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- Four Seasons
- Unicorn Female
- Mage
- Talent: +2 Telekinesis
- Chaotic Good
- Skills:
- Unicorn Catalyst
- Unicorn Telekinesis
- Elementalist: Fire
- Elementalist: Ice
- Elementalist: Air
- Elementalist: Water
- Elementalist: Earth
- Inventory:
- Loose Baggy Aircatching Robe with Cloak
- Backpack of Holding [Food, Water, Tent, Rope, Compass, Books, Maps, a large Coat, etc]
- 100 bits
- Elementalist: passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements.
- Fire: a target rendered helpless by a fire attack has a reduced chance of recovering (DC +1), and especially flammable targets take ongoing wounds. Fire spells can be used to warm and burn objects and the environment.
- Ice: a target hit by ice grants an increased crit range for the next turn (10 becomes 9+, etc); this ice effect does not stack. Ice spells can be used to chill and freeze objects and the environment.
- Air: a target hit by air is knocked backwards, suffering a -1 to their next attack next turn. Air spells can be used to glide or fly, but actions attempted while flying in this way are DC +1.
- Water: a target hit by water is hit on DC -1 from normal [common enemies hit on DC 5+, etc]. Water spells can be used to manipulate water such that you move faster while swimming, or create a bubble allowing underwater breathe.
- Earth: a target hit by an earth spell takes +1 hit of damage. Earth spells can be used to dig, burrow, or move/shape earth objects [or metal, DC 8+].
- Traits:
- Four Seasons is a unicorn elemental mage, dedicating herself to mastering the forces of nature, as embodied in the classical elements [Fire, Water, Earth, Air]. She values liberty and freedom, is slightly hotheaded, and is very athletic and scholarly. She enjoys traveling to new places.
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