- World 5 = Wario Land (GameBoy) Boss 5 = Sonic (Sonic the Hedgehog)
- World 6 = Castlevania II (NES => Gradius Skip) Boss 6 = Skeleton King (Blob's Adventure, earl game by Solgryn => Fireball RNG)
- World 7 = Random World & Zelda II Boss 7 = Megaman (=> Global Timer)
- World 8 = Megaman (NES) Boss 8 = Shang Tsung (Mortal Kombat. => Blood RNG)
- World 9 = Kid Icarus (NES) Boss 9 = Ganon (Zelda => Debug button freeze)
- World 10 = Ninja Gaiden (NES) Boss 10 = Missingno (Pokemon => Missingno RNG)
- World 11 = Mario Desert (=> Save Hovering) Boss 11 = Solgryn (a box of oatmeal)
- Optional Worlds:
- Justin.TV World (accessed in World 3 after collecting the Cake in World 5 or using Sonic) Boss: Kappa
- World of Warcraft World (accessed in World 7 by dropping behind the F-Zero Car or using Sonic from below) Boss: Cheetahmen
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- Glitches:
- Double Shot: Pressing Shoot + a directional key on the same frame shoots 2 bullets at once. Exploitable by rebinding controls
- (Down to same button as Shoot). Maximum bullets on the screen visually changes to 3 (first 2 are double).
- Doesn't work on Hello Kitty, Skeleton King, Shang Tsung and Ganon for unknown reason
- Jump-Shot/Shot-Jump: Press Jump the frame after you release Shoot, you will shoot again (mainly used on the Mario boss).
- Press Shoot the frame after you release Jump, you will jump again (useless, sometimes kills you)
- World 4 Skip: Saving shortly after switching Gravity (V6 gimmick) will get you into the Floor and allow you to clip through it.
- Afterwards you do a very precise jump to go out of bounds and start holding right until you reach the boss portal
- The chests in World 4 are very conveniently placed to still do the skip in 100%.
- Gradius Skip: Save jump over the long row of spikes to skip a ~2.5 minute long autoscroller (Gradius Ship)
- Can easily result in a softlock, do not try on your first playthrough!!!
- Switching to Ryu will happen most of the time, because Quadricks bullets are too small to do it consistently.
- Save Hovering: Holding Jump and Shoot while spamming reload will make you gain 1 pixel height per reload.
- Skips a couple of screens at the start of World 11 and The Tower (2 minute autoscroller) at the end of World 11
- Only works in World 11 because of Dark Boshys bullet properties (also works with Nyan Cat for 100%)
- Moonwalk: When you hold Right and start holding Left afterwards, you move to the right at 2 pixels per frame while shooting to the left
- Does not work the other way around
- Starting to hold the opposite direction 1 frame later results in a Slow walk (works both directions, still only shoot left)
- Slow walk = 1 pixel per frame
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- Run Killers:
- Skeleton King: Fireballs from the floor spawn at random positon and are angled randomly. Can give very tough patterns (pretty rare)
- Shang Tsung: All pattern until the Blood Drops happen. Very hard to read because they go off-screen.
- Biggest run killer because he can kill you over and over, it's impossible to be 100% consistent at reading the RNG
- World 10: Definitely the most difficult platforming segment in the run
- Red/Green switches deactivate all red walls in the World until you reload
- Not reloading from 2nd screen to about halfway in skips a ~15 second segment
- Not reloading from the halfway point to end of the world skips a ~20 second segment
- Losing either (or both) of the skips ruins a lot of runs and it is very hard to play the World perfectly
- RNG in the Shuriken Room (after halfway point) can be literally impossible or very unfavorable
- Missingno: 10 different attacks, some are better than others. Usually doesn't kill you, wastes time with bad attack RNG
- Can't use same attack twice in a row
- Best case RNG: ~20 seconds. Worst case: ~90 seconds
- Best possible attack combination: Splash + Recover
- Worst possible attack combination: Tri Attack + Razor Leaf + Tri Attack + Razor Leaf + Tri Attack (probably..never happens)
- Attack rating from best to worst (in my opinion):
- 1) Recover (Very high damage because of double shot)
- 2) Splash (Short with good damage)
- 3) Wrap (Very short with good damage)
- 4) Hydropump (Very long with very high damage)
- 5) Hyperbeam (Very Short, low damage)
- 6) Confusion (most dangerous attack
- 7) Razor Leaf (Allows for almost no damage)
- 8) Gust (long, mediocre damage)
- 9) Rock Throw (RNG heavy, long, mediocre damage)
- 10) Tri Attack (RNG heavy, super long, mediocre damage)
- Solgryn: Generally a pretty consistent boss.
- Phase 2 (you have to hit him with his own Orbs) is very RNG heavy and you do not want it to take 3 cycles
- 1 cycle is possible, but very very rare. Often impossible because of bad Orb spawn RNG
- Orbs that spawn close to the edge despawn, allowing for less overall damage and messing up the order the orbs go in
- Cheetahmen: Very long, at the very end of the run. The dogs will randomly destroy the platform, sometimes not allowing you to use the
- left half for the bees.
- UFOs can give you a very unfair pattern, but is fine most of the time. Using Sonic would make them consistent, but I'm too
- lazy to learn.
- Last phase is pretty easy, only RNG is the way the Tornados swing around. The boss breaks after the first Tornados.
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