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- [v.1.30, Update 2]
- -- Added Redshirts faction. Temporarily their vehicles just reskins of existing vehicles.
- -- Better hud icons
- -- Fixed PKM kill chance.
- [v.1.30, hotfix 1]
- -- Small fix in invasion_all_weapons.xml
- [v.1.30]
- -- Updated mode for actual version of the game. Now it works in Steam Workshop, YAY!
- -- Added PDW for each faction (Kriss Vector w/o suppressor, PP-2000, MP7), you can take them from "native" minibosses, with a small chance
- -- Added KORD heavy machinegun, instead of MG42. It can be dropped from minibosses with a small chance.
- -- Better HUD Icons
- [v.1.21] Update 2
- -- Added mounted grenade launcher, like a test. Temporarly it's using machinegun model.
- -- Nerfed accuracy of all LMG's slightly.
- [v.1.21]
- --Updated mod for actual version of the game. Now it sould work normally.
- --Mounted grenade launcher. So far, same for every faction. Careful with this new toy, you can kill yourself accidently.
- --Added a coachgun as an unlockable weapon for every faction. Because two barrels always better than one.
- --Added unique anti-material rifles for every faction (KSVK, DSR50. And we already have a Barrett M107). It's could carry by minibosses of "native" faction, with a small chance.
- --Unique carbines added (M4A4 and HK416. AKS-74U already in game, but I changed it's model). You can take it from minibosses of "native" faction.
- --New common weapons for minibosses added.
- --Tweaks, tweaks, tweaks (watch below)
- [V.1.10]
- -- New weapons added (full list you can watch below)
- -- Now most of weapons have a different weight and inventory encumbrance. Basic parameter still 11 points, assault rifles have it.
- -- AK47 for Brownpants cosmetically changed. Icon, model, and name. Now it's AK-74M
- -- AKS-74U tweaked and it's model changed.
- -- Small tweaks of accuracy of all basic assault rifles
- -- Heavy machineguns now have higher chance to kill (0.7)
- -- Small tweaks of accuracy for every heavy machineguns
- -- Now you can shoot with PKM and M240 in crouch, but with a horrible accuracy
- -- Nerfed accuracy of all basic light machine guns in compared with the previous version of mod
- -- Decreased commonness value for LMGs and HMGs.
- -- All sniper rifles have a higher sight range modifier
- -- Binoculars have a higher sight range modifier
- -- Increased commonnes value for sandbags, mounted machinegun, mortrar and mounted minigun. Now AI's use them more often.
- -- Changed XP value to open several weapons in invasion, first of all it concerns of new weapons and machineguns.
- -- Changed factions' RP and XP balance. Brownpants now have a cheapest weapons, and few XP need to unlock it, while Greenpents has most expensive weapons (and you need 3000 XP to unlock MG3 :P )
- New weapons full list
- AK-74M
- Coachgun
- DSR50
- HK416
- KSVK
- M4A4
- M249 SAW
- MG3
- MG4
- MG36
- Ots-14 Groza
- QBZ-95
- RPK-74M
- Saiga-12
- Kriss Super V
- PP-2000
- MP7
- KORD Heavy machinegun
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