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- variables:
- {2exp.%player%} = false
- {wykopanystone.%player%} = 0
- {exp.%player%} = 0
- {diamenty.%player%} = 0
- {zloto.%player%} = 0
- {zelazo.%player%} = 0
- {wegiel.%player%} = 0
- {emerald.%player%} = 0
- {proch.%player%} = 0
- {redstone.%player%} = 0
- {lapis.%player%} = 0
- {dropx2} = false
- command /stone:
- aliases: kamien, drop
- trigger:
- send "&8=============================="
- send "&8> &7Diamenty: &60.75"
- send "&8> &7Zloto: &61.8"
- send "&8> &7Zelazo: &62.2"
- send "&8> &7Wegiel: &64.2"
- send "&8> &7Emerald: &60.008"
- send "&8> &7Proch: &61"
- send "&8> &7Redstone: &61.2"
- send "&8> &7Lapis: &60.7"
- send "&8> &7pieniedze: &62"
- send "&8> &7exp: &650"
- send "&8=============================="
- command /statystyki [<text>]:
- aliases: staty
- trigger:
- if arg 1 is not set:
- send "&8====================="
- send "&7Wykopane &bDiamenty: &7%{diamenty.%player%}%"
- send "&7Wykopane &eZloto: &7%{zloto.%player%}%"
- send "&7Wykopane &8Zelazo: &7%{zelazo.%player%}%"
- send "&7Wykopany &0Wegiel: &7%{wegiel.%player%}%"
- send "&7Wykopane &aEmeraldy: &7%{emerald.%player%}%"
- send "&7Wykopane &7Proch: &7%{proch.%player%}%"
- send "&7Wykopane &cRedstone: &7%{redstone.%player%}%"
- send "&7Wykopane &9Lapis: &7%{lapis.%player%}%"
- send "&7Wykopany &6STONE: &7%{wykopanystone.%player%}%"
- send "&7Wykopany &2EXP: &7%{exp.%player%}%"
- send "&8====================="
- if arg 1 is set:
- send "&8====================="
- send "&7Gracz: &6&o%arg 1%"
- send "&7Wykopane &bDiamenty: &7%{diamenty.%arg 1%}%"
- send "&7Wykopane &eZloto: &7%{zloto.%arg 1%}%"
- send "&7Wykopane &8Zelazo: &7%{zelazo.%arg 1%}%"
- send "&7Wykopany &0Wegiel: &7%{wegiel.%arg 1%}%"
- send "&7Wykopane &aEmeraldy: &7%{emerald.%arg 1%}%"
- send "&7Wykopane &7Proch: &7%{proch.%arg 1%}%"
- send "&7Wykopane &cRedstone: &7%{redstone.%arg 1%}%"
- send "&7Wykopane &9Lapis: &7%{lapis.%arg 1%}%"
- send "&7Wykopany &6STONE: &7%{wykopanystone.%arg 1%}%"
- send "&7Wykopany &2EXP: &7%{exp.%arg 1%}%"
- send "&8====================="
- on mine of any ore or emerald ore:
- set event-block to air
- stop
- on explode:
- loop all blocks in radius 15 of event-location:
- loop-block is emerald ore or diamond ore or lapis lazuli ore or iron ore or gold ore or redstone ore or coal ore:
- set loop-block to air
- stop
- on mine of stone:
- add 1 to {wykopanystone.%player%}
- if {2exp.%player%} is false:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 0.7:
- drop 1 diamond at event-block
- add 1 to {diamenty.%player%}
- stop
- else:
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 0.8:
- drop 1 diamond at event-block
- add 1 to {diamenty.%player%}
- stop
- else:
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 0.9:
- drop 1 diamond at event-block
- add 1 to {diamenty.%player%}
- stop
- else:
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 0.9:
- drop 2 diamond at event-block
- add 2 to {diamenty.%player%}
- stop
- else:
- stop
- else:
- if player's tool is pickaxe of fortune 0:
- chance of 1.2:
- drop 1 diamond at event-block
- add 1 to {diamenty.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 1.3:
- drop 1 diamond at event-block
- add 1 to {diamenty.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 1.4:
- drop 1 diamond at event-block
- add 1 to {diamenty.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 1.4:
- drop 2 diamond at event-block
- add 2 to {diamenty.%player%}
- stop
- else:
- if player's tool is pickaxe of fortune 0:
- chance of 1.2:
- drop 1 diamond at event-block
- add 1 to {diamenty.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 1.3:
- drop 1 diamond at event-block
- add 1 to {diamenty.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 1.4:
- drop 1 diamond at event-block
- add 1 to {diamenty.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 1.4:
- drop 2 diamond at event-block
- add 2 to {diamenty.%player%}
- stop
- if {2exp.%player%} is false:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 1.7:
- drop 1 gold ore at event-block
- add 1 to {zloto.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 1.8:
- drop 1 gold ore at event-block
- add 1 to {zloto.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 1.9:
- drop 1 gold ore at event-block
- add 1 to {zloto.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 1.9:
- drop 2 gold ore at event-block
- add 2 to {zloto.%player%}
- stop
- else:
- if player's tool is pickaxe of fortune 0:
- chance of 2.0:
- drop 1 gold ore at event-block
- add 1 to {zloto.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 2.1:
- drop 1 gold ore at event-block
- add 1 to {zloto.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 2.2:
- drop 1 gold ore at event-block
- add 1 to {zloto.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 2.2:
- drop 2 gold ore at event-block
- add 2 to {zloto.%player%}
- stop
- else:
- if player's tool is pickaxe of fortune 0:
- chance of 2.0:
- drop 1 gold ore at event-block
- add 1 to {zloto.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 2.1:
- drop 1 gold ore at event-block
- add 1 to {zloto.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 2.2:
- drop 1 gold ore at event-block
- add 1 to {zloto.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 2.2:
- drop 2 gold ore at event-block
- add 2 to {zloto.%player%}
- stop
- if {2exp.%player%} is false:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 2.2:
- drop 1 iron ore at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 2.3:
- drop 1 iron ore at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 2.4:
- drop 1 iron ore at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 2.4:
- drop 2 iron ore at event-block
- add 2 to {zelazo.%player%}
- stop
- else:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 4.0:
- drop 1 iron ore at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 4.1:
- drop 1 iron ore at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 4.2:
- drop 1 iron ore at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 4.2:
- drop 2 iron ore at event-block
- add 2 to {zelazo.%player%}
- stop
- else:
- if player's tool is pickaxe of fortune 0:
- chance of 4.0:
- drop 1 iron ore at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 4.1:
- drop 1 iron ore at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 4.2:
- drop 1 iron ore at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 4.2:
- drop 2 iron ore at event-block
- add 2 to {zelazo.%player%}
- stop
- if {2exp.%player%} is false:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 4.2:
- drop 1 coal at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 4.3:
- drop 1 coal at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 4.4:
- drop 1 coal at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 4.4:
- drop 2 coal at event-block
- add 2 to {wegiel.%player%}
- stop
- else:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 8.2:
- drop 1 coal at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 8.3:
- drop 1 coal at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 8.4:
- drop 1 coal at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 8.4:
- drop 2 coal at event-block
- add 2 to {wegiel.%player%}
- stop
- else:
- if player's tool is pickaxe of fortune 0:
- chance of 8.2:
- drop 1 coal at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 8.3:
- drop 1 coal at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 8.4:
- drop 1 coal at event-block
- add 1 to {zelazo.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 8.4:
- drop 2 coal at event-block
- add 2 to {wegiel.%player%}
- stop
- if {2exp.%player%} is false:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 0.08:
- drop 1 emerald at event-block
- add 1 to {emerald.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 0.08:
- drop 1 emerald at event-block
- add 1 to {emerald.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 0.09:
- drop 1 emerald at event-block
- add 1 to {emerald.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 0.08:
- drop 2 emerald at event-block
- add 2 to {emerald.%player%}
- stop
- else:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 0.11:
- drop 1 emerald at event-block
- add 1 to {emerald.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 0.12:
- drop 1 emerald at event-block
- add 1 to {emerald.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 0.12:
- drop 1 emerald at event-block
- add 1 to {emerald.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 0.12:
- drop 2 emerald at event-block
- add 2 to {emerald.%player%}
- stop
- else:
- if player's tool is pickaxe of fortune 0:
- chance of 0.11:
- drop 1 emerald at event-block
- add 1 to {emerald.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 0.12:
- drop 1 emerald at event-block
- add 1 to {emerald.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 0.12:
- drop 1 emerald at event-block
- add 1 to {emerald.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 0.12:
- drop 2 emerald at event-block
- add 2 to {emerald.%player%}
- stop
- if {2exp.%player%} is false:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 1:
- drop 1 gunpowder at event-block
- add 1 to {proch.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 1.1:
- drop 1 gunpowder at event-block
- add 1 to {proch.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 1.2:
- drop 1 gunpowder at event-block
- add 1 to {proch.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 1.3:
- drop 2 gunpowder at event-block
- add 2 to {proch.%player%}
- stop
- else:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 2:
- drop 1 gunpowder at event-block
- add 1 to {proch.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 2.1:
- drop 1 gunpowder at event-block
- add 1 to {proch.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 2.2:
- drop 1 gunpowder at event-block
- add 1 to {proch.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 2.3:
- drop 2 gunpowder at event-block
- add 2 to {proch.%player%}
- stop
- else:
- if player's tool is pickaxe of fortune 0:
- chance of 2:
- drop 1 gunpowder at event-block
- add 1 to {proch.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 2.1:
- drop 1 gunpowder at event-block
- add 1 to {proch.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 2.2:
- drop 1 gunpowder at event-block
- add 1 to {proch.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 2.3:
- drop 2 gunpowder at event-block
- add 2 to {proch.%player%}
- stop
- if {2exp.%player%} is false:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 1.2:
- drop 1 redstone at event-block
- add 1 to {redstone.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 1.3:
- drop 1 redstone at event-block
- add 1 to {redstone.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 1.4:
- drop 1 redstone at event-block
- add 1 to {redstone.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 1.4:
- drop 2 redstone at event-block
- add 2 to {redstone.%player%}
- stop
- else:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 2.2:
- drop 1 redstone at event-block
- add 1 to {redstone.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 2.3:
- drop 1 redstone at event-block
- add 1 to {redstone.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 2.4:
- drop 1 redstone at event-block
- add 1 to {redstone.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 2.4:
- drop 2 redstone at event-block
- add 2 to {redstone.%player%}
- stop
- else:
- if player's tool is pickaxe of fortune 0:
- chance of 2.2:
- drop 1 redstone at event-block
- add 1 to {redstone.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 2.3:
- drop 1 redstone at event-block
- add 1 to {redstone.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 2.4:
- drop 1 redstone at event-block
- add 1 to {redstone.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 2.4:
- drop 2 redstone at event-block
- add 2 to {redstone.%player%}
- stop
- if {2exp.%player%} is false:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 0.6:
- drop 1 lapis lazuli at event-block
- add 1 to {lapis.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 0.7:
- drop 1 lapis lazuli at event-block
- add 1 to {lapis.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 0.8:
- drop 1 lapis lazuli at event-block
- add 1 to {lapis.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 0.8:
- drop 2 lapis lazuli at event-block
- add 2 to {lapis.%player%}
- stop
- else:
- if {dropx2} is false:
- if player's tool is pickaxe of fortune 0:
- chance of 1.2:
- drop 1 lapis lazuli at event-block
- add 1 to {lapis.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 1.4:
- drop 1 lapis lazuli at event-block
- add 1 to {lapis.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 1.7:
- drop 1 lapis lazuli at event-block
- add 1 to {lapis.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 1.7:
- drop 2 lapis lazuli at event-block
- add 2 to {lapis.%player%}
- stop
- else:
- if player's tool is pickaxe of fortune 0:
- chance of 1.2:
- drop 1 lapis lazuli at event-block
- add 1 to {lapis.%player%}
- stop
- if player's tool is pickaxe of fortune 1:
- chance of 1.4:
- drop 1 lapis lazuli at event-block
- add 1 to {lapis.%player%}
- stop
- if player's tool is pickaxe of fortune 2:
- chance of 1.7:
- drop 1 lapis lazuli at event-block
- add 1 to {lapis.%player%}
- stop
- if player's tool is pickaxe of fortune 3:
- chance of 1.7:
- drop 2 lapis lazuli at event-block
- add 2 to {lapis.%player%}
- stop
- if {2exp.%player%} is false:
- if {dropx2} is false:
- chance of 50:
- add 1 xp to player
- add 1 to {exp.%player%}
- stop
- else:
- if {dropx2} is false:
- chance of 100:
- add 1 xp to player
- add 1 to {exp.%player%}
- stop
- else:
- chance of 100:
- add 1 xp to player
- add 1 to {exp.%player%}
- stop
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