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  1. ########################################################################################################
  2. #------------------------------------------------------------------------------------------------------#
  3. # Address Translation table #
  4. #----------------------------------------------------------------------------
  5. #
  6. # DO NOT, I REPEAT, DO NOT TOUCH THIS FILE UNLESS YOU RUN THE SERVER ON A
  7. # COMPUTER INSIDE A LAN AND YOU NEED TO HAVE PLAYERS FROM "OUTSIDE" YOUR LAN
  8. #
  9. # This is a list of ip:port addresses that get translated
  10. # EVERYTHING AFTER A "#" IS IGNORED (ie COMMENTED)
  11. #
  12. # The entries are broken into four parts:
  13. #
  14. # * the IP address w/port to be translated (what pvpgn wants to send initially)
  15. # * the output IP address w/port (what pvpgn WILL send after translation)
  16. # * comma delimited list of networks to be excluded from translation
  17. # * comma delimited list of networks to be included in translation
  18. #
  19. # Each line must contain all four parts or the entire entry will be rejected
  20. # There are no default ports, make sure input and output include the port number
  21. #
  22. # The entries are searched in the order listed in this file
  23. # Exclude networks are searched before include networks
  24. # Only the first matching line is used
  25. # Lines begining with '#' are ignored
  26. #
  27. # If no match is found, the input ip will be returned.
  28. #
  29. # Network specification can be either NONE, ANY or x.y.z.t/bitlen:
  30. # - NONE = no neworks (same as 0.0.0.0/32)
  31. # - ANY = All networks (same as 0.0.0.0/0)
  32. # x.y.z.t/bitlen : means matching the first bitlen bits from the x.y.z.t value
  33. # Example: if you have the network 192.168.0.x (where x is from 1 to 255) to
  34. # match any IP in it you use "192.168.0.0/24" meaning the first 24 bits of
  35. # 192.168.0.0 HAVE TO match (the first 24 bits means the first 3 digits)
  36. #
  37. #################################################################################
  38.  
  39. ################################################################################
  40. # w3route server ip translation
  41. #
  42. # Here you can translate the IP/port of the w3route IP/port as sent by pvpgn
  43. # to the WAR3 clients. You need this ONLY if you want to have external W3
  44. # players that will play PlayGame/ArrangedTeam games.
  45. # Set exclude to the range of clients you want to recieve the input address
  46. # instead of the output address
  47. # Set include to the range of clients you want to recieve the output address
  48. #
  49. # input (ip:port) output (ip:port) exclude (ip/netmask) include (ip/netmask)
  50. #----------------- ------------------ ---------------------- ----------------------
  51.  
  52. # Example, if you left w3route = 0.0.0.0:6200 as it is by default in bnetd.conf
  53. # AND you have the external IP 1.2.3.4 AND you want to exclude from translation
  54. # the internal W3 clients (those with IPs 192.168.0.x) AND you port forward
  55. # port 6200 TCP from your router to the pvpgn server port 6200 then here put:
  56.  
  57. # 0.0.0.0:6200 1.2.3.4:6200 192.168.0.0/24 ANY
  58.  
  59.  
  60. ###############################################################################
  61. # Game Translations for clients/games (client data ports)
  62. #
  63. # You need this ONLY if you will have internal players that want to play with
  64. # external ones.
  65. #
  66. # This setting is NOT NEEDED for D2 closed realm clients (they connect to d2gs
  67. # to play games not to eachover).
  68. #
  69. # Set input address to the client to be translated
  70. # Set output address to the address to be sent to the other clients
  71. # Set exclude to the range of clients you want to recieve the input address
  72. # instead of the output address
  73. # Set include to the range of clients you want to recieve the output address
  74. #
  75. # input (ip:port) output (ip:port) exclude (ip/netmask) include (ip/netmask)
  76. #----------------- ------------------ ---------------------- ----------------------
  77.  
  78. # Example, if you have an internal client on IP 192.168.1.10 AND you have the
  79. # external IP 1.2.3.4 AND you want to exclude from translation the internal
  80. # clients (those with IPs 192.168.1.x and 10.x.y.z) AND you port forward
  81. # port 6118 TCP AND UDP from your router to the client IP and port 6112 then
  82. # here put:
  83.  
  84. #192.168.1.10:6112 1.2.3.4:6118 192.168.1.0/24,10.0.0.0/8 ANY
  85.  
  86.  
  87.  
  88. ################################################################################
  89. # Diablo II Character Server translation (d2cs)
  90. #
  91. # You need this ONLY if you run a d2cs (ie ONLY if you will host a Diablo2
  92. # closed realm).
  93. #
  94. # Set input address to the ip of d2cs (same as the ip in the realm.conf)
  95. # Set output address to the address to be sent to the clients
  96. # Set exclude to the range of clients you want to recieve the input address
  97. # instead of the output address
  98. # Set include to the range of client you want to recieve the output address
  99. #
  100. # input (ip:port) output (ip:port) exclude (ip/netmask) include (ip/netmask)
  101. #----------------- ------------------ ---------------------- ----------------------
  102.  
  103. # Example, if you run a d2cs on IP 192.168.1.10 port 6113 and you have put the
  104. # same IP/port in realm.conf AND you have the external IP 1.2.3.4 AND you want
  105. # to exclude from translation the internal clients (those with IPs 192.168.1.x)
  106. # AND you port forward port 6113 TCP from your router to the machine running
  107. # d2cs and port 6113 then here put:
  108.  
  109. #192.168.1.10:6113 1.2.3.4:6113 192.168.1.0/24 ANY
  110.  
  111.  
  112.  
  113. ################################################################################
  114. # Diablo II Game Server Translation (d2gs)
  115. #
  116. # Set input address to the ip of d2gs (same as the gameservlist in d2cs.conf)
  117. # Set output address to the address to be sent to the clients
  118. # Set exclude to the range of clients you want to recieve the input address
  119. # instead of the output address
  120. # Set include to the range of client you want to recieve the output address
  121. #
  122. # input (ip:port) output (ip:port) exclude (ip/netmask) include (ip/netmask)
  123. #----------------- ------------------ ---------------------- ----------------------
  124.  
  125. # Example, if you run a d2gs on IP 192.168.1.100 (and port 4000, d2gs cannot
  126. # listen on other port, it will automatically listen on port 4000) and you have
  127. # put the same IP in d2cs.conf and d2dbs.conf gameservlist setting AND you have
  128. # the external IP 1.2.3.4 AND you dont want to exclude from translation anyone
  129. # AND you port forward port 4000 TCP from your router to the machine running
  130. # d2gs and port 4000 then here put:
  131.  
  132. #192.168.1.100:4000 1.2.3.4:4000 NONE ANY
  133.  
  134.  
  135.  
  136. ################################################################################
  137. # Westwood Online Game Server Translation (wwol)
  138. #
  139. #
  140. # input (ip:port) output (ip:port) exclude (ip/netmask) include (ip/netmask)
  141. #----------------- ------------------ ---------------------- ----------------------
  142.  
  143. #192.168.1.10:4005 1.2.3.4:4005 192.168.1.0/24 ANY
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