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                - package com.penumbral.steelworks.world;
 - import java.util.Random;
 - import net.minecraft.block.Block;
 - import net.minecraft.block.state.pattern.BlockHelper;
 - import net.minecraft.init.Blocks;
 - import net.minecraft.util.BlockPos;
 - import net.minecraft.world.World;
 - import net.minecraft.world.chunk.IChunkProvider;
 - import net.minecraft.world.gen.feature.WorldGenMinable;
 - import net.minecraftforge.fml.common.IWorldGenerator;
 - import com.penumbral.steelworks.init.SteelworksBlocks;
 - public class OreGeneration implements IWorldGenerator{
 - @Override
 - public void generate(Random random, int chunkX, int chunkZ, World world,
 - IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
 - switch(world.provider.getDimensionId()) {
 - case 1:
 - generateEnd(world, random, chunkX * 16, chunkZ * 16);
 - break;
 - case 0:
 - generateOverworld(world, random, chunkX * 16, chunkZ * 16);
 - break;
 - case -1:
 - generateNether(world, random, chunkX * 16, chunkZ * 16);
 - break;
 - }
 - }
 - private void generateEnd(World world, Random random, int x, int z) {
 - }
 - public void generateOverworld(World world, Random random, int x, int z) {
 - int x1 = x + random.nextInt(16);
 - int y = 0 + random.nextInt(64-0);
 - int z1 = z + random.nextInt(16);
 - (new FireClayGen(SteelworksBlocks.fire_clayblock, 100)).generate(world, random, new BlockPos(x1, y, z1));
 - }
 - private void generateNether(World world, Random random, int x, int z) {
 - }
 - public void generateOre(Block block, World world, Random random, int posX, int posZ, int minVein, int maxVein, int spawnChance, int minY, int maxY)
 - {
 - WorldGenMinable gen = new WorldGenMinable(block.getDefaultState(), (minVein + random.nextInt(maxVein - minVein)), BlockHelper.forBlock(Blocks.clay));
 - for (int i = 0; i < spawnChance; i++) {
 - int xPos = posX + random.nextInt(16);
 - int yPos = minY + random.nextInt(maxY - minY);
 - int zPos = posZ + random.nextInt(16);
 - gen.generate(world, random, new BlockPos(xPos, yPos, zPos));
 - }
 - }
 - }
 
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