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Boshy FAQ for Restream

BBF
Jul 10th, 2016
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  1. I wanna be the Boshy information for restreams
  2. --------------------------------------------------
  3.  
  4. General Game Info:
  5. -Difficult 2D platformer made by a danish guy called Solgryn (name of a danish oatmeal brand, hence the final boss)
  6. -Released in 2010 for PC
  7. -Based loosely upon I wanna be the Guy
  8. -Content taken from other retro games
  9.  
  10. I wanna be the Guy fangame ressources:
  11. www.fangam.es/intro (Introduction to Fangames, explains a lot of the mechanics)
  12. www.delicious-fruit.com (to search for and download Fangames)
  13. www.fangam.es/beginner (A great list of beginner friendly fangames)
  14. --------------------------------------------------
  15.  
  16. Basics:
  17. -Category: any% (Dark Boshy, No Wrong Warp, Average-Mode) or 100% (Definition: Collect every chest item)
  18.  
  19. any%: May only use Dark Boshy as character, can't use the Wrong Warp glitch to beat the game in 5 minutes.
  20. Average-Mode because it's the most fun. Arbitrary category decided upon by the community, as it's the most fun.
  21.  
  22. 100%: Played on Hard-On mode. Same as Average-Mode minues a couple of saves. Less fun to play because dying is more punishing.
  23. Required to play on Hard-On to unlock Sonic.
  24. Quadrick is the character of choice because his bullets have a decent size. Normal Boshys bullets are really small and you
  25. don't unlock Dark Boshy until after you beat Solgryn. Nyan Cat has bigger bullets but a horrendous model for platforming.
  26. All characters use the same Hitbox as normal Boshy, their sprite just looks different. Quadrick is pretty close to Boshys
  27. model.
  28.  
  29. -Double jump mechanic. Jumping after walking off a block = only 1 jump
  30. -Shooting: Maximum of 5 bullets on the screen at the same time (=> Double Shot glitch). Mashing is important for boss quick kills
  31. -11 Worlds, 11 Bosses (+ 2 optional Worlds/Bosses. => Kill optional Kappa boss donation incentive)
  32. -Character moves 3 pixels per frame with 2 frames of acceleration (1 px on 1st, 2 px on 2nd, 3px on 3rd frame and after. => Moonwalk)
  33. -Not a lot of RNG, mainly execution.
  34. -Global Timer: Some things that look like RNG depend on the Global Timer.
  35. Activating something X seconds after reloading/entering a boss room will always result in the same pattern
  36. Very useful for Megaman boss to get Ring Man into position to kill him as he spawns to avoid Rings from being annoying
  37. --------------------------------------------------
  38.  
  39. World References:
  40. World 1 = Prehistorik 2 (MS DOS) Boss 1 = Hello Kitty
  41. World 2 = Kirby (GameBoy) Boss 2 = Ryu (Street Fighter)
  42. World 3 = Cheetahmen (NES?) Boss 3 = Mario (Super Mario)
  43. World 4 = VVVVVV (PC => World 4 skip) Boss 4 = Biollante (Godzilla)
  44. World 5 = Wario Land (GameBoy) Boss 5 = Sonic (Sonic the Hedgehog)
  45. World 6 = Castlevania II (NES => Gradius Skip) Boss 6 = Skeleton King (Blob's Adventure, earl game by Solgryn => Fireball RNG)
  46. World 7 = Random World & Zelda II Boss 7 = Megaman (=> Global Timer)
  47. World 8 = Megaman (NES) Boss 8 = Shang Tsung (Mortal Kombat. => Blood RNG)
  48. World 9 = Kid Icarus (NES) Boss 9 = Ganon (Zelda => Debug button freeze)
  49. World 10 = Ninja Gaiden (NES) Boss 10 = Missingno (Pokemon => Missingno RNG)
  50. World 11 = Mario Desert (=> Save Hovering) Boss 11 = Solgryn (a box of oatmeal)
  51.  
  52. Optional Worlds:
  53. Justin.TV World (accessed in World 3 after collecting the Cake in World 5 or using Sonic) Boss: Kappa
  54. World of Warcraft World (accessed in World 7 by dropping behind the F-Zero Car or using Sonic from below) Boss: Cheetahmen
  55.  
  56. --------------------------------------------------
  57.  
  58. Glitches:
  59. Double Shot: Pressing Shoot + a directional key on the same frame shoots 2 bullets at once. Exploitable by rebinding controls
  60. (Down to same button as Shoot). Maximum bullets on the screen visually changes to 3 (first 2 are double).
  61. Doesn't work on Hello Kitty, Skeleton King, Shang Tsung and Ganon for unknown reason
  62.  
  63. Jump-Shot/Shot-Jump: Press Jump the frame after you release Shoot, you will shoot again (mainly used on the Mario boss).
  64. Press Shoot the frame after you release Jump, you will jump again (useless, sometimes kills you)
  65.  
  66. World 4 Skip: Saving shortly after switching Gravity (V6 gimmick) will get you into the Floor and allow you to clip through it.
  67. Afterwards you do a very precise jump to go out of bounds and start holding right until you reach the boss portal
  68. The chests in World 4 are very conveniently placed to still do the skip in 100%.
  69.  
  70. Gradius Skip: Save jump over the long row of spikes to skip a ~2.5 minute long autoscroller (Gradius Ship)
  71. Can easily result in a softlock, do not try on your first playthrough!!!
  72. Switching to Ryu will happen most of the time, because Quadricks bullets are too small to do it consistently.
  73.  
  74. Save Hovering: Holding Jump and Shoot while spamming reload will make you gain 1 pixel height per reload.
  75. Skips a couple of screens at the start of World 11 and The Tower (2 minute autoscroller) at the end of World 11
  76. Only works in World 11 because of Dark Boshys bullet properties (also works with Nyan Cat for 100%)
  77.  
  78. Moonwalk: When you hold Right and start holding Left afterwards, you move to the right at 2 pixels per frame while shooting to the left
  79. Does not work the other way around
  80. Starting to hold the opposite direction 1 frame later results in a Slow walk (works both directions, still only shoot left)
  81. Slow walk = 1 pixel per frame
  82.  
  83. --------------------------------------------------
  84.  
  85. Run Killers:
  86.  
  87. Skeleton King: Fireballs from the floor spawn at random positon and are angled randomly. Can give very tough patterns (pretty rare)
  88.  
  89. Shang Tsung: All pattern until the Blood Drops happen. Very hard to read because they go off-screen.
  90. Biggest run killer because he can kill you over and over, it's impossible to be 100% consistent at reading the RNG
  91.  
  92. World 10: Definitely the most difficult platforming segment in the run
  93. Red/Green switches deactivate all red walls in the World until you reload
  94. Not reloading from 2nd screen to about halfway in skips a ~15 second segment
  95. Not reloading from the halfway point to end of the world skips a ~20 second segment
  96. Losing either (or both) of the skips ruins a lot of runs and it is very hard to play the World perfectly
  97. RNG in the Shuriken Room (after halfway point) can be literally impossible or very unfavorable
  98.  
  99. Missingno: 10 different attacks, some are better than others. Usually doesn't kill you, wastes time with bad attack RNG
  100. Can't use same attack twice in a row
  101. Best case RNG: ~20 seconds. Worst case: ~90 seconds
  102. Best possible attack combination: Splash + Recover
  103. Worst possible attack combination: Tri Attack + Razor Leaf + Tri Attack + Razor Leaf + Tri Attack (probably..never happens)
  104. Attack rating from best to worst (in my opinion):
  105. 1) Recover (Very high damage because of double shot)
  106. 2) Splash (Short with good damage)
  107. 3) Wrap (Very short with good damage)
  108. 4) Hydropump (Very long with very high damage)
  109. 5) Hyperbeam (Very Short, low damage)
  110. 6) Confusion (most dangerous attack
  111. 7) Razor Leaf (Allows for almost no damage)
  112. 8) Gust (long, mediocre damage)
  113. 9) Rock Throw (RNG heavy, long, mediocre damage)
  114. 10) Tri Attack (RNG heavy, super long, mediocre damage)
  115.  
  116. Solgryn: Generally a pretty consistent boss.
  117. Phase 2 (you have to hit him with his own Orbs) is very RNG heavy and you do not want it to take 3 cycles
  118. 1 cycle is possible, but very very rare. Often impossible because of bad Orb spawn RNG
  119. Orbs that spawn close to the edge despawn, allowing for less overall damage and messing up the order the orbs go in
  120.  
  121. Cheetahmen: Very long, at the very end of the run. The dogs will randomly destroy the platform, sometimes not allowing you to use the
  122. left half for the bees.
  123. UFOs can give you a very unfair pattern, but is fine most of the time. Using Sonic would make them consistent, but I'm too
  124. lazy to learn.
  125. Last phase is pretty easy, only RNG is the way the Tornados swing around. The boss breaks after the first Tornados.
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